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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
namespace Magnum {
/** @page changelog Changelog
@tableofcontents
@section changelog-latest Changes since 2015-05 snapshot
## De­pen­den­cy changes
- Completely removed NaCl support (see https://blog.chromium.org/2017/05/goodbye-pnacl-hello-webassembly.html)
- Dropped support for the old MinGW32 (only MinGW-w64 is supported now)
- Bumped minimal CMake version to 2.8.12
- Removed support for macOS 10.8 and older
- Dropped the `compatibility` branch and all support for MSVC 2013 and GCC <
4.7
## New features
- MSVC 2015 and MSVC 2017 support in `master` branch
- ANGLE ES2/ES3 support, ability to create desktop GLES contexts on Windows
- Windows Phone/Store support via ANGLE
- iOS support
- WebGL 2.0 support
- New OpenGL extension support:
- @extension{EXT,draw_buffers} ES2 extension
- @extension{EXT,sRGB_write_control} ES extension
- @extension{NV,polygon_mode} ES extension
- @extension{KHR,blend_equation_advanced},
@extension2{KHR,blend_equation_advanced_coherent,KHR_blend_equation_advanced}
desktop and ES extensions
- @extension{ANDROID,extension_pack_es31a} ES3 extension, which
includes:
- @extension{OES,texture_storage_multisample_2d_array}
- @extension{OES,texture_stencil8}
- @extension{EXT,texture_border_clamp}
- @extension{EXT,texture_cube_map_array}
- @extension{EXT,texture_buffer}
- @extension{EXT,geometry_shader}
- @extension{EXT,tessellation_shader}
- @extension{NV,shader_noperspective_interpolation} ES3 extension
- @extension{EXT,texture_compression_s3tc} desktop and ES extension,
@webgl_extension{WEBGL,compressed_texture_s3tc} WebGL extension
- @extension2{KHR,texture_compression_astc_ldr,KHR_texture_compression_astc_hdr},
@extension{KHR,texture_compression_astc_hdr} desktop and ES
extension
- @extension{EXT,unpack_subimage} and @extension{NV,pack_subimage}
ES2 extensions
- @extension{ARB,uniform_buffer_object} and its ES3/WebGL2
counterpart, except for data layout queries
- @extension{ARB,texture_barrier}
- @extension{ARB,shader_storage_buffer_object} and its ES3.1
counterpart
- @extension{ARB,compute_shader} and its ES3.1 counterpart
- @extension{ARB,shader_image_load_store} and its ES3.1 counterpart
- @extension{KHR,no_error} Desktop and ES extension
- @extension{EXT,shader_framebuffer_fetch}, @extension{ARM,shader_framebuffer_fetch}
and @extension{ARM,shader_framebuffer_fetch_depth_stencil} (partial
support)
- @extension{ARB,transform_feedback2},
@extension{ARB,transform_feedback3},
@extension{AMD,transform_feedback3_lines_triangles},
@extension{ARB,transform_feedback_overflow_query} desktop extension
and their ES3 counterparts, if applicable
- Compressed image support:
- Added @ref CompressedColorFormat enum, @ref CompressedImage,
@ref CompressedImageView and @ref CompressedBufferImage classes
- Added @ref Texture::setCompressedImage() "*Texture::setCompressedImage()",
@ref Texture::setCompressedSubImage() "*Texture::setCompressedSubImage()"
and @ref Texture::compressedImage() "Texture::compressedImage()"
functions
- Added @ref Renderer::Hint::TextureCompression enum value
- Ability to pass arguments to engine startup via
@ref Context "command-line and environment variables":
- The engine now prints what driver workarounds are enabled and gives the
user an ability to disable them via `--magnum-disable-workarounds`
- It's possible to disable OpenGL extensions to work around driver bugs
using `--magnum-disable-extensions`
- It's possible to control amount of log output on engine startup via
`--magnum-log`
- Published OpenGL test setup code to a new @ref OpenGLTester library and
added GPU time benchmarking to it
- Added @ref PixelStorage class, tracking OpenGL pixel storage state and
applying it prior to read and upload of image data
- Added @ref NoCreate tag to control initialization of GL object classes
- Added templated version of @ref Buffer::map() "Buffer::map*()" functions
- New `BUILD_MULTITHREADED` @ref cmake "CMake option" and a corresponding
@ref MAGNUM_BUILD_MULTITHREADED CMake variable and preprocessor define
- Added @ref Framebuffer::detach() as a conunterpart to all the
@ref Framebuffer::attachTexture() "attach*()" functions
- Added @ref Framebuffer::attachLayeredTexture() for layered texture
attachments
- Added @ref BufferImage::release() "{Compressed,}BufferImage::release()" and
an ability to create @ref BufferImage "{Compressed,}BufferImage" from an
existing @ref Buffer
- New @ref Buffer::mapRead() convenience alternatives to @ref Buffer::map()
that return `const` pointer and implicitly map as read-only
- Implemented @ref Renderer::setMemoryBarrier() and
@ref Renderer::setMemoryBarrierByRegion()
- Added @ref isVersionES() utility
- Added @ref Context::isCoreProfile()
- Added @ref TransformFeedback::maxVertexStreams() limit query
### Audio library
- Ported to Emscripten
- Added @ref Audio::Source::position(), @ref Audio::Source::velocity(),
@ref Audio::Source::isRelative(), @ref Audio::Source::gain(),
@ref Audio::Source::minGain(), @ref Audio::Source::maxGain(),
@ref Audio::Source::referenceDistance(), @ref Audio::Source::rolloffFactor(),
@ref Audio::Source::maxDistance(), @ref Audio::Source::direction(),
@ref Audio::Source::innerConeAngle(), @ref Audio::Source::outerConeAngle(),
@ref Audio::Source::outerConeGain(), @ref Audio::Source::pitch() getters
- Added @ref Audio::Renderer::listenerPosition(), @ref Audio::Renderer::listenerOrientation(),
@ref Audio::Renderer::listenerVelocity(), @ref Audio::Renderer::listenerGain(),
@ref Audio::Renderer::dopplerFactor(), @ref Audio::Renderer::speedOfSound(),
@ref Audio::Renderer::distanceModel() getters
- Added debug operator for @ref Audio::Renderer::DistanceModel
- Added @ref Audio::Playable, @ref Audio::Listener scene graph features and
@ref Audio::PlayableGroup feature group
- New namespace @ref Audio::Extensions for OpenAL extensions, similar to
@ref Extensions for OpenGL
- HRTF support through @ref Audio::Context::Configuration::setHrtf(),
@ref Audio::Context::isHrtfEnabled(), @ref Audio::Context::hrtfStatus()
- Floating-point audio support in @ref Audio::Buffer
- @ref Audio::WavImporter "WavAudioImporter" plugin now supports more
formats, is more flexible and gives better errors
- New @ref magnum-al-info "magnum-al-info" utility
### DebugTools library
- Added @ref DebugTools::bufferData(), @ref DebugTools::bufferSubData()
and @ref DebugTools::textureSubImage() debugging helpers to emulate missing
functionality on OpenGL ES
- New @ref DebugTools::CompareImage class for fuzzy image comparison in
@ref Corrade::TestSuite
### Math library
- New @ref Math::Bezier class for handling N-dimensional M-order Bézier
curves
- New @ref Math::Frustum class and @ref Math::Geometry::Intersection::pointFrustum(),
@ref Math::Geometry::Intersection::boxFrustum() functions
- New @ref Math::Half class, @link Math::Literals::operator""_h @endlink
literal and @ref Math::packHalf() and @ref Math::unpackHalf() functions
- New @ref Math::Color3::fromSrgb(), @ref Math::Color3::toSrgb(),
@ref Math::Color4::fromSrgbAlpha(), @ref Math::Color4::toSrgbAlpha()
- 8-bit and float RGB, RGBA, sRGB and sRGBA literals in @ref Math::Literals
namespace
- Added @ref Math::Color3::fromXyz() "Math::Color*::fromXyz()",
@ref Math::Color3::toXyz() "Math::Color*::toXyz()", @ref Math::xyYToXyz()
and @ref Math::xyzToXyY()
- New @ref Math::pack() and @ref Math::unpack() functions for (un)packing
floats to an integral range with given number of bits
- Implemented @ref Math::sclerp() for dual quaternions
- Added @ref Math::sincos() for real and @ref Math::Dual numbers
- Added @ref Math::clamp() taking three vectors
- Added @ref Math::min() / @ref Math::max() taking a vector and a scalar
- Added @ref Math::min(), @ref Math::max() and @ref Math::minmax() for value
ranges
- Added @ref Math::pow(), @ref Math::log() and @ref Math::exp()
- Added @ref Math::Algorithms::qr(), @ref Math::Algorithms::gaussJordanInverted(),
@ref Math::Algorithms::kahanSum()
- Added @ref Math::Geometry::Distance::pointPlane(),
@ref Math::Geometry::Distance::pointPlaneScaled(),
@ref Math::Geometry::Distance::pointPlaneNormalized() functions
- Added @ref Math::Range::contains() and @ref Math::join() to join two ranges
- Ability to convert @ref Math::Complex, @ref Math::DualComplex,
@ref Math::Quaternion, @ref Math::DualQuaternion, @ref Math::Color3,
@ref Math::Color4 and @ref Math::Range classes from/to external
representation
- Ability to construct @ref Math::Dual, @ref Math::Complex and
@ref Math::Quaternion from a different underlying type
- Added @ref Math::ZeroInit, @ref Math::NoInit, @ref Math::IdentityInit tags
to control initialization of all math classes
- Added @ref Math::lerp(const Vector<size, T>&, const Vector<size, T>&, const BoolVector<size>&)
- Added @ref Math::Vector::flipped(), @ref Math::RectangularMatrix::flippedCols(),
@ref Math::RectangularMatrix::flippedRows()
- Added @ref Math::TypeTraits::name() and @ref Math::TypeTraits::equalsZero()
- Added @ref Math::RectangularMatrix::setRow()
- Ability to multiply and divide @ref Math::Dual with a real number
- Ability to access @ref Math::Dual members via reference
- Ability to construct @ref Math::DualQuaternion from dual vector and scalar
- Ability to save and restore @ref Deg and @ref Rad from
@ref Corrade::Utility::Configuration
- Explicit bool conversion for @ref Math::BoolVector
- Component-wise comparison for @ref Math::RectangularMatrix
- Ability to construct @ref Math::RectangularMatrix and derived classes
with one value for all components
### Platform libraries
- New @ref Platform::GlfwApplication class
- Text input support in @ref Platform::Sdl2Application and
@ref Platform::GlfwApplication
- Added @ref Platform::WindowlessWindowsEglApplication and
@ref Platform::WindowlessIosApplication for ANGLE and iOS
- New @ref Platform::WindowlessGlxContext "Platform::Windowless*Context"
classes that manage OpenGL context to make threaded context creation
possible
- First-class support for scroll events in
@ref Platform::Sdl2Application::MouseScrollEvent
- Added @ref Platform::Sdl2Application::MouseEvent::clickCount()
- Added @ref Platform::Sdl2Application::multiGestureEvent()
- Exposing key repeat in
@ref Platform::Sdl2Application::KeyEvent::isRepeated() "Platform::*Application::KeyEvent::isRepeated()"
- Added @ref Platform::Sdl2Application::setMinimalLoopPeriod(), which, along
with @ref Platform::Sdl2Application::setSwapInterval() replaces
@ref Timeline::setMinimalFrameTime()
- Added @ref Platform::Sdl2Application::window() and
@ref Platform::GlfwApplication::window() to access the underlying window
handle
- Added @ref Platform::Sdl2Application::tickEvent()
- Added @ref Platform::Context::tryCreate(), which allows the context to be
destructed and created again in case the version is not what the
application wants (as opposed to just aborting the application).
- Added @ref Platform::Sdl2Application::Configuration::setSRGBCapable()
- Added @ref Platform::Sdl2Application::Configuration::WindowFlag::Borderless
and @ref Platform::Sdl2Application::Configuration::WindowFlag::AllowHighDpi
for iOS and macOS
- Added @ref Platform::WindowlessGlxApplication::Configuration::setFlags() "Platform::Windowless*Application::Configuration::setFlags()" with
@ref Platform::WindowlessGlxApplication::Configuration::Flag::Debug "Flag::Debug"
- @ref magnum-info now accepts `--short` and `--extension-strings` options
- Added @ref Platform::Sdl2Application::windowSize(),
@ref Platform::GlfwApplication::windowSize()
- Extended @ref Platform::Sdl2Application::KeyEvent::Key to be consistent
with @ref Platform::GlfwApplication
- Added modifier keys to
@ref Platform::Sdl2Application::KeyEvent::Key "Platform::*Application::KeyEvent::Key"
- Added @ref Platform::Sdl2Application::InputEvent::Modifier::Super to be
consistent with @ref Platform::GlfwApplication
- Added @ref Platform::Sdl2Application::KeyEvent::keyName() "Platform::*Application::KeyEvent::keyName()"
- It's now possible to iterate main loop manually using
@ref Platform::Sdl2Application::mainLoopIteration()
### Primitives library
- New @ref Primitives::axis2D() and @ref Primitives::axis3D() primitives
### Shaders library
- Ability to construct all @ref Shader classes without an OpenGL context
present using @ref NoCreate
### Text library
- New @ref Text::AbstractFont::ascent() and @ref Text::AbstractFont::descent()
font properties
### Trade library
- New @ref magnum-imageconverter "magnum-imageconverter" utility
- Initial implementation of @ref Trade::CameraData and @ref Trade::LightData
- Vertex color support in @ref Trade::MeshData2D and @ref Trade::MeshData3D
- @ref Trade::AbstractImageConverter member functions were changed to
non-`const` to make implementation of complex converter plugins possible
- New @ref Trade::AbstractImageConverter::exportToCompressedImage() plugin
interface and @ref Trade::AbstractImageConverter::exportToData(),
@ref Trade::AbstractImageConverter::exportToFile() taking
@ref CompressedImageView as a parameter
- Providing access to plugin manager in @ref Trade::AbstractImporter,
@ref Trade::AbstractImageConverter and @ref Audio::AbstractImporter plugin
APIs now have access to the plugin manager in order to be able to load
other plugins
- @ref Trade::ImageData now handles both compressed and uncompressed
images, @ref Trade::AbstractImageConverter is able to take it and then
delegate to proper function based on whether the image is commpressed or
not
- @ref Trade::AbstractImporter and all `Trade::*Data` classes now provide
member `importerState()` functions allowing the user to access
importer-specific state
- @ref magnum-distancefieldconverter "magnum-distancefieldconverter" now uses
@ref Trade::AnyImageConverter "AnyImageConverter" by default
- @ref Trade::TgaImporter "TgaImporter" sets proper @ref PixelStorage
alignment if rows are not four-byte aligned
- @ref Trade::TgaImageConverter "TgaImageConverter" now properly handles
@ref PixelStorage parameters
## Changes and improvements
- Functionality that is not available on WebGL (like debug output etc.) is
not present in WebGL builds to reduce compiled code size
- The @ref Mesh class now stores a copy of @ref Buffer instance instead of
reference, meaning that you can move your buffers freely after assigning
them to a mesh
- @ref Trade::TgaImporter "TgaImporter" and @ref Trade::TgaImageConverter "TgaImageConverter"
now consistently use RGB(A) on all platforms and don't require BGR(A) on
desktop
- Ignoring `"No errors."` message produced by GLSL compiler/linker on Intel
Windows drivers.
- @ref Texture::image() "*Texture::image()" and @ref Framebuffer::read() "*Framebuffer::read()"
now reallocate image data only if needed, for both @ref Image and
@ref BufferImage types
- R-value @ref Image "Image*" no longer restricts conversion to
@ref ImageView as it is a valid use case (for example passing output from
@ref Framebuffer::read() directly to @ref Trade::AbstractImageConverter::exportToFile())
- It's no longer possible to call @ref Image::data() "Image*::data()" on
r-value instances as that would cause accessing freed data. Use
@ref Image::release() instead.
- @ref Buffer::map() now returns @ref Corrade::Containers::ArrayView instead
of a plain pointer for better security
- Graceful handling of broken GL contexts
- Behavior of @ref Version::GLES200 and upwards on desktop OpenGL is changed
to request an ES dialect of GLSL when used in @ref Shader (instead of a
particular desktop GL version that supports given ES version), looks for
@extension{ARB,ES2_compatibility} and others (instead of checking for a
particular desktop GL version that supports given ES version)
- Binding some default VAO in case the engine is running on core profile with
@extension{ARB,vertex_array_object} disabled
- It's now possible to create @ref ImageView with `nullptr` data (for example
for old-style texture allocation using @ref Texture::setImage())
- Various workarounds to make the engine working better on SVGA3D drivers
(VMWare guest)
### Math library
- @ref Double types are no longer restricted to just desktop GL builds, all
related types also work on ES and WebGL builds
- Default-constructed @ref Color4 has zero alpha now instead of fully opaque
black
- Proper implementation of @ref Math::Vector::isZero() for integers
- @ref Math::Matrix4::transformPoint() now properly uses the perspective
divide from projection matrices
- Updated @ref Math::TypeTraits fuzzy comparison epsilon values for
`long double` and `double`
- @ref Math::Matrix4::perspectiveProjection() now supports infinite far plane
- @ref Math::pow() now works for both vectors and scalars
- @ref Math::Vector::minmax() now works on arbitrary vectors instead of just
@ref Math::Vector2
### Platform library
- Requesting core OpenGL context by default in @ref Platform::WindowlessGlxApplication
and @ref Platform::Sdl2Application. On binary NVidia, AMD and Windows Intel
drivers this causes the context to be stuck on OpenGL 3.1, in which case
the context is destroyed and old-style forward-compatible context is
requested instead.
- @ref Platform::Sdl2Application now leaves windows positioning on the system
instead of forcing the window to be centered
- @ref Platform::Sdl2Application now shows the window only once the GL
context is fully created to avoid flickering
### Shaders library
- @ref Shaders::Flat now sets default color to white only in textured version
- @ref Shaders::Phong gained the ability to have both color and texture
- @ref Shaders::Phong is now able to do alpha-masking
## Build system
- Continuous testing for Linux, macOS, Windows MSVC, Windows MinGW, Windows RT,
iOS, Android and Emscripten on [Travis CI](https://travis-ci.org/mosra/magnum)
and [AppVeyor CI](https://ci.appveyor.com/project/mosra/magnum), with code
coverage on [coveralls.io](https://coveralls.io/github/mosra/magnum);
replacing the unmaintained and outdated Jenkins configuration
- Support for CMake subprojects. You can now clone Magnum into a subdirectory
in your project and add it using `add_subdirectory()`. The `find_package()`
command will then use the CMake subproject instead of looking for it in
system-wide locations.
- Reworked CMake buildsystem to use the new imported target workflow, see
@ref cmake for more information
- CMake targets are now organized in folders for better development
experience in IDEs such as Visual Studio or Xcode
- Added @ref building-packages-brew "Homebrew package"
- Improvements and dependency updates to the
@ref building-packages-deb "Debian package"
- Ability to build OpenGL tests also on Windows and macOS (see `BUILD_GL_TESTS`
@ref building-features "CMake option")
- Ability to override the implicit plugin directory using a
`MAGNUM_PLUGINS_DIR` CMake cache variable
- Ability to override deploy directory (used for example by Emscripten) using
a `MAGNUM_DEPLOY_PREFIX` CMake cache variable
- Better handling of compiled-in resources in static build. You don't need to
manually register resources when using Shaders library in static builds.
- `MACOSX_RPATH` is now enabled by default on CMake 3.0+
- Enabling only C++ in CMake `project()` call, if possible, to speed up
initial CMake run
- Windowless application libraries now make use of the `BUILD_STATIC_PIC`
@ref cmake "CMake option"
- Fixed `FindSDL2.cmake` module to work out-of-the-box on Windows and macOS
- Bundling a patched version of `FindOpenAL.cmake` to make it working on
Emscripten
## Bug fixes
- Wrapping mode for @ref CubeMapTexture is now correctly two-dimensional
instead of three-dimensional, wrapping mode for @ref Texture2DArray "TextureNDArray"
is now correctly N-dimensional instead of N+1
- Fixed WebGL context creation on Internet Explorer, it claims to have
version 0.94
- Fixed random browser-specific issues by avoiding the use of XHTML in
Emscripten builds
- @ref Trade::ObjImporter "ObjImporter" plugin now opens the files as binary
to avoid line ending issues
- Various compatibility updates to the @ref Shaders library
- Updates to OpenGL tests to work better on non-NVidia cards
- Various fixes for OpenGL object label queries on AMD drivers
- Fixed @ref TextureTools::distanceField() on 3.0 &lt;= GL < 3.2
- Fixed driver crash on AMD with @ref TextureTools::distanceField()
- @ref Framebuffer::attachCubeMapTexture() incorrectly behaved as a layered
attachment
- Fixed object label queries using the @extension{EXT,debug_label}
extension
- @extension{EXT,direct_state_access} function was accidentally used in
@extension{ARB,direct_state_access} code path, causing crashes on Mesa
- Properly export @ref Framebuffer::DrawAttachment to avoid linker failures
on Windows
- @ref Platform::WindowlessWglApplication is fixed to allow the GL context to
be created and destroyed multiple times during application run
- @ref SceneGraph::Camera now works properly with @ref Double underlying type
- @ref Text::AbstractLayouter has now a virtual destructor to avoid leaking
its subclasses
- Fixed @ref Trade::ObjImporter on Android
- Fixed assertion when using @ref DebugTools::ObjectRenderer
- Fixed appearance of @ref Primitives::Cylinder::solid()
- Fixed a possible OOB access when reading @ref Math::Vector /
@ref Math::RectangularMatrix from @ref Corrade::Utility::Configuration
- Fixed unfortunate interaction of VAOs and index buffers on platforms
without direct state access
- Fixed resetting a bit in @ref Math::BoolVector::set()
- Fixed bad interaction of builtin OpenGL headers and Qt on macOS
## Deprecated APIs
- `Timeline::setMinimalFrameTime()` is deprecated, use
@ref Platform::Sdl2Application::setSwapInterval() "Platform::*Application::setSwapInterval()"
and/or @ref Platform::Sdl2Application::setMinimalLoopPeriod() "Platform::*Application::setMinimalLoopPeriod()"
instead
- `SceneGraph::Camera2D::setProjection()`,
`SceneGraph::Camera3D::setOrthographic()` and
`SceneGraph::Camera3D::setPerspective()` are deprecated, use
@ref SceneGraph::Camera::setProjectionMatrix() in combination with
@ref Matrix3::projection(), @ref Matrix4::orthographicProjection() and
@ref Matrix4::perspectiveProjection() instead
- `SceneGraph::AbstractCamera`, `SceneGraph::AbstractBasicCamera2D`,
`SceneGraph::AbstractBasicCamera3D`, `SceneGraph::AbstractCamera2D` and
`SceneGraph::AbstractCamera3D` are deprecated, use @ref SceneGraph::Camera,
@ref SceneGraph::BasicCamera2D, @ref SceneGraph::BasicCamera3D,
@ref SceneGraph::Camera2D and @ref SceneGraph::Camera3D instead
- `Math::Matrix::IdentityType`, `Math::Matrix::ZeroType`,
`Math::Matrix::Identity` and `Math::Matrix::Zero` are deprecated, use the
new @ref Math::IdentityInit and @ref Math::ZeroInit tags instead
- `AbstractShaderProgram::setUniform(Int, UnsignedInt, const T*)` is
deprecated, use @ref AbstractShaderProgram::setUniform(Int, Containers::ArrayView<const Float>) "AbstractShaderProgram::setUniform(Int, Containers::ArrayView<const T>)"
instead
- `Magnum/ImageReference.h` header and `ImageReference` type is deprecated,
use @ref Magnum/ImageView.h and @ref ImageView instead
- `Magnum/Color.h` header and `BasicColor3` and `BasiColor4` types are
deprecated, use @ref Magnum/Math/Color.h, @ref Math::Color3 and
@ref Math::Color4 instead
- `Magnum/ColorFormat.h` header and `ColorFormat` and `ColorType` enums are
deprecated, use @ref Magnum/PixelFormat.h, @ref PixelFormat and @ref PixelType
instead
- @ref Image, @ref ImageView, @ref Trade::ImageData constructors, @ref Image::setData()
and @ref ImageView::setData() taking `void*` are deprecated, use
constructors and functions taking @ref Corrade::Containers::Array /
@ref Corrade::Containers::ArrayView instead
- Templated @ref Buffer::data(), @ref Buffer::subData() and
@ref Buffer::map() are deprecated, use the non-templated versions in
combination with @ref Corrade::Containers::arrayCast() instead
- @ref Context::current() and @ref Audio::Context::current() returning a
pointer is deprecated, it's returning a reference now and asserts that a
context exists. Use @ref Context::hasCurrent() and @ref Audio::Context::hasCurrent()
to check for context presence.
- Angle literals available directly in the @ref Magnum namespace are
deprecated, import the @ref Math::Literals namespace instead
- `Platform::Sdl2Application::MouseEvent::Button::WheelUp`,
`Platform::Sdl2Application::MouseEvent::Button::WheelDown`,
`Platform::GlfwApplication::MouseEvent::Button::WheelUp` and
`Platform::GlfwApplication::MouseEvent::Button::WheelDown` mouse events are
deprecated, use @ref Platform::Sdl2Application::mouseScrollEvent() /
@ref Platform::GlfwApplication::mouseScrollEvent() and
@ref Platform::Sdl2Application::MouseScrollEvent /
@ref Platform::GlfwApplication::MouseScrollEvent instead
- @ref Platform::Sdl2Application::Sdl2Application() "Platform::*Application::*Application()"
and @ref Platform::WindowlessGlxApplication::WindowlessGlxApplication() "Platform::Windowless*Application::Windowless*Application()"
constructors taking `nullptr` are deprecated, use constructors taking
@ref NoCreateT instead to create an application without creating OpenGL
context
- `Math::Color*::fromHSV()` and `Math::Color*::toHSV()` are deprecated, use
@ref Math::Color3::fromHsv() "Math::Color*::fromHsv()" and
@ref Math::Color3::toHsv() "Math::Color*::toHsv()" instead
- `Math::normalize()` and `Math::denormalize()` had confusing naming and thus
are deprecated, use @ref Math::pack() and @ref Math::unpack() from the
@ref Magnum/Math/Packing.h header instead
- @ref Trade::MeshData2D and @ref Trade::MeshData3D constructors without the
`colors` parameter are deprecated, use the full ones instead
- @ref Shaders::Generic::Color vertex attribute implicit constructor is
deprecated, use a constructor with explicit component count instead
## Potential compatibility breakages, removed APIs
- The @ref Math::Geometry::Distance and @ref Math::Geometry::Intersection
classes are now a namespace (might break `using` declarations, but
otherwise it's fully source-compatible)
- Removed `Context::majorVersion()` and `Context::minorVersion()` functions,
use @ref Context::version() instead
- Removed deprecated `Magnum/DebugMarker.h` header, use
@ref Magnum/DebugOutput.h and @ref DebugMessage class instead
- Removed deprecated `*Buffer` values from @ref FramebufferBlit, use values
without the `Buffer` suffix
- Removed deprecated list-argument functions taking pointers from @ref Audio
and @ref SceneGraph libraries, use lists of references instead
- Removed deprecated texture unit enums from @ref Shaders library, use
dedicated texture setters instead
- Removed deprecated `*Texture::maxLayers()` functions, use
@ref Shader::maxCombinedTextureImageUnits() instead
- Removed deprecated @ref MeshTools::combineIndexedArrays(),
@ref MeshTools::compressIndices(), @ref MeshTools::interleave() and
@ref MeshTools::removeDuplicates() overloads, use the general ones instead
- Removed deprecated `Mesh*::set*{Range,Count}()` functions, use
@ref Mesh::setCount() "Mesh*::setCount()" and @ref MeshView::setIndexRange()
instead
- Removed deprecated parameterless @ref Mesh::draw() "Mesh*::draw()"
overload, use the one with explicit shader parameter instead
- Removed deprecated `Context::Flag::Robustness` enum value, use
@ref Context::Flag::RobustAccess instead
- Removed deprecated `Texture::Target` enum, use dedicated @ref Texture,
@ref TextureArray, @ref RectangleTexture and @ref MultisampleTexture
classes instead
- Removed deprecated @ref Resource conversion operator, use explicit
conversion instead
- Removed deprecated `Framebuffer::attachTexture*D()` overloads, use one of
@ref Framebuffer::attachTexture() or @ref Framebuffer::attachTextureLayer()
overloads instead.
- Removed `SceneGraph::Camera3D::near()` and `SceneGraph::Camera3D::far()`
getters, because they can't be provided anymore with current more general
implementation. THe user is advised to cache the values on application side
if they are really needed.
- Removed `AbstractImage` class and `Magnum/AbstractImage.h` header, its
functionality is present in the @ref Image "Image*" classes directly
- Removed `Image::dataSize()` function as it has ambiguous meaning in regards
to recently added features, use @ref Image::dataProperties() "Image::dataProperties()"
instead
## Performance improvements
- Reduced size of and number of allocations in @ref Mesh class.
## Documentation
- Explicit list of extensions that are available in WebGL builds
- New page explaining @ref opengl-wrapping "OpenGL wrapper layer"
- Documented extra CMake modules in @ref cmake-modules
@section changelog-2015-05 2015-05 snapshot
See the [release notes and full changelog](http://blog.magnum.graphics/announcements/may-2015-updates/#magnum).
@section changelog-2014-06 2014-06 snapshot
See the [release notes and full changelog](http://blog.magnum.graphics/announcements/june-2014-updates/#magnum).
@section changelog-2014-01 2014-01 snapshot
See the [release notes and full changelog](http://blog.magnum.graphics/announcements/january-2014-updates/#magnum).
@section changelog-2013-10 2013-10 snapshot
See the [release notes and full changelog](http://blog.magnum.graphics/announcements/october-2013-updates/#magnum).
@section changelog-initial Initial release
See the [Magnum project announcement](http://blog.magnum.graphics/announcements/introducing-magnum/).
*/
}