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106 lines
3.8 KiB
106 lines
3.8 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/TestSuite/Tester.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include "Magnum/Shaders/PhongGL.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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/* There's an underscore between GL and Test to disambiguate from GLTest, which |
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is a common suffix used to mark tests that need a GL context. Ugly, I know. */ |
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struct PhongGL_Test: TestSuite::Tester { |
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explicit PhongGL_Test(); |
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void constructNoCreate(); |
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void constructCopy(); |
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void debugFlag(); |
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void debugFlags(); |
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void debugFlagsSupersets(); |
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}; |
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PhongGL_Test::PhongGL_Test() { |
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addTests({&PhongGL_Test::constructNoCreate, |
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&PhongGL_Test::constructCopy, |
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&PhongGL_Test::debugFlag, |
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&PhongGL_Test::debugFlags, |
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&PhongGL_Test::debugFlagsSupersets}); |
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} |
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void PhongGL_Test::constructNoCreate() { |
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{ |
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PhongGL shader{NoCreate}; |
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CORRADE_COMPARE(shader.id(), 0); |
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CORRADE_COMPARE(shader.flags(), PhongGL::Flags{}); |
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CORRADE_COMPARE(shader.lightCount(), 0); |
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} |
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CORRADE_VERIFY(true); |
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} |
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void PhongGL_Test::constructCopy() { |
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CORRADE_VERIFY(!std::is_copy_constructible<PhongGL>{}); |
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CORRADE_VERIFY(!std::is_copy_assignable<PhongGL>{}); |
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} |
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void PhongGL_Test::debugFlag() { |
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std::ostringstream out; |
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Debug{&out} << PhongGL::Flag::AmbientTexture << PhongGL::Flag(0xf0); |
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CORRADE_COMPARE(out.str(), "Shaders::PhongGL::Flag::AmbientTexture Shaders::PhongGL::Flag(0xf0)\n"); |
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} |
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void PhongGL_Test::debugFlags() { |
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std::ostringstream out; |
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Debug{&out} << (PhongGL::Flag::DiffuseTexture|PhongGL::Flag::SpecularTexture) << PhongGL::Flags{}; |
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CORRADE_COMPARE(out.str(), "Shaders::PhongGL::Flag::DiffuseTexture|Shaders::PhongGL::Flag::SpecularTexture Shaders::PhongGL::Flags{}\n"); |
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} |
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void PhongGL_Test::debugFlagsSupersets() { |
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#ifndef MAGNUM_TARGET_GLES2 |
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/* InstancedObjectId is a superset of ObjectId so only one should be |
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printed */ |
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{ |
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std::ostringstream out; |
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Debug{&out} << (PhongGL::Flag::ObjectId|PhongGL::Flag::InstancedObjectId); |
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CORRADE_COMPARE(out.str(), "Shaders::PhongGL::Flag::InstancedObjectId\n"); |
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} |
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#endif |
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/* InstancedTextureOffset is a superset of TextureTransformation so only |
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one should be printed */ |
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std::ostringstream out; |
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Debug{&out} << (PhongGL::Flag::InstancedTextureOffset|PhongGL::Flag::TextureTransformation); |
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CORRADE_COMPARE(out.str(), "Shaders::PhongGL::Flag::InstancedTextureOffset\n"); |
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} |
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}}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::PhongGL_Test)
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