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172 lines
6.9 KiB
172 lines
6.9 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Grid.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Trade/MeshData.h" |
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namespace Magnum { namespace Primitives { |
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Trade::MeshData grid3DSolid(const Vector2i& subdivisions, const GridFlags flags) { |
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const Vector2i vertexCount = subdivisions + Vector2i{2}; |
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const Vector2i faceCount = subdivisions + Vector2i{1}; |
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/* Indices */ |
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Containers::Array<char> indexData{std::size_t(faceCount.product()*6)*sizeof(UnsignedInt)}; |
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auto indices = Containers::arrayCast<UnsignedInt>(indexData); |
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{ |
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std::size_t i = 0; |
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for(Int y = 0; y != faceCount.y(); ++y) { |
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for(Int x = 0; x != faceCount.x(); ++x) { |
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/* 2--1 5 |
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| / /| |
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|/ / | |
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0 3--4 */ |
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indices[i++] = UnsignedInt(y*vertexCount.x() + x); |
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indices[i++] = UnsignedInt((y + 1)*vertexCount.x() + x + 1); |
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indices[i++] = UnsignedInt((y + 1)*vertexCount.x() + x + 0); |
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indices[i++] = UnsignedInt(y*vertexCount.x() + x); |
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indices[i++] = UnsignedInt(y*vertexCount.x() + x + 1); |
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indices[i++] = UnsignedInt((y + 1)*vertexCount.x() + x + 1); |
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} |
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} |
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} |
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/* Allocate interleaved array for all vertex data */ |
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std::size_t stride = sizeof(Vector3); |
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std::size_t attributeCount = 1; |
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if(flags & GridFlag::Normals) { |
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++attributeCount; |
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stride += sizeof(Vector3); |
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} |
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if(flags & GridFlag::TextureCoordinates) { |
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++attributeCount; |
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stride += sizeof(Vector2); |
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} |
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Containers::Array<char> vertexData{stride*vertexCount.product()}; |
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Containers::Array<Trade::MeshAttributeData> attributes{attributeCount}; |
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std::size_t attributeIndex = 0; |
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std::size_t attributeOffset = 0; |
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/* Fill positions */ |
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Containers::StridedArrayView1D<Vector3> positions{vertexData, |
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reinterpret_cast<Vector3*>(vertexData.begin()), |
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std::size_t(vertexCount.product()), std::ptrdiff_t(stride)}; |
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attributes[attributeIndex++] = |
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, positions}; |
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attributeOffset += sizeof(Vector3); |
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{ |
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std::size_t i = 0; |
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for(Int y = 0; y != vertexCount.y(); ++y) |
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for(Int x = 0; x != vertexCount.x(); ++x) |
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positions[i++] = {(Vector2(x, y)/Vector2(faceCount))*2.0f - Vector2{1.0f}, 0.0f}; |
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} |
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/* Fill normals, if any. It's always the second attribute, right after |
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positions. */ |
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if(flags & GridFlag::Normals) { |
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Containers::StridedArrayView1D<Vector3> normals{vertexData, |
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reinterpret_cast<Vector3*>(vertexData.begin() + attributeOffset), |
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std::size_t(vertexCount.product()), std::ptrdiff_t(stride)}; |
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attributes[attributeIndex++] = |
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Trade::MeshAttributeData{Trade::MeshAttribute::Normal, normals}; |
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attributeOffset += sizeof(Vector3); |
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for(auto&& i: normals) i = Vector3::zAxis(1.0f); |
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} |
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if(flags & GridFlag::TextureCoordinates) { |
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Containers::StridedArrayView1D<Vector2> textureCoords{vertexData, |
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reinterpret_cast<Vector2*>(vertexData.begin() + attributeOffset), |
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std::size_t(vertexCount.product()), std::ptrdiff_t(stride)}; |
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attributes[attributeIndex++] = |
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Trade::MeshAttributeData{Trade::MeshAttribute::TextureCoordinates, textureCoords}; |
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attributeOffset += sizeof(Vector2); |
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for(std::size_t i = 0; i != positions.size(); ++i) |
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textureCoords[i] = positions[i].xy()*0.5f + Vector2{0.5f}; |
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} |
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/* Not using a compile-time attribute array because there's way too many |
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combinations */ |
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return Trade::MeshData{MeshPrimitive::Triangles, |
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std::move(indexData), Trade::MeshIndexData{indices}, |
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std::move(vertexData), std::move(attributes)}; |
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} |
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namespace { |
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constexpr Trade::MeshAttributeData AttributeData3DWireframe[]{ |
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Trade::MeshAttributeData{Trade::MeshAttribute::Position, VertexFormat::Vector3, |
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0, 0, sizeof(Vector3)} |
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}; |
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} |
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Trade::MeshData grid3DWireframe(const Vector2i& subdivisions) { |
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const Vector2i vertexCount = subdivisions + Vector2i{2}; |
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const Vector2i faceCount = subdivisions + Vector2i{1}; |
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Containers::Array<char> indexData{sizeof(UnsignedInt)* |
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(vertexCount.y()*(vertexCount.x() - 1)*2 + |
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vertexCount.x()*(vertexCount.y() - 1)*2)}; |
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auto indices = Containers::arrayCast<UnsignedInt>(indexData); |
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{ |
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std::size_t i = 0; |
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for(Int y = 0; y != vertexCount.y(); ++y) { |
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for(Int x = 0; x != vertexCount.x(); ++x) { |
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/* 3 7 |
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| | ... |
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2 6 |
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0--1 4--5 ... */ |
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if(x != vertexCount.x() - 1) { |
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indices[i++] = UnsignedInt(y*vertexCount.x() + x); |
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indices[i++] = UnsignedInt(y*vertexCount.x() + x + 1); |
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} |
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if(y != vertexCount.y() - 1) { |
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indices[i++] = UnsignedInt(y*vertexCount.x() + x); |
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indices[i++] = UnsignedInt((y + 1)*vertexCount.x() + x); |
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} |
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} |
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} |
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} |
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Containers::Array<char> vertexData{sizeof(Vector3)*vertexCount.product()}; |
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auto positions = Containers::arrayCast<Vector3>(vertexData); |
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{ |
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std::size_t i = 0; |
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for(Int y = 0; y != vertexCount.y(); ++y) |
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for(Int x = 0; x != vertexCount.x(); ++x) |
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positions[i++] = {(Vector2(x, y)/Vector2(faceCount))*2.0f - Vector2{1.0f}, 0.0f}; |
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} |
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return Trade::MeshData{MeshPrimitive::Lines, |
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std::move(indexData), Trade::MeshIndexData{indices}, |
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std::move(vertexData), |
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Trade::meshAttributeDataNonOwningArray(AttributeData3DWireframe), |
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UnsignedInt(vertexCount.product())}; |
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} |
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}}
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