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674 lines
22 KiB
674 lines
22 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Shader.h" |
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#include <fstream> |
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#include <Utility/Assert.h> |
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#include "Extensions.h" |
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#include "Implementation/State.h" |
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#include "Implementation/ShaderState.h" |
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#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(_WIN32) |
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#include <sstream> |
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#endif |
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/* libgles-omap3-dev_4.03.00.02-r15.6 on BeagleBoard/Ångström linux 2011.3 doesn't have GLchar */ |
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#ifdef MAGNUM_TARGET_GLES |
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typedef char GLchar; |
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#endif |
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namespace Magnum { |
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namespace { |
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std::string shaderName(const Shader::Type type) { |
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switch(type) { |
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case Shader::Type::Vertex: return "vertex"; |
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#ifndef MAGNUM_TARGET_GLES |
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case Shader::Type::Geometry: return "geometry"; |
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case Shader::Type::TessellationControl: return "tessellation control"; |
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case Shader::Type::TessellationEvaluation: return "tessellation evaluation"; |
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case Shader::Type::Compute: return "compute"; |
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#endif |
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case Shader::Type::Fragment: return "fragment"; |
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} |
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CORRADE_ASSERT_UNREACHABLE(); |
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} |
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UnsignedInt typeToIndex(const Shader::Type type) { |
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switch(type) { |
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case Shader::Type::Vertex: return 0; |
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case Shader::Type::Fragment: return 1; |
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#ifndef MAGNUM_TARGET_GLES |
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case Shader::Type::Geometry: return 2; |
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case Shader::Type::TessellationControl: return 3; |
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case Shader::Type::TessellationEvaluation: return 4; |
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case Shader::Type::Compute: return 5; |
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#endif |
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} |
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CORRADE_ASSERT_UNREACHABLE(); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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bool isTypeSupported(const Shader::Type type) { |
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if(type == Shader::Type::Geometry && !Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>()) |
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return false; |
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if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>()) |
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return false; |
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if(type == Shader::Type::Compute && !Context::current()->isExtensionSupported<Extensions::GL::ARB::compute_shader>()) |
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return false; |
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return true; |
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} |
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#else |
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constexpr bool isTypeSupported(Shader::Type) { return true; } |
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#endif |
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} |
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Int Shader::maxVertexOutputComponents() { |
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GLint& value = Context::current()->state().shader->maxVertexOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(Context::current()->isVersionSupported(Version::GL320)) |
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glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value); |
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else |
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glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value); |
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#elif defined(MAGNUM_TARGET_GLES2) |
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glGetIntegerv(GL_MAX_VARYING_VECTORS, &value); |
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value *= 4; |
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#else |
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glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value); |
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#endif |
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} |
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return value; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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Int Shader::maxTessellationControlInputComponents() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxTessellationControlInputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxTessellationControlOutputComponents() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxTessellationControlOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxTessellationControlTotalOutputComponents() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxTessellationControlTotalOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxTessellationEvaluationInputComponents() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxTessellationEvaluationInputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxTessellationEvaluationOutputComponents() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::tessellation_shader>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxTessellationEvaluationOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxGeometryInputComponents() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxGeometryInputComponents; |
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/* Get the value, if not already cached */ |
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/** @todo The extension has only `GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB`, this is supported since GL 3.2 (wtf?) */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_GEOMETRY_INPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxGeometryOutputComponents() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxGeometryOutputComponents; |
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/* Get the value, if not already cached */ |
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/** @todo The extension has only `GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB`, this is supported since GL 3.2 (wtf?) */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxGeometryTotalOutputComponents() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::geometry_shader4>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxGeometryTotalOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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#endif |
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Int Shader::maxFragmentInputComponents() { |
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GLint& value = Context::current()->state().shader->maxFragmentInputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(Context::current()->isVersionSupported(Version::GL320)) |
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glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value); |
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else |
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glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value); |
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#elif defined(MAGNUM_TARGET_GLES2) |
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glGetIntegerv(GL_MAX_VARYING_VECTORS, &value); |
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value *= 4; |
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#else |
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glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value); |
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#endif |
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} |
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return value; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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Int Shader::maxAtomicCounterBuffers(const Type type) { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>() || !isTypeSupported(type)) |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current()->state().shader->maxAtomicCounterBuffers[index]; |
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/* Get the value, if not already cached */ |
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constexpr static const GLenum what[] = { |
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedAtomicCounterBuffers() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxCombinedAtomicCounterBuffers; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &value); |
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return value; |
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} |
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Int Shader::maxAtomicCounters(const Type type) { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>() || !isTypeSupported(type)) |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current()->state().shader->maxAtomicCounters[index]; |
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/* Get the value, if not already cached */ |
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constexpr static const GLenum what[] = { |
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GL_MAX_VERTEX_ATOMIC_COUNTERS, |
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GL_MAX_FRAGMENT_ATOMIC_COUNTERS, |
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GL_MAX_GEOMETRY_ATOMIC_COUNTERS, |
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, |
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, |
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GL_MAX_COMPUTE_ATOMIC_COUNTERS |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedAtomicCounters() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxCombinedAtomicCounters; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTERS, &value); |
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return value; |
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} |
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Int Shader::maxImageUniforms(const Type type) { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>() || !isTypeSupported(type)) |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current()->state().shader->maxImageUniforms[index]; |
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/* Get the value, if not already cached */ |
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constexpr static const GLenum what[] = { |
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GL_MAX_VERTEX_IMAGE_UNIFORMS, |
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GL_MAX_FRAGMENT_IMAGE_UNIFORMS, |
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS, |
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GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, |
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GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, |
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GL_MAX_COMPUTE_IMAGE_UNIFORMS |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedImageUniforms() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxCombinedImageUniforms; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_IMAGE_UNIFORMS, &value); |
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return value; |
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} |
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Int Shader::maxShaderStorageBlocks(const Type type) { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>() || !isTypeSupported(type)) |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current()->state().shader->maxShaderStorageBlocks[index]; |
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/* Get the value, if not already cached */ |
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constexpr static const GLenum what[] = { |
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GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, |
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GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, |
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GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, |
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GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, |
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GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, |
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GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedShaderStorageBlocks() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>()) |
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return 0; |
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GLint& value = Context::current()->state().shader->maxCombinedShaderStorageBlocks; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &value); |
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return value; |
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} |
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#endif |
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Int Shader::maxTextureImageUnits(const Type type) { |
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if(!isTypeSupported(type)) |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current()->state().shader->maxTextureImageUnits[index]; |
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/* Get the value, if not already cached */ |
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constexpr static const GLenum what[] = { |
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
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GL_MAX_TEXTURE_IMAGE_UNITS, |
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#ifndef MAGNUM_TARGET_GLES |
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, |
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GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, |
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, |
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS |
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#endif |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedTextureImageUnits() { |
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GLint& value = Context::current()->state().shader->maxTextureImageUnitsCombined; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value); |
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return value; |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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Int Shader::maxUniformBlocks(const Type type) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>() || !isTypeSupported(type)) |
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#else |
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if(!isTypeSupported(type)) |
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#endif |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current()->state().shader->maxUniformBlocks[index]; |
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/* Get the value, if not already cached */ |
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constexpr static const GLenum what[] = { |
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GL_MAX_VERTEX_UNIFORM_BLOCKS, |
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GL_MAX_FRAGMENT_UNIFORM_BLOCKS, |
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#ifndef MAGNUM_TARGET_GLES |
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/** @todo Fix this when glLoadGen has GL_MAX_GEOMETRY_UNIFORM_BLOCKS enum */ |
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0x8A2C /*GL_MAX_GEOMETRY_UNIFORM_BLOCKS*/, |
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GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, |
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, |
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GL_MAX_COMPUTE_UNIFORM_BLOCKS |
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#endif |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedUniformBlocks() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>()) |
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return 0; |
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#endif |
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GLint& value = Context::current()->state().shader->maxCombinedUniformBlocks; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &value); |
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return value; |
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} |
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#endif |
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Int Shader::maxUniformComponents(const Type type) { |
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if(!isTypeSupported(type)) |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current()->state().shader->maxUniformComponents[index]; |
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/* Get the value, if not already cached */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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constexpr static const GLenum what[] = { |
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GL_MAX_VERTEX_UNIFORM_COMPONENTS, |
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, |
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#ifndef MAGNUM_TARGET_GLES |
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, |
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GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, |
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GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, |
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS |
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#endif |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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#else |
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/* For ES2 we need to multiply _VECTORS by 4 */ |
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constexpr static const GLenum what[] = { |
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GL_MAX_VERTEX_UNIFORM_VECTORS, |
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GL_MAX_FRAGMENT_UNIFORM_VECTORS |
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}; |
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if(value == 0) { |
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GLint vectors; |
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glGetIntegerv(what[index], &vectors); |
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value = vectors*4; |
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} |
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#endif |
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return value; |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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Int Shader::maxCombinedUniformComponents(const Type type) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>() || !isTypeSupported(type)) |
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#else |
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if(!isTypeSupported(type)) |
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#endif |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current()->state().shader->maxCombinedUniformComponents[index]; |
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/* Get the value, if not already cached */ |
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constexpr static const GLenum what[] = { |
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GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, |
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#ifndef MAGNUM_TARGET_GLES |
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/** @todo Fix this when glLoadGen has GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS enum */ |
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0x8A32 /*GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS*/, |
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GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS |
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#endif |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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#endif |
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Shader::Shader(const Version version, const Type type): _type(type), _id(0) { |
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_id = glCreateShader(static_cast<GLenum>(_type)); |
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switch(version) { |
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#ifndef MAGNUM_TARGET_GLES |
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case Version::GL210: sources.push_back("#version 120\n"); return; |
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case Version::GL300: sources.push_back("#version 130\n"); return; |
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case Version::GL310: sources.push_back("#version 140\n"); return; |
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case Version::GL320: sources.push_back("#version 150\n"); return; |
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case Version::GL330: sources.push_back("#version 330\n"); return; |
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case Version::GL400: sources.push_back("#version 400\n"); return; |
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case Version::GL410: sources.push_back("#version 410\n"); return; |
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case Version::GL420: sources.push_back("#version 420\n"); return; |
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case Version::GL430: sources.push_back("#version 430\n"); return; |
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case Version::GL440: sources.push_back("#version 440\n"); return; |
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#else |
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case Version::GLES200: sources.push_back("#version 100\n"); return; |
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case Version::GLES300: sources.push_back("#version 300\n"); return; |
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#endif |
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case Version::None: |
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CORRADE_ASSERT(false, "Shader::Shader(): unsupported version" << version, ); |
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} |
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CORRADE_ASSERT_UNREACHABLE(); |
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} |
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Shader::Shader(Shader&& other): _type(other._type), _id(other._id), sources(std::move(other.sources)) { |
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other._id = 0; |
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} |
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Shader::~Shader() { |
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if(_id) glDeleteShader(_id); |
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} |
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Shader& Shader::operator=(Shader&& other) { |
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glDeleteShader(_id); |
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_type = other._type; |
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sources = std::move(other.sources); |
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_id = other._id; |
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other._id = 0; |
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return *this; |
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} |
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Shader& Shader::addSource(std::string source) { |
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if(!source.empty()) { |
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#if defined(CORRADE_TARGET_NACL_NEWLIB) || defined(_WIN32) |
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std::ostringstream converter; |
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converter << (sources.size()+1)/2; |
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#endif |
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/* Fix line numbers, so line 41 of third added file is marked as 3(41). |
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Source 0 is the #version string added in constructor. */ |
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sources.push_back("#line 1 " + |
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#if !defined(CORRADE_TARGET_NACL_NEWLIB) && !defined(_WIN32) |
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std::to_string((sources.size()+1)/2) + |
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#else |
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converter.str() + |
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#endif |
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'\n'); |
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sources.push_back(std::move(source)); |
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} |
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return *this; |
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} |
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Shader& Shader::addFile(const std::string& filename) { |
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/* Open file */ |
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std::ifstream file(filename.c_str()); |
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CORRADE_ASSERT(file.good(), "Shader file " << '\'' + filename + '\'' << " cannot be opened.", *this); |
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/* Get size of shader and initialize buffer */ |
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file.seekg(0, std::ios::end); |
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std::string source(file.tellg(), '\0'); |
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/* Read data, close */ |
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file.seekg(0, std::ios::beg); |
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file.read(&source[0], source.size()); |
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file.close(); |
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/* Move to sources */ |
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addSource(std::move(source)); |
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return *this; |
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} |
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bool Shader::compile() { |
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CORRADE_ASSERT(sources.size() > 1, "Shader::compile(): no files added", false); |
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/* Array of sources */ |
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const GLchar** _sources = new const GLchar*[sources.size()]; |
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for(std::size_t i = 0; i != sources.size(); ++i) |
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_sources[i] = static_cast<const GLchar*>(sources[i].c_str()); |
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/* Create shader and set its source */ |
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glShaderSource(_id, sources.size(), _sources, nullptr); |
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/* Compile shader */ |
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glCompileShader(_id); |
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delete _sources; |
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/* Check compilation status */ |
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GLint success, logLength; |
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glGetShaderiv(_id, GL_COMPILE_STATUS, &success); |
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glGetShaderiv(_id, GL_INFO_LOG_LENGTH, &logLength); |
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/* Error or warning message. The string is returned null-terminated, scrap |
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the \0 at the end afterwards */ |
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std::string message(logLength, '\0'); |
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if(message.size() > 1) |
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glGetShaderInfoLog(_id, message.size(), nullptr, &message[0]); |
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message.resize(std::max(logLength, 1)-1); |
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/* Show error log */ |
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if(!success) { |
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Error out; |
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out.setFlag(Debug::NewLineAtTheEnd, false); |
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out.setFlag(Debug::SpaceAfterEachValue, false); |
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out << "Shader: " << shaderName(_type) |
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<< " shader failed to compile with the following message:\n" |
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<< message; |
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/* Or just message, if any */ |
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} else if(!message.empty()) { |
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Error out; |
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out.setFlag(Debug::NewLineAtTheEnd, false); |
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out.setFlag(Debug::SpaceAfterEachValue, false); |
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out << "Shader: " << shaderName(_type) |
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<< " shader was successfully compiled with the following message:\n" |
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<< message; |
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} |
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return success; |
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} |
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}
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