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272 lines
11 KiB
272 lines
11 KiB
#ifndef Magnum_CubeMapTextureArray_h |
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#define Magnum_CubeMapTextureArray_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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/** @file |
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* @brief Class Magnum::CubeMapTextureArray |
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*/ |
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#endif |
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#include "AbstractTexture.h" |
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#ifndef MAGNUM_TARGET_GLES |
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namespace Magnum { |
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/** |
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@brief Cube map texture array |
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See CubeMapTexture documentation for introduction. |
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@section CubeMapTextureArray-usage Usage |
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Common usage is to specify each layer and face separately using setSubImage(). |
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You have to allocate the memory for all layers and faces first either by |
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calling setStorage() or by passing properly sized empty Image to setImage(). |
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Example: array with 16 layers of cube map faces, each face consisting of six |
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64x64 images: |
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@code |
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Image3D dummy({64, 64, 16*6}, ImageFormat::RGBA, ImageType::UnsignedByte, nullptr); |
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CubeMapTextureArray texture; |
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texture.setMagnificationFilter(Sampler::Filter::Linear) |
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// ... |
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->setStorage(Math::log2(64)+1, TextureFormat::RGBA8, {64, 64, 16}); |
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for(std::size_t i = 0; i != 16; ++i) { |
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void* dataPositiveX = ...; |
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Image2D imagePositiveX({64, 64}, ImageFormat::RGBA, ImageType::UnsignedByte, imagePositiveX); |
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// ... |
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texture->setSubImage(i, CubeMapTextureArray::Coordinate::PositiveX, 0, {}, imagePositiveX); |
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texture->setSubImage(i, CubeMapTextureArray::Coordinate::NegativeX, 0, {}, imageNegativeX); |
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// ... |
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} |
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// ... |
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@endcode |
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The texture is bound to layer specified by shader via bind(). In shader, the |
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texture is used via `samplerCubeArray`, `samplerCubeArrayShadow`, |
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`isamplerCubeArray` or `usamplerCubeArray`. Unlike in classic textures, |
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coordinates for cube map texture arrays is signed four-part vector. First three |
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parts define vector from the center of the cube which intersects with one of |
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the six sides of the cube map, fourth part is layer in the array. See also |
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AbstractShaderProgram for more information about usage in shaders. |
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@see @ref Renderer::Feature "Renderer::Feature::SeamlessCubeMapTexture", |
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CubeMapTexture, Texture, BufferTexture |
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@requires_gl40 %Extension @extension{ARB,texture_cube_map_array} |
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@requires_gl Cube map texture arrays are not available in OpenGL ES. |
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*/ |
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class CubeMapTextureArray: public AbstractTexture { |
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public: |
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/** @brief Cube map coordinate */ |
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enum class Coordinate: GLsizei { |
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PositiveX = 0, /**< +X cube side */ |
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NegativeX = 1, /**< -X cube side */ |
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PositiveY = 2, /**< +Y cube side */ |
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NegativeY = 3, /**< -Y cube side */ |
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PositiveZ = 4, /**< +Z cube side */ |
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NegativeZ = 5 /**< -Z cube side */ |
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}; |
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/** |
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* @brief Constructor |
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* |
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* Creates one cube map OpenGL texture. |
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* @see @fn_gl{GenTextures} with @def_gl{TEXTURE_CUBE_MAP} |
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*/ |
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explicit CubeMapTextureArray(): AbstractTexture(GL_TEXTURE_CUBE_MAP_ARRAY) {} |
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/** |
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* @brief Set wrapping |
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* |
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* See Texture::setWrapping() for more information. |
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*/ |
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CubeMapTextureArray* setWrapping(const Array3D<Sampler::Wrapping>& wrapping) { |
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DataHelper<3>::setWrapping(this, wrapping); |
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return this; |
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} |
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/** |
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* @brief %Image size in given mip level |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* |
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* See Texture::imageSize() for more information. |
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*/ |
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Vector3i imageSize(Coordinate coordinate, Int level) { |
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return DataHelper<3>::imageSize(this, GL_TEXTURE_CUBE_MAP_POSITIVE_X + static_cast<GLenum>(coordinate), level); |
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} |
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/** |
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* @brief Set storage |
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* |
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* See Texture::setStorage() for more information. |
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*/ |
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CubeMapTextureArray* setStorage(Int levels, TextureFormat internalFormat, const Vector3i& size) { |
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DataHelper<3>::setStorage(this, _target, levels, internalFormat, size); |
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return this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Read given mip level of texture to image |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* @param image %Image where to put the data |
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* |
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* See Texture::image(Int, Image*) for more information. |
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* @requires_gl %Texture image queries are not available in OpenGL ES. |
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*/ |
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void image(Coordinate coordinate, Int level, Image3D* image) { |
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AbstractTexture::image<3>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + GLenum(coordinate), level, image); |
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} |
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/** |
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* @brief Read given mip level of texture to buffer image |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* @param image %Buffer image where to put the data |
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* @param usage %Buffer usage |
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* |
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* See Texture::image(Int, BufferImage*, Buffer::Usage) for more |
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* information. |
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* @requires_gl %Texture image queries are not available in OpenGL ES. |
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*/ |
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void image(Coordinate coordinate, Int level, BufferImage3D* image, Buffer::Usage usage) { |
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AbstractTexture::image<3>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + GLenum(coordinate), level, image, usage); |
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} |
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#endif |
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/** |
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* @brief Set image data |
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* @param level Mip level |
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* @param internalFormat Internal format |
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* @param image Image, ImageWrapper, BufferImage or |
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* Trade::ImageData of the same dimension count |
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* @return Pointer to self (for method chaining) |
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* |
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* Sets texture image data from three-dimensional image for all cube |
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* faces for all layers. Each group of 6 2D images is one cube map |
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* layer. The images are ordered the same way as Coordinate enum. |
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* |
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* See Texture::setImage() for more information. |
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*/ |
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template<class T> CubeMapTextureArray* setImage(Int level, TextureFormat internalFormat, T* image) { |
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DataHelper<3>::setImage(this, GL_TEXTURE_CUBE_MAP_ARRAY, level, internalFormat, image); |
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return this; |
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} |
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/** |
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* @brief Set texture image 3D subdata |
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* @param level Mip level |
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* @param offset Offset where to put data in the texture |
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* @param image Image3D, ImageWrapper3D, BufferImage3D or |
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* Trade::ImageData3D |
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* @return Pointer to self (for method chaining) |
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* |
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* Sets texture image subdata for more than one level/face at once. |
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* |
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* Z coordinate of @p offset specifies layer and cube map face. If |
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* you want to start at given face in layer *n*, you have to specify |
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* Z coordinate as @f$ 6n + i @f$, where i is face index as specified |
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* in Coordinate enum. |
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* |
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* See Texture::setSubImage() for more information. |
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* |
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* @see setSubImage(Int, Coordinate, Int, const Math::Vector<2, Int>&, const Image*) |
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*/ |
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template<class Image> CubeMapTextureArray* setSubImage(Int level, const Vector3i& offset, const Image* image) { |
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DataHelper<3>::setSubImage(this, GL_TEXTURE_CUBE_MAP_ARRAY, level, offset, image, Vector3i(Math::Vector<Image::Dimensions, GLsizei>())); |
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return this; |
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} |
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/** |
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* @brief Set texture image 2D subdata |
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* @param layer Array layer |
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* @param coordinate Coordinate |
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* @param level Mip level |
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* @param offset Offset where to put data in the texture |
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* @param image Image2D, ImageWrapper2D, BufferImage2D or |
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* Trade::ImageData2D |
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* @return Pointer to self (for method chaining) |
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* |
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* See Texture::setSubImage() for more information. |
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* |
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* @see setSubImage(Int, const Math::Vector<3, Int>&, const Image*) |
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*/ |
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template<class Image> CubeMapTextureArray* setSubImage(Int layer, Coordinate coordinate, Int level, const Vector2i& offset, const Image* image) { |
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DataHelper<3>::setSubImage(this, GL_TEXTURE_CUBE_MAP_ARRAY, level, Vector3i(offset, layer*6+static_cast<GLsizei>(coordinate)), image, Vector2i(Math::Vector<Image::Dimensions, GLsizei>())); |
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return this; |
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} |
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/** |
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* @brief Invalidate texture subimage |
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* @param level Mip level |
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* @param offset Offset into the texture |
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* @param size Size of invalidated data |
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* |
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* Z coordinate is equivalent to layer * 6 + number of texture face, |
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* i.e. @ref Coordinate "Coordinate::PositiveX" is `0` and so on, in |
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* the same order as in the enum. |
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* |
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* See Texture::invalidateSubImage() for more information. |
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*/ |
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void invalidateSubImage(Int level, const Vector3i& offset, const Vector3i& size) { |
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DataHelper<3>::invalidateSubImage(this, level, offset, size); |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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CubeMapTextureArray* setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base) { |
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AbstractTexture::setMinificationFilter(filter, mipmap); |
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return this; |
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} |
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CubeMapTextureArray* setMagnificationFilter(Sampler::Filter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return this; |
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} |
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#ifndef MAGNUM_TARGET_GLES3 |
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CubeMapTextureArray* setBorderColor(const Color4<>& color) { |
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AbstractTexture::setBorderColor(color); |
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return this; |
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} |
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CubeMapTextureArray* setMaxAnisotropy(Float anisotropy) { |
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AbstractTexture::setMaxAnisotropy(anisotropy); |
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return this; |
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} |
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#endif |
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CubeMapTextureArray* generateMipmap() { |
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AbstractTexture::generateMipmap(); |
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return this; |
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} |
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#endif |
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}; |
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} |
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#endif |
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#endif
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