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328 lines
13 KiB
328 lines
13 KiB
#ifndef Magnum_Mesh_h |
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#define Magnum_Mesh_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Enum @ref Magnum::MeshPrimitive, @ref Magnum::MeshIndexType, function @ref Magnum::isMeshPrimitiveImplementationSpecific(), @ref Magnum::meshPrimitiveWrap(), @ref Magnum::meshPrimitiveUnwrap(), @ref Magnum::meshIndexTypeSize() |
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*/ |
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#include <Corrade/Utility/Assert.h> |
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#include <Corrade/Utility/StlForwardString.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/visibility.h" |
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namespace Magnum { |
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/** |
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@brief Mesh primitive type |
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Can act also as a wrapper for implementation-specific mesh primitive types |
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using @ref meshPrimitiveWrap() and @ref meshPrimitiveUnwrap(). Distinction |
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between generic and implementation-specific primitive types can be done using |
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@ref isMeshPrimitiveImplementationSpecific(). |
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In case of OpenGL, corresponds to @ref GL::MeshPrimitive and is convertible to |
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it using @ref GL::meshPrimitive(). See documentation of each value for more |
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information about the mapping. |
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In case of Vulkan, corresponds to @type_vk_keyword{PrimitiveTopology} and is |
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convertible to it using @ref Vk::vkPrimitiveTopology(). See documentation of |
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each value for more information about the mapping. Note that not every mode is available there, use @ref Vk::hasVkPrimitiveTopology() to check for its |
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presence. |
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For D3D, corresponds to @m_class{m-doc-external} [D3D_PRIMITIVE_TOPOLOGY](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive_topology); |
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for Metal, corresponds to @m_class{m-doc-external} [MTLPrimitiveType](https://developer.apple.com/documentation/metal/mtlprimitivetype?language=objc). |
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See documentation of each value for more information about the mapping. |
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@see @ref MeshTools::primitiveCount(MeshPrimitive, UnsignedInt) |
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*/ |
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enum class MeshPrimitive: UnsignedInt { |
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/* Zero reserved for an invalid type (but not being a named value) */ |
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/** |
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* Single points. |
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* |
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* Corresponds to @ref GL::MeshPrimitive::Points; |
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* @val_vk_keyword{PRIMITIVE_TOPOLOGY_POINT_LIST,PrimitiveTopology}; |
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* @m_class{m-doc-external} [D3D_PRIMITIVE_TOPOLOGY_POINTLIST](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive_topology) |
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* or @m_class{m-doc-external} [MTLPrimitiveTypePoint](https://developer.apple.com/documentation/metal/mtlprimitivetype/mtlprimitivetypepoint?language=objc). |
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* @m_keywords{D3D_PRIMITIVE_TOPOLOGY_POINTLIST MTLPrimitiveTypePoint} |
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*/ |
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Points = 1, |
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/** |
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* Each pair of vertices defines a single line, lines aren't |
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* connected together. |
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* |
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* Corresponds to @ref GL::MeshPrimitive::Lines / |
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* @val_vk_keyword{PRIMITIVE_TOPOLOGY_LINE_LIST,PrimitiveTopology}; |
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* @m_class{m-doc-external} [D3D_PRIMITIVE_TOPOLOGY_LINELIST](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive_topology) |
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* or @m_class{m-doc-external} [MTLPrimitiveTypeLine](https://developer.apple.com/documentation/metal/mtlprimitivetype/mtlprimitivetypeline?language=objc). |
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* @m_keywords{D3D_PRIMITIVE_TOPOLOGY_LINELIST MTLPrimitiveTypeLine} |
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*/ |
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Lines, |
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/** |
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* Line strip, last and first vertex are connected together. |
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* |
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* Corresponds to @ref GL::MeshPrimitive::LineLoop. Not supported on |
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* Vulkan, D3D or Metal. |
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* @see @ref MeshTools::generateLineLoopIndices() |
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*/ |
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LineLoop, |
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/** |
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* First two vertices define first line segment, each following |
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* vertex defines another segment. |
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* |
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* Corresponds to @ref GL::MeshPrimitive::LineStrip / |
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* @val_vk_keyword{PRIMITIVE_TOPOLOGY_LINE_STRIP,PrimitiveTopology}; |
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* @m_class{m-doc-external} [D3D_PRIMITIVE_TOPOLOGY_LINESTRIP](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive_topology) |
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* or @m_class{m-doc-external} [MTLPrimitiveTypeLineStrip](https://developer.apple.com/documentation/metal/mtlprimitivetype/mtlprimitivetypelinestrip?language=objc). |
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* @m_keywords{D3D_PRIMITIVE_TOPOLOGY_LINESTRIP MTLPrimitiveTypeLineStrip} |
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* @see @ref MeshTools::generateLineStripIndices() |
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*/ |
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LineStrip, |
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/** |
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* Each three vertices define one triangle. |
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* |
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* Corresponds to @ref GL::MeshPrimitive::Triangles / |
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* @val_vk_keyword{PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,PrimitiveTopology}; |
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* @m_class{m-doc-external} [D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive_topology) |
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* or @m_class{m-doc-external} [MTLPrimitiveTypeTriangle](https://developer.apple.com/documentation/metal/mtlprimitivetype/mtlprimitivetypetriangle?language=objc). |
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* @m_keywords{D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST MTLPrimitiveTypeTriangle} |
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*/ |
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Triangles, |
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/** |
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* First three vertices define first triangle, each following |
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* vertex defines another triangle. |
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* |
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* Corresponds to @ref GL::MeshPrimitive::TriangleStrip / |
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* @val_vk_keyword{PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,PrimitiveTopology} or |
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* @m_class{m-doc-external} [D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP](https://docs.microsoft.com/en-us/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_primitive_topology) |
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* or @m_class{m-doc-external} [MTLPrimitiveTypeTriangleStrip](https://developer.apple.com/documentation/metal/mtlprimitivetype/mtlprimitivetypetrianglestrip?language=objc). |
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* @m_keywords{D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP MTLPrimitiveTypeTriangleStrip} |
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* @see @ref MeshTools::generateTriangleStripIndices() |
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*/ |
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TriangleStrip, |
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/** |
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* First vertex is center, each following vertex is connected to |
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* previous and center vertex. |
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* |
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* Corresponds to @ref GL::MeshPrimitive::TriangleFan / |
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* @val_vk_keyword{PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,PrimitiveTopology}. Not |
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* supported on D3D or Metal. |
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* @see @ref MeshTools::generateTriangleFanIndices() |
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*/ |
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TriangleFan, |
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/** |
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* Per-instance data. |
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* @m_since{2020,06} |
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* |
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* Has no direct mapping to GPU APIs, but can be used to annotate |
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* @ref Trade::MeshData containing per-instance data (such as colors, |
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* transformations or texture layers) and then used to populate an instance |
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* buffer. Index buffer has no defined meaning for instance data. |
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*/ |
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Instances, |
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/** |
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* Per-face data. |
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* @m_since{2020,06} |
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* |
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* Can be used to annotate @ref Trade::MeshData containing data that are |
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* per-face, as opposed to per-vertex. Has no direct mapping to common GPU |
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* APIs, there it either has to be converted to per-vertex (which usually |
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* involves slightly duplicating the original per-vertex data) or accessed |
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* via a direct buffer/texture fetch from a shader using e.g. |
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* @glsl gl_VertexID @ce. Index buffer can be used to deduplicate per-face |
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* data. |
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*/ |
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Faces, |
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/** |
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* Per-edge data. |
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* @m_since{2020,06} |
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* |
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* Can be used to annotate @ref Trade::MeshData containing data that are |
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* per-edge, as opposed to per-vertex. This is different from |
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* @ref MeshPrimitive::Lines as it has just one entry per line segment, |
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* instead of two. Has no direct mapping to common GPU APIs, there it has |
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* to be converted to per-vertex (which usually involves slightly |
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* duplicating the original per-vertex data). Index buffer can be used to |
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* deduplicate per-face data. Can also be used for example to describe a |
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* half-edge mesh representation. |
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* @see @ref Trade::meshAttributeCustom() |
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*/ |
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Edges |
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}; |
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/** @debugoperatorenum{MeshPrimitive} */ |
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, MeshPrimitive value); |
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/** |
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@brief Whether a @ref MeshPrimitive value wraps an implementation-specific identifier |
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@m_since{2020,06} |
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Returns @cpp true @ce if value of @p primitive has its highest bit set, |
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@cpp false @ce otherwise. Use @ref meshPrimitiveWrap() and @ref meshPrimitiveUnwrap() |
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to wrap/unwrap an implementation-specific indentifier to/from |
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@ref MeshPrimitive. |
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*/ |
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constexpr bool isMeshPrimitiveImplementationSpecific(MeshPrimitive primitive) { |
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return UnsignedInt(primitive) & (1u << 31); |
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} |
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/** |
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@brief Wrap an implementation-specific mesh primitive identifier in @ref MeshPrimitive |
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@m_since{2020,06} |
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Sets the highest bit on @p primitive to mark it as implementation-specific. |
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Expects that @p primitive fits into the remaining bits. Use |
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@ref meshPrimitiveUnwrap() for the inverse operation. |
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@see @ref isMeshPrimitiveImplementationSpecific() |
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*/ |
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template<class T> constexpr MeshPrimitive meshPrimitiveWrap(T implementationSpecific) { |
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static_assert(sizeof(T) <= 4, "types larger than 32bits are not supported"); |
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return CORRADE_CONSTEXPR_ASSERT(!(UnsignedInt(implementationSpecific) & (1u << 31)), |
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"meshPrimitiveWrap(): implementation-specific value" << reinterpret_cast<void*>(implementationSpecific) << "already wrapped or too large"), |
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MeshPrimitive((1u << 31)|UnsignedInt(implementationSpecific)); |
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} |
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/** |
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@brief Unwrap an implementation-specific mesh primitive identifier from @ref MeshPrimitive |
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@m_since{2020,06} |
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Unsets the highest bit from @p primitive to extract the implementation-specific |
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value. Expects that @p primitive has it set. Use @ref meshPrimitiveWrap() for |
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the inverse operation. |
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@see @ref isMeshPrimitiveImplementationSpecific() |
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*/ |
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template<class T = UnsignedInt> constexpr T meshPrimitiveUnwrap(MeshPrimitive primitive) { |
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return CORRADE_CONSTEXPR_ASSERT(UnsignedInt(primitive) & (1u << 31), |
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"meshPrimitiveUnwrap():" << primitive << "isn't a wrapped implementation-specific value"), |
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T(UnsignedInt(primitive) & ~(1u << 31)); |
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} |
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/** |
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@brief Mesh index type |
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In case of OpenGL, corresponds to @ref GL::MeshIndexType and is convertible to |
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it using @ref GL::meshIndexType(). See documentation of each value for more |
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information about the mapping. |
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In case of Vulkan, corresponds to @type_vk_keyword{IndexType} and is |
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convertible to it using @ref Vk::vkIndexType(). See documentation of each value |
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for more information about the mapping. Note that not every type is available |
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there, use @ref Vk::hasVkIndexType() to check for its presence. |
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@see @ref meshIndexTypeSize() |
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*/ |
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enum class MeshIndexType: UnsignedByte { |
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/* Zero reserved for an invalid type (but not being a named value) */ |
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/** |
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* Unsigned byte |
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* |
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* Corresponds to @ref GL::MeshIndexType::UnsignedByte / |
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* @val_vk_keyword{INDEX_TYPE_UINT8_EXT,IndexType}. Note that using this |
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* type is discouraged, at least AMD GPUs are known to suggest (via debug |
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* output) using 16-byte types instead for better efficiency. |
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*/ |
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UnsignedByte = 1, |
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/** |
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* Unsigned short |
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* |
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* Corresponds to @ref GL::MeshIndexType::UnsignedShort / |
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* @val_vk_keyword{INDEX_TYPE_UINT16,IndexType}. |
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*/ |
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UnsignedShort, |
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/** |
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* Unsigned int |
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* |
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* Corresponds to @ref GL::MeshIndexType::UnsignedInt / |
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* @val_vk_keyword{INDEX_TYPE_UINT32,IndexType}. |
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*/ |
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UnsignedInt |
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}; |
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/** @brief Size of given mesh index type */ |
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MAGNUM_EXPORT UnsignedInt meshIndexTypeSize(MeshIndexType type); |
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/** @debugoperatorenum{MeshIndexType} */ |
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, MeshIndexType value); |
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} |
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namespace Corrade { namespace Utility { |
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/** @configurationvalue{Magnum::MeshPrimitive} */ |
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template<> struct MAGNUM_EXPORT ConfigurationValue<Magnum::MeshPrimitive> { |
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ConfigurationValue() = delete; |
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/** |
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* @brief Writes enum value as string |
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* |
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* If the value is invalid, returns empty string. |
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*/ |
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static std::string toString(Magnum::MeshPrimitive value, ConfigurationValueFlags); |
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/** |
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* @brief Reads enum value as string |
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* |
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* If the value is invalid, returns a zero (invalid) primitive. |
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*/ |
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static Magnum::MeshPrimitive fromString(const std::string& stringValue, ConfigurationValueFlags); |
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}; |
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/** @configurationvalue{Magnum::MeshIndexType} */ |
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template<> struct MAGNUM_EXPORT ConfigurationValue<Magnum::MeshIndexType> { |
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ConfigurationValue() = delete; |
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/** |
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* @brief Write enum value as string |
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* |
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* If the value is invalid, returns empty string. |
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*/ |
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static std::string toString(Magnum::MeshIndexType value, ConfigurationValueFlags); |
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/** |
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* @brief Read enum value as string |
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* |
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* If the value is invalid, returns a zero (invalid) type. |
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*/ |
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static Magnum::MeshIndexType fromString(const std::string& stringValue, ConfigurationValueFlags); |
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}; |
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}} |
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#endif
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