mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
3215 lines
120 KiB
3215 lines
120 KiB
#ifndef Magnum_Platform_Sdl2Application_h |
|
#define Magnum_Platform_Sdl2Application_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
|
2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
|
Copyright © 2019 Marco Melorio <m.melorio@icloud.com> |
|
Copyright © 2022 Pablo Escobar <mail@rvrs.in> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class @ref Magnum::Platform::Sdl2Application, macro @ref MAGNUM_SDL2APPLICATION_MAIN() |
|
*/ |
|
|
|
#include <Corrade/Containers/EnumSet.h> |
|
#include <Corrade/Containers/Optional.h> |
|
#include <Corrade/Containers/String.h> /** @todo PIMPL Configuration instead? */ |
|
|
|
#include "Magnum/Magnum.h" |
|
#include "Magnum/Tags.h" |
|
#include "Magnum/Math/Vector4.h" |
|
#include "Magnum/Platform/Platform.h" |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
#include "Magnum/Platform/GLContext.h" |
|
#endif |
|
|
|
#ifdef CORRADE_TARGET_WINDOWS /* Windows version of SDL2 redefines main(), we don't want that */ |
|
#define SDL_MAIN_HANDLED |
|
#endif |
|
|
|
#ifdef CORRADE_TARGET_CLANG_CL |
|
/* SDL does #pragma pack(push,8) and #pragma pack(pop,8) in different headers |
|
(begin_code.h and end_code.h) and clang-cl doesn't like that, even though it |
|
is completely fine. Silence the warning. */ |
|
#pragma clang diagnostic push |
|
#pragma clang diagnostic ignored "-Wpragma-pack" |
|
#endif |
|
/* SDL.h includes the world, adding 50k LOC. We don't want that either. */ |
|
#include <SDL_keycode.h> |
|
#include <SDL_mouse.h> |
|
#include <SDL_version.h> /* huh, why is this not pulled in implicitly?! */ |
|
#include <SDL_video.h> |
|
#include <SDL_scancode.h> |
|
|
|
#ifdef CORRADE_TARGET_IOS |
|
/* Including SDL_main.h unconditionally would mean it'd override Corrade::Main |
|
on Windows (both are parsing wargv and converting them to UTF-8, but ours |
|
does that better and additionally enables ANSI colors and UTF-8 console |
|
output). Right now (SDL 2.0.11) it's only needed for WinRT (which is done |
|
below), Android (which we don't support for SDL) and iOS, so whitelist it |
|
only for iOS. */ |
|
#include <SDL_main.h> |
|
#endif |
|
|
|
#ifdef CORRADE_TARGET_WINDOWS_RT |
|
#include <SDL_main.h> /* For SDL_WinRTRunApp */ |
|
#include <wrl.h> /* For the WinMain entrypoint */ |
|
#endif |
|
#ifdef CORRADE_TARGET_CLANG_CL |
|
#pragma clang diagnostic pop |
|
#endif |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/* Some APIs used to take or return a std::string before */ |
|
#include <Corrade/Containers/StringStl.h> |
|
#endif |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
union SDL_Event; /* for anyEvent() */ |
|
#endif |
|
|
|
namespace Magnum { namespace Platform { |
|
|
|
namespace Implementation { |
|
enum class Sdl2DpiScalingPolicy: UnsignedByte; |
|
} |
|
|
|
class Sdl2Application; |
|
|
|
/** |
|
@brief SDL2 application window |
|
@m_since_latest |
|
|
|
@ref TODOTODO document |
|
|
|
See @ref Sdl2Application for more information. |
|
*/ |
|
class Sdl2ApplicationWindow { |
|
public: |
|
class Configuration; |
|
class ViewportEvent; |
|
class InputEvent; |
|
class KeyEvent; |
|
class MouseEvent; |
|
class MouseMoveEvent; |
|
class MouseScrollEvent; |
|
class MultiGestureEvent; |
|
class TextInputEvent; |
|
class TextEditingEvent; |
|
|
|
/** |
|
* @brief Constructor |
|
* |
|
* @ref TODOTODO document |
|
*/ |
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
explicit Sdl2ApplicationWindow(Sdl2Application& application, const Configuration& configuration = Configuration{}); |
|
#else |
|
/* Configuration is only forward-declared at this point */ |
|
explicit Sdl2ApplicationWindow(Sdl2Application& application, const Configuration& configuration); |
|
explicit Sdl2ApplicationWindow(Sdl2Application& application); |
|
#endif |
|
|
|
/** @brief Copying is not allowed */ |
|
Sdl2ApplicationWindow(const Sdl2ApplicationWindow&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
Sdl2ApplicationWindow(Sdl2ApplicationWindow&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
Sdl2ApplicationWindow& operator=(const Sdl2ApplicationWindow&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
Sdl2ApplicationWindow& operator=(Sdl2ApplicationWindow&&) = delete; |
|
|
|
/* Compared to the top-level application which is never deleted through |
|
a pointer, standalone windows most likely will, so the destructor is |
|
virtual */ |
|
virtual ~Sdl2ApplicationWindow(); |
|
|
|
/** @brief Application instance */ |
|
Sdl2Application& application() { return _application; } |
|
const Sdl2Application& application() const { return _application; } /**< @overload */ |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* @brief Underlying window handle |
|
* |
|
* Use in case you need to call SDL functionality directly. Returns |
|
* @cpp nullptr @ce in case the window was not created yet. |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
SDL_Window* window() { return _window; } |
|
#endif |
|
|
|
/** @{ @name Window handling */ |
|
|
|
/** |
|
* @brief Window size |
|
* |
|
* Window size to which all input event coordinates can be related. |
|
* Note that, especially on HiDPI systems, it may be different from |
|
* @ref framebufferSize(). Expects that a window is already created. |
|
* See @ref Platform-Sdl2Application-dpi for more information. |
|
* @see @ref dpiScaling() |
|
*/ |
|
Vector2i windowSize() const; |
|
|
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) || defined(DOXYGEN_GENERATING_OUTPUT) |
|
/** |
|
* @brief Set window size |
|
* @param size The size, in screen coordinates |
|
* @m_since{2020,06} |
|
* |
|
* To make the sizing work independently of the display DPI, @p size is |
|
* internally multiplied with @ref dpiScaling() before getting applied. |
|
* Expects that a window is already created. |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
* @see @ref setMinWindowSize(), @ref setMaxWindowSize() |
|
*/ |
|
void setWindowSize(const Vector2i& size); |
|
|
|
/** |
|
* @brief Set minimum window size |
|
* @param size The minimum size, in screen coordinates |
|
* @m_since{2019,10} |
|
* |
|
* Note that, unlike in @ref GlfwApplication, SDL2 doesn't have a way |
|
* to disable/remove a size limit. To make the sizing work |
|
* independently of the display DPI, @p size is internally multiplied |
|
* with @ref dpiScaling() before getting applied. Expects that a window |
|
* is already created. |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
* @see @ref setMaxWindowSize(), @ref setWindowSize() |
|
*/ |
|
void setMinWindowSize(const Vector2i& size); |
|
|
|
/** |
|
* @brief Set maximal window size |
|
* @param size The maximum size, in screen coordinates |
|
* @m_since{2019,10} |
|
* |
|
* Note that, unlike in @ref GlfwApplication, SDL2 doesn't have a way |
|
* to disable/remove a size limit. To make the sizing work |
|
* independently of the display DPI, @p size is internally multiplied |
|
* with @ref dpiScaling() before getting applied. Expects that a window |
|
* is already created. |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
* @see @ref setMinWindowSize(), @ref setMaxWindowSize() |
|
*/ |
|
void setMaxWindowSize(const Vector2i& size); |
|
#endif |
|
|
|
#if defined(MAGNUM_TARGET_GL) || defined(DOXYGEN_GENERATING_OUTPUT) |
|
/** |
|
* @brief Framebuffer size |
|
* |
|
* Size of the default framebuffer. Note that, especially on HiDPI |
|
* systems, it may be different from @ref windowSize(). Expects that a |
|
* window is already created. See @ref Platform-Sdl2Application-dpi for |
|
* more information. |
|
* |
|
* @note This function is available only if Magnum is compiled with |
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See |
|
* @ref building-features for more information. |
|
* |
|
* @see @ref Sdl2Application::framebufferSize(), @ref dpiScaling() |
|
*/ |
|
Vector2i framebufferSize() const; |
|
#endif |
|
|
|
/** |
|
* @brief DPI scaling |
|
* |
|
* How the content should be scaled relative to system defaults for |
|
* given @ref windowSize(). If a window is not created yet, returns |
|
* zero vector, use @ref dpiScaling(const Configuration&) for |
|
* calculating a value independently. See @ref Platform-Sdl2Application-dpi |
|
* for more information. |
|
* @see @ref framebufferSize() |
|
*/ |
|
Vector2 dpiScaling() const; |
|
|
|
/** |
|
* @brief DPI scaling for given configuration |
|
* |
|
* Calculates DPI scaling that would be used when creating a window |
|
* with given @p configuration. Takes into account DPI scaling policy |
|
* and custom scaling specified on the command-line. See |
|
* @ref Platform-Sdl2Application-dpi for more information. |
|
*/ |
|
Vector2 dpiScaling(const Configuration& configuration); |
|
|
|
/** |
|
* @brief Set window title |
|
* @m_since{2019,10} |
|
* |
|
* The @p title is expected to be encoded in UTF-8. |
|
*/ |
|
void setWindowTitle(Containers::StringView title); |
|
|
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && (SDL_MAJOR_VERSION*1000 + SDL_MINOR_VERSION*100 + SDL_PATCHLEVEL >= 2005 || defined(DOXYGEN_GENERATING_OUTPUT)) |
|
/** |
|
* @brief Set window icon |
|
* @m_since{2020,06} |
|
* |
|
* The @p image is expected to be with origin at bottom left (which is |
|
* the default for imported images) and in one of |
|
* @ref PixelFormat::RGB8Unorm, @ref PixelFormat::RGB8Srgb, |
|
* @ref PixelFormat::RGBA8Unorm or @ref PixelFormat::RGBA8Srgb formats. |
|
* Unlike @ref GlfwApplication::setWindowIcon(), SDL doesn't provide a |
|
* way to supply multiple images in different sizes. |
|
* @note Available since SDL 2.0.5. Not available on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten", use |
|
* @cb{.html} <link rel="icon"> @ce in your HTML markup instead. |
|
* Although it's not documented in SDL itself, the function might |
|
* have no effect on macOS / Wayland, similarly to how |
|
* @ref GlfwApplication::setWindowIcon() behaves on those |
|
* platforms. |
|
* @see @ref platform-windows-icon "Excecutable icon on Windows", |
|
* @ref Trade::IcoImporter "IcoImporter" |
|
*/ |
|
void setWindowIcon(const ImageView2D& image); |
|
#endif |
|
|
|
/** |
|
* @brief Swap buffers |
|
* |
|
* Paints currently rendered framebuffer on screen. |
|
* @see @ref Sdl2Application::setSwapInterval() |
|
*/ |
|
void swapBuffers(); |
|
|
|
/** |
|
* @brief Redraw immediately |
|
* |
|
* Marks the window for redrawing, resulting in call to @ref drawEvent() |
|
* in the next iteration. You can call it from @ref drawEvent() itself |
|
* to redraw immediately without waiting for user input. |
|
*/ |
|
void redraw(); |
|
|
|
private: |
|
/** |
|
* @brief Viewport event |
|
* |
|
* Called when window size changes. The default implementation does |
|
* nothing. If you want to respond to size changes, you should pass the |
|
* new *framebuffer* size to @ref GL::DefaultFramebuffer::setViewport() |
|
* (if using OpenGL) and possibly elsewhere (to |
|
* @ref SceneGraph::Camera::setViewport(), other framebuffers...) and |
|
* the new *window* size and DPI scaling to APIs that respond to user |
|
* events or scale UI elements. |
|
* |
|
* Note that this function might not get called at all if the window |
|
* size doesn't change. You should configure the initial state of your |
|
* cameras, framebuffers etc. in application constructor rather than |
|
* relying on this function to be called. Size of the window can be |
|
* retrieved using @ref windowSize(), size of the backing framebuffer |
|
* via @ref framebufferSize() and DPI scaling using @ref dpiScaling(). |
|
* See @ref Platform-Sdl2Application-dpi for detailed info about these |
|
* values. |
|
*/ |
|
virtual void viewportEvent(ViewportEvent& event); |
|
|
|
/** |
|
* @brief Draw event |
|
* |
|
* Called when the screen is redrawn. You should clean the framebuffer |
|
* using @ref GL::DefaultFramebuffer::clear() (if using OpenGL) and |
|
* then add your own drawing functions. After drawing is finished, call |
|
* @ref swapBuffers(). If you want to draw immediately again, call also |
|
* @ref redraw(). |
|
*/ |
|
virtual void drawEvent() = 0; |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
/** @{ @name Keyboard handling */ |
|
|
|
/** |
|
* @brief Key press event |
|
* |
|
* Called when an key is pressed. Default implementation does nothing. |
|
*/ |
|
virtual void keyPressEvent(KeyEvent& event); |
|
|
|
/** |
|
* @brief Key release event |
|
* |
|
* Called when an key is released. Default implementation does nothing. |
|
*/ |
|
virtual void keyReleaseEvent(KeyEvent& event); |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
/** @{ @name Mouse handling */ |
|
|
|
public: |
|
/** |
|
* @brief Cursor type |
|
* @m_since{2020,06} |
|
* |
|
* @see @ref setCursor() |
|
*/ |
|
enum class Cursor: UnsignedInt { |
|
Arrow, /**< Arrow */ |
|
TextInput, /**< Text input */ |
|
Wait, /**< Wait */ |
|
Crosshair, /**< Crosshair */ |
|
WaitArrow, /**< Small wait cursor */ |
|
ResizeNWSE, /**< Double arrow pointing northwest and southeast */ |
|
ResizeNESW, /**< Double arrow pointing northeast and southwest */ |
|
ResizeWE, /**< Double arrow pointing west and east */ |
|
ResizeNS, /**< Double arrow pointing north and south */ |
|
ResizeAll, /**< Four pointed arrow pointing north, south, east, and west */ |
|
No, /**< Slashed circle or crossbones */ |
|
Hand, /**< Hand */ |
|
Hidden, /**< Hidden */ |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* Hidden and locked. When the mouse is locked, only |
|
* @ref MouseMoveEvent::relativePosition() is changing, absolute |
|
* position stays the same. |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
HiddenLocked |
|
#endif |
|
}; |
|
|
|
/** |
|
* @brief Set cursor type |
|
* @m_since{2020,06} |
|
* |
|
* Expects that a window is already created. Default is |
|
* @ref Cursor::Arrow. |
|
* @ref TODOTODO uhh clean up the docs to say "that the window is", not "a" |
|
*/ |
|
void setCursor(Cursor cursor); |
|
|
|
/** |
|
* @brief Get current cursor type |
|
* @m_since{2020,06} |
|
*/ |
|
Cursor cursor(); |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* @brief Warp mouse cursor to given coordinates |
|
* |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
void warpCursor(const Vector2i& position) { |
|
SDL_WarpMouseInWindow(_window, position.x(), position.y()); |
|
} |
|
#endif |
|
|
|
private: |
|
/** |
|
* @brief Mouse press event |
|
* |
|
* Called when mouse button is pressed. Default implementation does |
|
* nothing. |
|
*/ |
|
virtual void mousePressEvent(MouseEvent& event); |
|
|
|
/** |
|
* @brief Mouse release event |
|
* |
|
* Called when mouse button is released. Default implementation does |
|
* nothing. |
|
*/ |
|
virtual void mouseReleaseEvent(MouseEvent& event); |
|
|
|
/** |
|
* @brief Mouse move event |
|
* |
|
* Called when mouse is moved. Default implementation does nothing. |
|
*/ |
|
virtual void mouseMoveEvent(MouseMoveEvent& event); |
|
|
|
/** |
|
* @brief Mouse scroll event |
|
* |
|
* Called when a scrolling device is used (mouse wheel or scrolling |
|
* area on a touchpad). Default implementation does nothing. |
|
*/ |
|
virtual void mouseScrollEvent(MouseScrollEvent& event); |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
/** @{ @name Touch gesture handling */ |
|
|
|
/** |
|
* @brief Multi gesture event |
|
* |
|
* Called when the user performs a gesture using multiple fingers. |
|
* Default implementation does nothing. |
|
* @experimental |
|
*/ |
|
virtual void multiGestureEvent(MultiGestureEvent& event); |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
/** @{ @name Text input handling */ |
|
|
|
/** |
|
* @brief Text input event |
|
* |
|
* Called when text input is active and the text is being input. |
|
* @see @ref Sdl2Application::isTextInputActive() |
|
*/ |
|
virtual void textInputEvent(TextInputEvent& event); |
|
|
|
/** |
|
* @brief Text editing event |
|
* |
|
* Called when text input is active and the text is being edited. |
|
*/ |
|
virtual void textEditingEvent(TextEditingEvent& event); |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
enum class WindowFlag: UnsignedByte; |
|
typedef Containers::EnumSet<WindowFlag> WindowFlags; |
|
CORRADE_ENUMSET_FRIEND_OPERATORS(WindowFlags) |
|
|
|
/* Used by Sdl2Application(NoCreateT) */ |
|
explicit Sdl2ApplicationWindow(Sdl2Application& application, NoCreateT); |
|
|
|
Vector2 dpiScalingInternal(Implementation::Sdl2DpiScalingPolicy configurationDpiScalingPolicy, const Vector2& configurationDpiScaling) const; |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
bool tryCreateWindow(const Configuration& configuration); |
|
void destroyWindow(); |
|
#endif |
|
|
|
Sdl2Application& _application; |
|
|
|
/* These are saved from configuration to be reused in dpiScaling() and |
|
viewportEvent() later */ |
|
Implementation::Sdl2DpiScalingPolicy _configurationDpiScalingPolicy{}; |
|
Vector2 _configurationDpiScaling; |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_Window* _window{}; |
|
Vector2i _viewportSize; |
|
#else |
|
SDL_Surface* _surface{}; |
|
Vector2i _lastKnownCanvasSize; |
|
#endif |
|
|
|
WindowFlags _windowFlags; |
|
}; |
|
|
|
/** @nosubgrouping |
|
@brief SDL2 application |
|
|
|
@m_keywords{Application} |
|
|
|
Application using [Simple DirectMedia Layer](http://www.libsdl.org/) toolkit. |
|
Supports keyboard and mouse handling. This application library is available for |
|
all platforms for which SDL2 is ported except Android (thus also |
|
@ref CORRADE_TARGET_EMSCRIPTEN "Emscripten", see |
|
respective sections in @ref building-corrade-cross-emscripten "Corrade's" and |
|
@ref building-cross-emscripten "Magnum's" building documentation). |
|
|
|
@m_class{m-block m-success} |
|
|
|
@thirdparty This plugin makes use of the [SDL2](https://www.libsdl.org/) |
|
library, released under the @m_class{m-label m-success} **zlib license** |
|
([license text](http://www.gzip.org/zlib/zlib_license.html), |
|
[choosealicense.com](https://choosealicense.com/licenses/zlib/)). |
|
Attribution is appreciated but not required. |
|
|
|
@section Platform-Sdl2Application-bootstrap Bootstrap application |
|
|
|
Fully contained base application using @ref Sdl2Application along with |
|
CMake setup is available in `base` branch of |
|
[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, |
|
download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base.tar.gz) |
|
or [zip](https://github.com/mosra/magnum-bootstrap/archive/base.zip) file. |
|
After extracting the downloaded archive you can build and run the application |
|
with these four commands: |
|
|
|
@code{.sh} |
|
mkdir build && cd build |
|
cmake .. |
|
cmake --build . |
|
./src/MyApplication # or ./src/Debug/MyApplication |
|
@endcode |
|
|
|
See @ref cmake for more information. |
|
|
|
@section Platform-Sdl2Application-bootstrap-emscripten Bootstrap application for Emscripten |
|
|
|
The dedicated application implementation for Emscripten is |
|
@ref EmscriptenApplication, which also provides a bootstrap project along with |
|
full HTML markup and CMake setup. @ref Sdl2Application however supports |
|
Emscripten as well --- set up the bootstrap application as |
|
@ref Platform-EmscriptenApplication-bootstrap "described in the EmscriptenApplication docs" |
|
and then change `src/CMakeLists.txt` and the @cpp #include @ce to use |
|
@ref Sdl2Application for both the native and the web build. |
|
|
|
@section Platform-Sdl2Application-bootstrap-ios Bootstrap application for iOS |
|
|
|
Fully contained base application using @ref Sdl2Application for both desktop |
|
and iOS build along with pre-filled `*.plist` is available in `base-ios` branch |
|
of [Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, |
|
download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-ios.tar.gz) |
|
or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-ios.zip) file. |
|
After extracting the downloaded archive, you can do the desktop build in |
|
the same way as above. For the iOS build you also need to put the contents of |
|
toolchains repository from https://github.com/mosra/toolchains in `toolchains/` |
|
subdirectory. |
|
|
|
Then create build directory and run `cmake` to generate the Xcode project. Set |
|
`CMAKE_OSX_ROOT` to SDK you want to target and enable all desired architectures |
|
in `CMAKE_OSX_ARCHITECTURES`. Set `CMAKE_PREFIX_PATH` to the directory where |
|
you have all the dependencies. |
|
|
|
@code{.sh} |
|
mkdir build-ios && cd build-ios |
|
cmake .. \ |
|
-DCMAKE_TOOLCHAIN_FILE=path/to/toolchains/generic/iOS.cmake \ |
|
-DCMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk \ |
|
-DCMAKE_OSX_ARCHITECTURES="arm64;armv7;armv7s" \ |
|
-DCMAKE_PREFIX_PATH=~/ios-libs \ |
|
-G Xcode |
|
@endcode |
|
|
|
You can then open the generated project file in Xcode and build/deploy it from |
|
there. |
|
|
|
@section Platform-Sdl2Application-bootstrap-winrt Bootstrap application for Windows RT |
|
|
|
Fully contained base application using @ref Sdl2Application for both desktop |
|
and Windows Phone / Windows Store build along with all required plumbing is |
|
available in `base-winrt` branch of [Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) |
|
repository, download it as [zip](https://github.com/mosra/magnum-bootstrap/archive/base-winrt.zip) |
|
file. After extracting the downloaded archive, you can do the desktop build in |
|
the same way as above. |
|
|
|
For the Windows RT build you need to provide [your own *.pfx certificate file](https://msdn.microsoft.com/en-us/library/windows/desktop/jj835832.aspx) and |
|
pass it to CMake in a `SIGNING_CERTIFICATE` variable. The bootstrap application |
|
assumes that SDL2 and ANGLE is built as DLL and both Corrade and Magnum are |
|
built statically. Assuming the native Corrade installation is in `C:/Sys` and |
|
all WinRT dependencies are in `C:/Sys-winrt`, the build can be done similarly |
|
to the following: |
|
|
|
@code{.bat} |
|
mkdir build-winrt && cd build-winrt |
|
cmake .. ^ |
|
-DCORRADE_RC_EXECUTABLE="C:/Sys/bin/corrade-rc.exe" ^ |
|
-DCMAKE_PREFIX_PATH="C:/Sys-winrt" ^ |
|
-DCMAKE_SYSTEM_NAME=WindowsStore ^ |
|
-DCMAKE_SYSTEM_VERSION=8.1 ^ |
|
-G "Visual Studio 14 2015" ^ |
|
-DSIGNING_CERTIFICATE=<path-to-your-pfx-file> |
|
cmake --build . |
|
@endcode |
|
|
|
Change `WindowsStore` to `WindowsPhone` if you want to build for Windows Phone |
|
instead. The `build-winrt/src/AppPackages` directory will then contain the |
|
final package along with a PowerShell script for easy local installation. |
|
|
|
@section Platform-Sdl2Application-usage General usage |
|
|
|
This application library depends on the [SDL2](http://www.libsdl.org) library |
|
(Emscripten has it built in) and is built if `MAGNUM_WITH_SDL2APPLICATION` is |
|
enabled when building Magnum. To use this library with CMake, put |
|
[FindSDL2.cmake](https://github.com/mosra/magnum/blob/master/modules/FindSDL2.cmake) |
|
into your `modules/` directory, request the `Sdl2Application` component of |
|
the `Magnum` package and link to the `Magnum::Sdl2Application` target: |
|
|
|
@code{.cmake} |
|
find_package(Magnum REQUIRED Sdl2Application) |
|
|
|
# ... |
|
target_link_libraries(your-app PRIVATE Magnum::Sdl2Application) |
|
@endcode |
|
|
|
Additionally, if you're using Magnum as a CMake subproject, bundle the |
|
[SDL repository](https://github.com/libsdl-org/SDL) and do the following |
|
* *before* calling @cmake find_package() @ce to ensure it's enabled, as the |
|
library is not built by default. If you want to use system-installed SDL2, |
|
omit the first part and point `CMAKE_PREFIX_PATH` to its installation dir if |
|
necessary. |
|
|
|
@code{.cmake} |
|
# This is the most minimal set of features which still make Sdl2Application |
|
# work. If you need something from these, remove the setting. The SDL_AUDIO and |
|
# SDL_EVENT options should not be needed either as Magnum doesn't use them, but |
|
# if they're disabled they causes compiler or linker errors. Either SDL_DLOPEN |
|
# or SDL_LOADSO needs to be enabled depending on the system to allow linking |
|
# dependencies at runtime, so it's better to just leave them both on. The |
|
# SDL_TIMERS option is important for rendering performance. |
|
set(SDL_ATOMIC OFF CACHE BOOL "" FORCE) |
|
set(SDL_CPUINFO OFF CACHE BOOL "" FORCE) |
|
set(SDL_FILE OFF CACHE BOOL "" FORCE) |
|
set(SDL_FILESYSTEM OFF CACHE BOOL "" FORCE) |
|
set(SDL_HAPTIC OFF CACHE BOOL "" FORCE) |
|
set(SDL_LOCALE OFF CACHE BOOL "" FORCE) |
|
set(SDL_POWER OFF CACHE BOOL "" FORCE) |
|
set(SDL_RENDER OFF CACHE BOOL "" FORCE) |
|
set(SDL_SENSOR OFF CACHE BOOL "" FORCE) |
|
set(SDL_THREADS OFF CACHE BOOL "" FORCE) |
|
# This assumes you want to have SDL as a static library. If not, set SDL_STATIC |
|
# to OFF instead. |
|
set(SDL_SHARED OFF CACHE BOOL "" FORCE) |
|
add_subdirectory(SDL EXCLUDE_FROM_ALL) |
|
|
|
set(MAGNUM_WITH_SDL2APPLICATION ON CACHE BOOL "" FORCE) |
|
add_subdirectory(magnum EXCLUDE_FROM_ALL) |
|
@endcode |
|
|
|
<b></b> |
|
|
|
@m_class{m-note m-warning} |
|
|
|
@par |
|
While SDL itself, being a C project, builds quite fast, when using it as a |
|
CMake subproject be prepared that it will *significantly* increase the |
|
CMake configure time due to excessive platform checks, and pollute the |
|
CMake option list with a lot of unprefixed SDL-specific options. |
|
|
|
If no other application is requested, you can also use the generic |
|
`Magnum::Application` alias to simplify porting. Again, see @ref building and |
|
@ref cmake for more information. |
|
|
|
In C++ code you need to implement at least @ref drawEvent() to be able to draw |
|
on the screen. The subclass can be then used directly in `main()` --- see |
|
convenience macro @ref MAGNUM_SDL2APPLICATION_MAIN(). See @ref platform for |
|
more information. |
|
|
|
@code{.cpp} |
|
class MyApplication: public Platform::Sdl2Application { |
|
// implement required methods... |
|
}; |
|
MAGNUM_SDL2APPLICATION_MAIN(MyApplication) |
|
@endcode |
|
|
|
If no other application header is included, this class is also aliased to |
|
@cpp Platform::Application @ce and the macro is aliased to @cpp MAGNUM_APPLICATION_MAIN() @ce |
|
to simplify porting. |
|
|
|
@subsection Platform-Sdl2Application-usage-power Power management |
|
|
|
SDL by default prevents the computer from powering off the or screen going to |
|
sleep. While possibly useful for game-like use cases, it's generally |
|
undesirable for regular applications. @ref Sdl2Application turns this behavior |
|
off. You can restore SDL's default behavior by disabling the |
|
[corresponding SDL hint](https://wiki.libsdl.org/CategoryHints) through an |
|
environment variable or through @cpp SDL_SetHint() @ce from your application. |
|
|
|
@code{.sh} |
|
SDL_VIDEO_ALLOW_SCREENSAVER=0 ./your-app |
|
@endcode |
|
|
|
@subsection Platform-Sdl2Application-usage-posix POSIX specifics |
|
|
|
On POSIX systems, SDL by default intercepts the `SIGTERM` signal and generates |
|
an exit event for it, instead of doing the usual application exit. This would |
|
mean that if the application fails to set @ref ExitEvent::setAccepted() in an |
|
@ref exitEvent() override for some reason, pressing |
|
@m_class{m-label m-warning} **Ctrl** @m_class{m-label m-default} **C** would |
|
not terminate it either and you'd have to forcibly kill it instead. When using |
|
SDL >= 2.0.4, @ref Sdl2Application turns this behavior off, making |
|
@ref exitEvent() behave consistently with other application implementations |
|
such as @ref GlfwApplication. You can turn this behavior back on by enabling |
|
the [corresponding SDL hint](https://wiki.libsdl.org/SDL_HINT_NO_SIGNAL_HANDLERS) |
|
through an environment variable: |
|
|
|
@code{.sh} |
|
SDL_NO_SIGNAL_HANDLERS=1 ./your-app |
|
@endcode |
|
|
|
See also the [SDL Wiki](https://wiki.libsdl.org/SDL_EventType#SDL_QUIT) for |
|
details. |
|
|
|
@subsection Platform-Sdl2Application-usage-linux Linux specifics |
|
|
|
SDL by default attempts to disable compositing, which may cause ugly flickering |
|
for non-fullscreen apps (KWin, among others, is known to respect this setting). |
|
When using SDL >= 2.0.8, @ref Sdl2Application turns this behavior off, keeping |
|
the compositor running to avoid the flicker. You can turn this behavior back on |
|
by enabling the [corresponding SDL hint](https://wiki.libsdl.org/CategoryHints) |
|
through an environment variable or through @cpp SDL_SetHint() @ce from your |
|
application. |
|
|
|
@code{.sh} |
|
SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR=1 ./your-app |
|
@endcode |
|
|
|
If you're running an older version of SDL, you can disallow apps from bypassing |
|
the compositor in system-wide KWin settings. |
|
|
|
@subsection Platform-Sdl2Application-usage-ios iOS specifics |
|
|
|
Leaving a default (zero) window size in |
|
@relativeref{Sdl2ApplicationWindow,Configuration} will cause the app to |
|
autodetect it based on the actual device screen size. This also depends on |
|
@ref Platform-Sdl2Application-dpi "DPI awareness", see below for details. |
|
|
|
As noted in the @ref platforms-ios-bundle "iOS platform guide", a lot of |
|
options needs to be set via a `*.plist` file. Some options can be configured |
|
from runtime when creating the SDL2 application window, see documentation of |
|
a particular value for details: |
|
|
|
- @relativeref{Sdl2ApplicationWindow,Configuration::WindowFlag::Borderless} |
|
hides the menu bar |
|
- @relativeref{Sdl2ApplicationWindow,Configuration::WindowFlag::Resizable} |
|
makes the application respond to device orientation changes |
|
|
|
@subsection Platform-Sdl2Application-usage-emscripten Emscripten specifics |
|
|
|
Leaving a default (zero) window size in @relativeref{Sdl2ApplicationWindow,Configuration} |
|
will cause the app to use a window size that corresponds to *CSS pixel size* of |
|
the @cb{.html} <canvas> @ce element. The size is then multiplied by DPI scaling |
|
value, see @ref Platform-Sdl2Application-dpi "DPI awareness" below for details. |
|
|
|
If you enable @relativeref{Sdl2ApplicationWindow,Configuration::WindowFlag::Resizable}, |
|
the canvas will be resized when size of the canvas changes and you get |
|
@ref viewportEvent(). If the flag is not enabled, no canvas resizing is |
|
performed. |
|
|
|
@note While this implementation supports Esmcripten and is going to continue |
|
supporting it for the foreseeable future, @ref EmscriptenApplication is now |
|
the preferred application implementation for the web. It offers a broader |
|
range of features, more efficient idle behavior and smaller code size. |
|
|
|
@subsection Platform-Sdl2Application-usage-gles OpenGL ES specifics |
|
|
|
For OpenGL ES, SDL2 defaults to a "desktop GLES" context of the system driver. |
|
Because Magnum has the opposite default behavior, if @ref MAGNUM_TARGET_GLES is |
|
not defined and SDL >= 2.0.6 is used, @ref Sdl2Application sets the |
|
`SDL_HINT_OPENGL_ES_DRIVER` hint to 1, forcing it to load symbols from a |
|
dedicated libGLES library instead, making SDL and Magnum consistently use the |
|
same OpenGL entrypoints. This change also allows @ref platforms-gl-es-angle "ANGLE" |
|
to be used on Windows simply by placing the corresponding `libEGL.dll` and |
|
`libGLESv2.dll` files next to the application executable. |
|
|
|
@section Platform-Sdl2Application-dpi DPI awareness |
|
|
|
On displays that match the platform default DPI (96 or 72), |
|
@ref Configuration::setSize() will create the window in exactly the requested |
|
size and the framebuffer pixels will match display pixels 1:1. On displays that |
|
have different DPI, there are three possible scenarios, listed below. It's |
|
possible to fine tune the behavior either using extra parameters passed to |
|
@ref Configuration::setSize() or via the `--magnum-dpi-scaling` command-line |
|
option (or the equivalent @cb{.sh} $MAGNUM_DPI_SCALING @ce environment |
|
variable). |
|
|
|
- Framebuffer DPI scaling. The window is created with exactly the requested |
|
size and all event coordinates are reported also relative to that size. |
|
However, the window backing framebuffer has a different size. This is only |
|
supported on macOS and iOS. See @ref platforms-macos-hidpi for details how |
|
to enable it. Equivalent to passing |
|
@relativeref{Sdl2ApplicationWindow,Configuration::DpiScalingPolicy::Framebuffer} |
|
to @ref Configuration::setSize() or `framebuffer` via command line / |
|
environment. |
|
- Virtual DPI scaling. Scales the window based on DPI scaling setting in the |
|
system. For example if a 800x600 window is requested and DPI scaling is set |
|
to 200%, the resulting window will have 1600x1200 pixels. The backing |
|
framebuffer will have the same size. This is supported on Linux and |
|
Windows; on Windows the application is first checked for DPI awareness |
|
as described in @ref platforms-windows-hidpi and if the application is not |
|
DPI-aware, 1:1 scaling is used. Equivalent to passing |
|
@relativeref{Sdl2ApplicationWindow,Configuration::DpiScalingPolicy::Virtual} |
|
to @ref Configuration::setSize() or `virtual` on command line. |
|
- Physical DPI scaling. Takes the requested window size as a physical size |
|
that a window would have on platform's default DPI and scales it to have |
|
the same physical size on given display physical DPI. So, for example on a |
|
display with 240 DPI the window size will be 2000x1500 in pixels, but it |
|
will be 21 centimeters wide, the same as a 800x600 window would be on a 96 |
|
DPI display. On platforms that don't have a concept of a window (such |
|
as mobile platforms or @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten"), it |
|
causes the framebuffer to match display pixels 1:1 without any scaling. |
|
This is supported on Linux and all mobile platforms (except iOS) and |
|
Emscripten. On Windows this is equivalent to virtual DPI scaling but |
|
without doing an explicit check for DPI awareness first. Equivalent to |
|
passing @relativeref{Sdl2ApplicationWindow,Configuration::DpiScalingPolicy::Physical} |
|
to @ref Configuration::setSize() or `physical` via command line / |
|
environment. |
|
|
|
Besides the above, it's possible to supply a custom DPI scaling value to |
|
@ref Configuration::setSize() or the `--magnum-dpi-scaling` command-line |
|
option (or environment variable). Using `--magnum-dpi-scaling <number>` |
|
will make the scaling same in both directions, with |
|
`--magnum-dpi-scaling "<horizontal> <vertical>"` the scaling will be different |
|
in each direction. On desktop systems custom DPI scaling value will affect |
|
physical window size (with the content being scaled), on mobile and web it will |
|
affect sharpness of the contents. |
|
|
|
The default is depending on the platform: |
|
|
|
- On macOS and iOS, the default and only supported option is |
|
@relativeref{Sdl2ApplicationWindow,Configuration::DpiScalingPolicy::Framebuffer}. |
|
On this platform, @ref windowSize() and @ref framebufferSize() will differ |
|
depending on whether `NSHighResolutionCapable` is enabled in the `*.plist` |
|
file or not. By default, @ref dpiScaling() is @cpp 1.0f @ce in both |
|
dimensions but it can be overridden using custom DPI scaling. |
|
- On Windows, the default is @relativeref{Sdl2ApplicationWindow,Configuration::DpiScalingPolicy::Framebuffer}. |
|
The @ref windowSize() and @ref framebufferSize() is always the same. |
|
Depending on whether the DPI awareness was enabled in the manifest file or |
|
set by the `SetProcessDpiAwareness()` API, @ref dpiScaling() is either |
|
@cpp 1.0f @ce in both dimensions, indicating a low-DPI screen or a |
|
non-DPI-aware app, or some other value for HiDPI screens. In both cases the |
|
value can be overridden using custom DPI scaling. |
|
- On Linux, the default is @relativeref{Sdl2ApplicationWindow,Configuration::DpiScalingPolicy::Virtual}, |
|
taken from the `Xft.dpi` property. If the property is not available, it |
|
falls back to @relativeref{Sdl2ApplicationWindow,Configuration::DpiScalingPolicy::Physical}, |
|
querying the monitor DPI value. The @ref windowSize() and |
|
@ref framebufferSize() is always the same, @ref dpiScaling() contains the |
|
queried DPI scaling value. The value can be overridden using custom DPI |
|
scaling. |
|
- On @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten", the default is physical DPI |
|
scaling, taken from [Window.getDevicePixelRatio()](https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio). The |
|
@ref windowSize() and @ref framebufferSize() is always the same, |
|
@ref dpiScaling() contains the queried DPI scaling value. The value can be |
|
overridden using custom DPI scaling. Note that this is different from the |
|
behavior in @ref EmscriptenApplication --- Emscripten's SDL implementation |
|
has some additional emulation code that reports event coordinates in |
|
framebuffer pixels instead of CSS pixels. See |
|
@ref Platform-EmscriptenApplication-dpi "EmscriptenApplication DPI awareness docs" |
|
for more information. |
|
|
|
With @ref windowSize(), @ref framebufferSize() and @ref dpiScaling() having a |
|
different relation on each platform, the way to calculate context scaling |
|
consistently everywhere is using this expression: |
|
|
|
@snippet MagnumPlatform.cpp Sdl2Application-dpi-scaling |
|
|
|
If your application is saving and restoring window size, it's advisable to take |
|
@ref dpiScaling() into account: |
|
|
|
- Either divide the window size by the DPI scaling value and use that to |
|
restore the window next time --- but note this might accumulate slight |
|
differences in window sizes over time, especially if fractional scaling is |
|
involved. |
|
- Or save the scaled size and use @ref Configuration::setSize(const Vector2i&, const Vector2&) |
|
with @cpp 1.0f @ce as custom DPI scaling next time --- but this doesn't |
|
properly handle cases where the window is opened on a display with |
|
different DPI. |
|
*/ |
|
class Sdl2Application: public Sdl2ApplicationWindow { |
|
public: |
|
/** @brief Application arguments */ |
|
struct Arguments { |
|
/** @brief Constructor */ |
|
/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {} |
|
|
|
int& argc; /**< @brief Argument count */ |
|
char** argv; /**< @brief Argument values */ |
|
}; |
|
|
|
class Configuration; |
|
#ifdef MAGNUM_TARGET_GL |
|
class GLConfiguration; |
|
#endif |
|
class ExitEvent; |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
/** |
|
* @brief Construct with an OpenGL context |
|
* @param arguments Application arguments |
|
* @param configuration Application configuration |
|
* @param glConfiguration OpenGL context configuration |
|
* |
|
* Creates application with default or user-specified configuration. |
|
* See @relativeref{Sdl2ApplicationWindow,Configuration} for more |
|
* information. The program exits if the context cannot be created, see |
|
* @ref tryCreate() for an alternative. |
|
* |
|
* @note This function is available only if Magnum is compiled with |
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See |
|
* @ref building-features for more information. |
|
*/ |
|
explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration); |
|
#endif |
|
|
|
/** |
|
* @brief Construct without explicit GPU context configuration |
|
* |
|
* If @relativeref{Sdl2ApplicationWindow,Configuration::WindowFlag::Contextless} |
|
* is present or Magnum was not built with @ref MAGNUM_TARGET_GL, this |
|
* creates a window without any GPU context attached, leaving that part |
|
* on the user. |
|
* |
|
* If none of the flags is present and Magnum was built with |
|
* @ref MAGNUM_TARGET_GL, this is equivalent to calling |
|
* @ref Sdl2Application(const Arguments&, const Configuration&, const GLConfiguration&) |
|
* with default-constructed @ref GLConfiguration. |
|
* |
|
* See also @ref building-features for more information. |
|
*/ |
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration = Configuration{}); |
|
#else |
|
/* Configuration is only forward-declared at this point */ |
|
explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration); |
|
explicit Sdl2Application(const Arguments& arguments); |
|
#endif |
|
|
|
/** |
|
* @brief Construct without creating a window |
|
* @param arguments Application arguments |
|
* |
|
* Unlike above, the window is not created and must be created later |
|
* with @ref create() or @ref tryCreate(). |
|
*/ |
|
explicit Sdl2Application(const Arguments& arguments, NoCreateT); |
|
|
|
/** @brief Copying is not allowed */ |
|
Sdl2Application(const Sdl2Application&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
Sdl2Application(Sdl2Application&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
Sdl2Application& operator=(const Sdl2Application&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
Sdl2Application& operator=(Sdl2Application&&) = delete; |
|
|
|
/** |
|
* @brief Execute application main loop |
|
* @return Value for returning from @cpp main() @ce |
|
* |
|
* Calls @ref mainLoopIteration() in a loop until @ref exit() is |
|
* called. See @ref MAGNUM_SDL2APPLICATION_MAIN() for usage |
|
* information. |
|
*/ |
|
int exec(); |
|
|
|
/** |
|
* @brief Run one iteration of application main loop |
|
* @return @cpp false @ce if @ref exit() was called and the application |
|
* should exit, @cpp true @ce otherwise |
|
* |
|
* Called internally from @ref exec(). If you want to have better |
|
* control over how the main loop behaves, you can call this function |
|
* yourself from your own `main()` function instead of it being called |
|
* automatically from @ref exec() / @ref MAGNUM_SDL2APPLICATION_MAIN(). |
|
*/ |
|
bool mainLoopIteration(); |
|
|
|
/** |
|
* @brief Exit application |
|
* @param exitCode The exit code the application should return |
|
* |
|
* When called from application constructor, it will cause the |
|
* application to exit immediately after constructor ends, without |
|
* entering the event loop. When called from within an event handler, |
|
* it will cause it to exit at the start of next event loop iteration. |
|
* Compared to requesting an application exit using the window close |
|
* button or the @m_class{m-label m-default} **Alt** |
|
* @m_class{m-label m-default} **F4** / |
|
* @m_class{m-label m-default} **Cmd** |
|
* @m_class{m-label m-default} **Q** keyboard shortcut, the |
|
* @ref exitEvent() *isn't* called when using this function. |
|
* |
|
* Calling this function from an application constructor is recommended |
|
* over @ref std::exit() or @ref Corrade::Utility::Fatal "Fatal", which |
|
* exit without calling destructors on local scope. Note that, however, |
|
* you need to explicitly @cpp return @ce after calling it, as it can't |
|
* exit the constructor on its own: |
|
* |
|
* @snippet MagnumPlatform.cpp exit-from-constructor |
|
*/ |
|
void exit(int exitCode = 0); |
|
|
|
#if defined(MAGNUM_TARGET_GL) && !defined(CORRADE_TARGET_EMSCRIPTEN) |
|
/** |
|
* @brief Underlying OpenGL context |
|
* @m_since{2019,10} |
|
* |
|
* Use in case you need to call SDL functionality directly. Returns |
|
* @cpp nullptr @ce in case the context was not created yet. |
|
* @note This function is available only if Magnum is compiled with |
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See |
|
* @ref building-features for more information. Not available in |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
SDL_GLContext glContext() { return _glContext; } |
|
#endif |
|
|
|
protected: |
|
/* Nobody will need to have (and delete) Sdl2Application*, thus this is |
|
faster than public pure virtual destructor */ |
|
~Sdl2Application(); |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
/** |
|
* @brief Create a window with given configuration for OpenGL context |
|
* @param configuration Application configuration |
|
* @param glConfiguration OpenGL context configuration |
|
* |
|
* Must be called only if the context wasn't created by the constructor |
|
* itself, i.e. when passing @ref NoCreate to it. Error message is |
|
* printed and the program exits if the context cannot be created, see |
|
* @ref tryCreate() for an alternative. |
|
* |
|
* On desktop GL, if version is not specified in @p glConfiguration, |
|
* the application first tries to create core context (OpenGL 3.2+ on |
|
* macOS, OpenGL 3.1+ elsewhere) and if that fails, falls back to |
|
* compatibility OpenGL 2.1 context. |
|
* |
|
* @note This function is available only if Magnum is compiled with |
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See |
|
* @ref building-features for more information. |
|
*/ |
|
void create(const Configuration& configuration, const GLConfiguration& glConfiguration); |
|
#endif |
|
|
|
/** |
|
* @brief Create a window with given configuration |
|
* |
|
* If @relativeref{Sdl2ApplicationWindow,Configuration::WindowFlag::Contextless} |
|
* is present or Magnum was not built with @ref MAGNUM_TARGET_GL, this |
|
* creates a window without any GPU context attached, leaving that part |
|
* on the user. |
|
* |
|
* If none of the flags is present and Magnum was built with |
|
* @ref MAGNUM_TARGET_GL, this is equivalent to calling |
|
* @ref create(const Configuration&, const GLConfiguration&) with |
|
* default-constructed @ref GLConfiguration. |
|
* |
|
* See also @ref building-features for more information. |
|
*/ |
|
void create(const Configuration& configuration); |
|
|
|
/** |
|
* @brief Create a window with default configuration and OpenGL context |
|
* |
|
* Equivalent to calling @ref create(const Configuration&) with |
|
* default-constructed @relativeref{Sdl2ApplicationWindow,Configuration}. |
|
*/ |
|
void create(); |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
/** |
|
* @brief Try to create context with given configuration for OpenGL context |
|
* |
|
* Unlike @ref create(const Configuration&, const GLConfiguration&) |
|
* returns @cpp false @ce if the context cannot be created, |
|
* @cpp true @ce otherwise. |
|
* |
|
* @note This function is available only if Magnum is compiled with |
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See |
|
* @ref building-features for more information. |
|
*/ |
|
bool tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration); |
|
#endif |
|
|
|
/** |
|
* @brief Try to create context with given configuration |
|
* |
|
* Unlike @ref create(const Configuration&) returns @cpp false @ce if |
|
* the context cannot be created, @cpp true @ce otherwise. |
|
*/ |
|
bool tryCreate(const Configuration& configuration); |
|
|
|
/** @{ @name Screen handling */ |
|
|
|
public: |
|
#if defined(CORRADE_TARGET_EMSCRIPTEN) || defined(DOXYGEN_GENERATING_OUTPUT) |
|
/** |
|
* @brief Set container CSS class |
|
* |
|
* Assigns given CSS class to the @cb{.html} <div class="mn-container"> @ce |
|
* enclosing the application @cb{.html} <canvas> @ce. Useful for |
|
* example to change aspect ratio of the view or stretch it to cover |
|
* the full page. See @ref platforms-html5-layout for more information |
|
* about possible values. Note that this replaces any existing class |
|
* (except for @cb{.css} .mn-container @ce, which is kept), to set |
|
* multiple classes separate them with whitespace. |
|
* |
|
* @note Only available on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
* |
|
* @m_class{m-note m-danger} |
|
* |
|
* @par |
|
* For backwards compatibility purposes the function will look for |
|
* *any* @cb{.html} <div id="container"> @ce in case the |
|
* @cb{.html} <div class="mn-container"> @ce is not found. This |
|
* compatibility is scheduled to be removed in the future. |
|
*/ |
|
void setContainerCssClass(Containers::StringView cssClass); |
|
#endif |
|
|
|
/** @brief Swap interval */ |
|
Int swapInterval() const; |
|
|
|
/** |
|
* @brief Set swap interval |
|
* |
|
* Set @cpp 0 @ce for no VSync, @cpp 1 @ce for enabled VSync. Some |
|
* platforms support @cpp -1 @ce for late swap tearing. Prints error |
|
* message and returns @cpp false @ce if swap interval cannot be set, |
|
* @cpp true @ce otherwise. Default is driver-dependent, you can query |
|
* the value with @ref swapInterval(). |
|
* @see @ref setMinimalLoopPeriod() |
|
*/ |
|
bool setSwapInterval(Int interval); |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* @brief Set minimal loop period |
|
* |
|
* This setting reduces the main loop frequency in case VSync is |
|
* not/cannot be enabled or no drawing is done. Default is @cpp 0 @ce |
|
* (i.e. looping at maximum frequency). If the application is drawing |
|
* on the screen and VSync is enabled, this setting is ignored. |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten", |
|
* the browser is managing the frequency instead. |
|
* @see @ref setSwapInterval() |
|
*/ |
|
void setMinimalLoopPeriod(UnsignedInt milliseconds) { |
|
_minimalLoopPeriod = milliseconds; |
|
} |
|
#endif |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
/** @{ @name Mouse handling */ |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
* @brief Whether mouse is locked |
|
* |
|
* @m_deprecated_since{2020,06} Use @ref cursor() together with |
|
* @ref Cursor::HiddenLocked instead. |
|
*/ |
|
CORRADE_DEPRECATED("use cursor() together with Cursor::HiddenLocked instead") bool isMouseLocked() const { return SDL_GetRelativeMouseMode(); } |
|
|
|
/** |
|
* @brief Enable or disable mouse locking |
|
* |
|
* @m_deprecated_since{2020,06} Use @ref setCursor() together with |
|
* @ref Cursor::HiddenLocked instead. |
|
*/ |
|
CORRADE_DEPRECATED("use setCursor() together with Cursor::HiddenLocked instead") void setMouseLocked(bool enabled); |
|
#endif |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
/** @{ @name Text input handling */ |
|
|
|
/** |
|
* @brief Whether text input is active |
|
* |
|
* If text input is active, text input events go to @ref textInputEvent() |
|
* and @ref textEditingEvent(). |
|
* @note Note that in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" the |
|
* value is emulated and might not reflect external events like |
|
* closing on-screen keyboard. |
|
* @see @ref startTextInput(), @ref stopTextInput() |
|
*/ |
|
bool isTextInputActive(); |
|
|
|
/** |
|
* @brief Start text input |
|
* |
|
* Starts text input that will go to @ref textInputEvent() and |
|
* @ref textEditingEvent(). |
|
* @see @ref stopTextInput(), @ref isTextInputActive(), |
|
* @ref setTextInputRect() |
|
*/ |
|
void startTextInput(); |
|
|
|
/** |
|
* @brief Stop text input |
|
* |
|
* Stops text input that went to @ref textInputEvent() and |
|
* @ref textEditingEvent(). |
|
* @see @ref startTextInput(), @ref isTextInputActive(), @ref textInputEvent() |
|
* @ref textEditingEvent() |
|
*/ |
|
void stopTextInput(); |
|
|
|
/** |
|
* @brief Set text input rectangle |
|
* |
|
* The @p rect defines an area where the text is being displayed, for |
|
* example to hint the system where to place on-screen keyboard. |
|
*/ |
|
void setTextInputRect(const Range2Di& rect); |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
/** @{ @name Special events */ |
|
|
|
private: |
|
/** |
|
* @brief Exit event |
|
* |
|
* If implemented, it allows the application to react to an application |
|
* exit (for example to save its internal state) and suppress it as |
|
* well (for example to show a exit confirmation dialog). The default |
|
* implementation calls @ref ExitEvent::setAccepted() on @p event, |
|
* which tells the application that it's safe to exit. |
|
* |
|
* SDL has special behavior on POSIX systems regarding `SIGINT` and |
|
* `SIGTERM` handling, see @ref Platform-Sdl2Application-usage-posix |
|
* for more information. |
|
*/ |
|
virtual void exitEvent(ExitEvent& event); |
|
|
|
protected: |
|
/** |
|
* @brief Tick event |
|
* |
|
* If implemented, this function is called periodically after |
|
* processing all input events and before draw event even though there |
|
* might be no input events and redraw is not requested. Useful e.g. |
|
* for asynchronous task polling. Use @ref setMinimalLoopPeriod()/ |
|
* @ref setSwapInterval() to control main loop frequency. |
|
* |
|
* If this implementation gets called from its @cpp override @ce, it |
|
* will effectively stop the tick event from being fired and the app |
|
* returns back to waiting for input events. This can be used to |
|
* disable the tick event when not needed. |
|
*/ |
|
virtual void tickEvent(); |
|
|
|
private: |
|
/** |
|
* @brief Any event |
|
* |
|
* Called in case a SDL event is not handled by any other event |
|
* functions above. |
|
* @see @ref ViewportEvent::event(), @ref InputEvent::event(), |
|
* @ref MultiGestureEvent::event(), @ref TextInputEvent::event(), |
|
* @ref TextEditingEvent::event(), @ref ExitEvent::event() |
|
*/ |
|
virtual void anyEvent(SDL_Event& event); |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
private: |
|
friend Sdl2ApplicationWindow; |
|
|
|
enum class Flag: UnsignedByte; |
|
typedef Containers::EnumSet<Flag> Flags; |
|
CORRADE_ENUMSET_FRIEND_OPERATORS(Flags) |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
void makeContextCurrent(Sdl2ApplicationWindow& window); |
|
#endif |
|
template<class ...Args> void callEventHandler(std::size_t windowId, void(Sdl2ApplicationWindow::*eventHandler)(Args...), Args&&...); |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_Cursor* _cursors[12]{}; |
|
#else |
|
Cursor _cursor; |
|
#endif |
|
|
|
/* These are saved from command-line arguments to be reused in |
|
dpiScaling() and viewportEvent() later */ |
|
bool _verboseLog{}; |
|
Implementation::Sdl2DpiScalingPolicy _commandLineDpiScalingPolicy{}; |
|
Vector2 _commandLineDpiScaling; |
|
|
|
/* Configuration::Flags, propagated to all created windows. Can't use a |
|
concrete type as Configuration is only a forward declaration at this |
|
point. */ |
|
Uint32 _configurationFlags; |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
UnsignedInt _minimalLoopPeriod; |
|
#endif |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_GLContext _glContext{}; |
|
SDL_Window* _activeGlContextWindow{}; |
|
#endif |
|
/* Has to be in an Optional because we delay-create it in a constructor |
|
with populated Arguments and it gets explicitly destroyed before the |
|
GL context */ |
|
Containers::Optional<Platform::GLContext> _context; |
|
#endif |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
Containers::Array<Sdl2ApplicationWindow*> _windows; |
|
#endif |
|
|
|
Flags _flags; |
|
|
|
int _exitCode = 0; |
|
}; |
|
|
|
#ifdef MAGNUM_TARGET_GL |
|
/** |
|
@brief OpenGL context configuration |
|
|
|
The created window is always with a double-buffered OpenGL context. |
|
|
|
@note This function is available only if Magnum is compiled with |
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
|
for more information. |
|
|
|
@see @ref Sdl2Application(const Arguments&, const Configuration&, const GLConfiguration&), @ref create(), @ref tryCreate() |
|
*/ |
|
class Sdl2Application::GLConfiguration: public GL::Context::Configuration { |
|
public: |
|
/** |
|
* @brief Context flag |
|
* |
|
* Includes also everything from @ref GL::Context::Configuration::Flag |
|
* except for @relativeref{GL::Context::Configuration,Flag::Windowless}, |
|
* which is not meant to be enabled for windowed apps. |
|
* @see @ref Flags, @ref setFlags(), @ref GL::Context::Flag |
|
*/ |
|
enum class Flag: UnsignedLong { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* Forward compatible context. |
|
* @requires_gl Core/compatibility profile distinction and forward |
|
* compatibility applies only to desktop GL. |
|
*/ |
|
ForwardCompatible = SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG, |
|
#endif |
|
|
|
/** |
|
* Debug context. Enabled automatically if supported by the driver |
|
* and the @ref Flag::GpuValidation flag is set or if the |
|
* `--magnum-gpu-validation` @ref GL-Context-usage-command-line "command-line option" |
|
* is set to `on`. |
|
* @requires_gles Context flags are not available in WebGL. |
|
*/ |
|
Debug = SDL_GL_CONTEXT_DEBUG_FLAG, |
|
|
|
/** |
|
* Context with robust access. |
|
* @requires_gles Context flags are not available in WebGL. |
|
*/ |
|
RobustAccess = SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG, |
|
|
|
/** |
|
* Context with reset isolation. |
|
* @requires_gles Context flags are not available in WebGL. |
|
*/ |
|
ResetIsolation = SDL_GL_CONTEXT_RESET_ISOLATION_FLAG, |
|
|
|
#if SDL_MAJOR_VERSION*1000 + SDL_MINOR_VERSION*100 + SDL_PATCHLEVEL >= 2006 || defined(DOXYGEN_GENERATING_OUTPUT) |
|
/** |
|
* Context without error reporting. Might result in better |
|
* performance, but situations that would have generated errors |
|
* instead cause undefined behavior. Enabled automatically if |
|
* supported by the driver and the @ref Flag::GpuValidationNoError |
|
* flag is set or if the `--magnum-gpu-validation` @ref GL-Context-usage-command-line "command-line option" |
|
* is set to `no-error`. |
|
* |
|
* @note Available since SDL 2.0.6. |
|
* @requires_gles Context flags are not available in WebGL. |
|
* @m_since_latest |
|
*/ |
|
/* Treated as a separate attribute and not a flag in SDL, thus |
|
handling manually. */ |
|
NoError = 1ull << 32, |
|
#endif |
|
#endif |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::QuietLog |
|
* @m_since_latest |
|
*/ |
|
QuietLog = UnsignedLong(GL::Context::Configuration::Flag::QuietLog), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::VerboseLog |
|
* @m_since_latest |
|
*/ |
|
VerboseLog = UnsignedLong(GL::Context::Configuration::Flag::VerboseLog), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::GpuValidation |
|
* @m_since_latest |
|
*/ |
|
GpuValidation = UnsignedLong(GL::Context::Configuration::Flag::GpuValidation), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::GpuValidationNoError |
|
* @m_since_latest |
|
*/ |
|
GpuValidationNoError = UnsignedLong(GL::Context::Configuration::Flag::GpuValidationNoError) |
|
}; |
|
|
|
/** |
|
* @brief Context flags |
|
* |
|
* @see @ref setFlags(), @ref GL::Context::Flags |
|
*/ |
|
typedef Containers::EnumSet<Flag> Flags; |
|
|
|
explicit GLConfiguration(); |
|
~GLConfiguration(); |
|
|
|
/** @brief Context flags */ |
|
Flags flags() const { |
|
return Flag(UnsignedLong(GL::Context::Configuration::flags())); |
|
} |
|
|
|
/** |
|
* @brief Set context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is @ref Flag::ForwardCompatible on desktop GL and no flags |
|
* on OpenGL ES. To avoid clearing default flags by accident, prefer to |
|
* use @ref addFlags() and @ref clearFlags() instead. |
|
* @see @ref GL::Context::flags() |
|
*/ |
|
GLConfiguration& setFlags(Flags flags) { |
|
GL::Context::Configuration::setFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Add context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Unlike @ref setFlags(), ORs the flags with existing instead of |
|
* replacing them. Useful for preserving the defaults. |
|
* @see @ref clearFlags() |
|
*/ |
|
GLConfiguration& addFlags(Flags flags) { |
|
GL::Context::Configuration::addFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Clear context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing |
|
* instead of replacing them. Useful for removing default flags. |
|
* @see @ref addFlags() |
|
*/ |
|
GLConfiguration& clearFlags(Flags flags) { |
|
GL::Context::Configuration::clearFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* @brief Context version |
|
* |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
GL::Version version() const { return _version; } |
|
#endif |
|
|
|
/** |
|
* @brief Set context version |
|
* |
|
* If requesting version greater or equal to OpenGL 3.1, core profile |
|
* is used. The created context will then have any version which is |
|
* backwards-compatible with requested one. Default is |
|
* @ref GL::Version::None, i.e. any provided version is used. |
|
* @note In @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" this function |
|
* does nothing (@ref GL::Version::GLES200 or |
|
* @ref GL::Version::GLES300 is used implicitly based on the |
|
* target). |
|
*/ |
|
GLConfiguration& setVersion(GL::Version version) { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
_version = version; |
|
#else |
|
static_cast<void>(version); |
|
#endif |
|
return *this; |
|
} |
|
|
|
/** @brief Color buffer size */ |
|
Vector4i colorBufferSize() const { return _colorBufferSize; } |
|
|
|
/** |
|
* @brief Set color buffer size |
|
* |
|
* Default is @cpp {8, 8, 8, 8} @ce (8-bit-per-channel RGBA). |
|
* @see @ref setDepthBufferSize(), @ref setStencilBufferSize() |
|
*/ |
|
GLConfiguration& setColorBufferSize(const Vector4i& size) { |
|
_colorBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/** @brief Depth buffer size */ |
|
Int depthBufferSize() const { return _depthBufferSize; } |
|
|
|
/** |
|
* @brief Set depth buffer size |
|
* |
|
* Default is @cpp 24 @ce bits. |
|
* @see @ref setColorBufferSize(), @ref setStencilBufferSize() |
|
*/ |
|
GLConfiguration& setDepthBufferSize(Int size) { |
|
_depthBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/** @brief Stencil buffer size */ |
|
Int stencilBufferSize() const { return _stencilBufferSize; } |
|
|
|
/** |
|
* @brief Set stencil buffer size |
|
* |
|
* Default is @cpp 0 @ce bits (i.e., no stencil buffer). |
|
* @see @ref setColorBufferSize(), @ref setDepthBufferSize() |
|
*/ |
|
GLConfiguration& setStencilBufferSize(Int size) { |
|
_stencilBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/** @brief Sample count */ |
|
Int sampleCount() const { return _sampleCount; } |
|
|
|
/** |
|
* @brief Set sample count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is @cpp 0 @ce, thus no multisampling. See also |
|
* @ref GL::Renderer::Feature::Multisampling. |
|
*/ |
|
GLConfiguration& setSampleCount(Int count) { |
|
_sampleCount = count; |
|
return *this; |
|
} |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* @brief sRGB-capable default framebuffer |
|
* |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
bool isSrgbCapable() const { return _srgbCapable; } |
|
|
|
/** |
|
* @brief Set sRGB-capable default framebuffer |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is @cpp false @ce. See also |
|
* @ref GL::Renderer::Feature::FramebufferSrgb. |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
GLConfiguration& setSrgbCapable(bool enabled) { |
|
_srgbCapable = enabled; |
|
return *this; |
|
} |
|
#endif |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
MAGNUM_GL_CONTEXT_CONFIGURATION_SUBCLASS_IMPLEMENTATION(GLConfiguration) |
|
#endif |
|
|
|
private: |
|
Vector4i _colorBufferSize; |
|
Int _depthBufferSize, _stencilBufferSize; |
|
Int _sampleCount; |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
GL::Version _version; |
|
bool _srgbCapable; |
|
#endif |
|
}; |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::GLConfiguration::Flags) |
|
#endif |
|
#endif |
|
|
|
namespace Implementation { |
|
enum class Sdl2DpiScalingPolicy: UnsignedByte { |
|
/* Using 0 for an "unset" value */ |
|
|
|
#ifdef CORRADE_TARGET_APPLE |
|
Framebuffer = 1, |
|
#endif |
|
|
|
#ifndef CORRADE_TARGET_APPLE |
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_ANDROID) |
|
Virtual = 2, |
|
#endif |
|
|
|
Physical = 3, |
|
#endif |
|
|
|
Default |
|
#ifdef CORRADE_TARGET_APPLE |
|
= Framebuffer |
|
#elif !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_ANDROID) |
|
= Virtual |
|
#else |
|
= Physical |
|
#endif |
|
}; |
|
} |
|
|
|
/** |
|
@brief Window configuration |
|
|
|
Inherited by @ref Sdl2Application::Configuration which adds global options for |
|
all windows. |
|
@see @ref Sdl2ApplicationWindow(), |
|
@ref Sdl2Application::Sdl2Application(const Arguments&, const Configuration&, const GLConfiguration&), |
|
@ref Sdl2Application::GLConfiguration, @ref Sdl2Application::create(), |
|
@ref Sdl2Application::tryCreate() |
|
*/ |
|
class Sdl2ApplicationWindow::Configuration { |
|
public: |
|
/** |
|
* @brief Window flag |
|
* |
|
* @see @ref WindowFlags, @ref setWindowFlags() |
|
*/ |
|
enum class WindowFlag: Uint32 { |
|
/** |
|
* Resizable window. On iOS this allows the application to respond |
|
* to display orientation changes, on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" this causes the |
|
* framebuffer to be resized when the @cb{.html} <canvas> @ce size |
|
* changes. |
|
* |
|
* Implement @ref viewportEvent() to react to the resizing events. |
|
*/ |
|
Resizable = SDL_WINDOW_RESIZABLE, |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* Fullscreen window |
|
* |
|
* @note Not available on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
Fullscreen = SDL_WINDOW_FULLSCREEN, |
|
|
|
/** |
|
* Fullscreen window at the current desktop resolution |
|
* @m_since{2020,06} |
|
* |
|
* @note Not available on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
FullscreenDesktop = SDL_WINDOW_FULLSCREEN_DESKTOP, |
|
|
|
/** |
|
* No window decoration. On iOS this hides the menu bar. |
|
* |
|
* @note Not available on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
Borderless = SDL_WINDOW_BORDERLESS, |
|
#endif |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* Hidden window |
|
* |
|
* @note Not available on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
Hidden = SDL_WINDOW_HIDDEN, |
|
|
|
/** |
|
* Maximized window |
|
* |
|
* @note Not available on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
Maximized = SDL_WINDOW_MAXIMIZED, |
|
|
|
/** |
|
* Minimized window |
|
* |
|
* @note Not available on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
Minimized = SDL_WINDOW_MINIMIZED, |
|
|
|
/** |
|
* Window with mouse locked |
|
* |
|
* @note Not available on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
* @todo SDL_WINDOW_MOUSE_CAPTURE, also what all those do? isn't it |
|
* redundant / better handled with cursor APIs? |
|
*/ |
|
MouseLocked = SDL_WINDOW_INPUT_GRABBED, |
|
|
|
/** @todo SDL_WINDOW_INPUT_FOCUS, SDL_WINDOW_MOUSE_FOCUS, GLFW has |
|
GLFW_FOCUSED (exposed as Focused) and GLFW_FOCUS_ON_SHOW (not |
|
exposed) -- what's the relation? How to make these compatible? */ |
|
|
|
#if SDL_MAJOR_VERSION*1000 + SDL_MINOR_VERSION*100 + SDL_PATCHLEVEL >= 2005 || defined(DOXYGEN_GENERATING_OUTPUT) |
|
/** |
|
* Always on top |
|
* @m_since{2020,06} |
|
* |
|
* @note Available since SDL 2.0.5, not available on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". According to |
|
* SDL docs works only on X11. |
|
*/ |
|
AlwaysOnTop = SDL_WINDOW_ALWAYS_ON_TOP, |
|
|
|
/** |
|
* Don't add the window to taskbar |
|
* @m_since{2020,06} |
|
* |
|
* @note Available since SDL 2.0.5, not available on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". According to |
|
* SDL docs works only on X11. |
|
*/ |
|
SkipTaskbar = SDL_WINDOW_SKIP_TASKBAR, |
|
|
|
/** |
|
* Window should be treated as a utility window |
|
* @m_since{2020,06} |
|
* |
|
* @note Available since SDL 2.0.5, not available on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". According to |
|
* SDL docs works only on X11. |
|
*/ |
|
Utility = SDL_WINDOW_UTILITY, |
|
|
|
/** |
|
* Window should be treated as a tooltip |
|
* @m_since{2020,06} |
|
* |
|
* @note Available since SDL 2.0.5, not available on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". According to |
|
* SDL docs works only on X11. |
|
*/ |
|
Tooltip = SDL_WINDOW_TOOLTIP, |
|
|
|
/** |
|
* Window should be treated as a popup menu |
|
* @m_since{2020,06} |
|
* |
|
* @note Available since SDL 2.0.5, not available on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". According to |
|
* SDL docs works only on X11. |
|
*/ |
|
PopupMenu = SDL_WINDOW_POPUP_MENU, |
|
#endif |
|
#endif |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
* Do not create any GPU context. |
|
* @m_deprecated_since_latest Use the application-global |
|
* @ref Sdl2Application::Configuration::Flag::Contextless |
|
* instead. |
|
*/ |
|
Contextless CORRADE_DEPRECATED_ENUM("use Sdl2Application::Configuration::Flag::Contextless instead") = 1u << 31, |
|
|
|
/** |
|
* Request a window for use with OpenGL. |
|
* @m_deprecated_since_latest Use the application-global |
|
* @ref Sdl2Application::Configuration::Flag::OpenGL |
|
* instead. |
|
*/ |
|
OpenGL CORRADE_DEPRECATED_ENUM("use Sdl2Application::Configuration::Flag::OpenGL instead") = SDL_WINDOW_OPENGL, |
|
|
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && (SDL_MAJOR_VERSION*1000 + SDL_MINOR_VERSION*100 + SDL_PATCHLEVEL >= 2006 || defined(DOXYGEN_GENERATING_OUTPUT)) |
|
/** |
|
* Request a window for use with Vulkan. |
|
* @m_deprecated_since_latest Use the application-global |
|
* @ref Sdl2Application::Configuration::Flag::Vulkan |
|
* instead. |
|
* @note Available since SDL 2.0.6, not available on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
Vulkan CORRADE_DEPRECATED_ENUM("use Sdl2Application::Configuration::Flag::Vulkan instead") = SDL_WINDOW_VULKAN |
|
#endif |
|
#endif |
|
}; |
|
|
|
/** |
|
* @brief Window flags |
|
* |
|
* @see @ref setWindowFlags() |
|
*/ |
|
typedef Containers::EnumSet<WindowFlag> WindowFlags; |
|
|
|
/** |
|
* @brief DPI scaling policy |
|
* |
|
* DPI scaling policy when requesting a particular window size. Can |
|
* be overridden on command-line using `--magnum-dpi-scaling` or via |
|
* the `MAGNUM_DPI_SCALING` environment variable. |
|
* @see @ref setSize(), @ref Platform-Sdl2Application-dpi |
|
*/ |
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
enum class DpiScalingPolicy: UnsignedByte { |
|
/** |
|
* Framebuffer DPI scaling. The window will have the same size as |
|
* requested, but the framebuffer size will be different. Supported |
|
* only on macOS and iOS and is also the only supported value |
|
* there. |
|
*/ |
|
Framebuffer, |
|
|
|
/** |
|
* Virtual DPI scaling. Scales the window based on UI scaling |
|
* setting in the system. Falls back to |
|
* @ref DpiScalingPolicy::Physical on platforms that don't support |
|
* it. Supported only on desktop platforms (except macOS) and it's |
|
* the default there. |
|
* |
|
* Equivalent to `--magnum-dpi-scaling virtual` passed on |
|
* command-line. |
|
*/ |
|
Virtual, |
|
|
|
/** |
|
* Physical DPI scaling. Takes the requested window size as a |
|
* physical size that a window would have on platform's default DPI |
|
* and scales it to have the same size on given display physical |
|
* DPI. On platforms that don't have a concept of a window it |
|
* causes the framebuffer to match screen pixels 1:1 without any |
|
* scaling. Supported on desktop platforms except macOS and on |
|
* mobile and web. Default on mobile and web. |
|
* |
|
* Equivalent to `--magnum-dpi-scaling physical` passed on |
|
* command-line. |
|
*/ |
|
Physical, |
|
|
|
/** |
|
* Default policy for current platform. Alias to one of |
|
* @ref DpiScalingPolicy::Framebuffer, @ref DpiScalingPolicy::Virtual |
|
* or @ref DpiScalingPolicy::Physical depending on platform. See |
|
* @ref Platform-Sdl2Application-dpi for details. |
|
*/ |
|
Default |
|
}; |
|
#else |
|
typedef Implementation::Sdl2DpiScalingPolicy DpiScalingPolicy; |
|
#endif |
|
|
|
/*implicit*/ Configuration(); |
|
~Configuration(); |
|
|
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_IOS) |
|
/** |
|
* @brief Window title |
|
* |
|
* The returned string view is |
|
* @relativeref{Corrade,Containers::StringViewFlag::NullTerminated} and |
|
* is valid until the next call to @ref setTitle(). |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" |
|
* and @ref CORRADE_TARGET_IOS "iOS". |
|
*/ |
|
Containers::StringView title() const { return _title; } |
|
#endif |
|
|
|
/** |
|
* @brief Set window title |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is @cpp "Magnum SDL2 Application" @ce. |
|
* @note On @ref CORRADE_TARGET_IOS "iOS" this function does nothing |
|
* and is included only for compatibility. You need to set the |
|
* title separately in platform-specific configuration file. |
|
* @note Similarly, on @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" this |
|
* function is only for compatibility, as the page title is |
|
* expected to be set by the HTML markup. However, it's possible |
|
* to change the page title later (for example in response to |
|
* application state change) using @ref setWindowTitle(). |
|
*/ |
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_IOS) |
|
Configuration& setTitle(const Containers::StringView title) { |
|
_title = Containers::String::nullTerminatedGlobalView(title); |
|
return *this; |
|
} |
|
#else |
|
template<class T> Configuration& setTitle(const T&) { return *this; } |
|
#endif |
|
|
|
/** @brief Window size */ |
|
Vector2i size() const { return _size; } |
|
|
|
/** |
|
* @brief DPI scaling policy |
|
* |
|
* If @ref dpiScaling() is non-zero, it has a priority over this value. |
|
* The `--magnum-dpi-scaling` command-line option has a priority over |
|
* any application-set value. |
|
* @see @ref setSize(const Vector2i&, DpiScalingPolicy) |
|
*/ |
|
DpiScalingPolicy dpiScalingPolicy() const { return _dpiScalingPolicy; } |
|
|
|
/** |
|
* @brief Custom DPI scaling |
|
* |
|
* If zero, then @ref dpiScalingPolicy() has a priority over this |
|
* value. The `--magnum-dpi-scaling` command-line option has a priority |
|
* over any application-set value. |
|
* @see @ref setSize(const Vector2i&, const Vector2&) |
|
*/ |
|
Vector2 dpiScaling() const { return _dpiScaling; } |
|
|
|
/** |
|
* @brief Set window size |
|
* @param size Desired window size |
|
* @param dpiScalingPolicy Policy based on which DPI scaling will be set |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is @cpp {800, 600} @ce on desktop platforms. On |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" and iOS the default is a |
|
* zero vector, meaning a value that matches the display or canvas size |
|
* is autodetected. See @ref Platform-Sdl2Application-dpi for more |
|
* information. |
|
* @see @ref setSize(const Vector2i&, const Vector2&) |
|
*/ |
|
Configuration& setSize(const Vector2i& size, DpiScalingPolicy dpiScalingPolicy = DpiScalingPolicy::Default) { |
|
_size = size; |
|
_dpiScalingPolicy = dpiScalingPolicy; |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Set window size with custom DPI scaling |
|
* @param size Desired window size |
|
* @param dpiScaling Custom DPI scaling value |
|
* |
|
* Compared to @ref setSize(const Vector2i&, DpiScalingPolicy) which |
|
* autodetects the DPI scaling value according to given policy, this |
|
* function sets the DPI scaling directly. The resulting |
|
* @ref Sdl2Application::windowSize() is @cpp size*dpiScaling @ce and |
|
* @ref Sdl2Application::dpiScaling() is @p dpiScaling. |
|
*/ |
|
Configuration& setSize(const Vector2i& size, const Vector2& dpiScaling) { |
|
_size = size; |
|
_dpiScaling = dpiScaling; |
|
return *this; |
|
} |
|
|
|
/** @brief Window flags */ |
|
WindowFlags windowFlags() const { return _windowFlags; } |
|
|
|
/** |
|
* @brief Set window flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default are none. To avoid clearing default flags by accident, |
|
* prefer to use @ref addWindowFlags() and @ref clearWindowFlags() |
|
* instead. |
|
*/ |
|
Configuration& setWindowFlags(WindowFlags flags) { |
|
_windowFlags = flags; |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Add window flags |
|
* @return Reference to self (for method chaining) |
|
* @m_since{2020,06} |
|
* |
|
* Unlike @ref setWindowFlags(), ORs the flags with existing instead of |
|
* replacing them. Useful for preserving the defaults. |
|
* @see @ref clearWindowFlags() |
|
*/ |
|
Configuration& addWindowFlags(WindowFlags flags) { |
|
_windowFlags |= flags; |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Clear window flags |
|
* @return Reference to self (for method chaining) |
|
* @m_since{2020,06} |
|
* |
|
* Unlike @ref setWindowFlags(), ANDs the inverse of @p flags with |
|
* existing instead of replacing them. Useful for removing default |
|
* flags. |
|
* @see @ref addWindowFlags() |
|
*/ |
|
Configuration& clearWindowFlags(WindowFlags flags) { |
|
_windowFlags &= ~flags; |
|
return *this; |
|
} |
|
|
|
private: |
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_IOS) |
|
Containers::String _title; |
|
#endif |
|
Vector2i _size; |
|
DpiScalingPolicy _dpiScalingPolicy; |
|
WindowFlags _windowFlags; |
|
Vector2 _dpiScaling; |
|
}; |
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2ApplicationWindow::Configuration::WindowFlags) |
|
|
|
/** |
|
@brief Application configuration |
|
|
|
Inherits @ref Sdl2ApplicationWindow::Configuration. |
|
@see @ref Sdl2Application(), @ref create(), @ref tryCreate() |
|
*/ |
|
class Sdl2Application::Configuration: public Sdl2ApplicationWindow::Configuration { |
|
public: |
|
/** |
|
* @brief Application flag |
|
* @m_since_latest |
|
* |
|
* @see @ref Flags, @ref setFlags() |
|
*/ |
|
enum class Flag: Uint32 { |
|
/** |
|
* Do not create any GPU context. Use together with |
|
* @ref Sdl2Application(const Arguments&, const Configuration&), |
|
* @ref create(const Configuration&) or |
|
* @ref tryCreate(const Configuration&) to prevent implicit |
|
* creation of an OpenGL context. Can't be used with |
|
* @ref Sdl2Application(const Arguments&, const Configuration&, const GLConfiguration&), |
|
* @ref create(const Configuration&, const GLConfiguration&) or |
|
* @ref tryCreate(const Configuration&, const GLConfiguration&). |
|
*/ |
|
Contextless = 1u << 31, /* Hope this won't ever conflict with anything */ |
|
|
|
/** |
|
* Request a window for use with OpenGL. Useful in combination with |
|
* @ref Flag::Contextless, otherwise enabled implicitly when |
|
* creating an OpenGL context using |
|
* @ref Sdl2Application(const Arguments&, const Configuration&, const GLConfiguration&), |
|
* @ref create(const Configuration&, const GLConfiguration&) |
|
* or @ref tryCreate(const Configuration&, const GLConfiguration&). |
|
* @m_since{2019,10} |
|
*/ |
|
OpenGL = SDL_WINDOW_OPENGL, |
|
|
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && (SDL_MAJOR_VERSION*1000 + SDL_MINOR_VERSION*100 + SDL_PATCHLEVEL >= 2006 || defined(DOXYGEN_GENERATING_OUTPUT)) |
|
/** |
|
* Request a window for use with Vulkan. Useful in combination with |
|
* @ref Flag::Contextless. |
|
* @note Available since SDL 2.0.6, not available on |
|
* @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
* @m_since{2019,10} |
|
*/ |
|
Vulkan = SDL_WINDOW_VULKAN |
|
#endif |
|
}; |
|
|
|
/** |
|
* @brief Application flags |
|
* @m_since_latest |
|
* |
|
* @see @ref setFlags() |
|
*/ |
|
typedef Containers::EnumSet<Flag> Flags; |
|
|
|
explicit Configuration() = default; |
|
|
|
/** |
|
* @brief Application flags |
|
* @m_since_latest |
|
*/ |
|
Flags flags() const { return _flags; } |
|
|
|
/** |
|
* @brief Set application flags |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Default are none. To avoid clearing default flags by accident, |
|
* prefer to use @ref addFlags() and @ref clearFlags() instead. |
|
*/ |
|
Configuration& setFlags(Flags flags) { |
|
_flags = flags; |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Add application flags |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Unlike @ref setFlags(), ORs the flags with existing instead of |
|
* replacing them. Useful for preserving the defaults. |
|
* @see @ref clearFlags() |
|
*/ |
|
Configuration& addFlags(Flags flags) { |
|
_flags |= flags; |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Clear application flags |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing |
|
* instead of replacing them. Useful for removing default flags. |
|
* @see @ref addFlags() |
|
*/ |
|
Configuration& clearFlags(Flags flags) { |
|
_flags &= ~flags; |
|
return *this; |
|
} |
|
|
|
/* Overloads to remove a WTF factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
Configuration& setTitle(Containers::StringView title) { |
|
Sdl2ApplicationWindow::Configuration::setTitle(title); |
|
return *this; |
|
} |
|
Configuration& setSize(const Vector2i& size, DpiScalingPolicy dpiScalingPolicy = DpiScalingPolicy::Default) { |
|
Sdl2ApplicationWindow::Configuration::setSize(size, dpiScalingPolicy); |
|
return *this; |
|
} |
|
Configuration& setSize(const Vector2i& size, const Vector2& dpiScaling) { |
|
Sdl2ApplicationWindow::Configuration::setSize(size, dpiScaling); |
|
return *this; |
|
} |
|
/* On deprecated builds these propagate the appropriate context flags |
|
to setFlags() / addFlags() / clearFlags() */ |
|
Configuration& setWindowFlags(WindowFlags flags); |
|
Configuration& addWindowFlags(WindowFlags flags); |
|
Configuration& clearWindowFlags(WindowFlags flags); |
|
#endif |
|
|
|
private: |
|
Flags _flags; |
|
}; |
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::Configuration::Flags) |
|
|
|
/** |
|
@brief Exit event |
|
|
|
@see @ref exitEvent() |
|
*/ |
|
class Sdl2Application::ExitEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
ExitEvent(const ExitEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
ExitEvent(ExitEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
ExitEvent& operator=(const ExitEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
ExitEvent& operator=(ExitEvent&&) = delete; |
|
|
|
/** @brief Whether the event is accepted */ |
|
bool isAccepted() const { return _accepted; } |
|
|
|
/** |
|
* @brief Set event as accepted |
|
* |
|
* If the event is ignored (i.e., not set as accepted) in |
|
* @ref exitEvent(), the application won't exit. Default implementation |
|
* of @ref exitEvent() accepts the event. |
|
*/ |
|
void setAccepted(bool accepted = true) { _accepted = accepted; } |
|
|
|
/** |
|
* @brief Underlying SDL event |
|
* |
|
* Of type `SDL_QUIT`. |
|
* @see @ref Sdl2Application::anyEvent() |
|
*/ |
|
const SDL_Event& event() const { return _event; } |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit ExitEvent(const SDL_Event& event): _event(event), _accepted(false) {} |
|
|
|
const SDL_Event& _event; |
|
bool _accepted; |
|
}; |
|
|
|
/** |
|
@brief Viewport event |
|
|
|
@see @ref viewportEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::ViewportEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
ViewportEvent(const ViewportEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
ViewportEvent(ViewportEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
ViewportEvent& operator=(const ViewportEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
ViewportEvent& operator=(ViewportEvent&&) = delete; |
|
|
|
/** |
|
* @brief Window size |
|
* |
|
* On some platforms with HiDPI displays, window size can be different |
|
* from @ref framebufferSize(). See @ref Platform-Sdl2Application-dpi |
|
* for more information. |
|
* @see @ref Sdl2Application::windowSize() |
|
*/ |
|
Vector2i windowSize() const { return _windowSize; } |
|
|
|
#if defined(MAGNUM_TARGET_GL) || defined(DOXYGEN_GENERATING_OUTPUT) |
|
/** |
|
* @brief Framebuffer size |
|
* |
|
* On some platforms with HiDPI displays, framebuffer size can be |
|
* different from @ref windowSize(). See |
|
* @ref Platform-Sdl2Application-dpi for more information. |
|
* |
|
* @note This function is available only if Magnum is compiled with |
|
* @ref MAGNUM_TARGET_GL enabled (done by default). See |
|
* @ref building-features for more information. |
|
* |
|
* @see @ref Sdl2Application::framebufferSize() |
|
*/ |
|
Vector2i framebufferSize() const { return _framebufferSize; } |
|
#endif |
|
|
|
/** |
|
* @brief DPI scaling |
|
* |
|
* On some platforms moving an app between displays can result in DPI |
|
* scaling value being changed in tandem with a window/framebuffer |
|
* size. Simply resizing a window doesn't change the DPI scaling value. |
|
* See @ref Platform-Sdl2Application-dpi for more information. |
|
* @see @ref Sdl2Application::dpiScaling() |
|
*/ |
|
Vector2 dpiScaling() const { return _dpiScaling; } |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* @brief Underlying SDL event |
|
* |
|
* Of type `SDL_WINDOWEVENT`. |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
* @see @ref Sdl2Application::anyEvent() |
|
*/ |
|
const SDL_Event& event() const { return _event; } |
|
#endif |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit ViewportEvent( |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
const SDL_Event& event, |
|
#endif |
|
const Vector2i& windowSize, |
|
#ifdef MAGNUM_TARGET_GL |
|
const Vector2i& framebufferSize, |
|
#endif |
|
const Vector2& dpiScaling): |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
_event(event), |
|
#endif |
|
_windowSize{windowSize}, |
|
#ifdef MAGNUM_TARGET_GL |
|
_framebufferSize{framebufferSize}, |
|
#endif |
|
_dpiScaling{dpiScaling} {} |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
const SDL_Event& _event; |
|
#endif |
|
const Vector2i _windowSize; |
|
#ifdef MAGNUM_TARGET_GL |
|
const Vector2i _framebufferSize; |
|
#endif |
|
const Vector2 _dpiScaling; |
|
}; |
|
|
|
/** |
|
@brief Base for input events |
|
|
|
@see @ref KeyEvent, @ref MouseEvent, @ref MouseMoveEvent, @ref keyPressEvent(), |
|
@ref keyReleaseEvent(), @ref mousePressEvent(), @ref mouseReleaseEvent(), |
|
@ref mouseMoveEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::InputEvent { |
|
public: |
|
/** |
|
* @brief Modifier |
|
* |
|
* @see @ref Modifiers, @ref KeyEvent::modifiers(), |
|
* @ref MouseEvent::modifiers(), @ref MouseMoveEvent::modifiers() |
|
*/ |
|
enum class Modifier: Uint16 { |
|
/** |
|
* Shift |
|
* |
|
* @see @ref KeyEvent::Key::LeftShift, @ref KeyEvent::Key::RightShift |
|
*/ |
|
Shift = KMOD_SHIFT, |
|
|
|
/** |
|
* Ctrl |
|
* |
|
* @see @ref KeyEvent::Key::LeftCtrl, @ref KeyEvent::Key::RightCtrl |
|
*/ |
|
Ctrl = KMOD_CTRL, |
|
|
|
/** |
|
* Alt |
|
* |
|
* @see @ref KeyEvent::Key::LeftAlt, @ref KeyEvent::Key::RightAlt |
|
*/ |
|
Alt = KMOD_ALT, |
|
|
|
/** |
|
* Super key (Windows/⌘) |
|
* |
|
* @see @ref KeyEvent::Key::LeftSuper, @ref KeyEvent::Key::RightSuper |
|
*/ |
|
Super = KMOD_GUI, |
|
|
|
/** |
|
* AltGr |
|
* |
|
* @see @ref KeyEvent::Key::AltGr |
|
*/ |
|
AltGr = KMOD_MODE, |
|
|
|
CapsLock = KMOD_CAPS, /**< Caps lock */ |
|
NumLock = KMOD_NUM /**< Num lock */ |
|
}; |
|
|
|
/** |
|
* @brief Set of modifiers |
|
* |
|
* @see @ref KeyEvent::modifiers(), @ref MouseEvent::modifiers(), |
|
* @ref MouseMoveEvent::modifiers() |
|
*/ |
|
typedef Containers::EnumSet<Modifier> Modifiers; |
|
|
|
/** @brief Copying is not allowed */ |
|
InputEvent(const InputEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
InputEvent(InputEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
InputEvent& operator=(const InputEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
InputEvent& operator=(InputEvent&&) = delete; |
|
|
|
/** @brief Whether the event is accepted */ |
|
bool isAccepted() const { return _accepted; } |
|
|
|
/** |
|
* @brief Set event as accepted |
|
* |
|
* If the event is ignored (i.e., not set as accepted), it might be |
|
* propagated elsewhere, for example to another screen when using |
|
* @ref BasicScreenedApplication "ScreenedApplication". By default is |
|
* each event ignored and thus propagated. |
|
*/ |
|
void setAccepted(bool accepted = true) { _accepted = accepted; } |
|
|
|
/** |
|
* @brief Underlying SDL event |
|
* |
|
* Of type `SDL_KEYDOWN` / `SDL_KEYUP` for @ref KeyEvent, |
|
* `SDL_MOUSEBUTTONUP` / `SDL_MOUSEBUTTONDOWN` for @ref MouseEvent, |
|
* `SDL_MOUSEWHEEL` for @ref MouseScrollEvent and `SDL_MOUSEMOTION` for |
|
* @ref MouseMoveEvent. |
|
* @see @ref Sdl2Application::anyEvent() |
|
*/ |
|
const SDL_Event& event() const { return _event; } |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
protected: |
|
explicit InputEvent(const SDL_Event& event): _event(event), _accepted(false) {} |
|
|
|
~InputEvent() = default; |
|
#endif |
|
|
|
private: |
|
const SDL_Event& _event; |
|
bool _accepted; |
|
}; |
|
|
|
/** |
|
@brief Key event |
|
|
|
@see @ref keyPressEvent(), @ref keyReleaseEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::KeyEvent: public InputEvent { |
|
public: |
|
/** |
|
* @brief Key |
|
* |
|
* @see @ref key() |
|
*/ |
|
enum class Key: SDL_Keycode { |
|
Unknown = SDLK_UNKNOWN, /**< Unknown key */ |
|
|
|
/** |
|
* Left Shift |
|
* |
|
* @see @ref InputEvent::Modifier::Shift |
|
*/ |
|
LeftShift = SDLK_LSHIFT, |
|
|
|
/** |
|
* Right Shift |
|
* |
|
* @see @ref InputEvent::Modifier::Shift |
|
*/ |
|
RightShift = SDLK_RSHIFT, |
|
|
|
/** |
|
* Left Ctrl |
|
* |
|
* @see @ref InputEvent::Modifier::Ctrl |
|
*/ |
|
LeftCtrl = SDLK_LCTRL, |
|
|
|
/** |
|
* Right Ctrl |
|
* |
|
* @see @ref InputEvent::Modifier::Ctrl |
|
*/ |
|
RightCtrl = SDLK_RCTRL, |
|
|
|
/** |
|
* Left Alt |
|
* |
|
* @see @ref InputEvent::Modifier::Alt |
|
*/ |
|
LeftAlt = SDLK_LALT, |
|
|
|
/** |
|
* Right Alt |
|
* |
|
* @see @ref InputEvent::Modifier::Alt |
|
*/ |
|
RightAlt = SDLK_RALT, |
|
|
|
/** |
|
* Left Super key (Windows/⌘) |
|
* |
|
* @see @ref InputEvent::Modifier::Super |
|
*/ |
|
LeftSuper = SDLK_LGUI, |
|
|
|
/** |
|
* Right Super key (Windows/⌘) |
|
* |
|
* @see @ref InputEvent::Modifier::Super |
|
*/ |
|
RightSuper = SDLK_RGUI, |
|
|
|
/** |
|
* AltGr |
|
* |
|
* @see @ref InputEvent::Modifier::AltGr |
|
*/ |
|
AltGr = SDLK_MODE, |
|
|
|
Enter = SDLK_RETURN, /**< Enter */ |
|
Esc = SDLK_ESCAPE, /**< Escape */ |
|
|
|
Up = SDLK_UP, /**< Up arrow */ |
|
Down = SDLK_DOWN, /**< Down arrow */ |
|
Left = SDLK_LEFT, /**< Left arrow */ |
|
Right = SDLK_RIGHT, /**< Right arrow */ |
|
Home = SDLK_HOME, /**< Home */ |
|
End = SDLK_END, /**< End */ |
|
PageUp = SDLK_PAGEUP, /**< Page up */ |
|
PageDown = SDLK_PAGEDOWN, /**< Page down */ |
|
Backspace = SDLK_BACKSPACE, /**< Backspace */ |
|
Insert = SDLK_INSERT, /**< Insert */ |
|
Delete = SDLK_DELETE, /**< Delete */ |
|
|
|
F1 = SDLK_F1, /**< F1 */ |
|
F2 = SDLK_F2, /**< F2 */ |
|
F3 = SDLK_F3, /**< F3 */ |
|
F4 = SDLK_F4, /**< F4 */ |
|
F5 = SDLK_F5, /**< F5 */ |
|
F6 = SDLK_F6, /**< F6 */ |
|
F7 = SDLK_F7, /**< F7 */ |
|
F8 = SDLK_F8, /**< F8 */ |
|
F9 = SDLK_F9, /**< F9 */ |
|
F10 = SDLK_F10, /**< F10 */ |
|
F11 = SDLK_F11, /**< F11 */ |
|
F12 = SDLK_F12, /**< F12 */ |
|
|
|
Space = SDLK_SPACE, /**< Space */ |
|
Tab = SDLK_TAB, /**< Tab */ |
|
|
|
/** |
|
* Quote (<tt>'</tt>) |
|
* @m_since{2020,06} |
|
*/ |
|
Quote = SDLK_QUOTE, |
|
|
|
Comma = SDLK_COMMA, /**< Comma */ |
|
Period = SDLK_PERIOD, /**< Period */ |
|
Minus = SDLK_MINUS, /**< Minus */ |
|
Plus = SDLK_PLUS, /**< Plus */ |
|
Slash = SDLK_SLASH, /**< Slash */ |
|
Percent = SDLK_PERCENT, /**< Percent */ |
|
Semicolon = SDLK_SEMICOLON, /**< Semicolon (`;`) */ |
|
Equal = SDLK_EQUALS, /**< Equal */ |
|
|
|
/** |
|
* Left bracket (`[`) |
|
* @m_since{2020,06} |
|
*/ |
|
LeftBracket = SDLK_LEFTBRACKET, |
|
|
|
/** |
|
* Right bracket (`]`) |
|
* @m_since{2020,06} |
|
*/ |
|
RightBracket = SDLK_RIGHTBRACKET, |
|
|
|
/** |
|
* Backslash (`\`) |
|
* @m_since{2020,06} |
|
*/ |
|
Backslash = SDLK_BACKSLASH, |
|
|
|
/** |
|
* Backquote (<tt>`</tt>) |
|
* @m_since{2020,06} |
|
*/ |
|
Backquote = SDLK_BACKQUOTE, |
|
|
|
/* no equivalent for GlfwApplication's World1 / World2 */ |
|
|
|
Zero = SDLK_0, /**< Zero */ |
|
One = SDLK_1, /**< One */ |
|
Two = SDLK_2, /**< Two */ |
|
Three = SDLK_3, /**< Three */ |
|
Four = SDLK_4, /**< Four */ |
|
Five = SDLK_5, /**< Five */ |
|
Six = SDLK_6, /**< Six */ |
|
Seven = SDLK_7, /**< Seven */ |
|
Eight = SDLK_8, /**< Eight */ |
|
Nine = SDLK_9, /**< Nine */ |
|
|
|
A = SDLK_a, /**< Letter A */ |
|
B = SDLK_b, /**< Letter B */ |
|
C = SDLK_c, /**< Letter C */ |
|
D = SDLK_d, /**< Letter D */ |
|
E = SDLK_e, /**< Letter E */ |
|
F = SDLK_f, /**< Letter F */ |
|
G = SDLK_g, /**< Letter G */ |
|
H = SDLK_h, /**< Letter H */ |
|
I = SDLK_i, /**< Letter I */ |
|
J = SDLK_j, /**< Letter J */ |
|
K = SDLK_k, /**< Letter K */ |
|
L = SDLK_l, /**< Letter L */ |
|
M = SDLK_m, /**< Letter M */ |
|
N = SDLK_n, /**< Letter N */ |
|
O = SDLK_o, /**< Letter O */ |
|
P = SDLK_p, /**< Letter P */ |
|
Q = SDLK_q, /**< Letter Q */ |
|
R = SDLK_r, /**< Letter R */ |
|
S = SDLK_s, /**< Letter S */ |
|
T = SDLK_t, /**< Letter T */ |
|
U = SDLK_u, /**< Letter U */ |
|
V = SDLK_v, /**< Letter V */ |
|
W = SDLK_w, /**< Letter W */ |
|
X = SDLK_x, /**< Letter X */ |
|
Y = SDLK_y, /**< Letter Y */ |
|
Z = SDLK_z, /**< Letter Z */ |
|
|
|
/** |
|
* Caps lock |
|
* @m_since_latest |
|
*/ |
|
CapsLock = SDLK_CAPSLOCK, |
|
|
|
/** |
|
* Scroll lock |
|
* @m_since_latest |
|
*/ |
|
ScrollLock = SDLK_SCROLLLOCK, |
|
|
|
/** |
|
* Num lock |
|
* @m_since_latest |
|
*/ |
|
NumLock = SDLK_NUMLOCKCLEAR, |
|
|
|
/** |
|
* Print screen |
|
* @m_since_latest |
|
*/ |
|
PrintScreen = SDLK_PRINTSCREEN, |
|
|
|
/** |
|
* Pause |
|
* @m_since_latest |
|
*/ |
|
Pause = SDLK_PAUSE, |
|
|
|
/** |
|
* Menu |
|
* @m_since_latest |
|
*/ |
|
Menu = SDLK_APPLICATION, |
|
|
|
NumZero = SDLK_KP_0, /**< Numpad zero */ |
|
NumOne = SDLK_KP_1, /**< Numpad one */ |
|
NumTwo = SDLK_KP_2, /**< Numpad two */ |
|
NumThree = SDLK_KP_3, /**< Numpad three */ |
|
NumFour = SDLK_KP_4, /**< Numpad four */ |
|
NumFive = SDLK_KP_5, /**< Numpad five */ |
|
NumSix = SDLK_KP_6, /**< Numpad six */ |
|
NumSeven = SDLK_KP_7, /**< Numpad seven */ |
|
NumEight = SDLK_KP_8, /**< Numpad eight */ |
|
NumNine = SDLK_KP_9, /**< Numpad nine */ |
|
NumDecimal = SDLK_KP_DECIMAL, /**< Numpad decimal */ |
|
NumDivide = SDLK_KP_DIVIDE, /**< Numpad divide */ |
|
NumMultiply = SDLK_KP_MULTIPLY, /**< Numpad multiply */ |
|
NumSubtract = SDLK_KP_MINUS, /**< Numpad subtract */ |
|
NumAdd = SDLK_KP_PLUS, /**< Numpad add */ |
|
NumEnter = SDLK_KP_ENTER, /**< Numpad enter */ |
|
NumEqual = SDLK_KP_EQUALS /**< Numpad equal */ |
|
}; |
|
|
|
/** |
|
* @brief Name for given key |
|
* |
|
* Human-readable localized UTF-8 name for given @p key, intended for |
|
* displaying to the user in e.g. key binding configuration. If there |
|
* is no name for given key, empty string is returned. The returned |
|
* view is always @relativeref{Corrade,Containers::StringViewFlag::NullTerminated} |
|
* and is valid at least until the next call to this function, to |
|
* @ref keyName() const or to the underlying @cpp SDL_GetKeyName() @ce |
|
* API. |
|
*/ |
|
static Containers::StringView keyName(Key key); |
|
|
|
/** |
|
* @brief Key |
|
* |
|
* @see @ref keyName() |
|
*/ |
|
Key key() const { return _key; } |
|
|
|
/** |
|
* @brief Key name |
|
* |
|
* Human-readable localized UTF-8 name for the key returned by |
|
* @ref key(), intended for displaying to the user in e.g. |
|
* key binding configuration. If there is no name for that key, empty |
|
* string is returned. The returned string is always @relativeref{Corrade,Containers::StringViewFlag::NullTerminated} |
|
* and is valid at least until the next call to this function, to |
|
* @ref keyName(Key) or to the underlying @cpp SDL_GetKeyName() @ce |
|
* API. |
|
*/ |
|
Containers::StringView keyName() const; |
|
|
|
/** @brief Modifiers */ |
|
Modifiers modifiers() const { return _modifiers; } |
|
|
|
/** |
|
* @brief Whether the key press is repeated |
|
* |
|
* Returns @cpp true @ce if the key press event is repeated, |
|
* @cpp false @ce if not or if this was key release event. |
|
*/ |
|
bool isRepeated() const { return _repeated; } |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit KeyEvent(const SDL_Event& event, Key key, Modifiers modifiers, bool repeated): InputEvent{event}, _key{key}, _modifiers{modifiers}, _repeated{repeated} {} |
|
|
|
const Key _key; |
|
const Modifiers _modifiers; |
|
const bool _repeated; |
|
}; |
|
|
|
/** |
|
@brief Mouse event |
|
|
|
@see @ref MouseMoveEvent, @ref MouseScrollEvent, @ref mousePressEvent(), |
|
@ref mouseReleaseEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::MouseEvent: public InputEvent { |
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref button() |
|
*/ |
|
enum class Button: Uint8 { |
|
Left = SDL_BUTTON_LEFT, /**< Left button */ |
|
Middle = SDL_BUTTON_MIDDLE, /**< Middle button */ |
|
Right = SDL_BUTTON_RIGHT, /**< Right button */ |
|
|
|
/** First extra button (e.g. wheel left) */ |
|
X1 = SDL_BUTTON_X1, |
|
|
|
/** Second extra button (e.g. wheel right) */ |
|
X2 = SDL_BUTTON_X2, |
|
}; |
|
|
|
/** @brief Button */ |
|
Button button() const { return _button; } |
|
|
|
/** @brief Position */ |
|
Vector2i position() const { return _position; } |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/** |
|
* @brief Click count |
|
* |
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten". |
|
*/ |
|
Int clickCount() const { return _clickCount; } |
|
#endif |
|
|
|
/** |
|
* @brief Modifiers |
|
* |
|
* Lazily populated on first request. |
|
*/ |
|
Modifiers modifiers(); |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit MouseEvent(const SDL_Event& event, Button button, const Vector2i& position |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
, Int clickCount |
|
#endif |
|
): InputEvent{event}, _button{button}, _position{position} |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
, _clickCount{clickCount} |
|
#endif |
|
{} |
|
|
|
const Button _button; |
|
const Vector2i _position; |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
const Int _clickCount; |
|
#endif |
|
Containers::Optional<Modifiers> _modifiers; |
|
}; |
|
|
|
/** |
|
@brief Mouse move event |
|
|
|
@see @ref MouseEvent, @ref MouseScrollEvent, @ref mouseMoveEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::MouseMoveEvent: public InputEvent { |
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref Buttons, @ref buttons() |
|
*/ |
|
enum class Button: Uint32 { |
|
Left = SDL_BUTTON_LMASK, /**< Left button */ |
|
Middle = SDL_BUTTON_MMASK, /**< Middle button */ |
|
Right = SDL_BUTTON_RMASK, /**< Right button */ |
|
|
|
/** First extra button (e.g. wheel left) */ |
|
X1 = SDL_BUTTON_X1MASK, |
|
|
|
/** Second extra button (e.g. wheel right) */ |
|
X2 = SDL_BUTTON_X2MASK |
|
}; |
|
|
|
/** |
|
* @brief Set of mouse buttons |
|
* |
|
* @see @ref buttons() |
|
*/ |
|
typedef Containers::EnumSet<Button> Buttons; |
|
|
|
/** @brief Position */ |
|
Vector2i position() const { return _position; } |
|
|
|
/** |
|
* @brief Relative position |
|
* |
|
* Position relative to previous move event. |
|
*/ |
|
Vector2i relativePosition() const { return _relativePosition; } |
|
|
|
/** @brief Mouse buttons */ |
|
Buttons buttons() const { return _buttons; } |
|
|
|
/** |
|
* @brief Modifiers |
|
* |
|
* Lazily populated on first request. |
|
*/ |
|
Modifiers modifiers(); |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit MouseMoveEvent(const SDL_Event& event, const Vector2i& position, const Vector2i& relativePosition, Buttons buttons): InputEvent{event}, _position{position}, _relativePosition{relativePosition}, _buttons{buttons} {} |
|
|
|
const Vector2i _position, _relativePosition; |
|
const Buttons _buttons; |
|
Containers::Optional<Modifiers> _modifiers; |
|
}; |
|
|
|
/** |
|
@brief Mouse scroll event |
|
|
|
@see @ref MouseEvent, @ref MouseMoveEvent, @ref mouseScrollEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::MouseScrollEvent: public InputEvent { |
|
public: |
|
/** @brief Scroll offset */ |
|
Vector2 offset() const { return _offset; } |
|
|
|
/** |
|
* @brief Position |
|
* |
|
* Lazily populated on first request. |
|
*/ |
|
Vector2i position(); |
|
|
|
/** |
|
* @brief Modifiers |
|
* |
|
* Lazily populated on first request. |
|
*/ |
|
Modifiers modifiers(); |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit MouseScrollEvent(const SDL_Event& event, const Vector2& offset): InputEvent{event}, _offset{offset} {} |
|
|
|
const Vector2 _offset; |
|
Containers::Optional<Vector2i> _position; |
|
Containers::Optional<Modifiers> _modifiers; |
|
}; |
|
|
|
/** |
|
@brief Multi gesture event |
|
|
|
@experimental |
|
@see @ref multiGestureEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::MultiGestureEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
MultiGestureEvent(const MultiGestureEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
MultiGestureEvent(MultiGestureEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
MultiGestureEvent& operator=(const MultiGestureEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
MultiGestureEvent& operator=(MultiGestureEvent&&) = delete; |
|
|
|
/** @brief Whether the event is accepted */ |
|
bool isAccepted() const { return _accepted; } |
|
|
|
/** |
|
* @brief Set event as accepted |
|
* |
|
* If the event is ignored (i.e., not set as accepted), it might be |
|
* propagated elsewhere, for example to another screen when using |
|
* @ref BasicScreenedApplication "ScreenedApplication". By default is |
|
* each event ignored and thus propagated. |
|
*/ |
|
void setAccepted(bool accepted = true) { _accepted = accepted; } |
|
|
|
/** @brief Gesture center */ |
|
Vector2 center() const { return _center; } |
|
|
|
/** |
|
* @brief Relative rotation |
|
* |
|
* Rotation relative to previous event. |
|
*/ |
|
Float relativeRotation() const { return _relativeRotation; } |
|
|
|
/** |
|
* @brief Relative distance |
|
* |
|
* Distance of the fingers relative to previous event. |
|
*/ |
|
Float relativeDistance() const { return _relativeDistance; } |
|
|
|
/** |
|
* @brief Finger count |
|
* |
|
* Count of fingers performing the gesture. |
|
*/ |
|
Int fingerCount() const { return _fingerCount; } |
|
|
|
/** |
|
* @brief Underlying SDL event |
|
* |
|
* Of type `SDL_MULTIGESTURE`. |
|
* @see @ref Sdl2Application::anyEvent() |
|
*/ |
|
const SDL_Event& event() const { return _event; } |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit MultiGestureEvent(const SDL_Event& event, const Vector2& center, Float relativeRotation, Float relativeDistance, Int fingerCount): _event(event), _center{center}, _relativeRotation{relativeRotation}, _relativeDistance{relativeDistance}, _fingerCount{fingerCount}, _accepted{false} {} |
|
|
|
const SDL_Event& _event; |
|
const Vector2 _center; |
|
const Float _relativeRotation; |
|
const Float _relativeDistance; |
|
const Int _fingerCount; |
|
bool _accepted; |
|
}; |
|
|
|
/** |
|
@brief Text input event |
|
|
|
@see @ref TextEditingEvent, @ref textInputEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::TextInputEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
TextInputEvent(const TextInputEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
TextInputEvent(TextInputEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
TextInputEvent& operator=(const TextInputEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
TextInputEvent& operator=(TextInputEvent&&) = delete; |
|
|
|
/** @brief Whether the event is accepted */ |
|
bool isAccepted() const { return _accepted; } |
|
|
|
/** |
|
* @brief Set event as accepted |
|
* |
|
* If the event is ignored (i.e., not set as accepted), it might be |
|
* propagated elsewhere, for example to another screen when using |
|
* @ref BasicScreenedApplication "ScreenedApplication". By default is |
|
* each event ignored and thus propagated. |
|
*/ |
|
void setAccepted(bool accepted = true) { _accepted = accepted; } |
|
|
|
/** |
|
* @brief Input text |
|
* |
|
* The returned view is in UTF-8 and is always |
|
* @relativeref{Corrade,Containers::StringViewFlag::NullTerminated}. |
|
*/ |
|
Containers::StringView text() const { return _text; } |
|
|
|
/** |
|
* @brief Underlying SDL event |
|
* |
|
* Of type `SDL_TEXTINPUT`. |
|
* @see @ref Sdl2Application::anyEvent() |
|
*/ |
|
const SDL_Event& event() const { return _event; } |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit TextInputEvent(const SDL_Event& event, Containers::StringView text): _event(event), _text{text}, _accepted{false} {} |
|
|
|
const SDL_Event& _event; |
|
const Containers::StringView _text; |
|
bool _accepted; |
|
}; |
|
|
|
/** |
|
@brief Text editing event |
|
|
|
@see @ref textEditingEvent() |
|
*/ |
|
class Sdl2ApplicationWindow::TextEditingEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
TextEditingEvent(const TextEditingEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
TextEditingEvent(TextEditingEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
TextEditingEvent& operator=(const TextEditingEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
TextEditingEvent& operator=(TextEditingEvent&&) = delete; |
|
|
|
/** @brief Whether the event is accepted */ |
|
bool isAccepted() const { return _accepted; } |
|
|
|
/** |
|
* @brief Set event as accepted |
|
* |
|
* If the event is ignored (i.e., not set as accepted), it might be |
|
* propagated elsewhere, for example to another screen when using |
|
* @ref BasicScreenedApplication "ScreenedApplication". By default is |
|
* each event ignored and thus propagated. |
|
*/ |
|
void setAccepted(bool accepted = true) { _accepted = accepted; } |
|
|
|
/** |
|
* @brief Input text |
|
* |
|
* The returned view is in UTF-8 and is always |
|
* @relativeref{Corrade,Containers::StringViewFlag::NullTerminated}. |
|
*/ |
|
Containers::StringView text() const { return _text; } |
|
|
|
/** @brief Location to begin editing from */ |
|
Int start() const { return _start; } |
|
|
|
/** @brief Number of characters to edit from the start point */ |
|
Int length() const { return _length; } |
|
|
|
/** |
|
* @brief Underlying SDL event |
|
* |
|
* Of type `SDL_TEXTEDITING`. |
|
* @see @ref Sdl2Application::anyEvent() |
|
*/ |
|
const SDL_Event& event() const { return _event; } |
|
|
|
private: |
|
friend Sdl2Application; |
|
|
|
explicit TextEditingEvent(const SDL_Event& event, Containers::StringView text, Int start, Int length): _event(event), _text{text}, _start{start}, _length{length}, _accepted{false} {} |
|
|
|
const SDL_Event& _event; |
|
const Containers::StringView _text; |
|
const Int _start; |
|
const Int _length; |
|
bool _accepted; |
|
}; |
|
|
|
/** @hideinitializer |
|
@brief Entry point for SDL2-based applications |
|
@param className Class name |
|
|
|
@m_keywords{MAGNUM_APPLICATION_MAIN()} |
|
|
|
See @ref Magnum::Platform::Sdl2Application "Platform::Sdl2Application" for |
|
usage information. This macro abstracts out platform-specific entry point code |
|
and is equivalent to the following on all supported platforms except |
|
@ref CORRADE_TARGET_WINDOWS_RT "Windows RT", see @ref portability-applications |
|
for more information. |
|
|
|
@code{.cpp} |
|
int main(int argc, char** argv) { |
|
className app({argc, argv}); |
|
return app.exec(); |
|
} |
|
@endcode |
|
|
|
When no other application header is included this macro is also aliased to |
|
@cpp MAGNUM_APPLICATION_MAIN() @ce. |
|
*/ |
|
#ifndef CORRADE_TARGET_WINDOWS_RT |
|
#define MAGNUM_SDL2APPLICATION_MAIN(className) \ |
|
int main(int argc, char** argv) { \ |
|
className app({argc, argv}); \ |
|
return app.exec(); \ |
|
} |
|
#else |
|
#define MAGNUM_SDL2APPLICATION_MAIN(className) \ |
|
int main(int argc, char** argv) { \ |
|
className app({argc, argv}); \ |
|
return app.exec(); \ |
|
} \ |
|
__pragma(warning(push)) \ |
|
__pragma(warning(disable: 4447)) \ |
|
int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int) { \ |
|
if(FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) \ |
|
return 1; \ |
|
return SDL_WinRTRunApp(main, nullptr); \ |
|
} \ |
|
__pragma(warning(pop)) |
|
#endif |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
#ifndef MAGNUM_APPLICATION_MAIN |
|
typedef Sdl2Application Application; |
|
typedef Sdl2ApplicationWindow ApplicationWindow; |
|
typedef BasicScreen<Sdl2Application> Screen; |
|
typedef BasicScreenedApplication<Sdl2Application> ScreenedApplication; |
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_SDL2APPLICATION_MAIN(className) |
|
#else |
|
#undef MAGNUM_APPLICATION_MAIN |
|
#endif |
|
#endif |
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2ApplicationWindow::InputEvent::Modifiers) |
|
CORRADE_ENUMSET_OPERATORS(Sdl2ApplicationWindow::MouseMoveEvent::Buttons) |
|
|
|
}} |
|
|
|
#endif
|
|
|