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magnum
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8335
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21
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19
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70 MiB
C++
95.6%
CMake
2.8%
GLSL
0.8%
Shell
0.2%
Python
0.2%
Tree:
1fe8df400b
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
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src
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Magnum
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Shaders
History
Vladimír Vondruš
08bd6e9ae9
Test: fix wrong plugin name in a message.
6 years ago
..
Implementation
Updated copyright year.
6 years ago
Test
Test: fix wrong plugin name in a message.
6 years ago
AbstractVector.cpp
Updated copyright year.
6 years ago
AbstractVector.h
Updated copyright year.
6 years ago
AbstractVector.vert
Updated copyright year.
6 years ago
CMakeLists.txt
Updated copyright year.
6 years ago
DistanceFieldVector.cpp
Shaders: make default indentity matrices more explicit in the code.
6 years ago
DistanceFieldVector.frag
Updated copyright year.
6 years ago
DistanceFieldVector.h
doc: change all "latest" additions/deprecations to 2020.06.
6 years ago
Flat.cpp
Shaders: make default indentity matrices more explicit in the code.
6 years ago
Flat.frag
Updated copyright year.
6 years ago
Flat.h
Shaders: rework Phong to support directional and attenuated point lights.
6 years ago
Flat.vert
Updated copyright year.
6 years ago
FullScreenTriangle.glsl
Updated copyright year.
6 years ago
Generic.h
Remove remaining APIs deprecated in 2018.10.
6 years ago
MeshVisualizer.cpp
Shaders: make default indentity matrices more explicit in the code.
6 years ago
MeshVisualizer.frag
Updated copyright year.
6 years ago
MeshVisualizer.geom
Updated copyright year.
6 years ago
MeshVisualizer.h
Shaders: doc++
6 years ago
MeshVisualizer.vert
Updated copyright year.
6 years ago
Phong.cpp
Shaders: make default indentity matrices more explicit in the code.
6 years ago
Phong.frag
Shaders: fix distance attentuation calculation in Phong.
6 years ago
Phong.h
Shaders: add an ability to control specular light color to Phong.
6 years ago
Phong.vert
Shaders: stray semicolon in a GLSL source.
6 years ago
Shaders.h
Updated copyright year.
6 years ago
Vector.cpp
Shaders: make default indentity matrices more explicit in the code.
6 years ago
Vector.frag
Updated copyright year.
6 years ago
Vector.h
doc: change all "latest" additions/deprecations to 2020.06.
6 years ago
VertexColor.cpp
Shaders: make default indentity matrices more explicit in the code.
6 years ago
VertexColor.frag
Updated copyright year.
6 years ago
VertexColor.h
Remove remaining APIs deprecated in 2018.10.
6 years ago
VertexColor.vert
Updated copyright year.
6 years ago
compatibility.glsl
Updated copyright year.
6 years ago
generic.glsl
Updated copyright year.
6 years ago
resources.conf
Shaders: delete 8 kB of needless shader code.
6 years ago
visibility.h
Updated copyright year.
6 years ago