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Vladimír Vondruš c4e41d28f1 GL: one more iteration on the Apple buffer texture workaround. 6 years ago
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BufferState.cpp Updated copyright year. 6 years ago
BufferState.h Updated copyright year. 6 years ago
ContextState.cpp Updated copyright year. 6 years ago
ContextState.h Updated copyright year. 6 years ago
DebugState.cpp Updated copyright year. 6 years ago
DebugState.h Updated copyright year. 6 years ago
FramebufferState.cpp Updated copyright year. 6 years ago
FramebufferState.h Updated copyright year. 6 years ago
MeshState.cpp Updated copyright year. 6 years ago
MeshState.h Updated copyright year. 6 years ago
QueryState.cpp Updated copyright year. 6 years ago
QueryState.h Updated copyright year. 6 years ago
RendererState.cpp Updated copyright year. 6 years ago
RendererState.h Updated copyright year. 6 years ago
ShaderProgramState.cpp Updated copyright year. 6 years ago
ShaderProgramState.h Updated copyright year. 6 years ago
ShaderState.cpp Updated copyright year. 6 years ago
ShaderState.h Updated copyright year. 6 years ago
State.cpp Updated copyright year. 6 years ago
State.h Updated copyright year. 6 years ago
TextureState.cpp GL: one more iteration on the Apple buffer texture workaround. 6 years ago
TextureState.h GL: one more iteration on the Apple buffer texture workaround. 6 years ago
TransformFeedbackState.cpp GL: properly initialize XFB binding in the state tracker. 8 years ago
TransformFeedbackState.h Updated copyright year. 6 years ago
compressedPixelFormatMapping.hpp Updated copyright year. 6 years ago
driverSpecific.cpp GL: no need to have those in a std::vector<std::string>. 6 years ago
maxTextureSize.cpp Updated copyright year. 6 years ago
maxTextureSize.h Updated copyright year. 6 years ago
pixelFormatMapping.hpp Updated copyright year. 6 years ago