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67 lines
2.8 KiB
67 lines
2.8 KiB
#ifndef Magnum_Shaders_Implementation_CreateCompatibilityShader_h |
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#define Magnum_Shaders_Implementation_CreateCompatibilityShader_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/Context.h" |
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#include "Magnum/Extensions.h" |
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#include "Magnum/Shader.h" |
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#ifdef MAGNUM_BUILD_STATIC |
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static void importShaderResources() { |
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CORRADE_RESOURCE_INITIALIZE(MagnumShaders_RCS) |
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} |
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#endif |
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namespace Magnum { namespace Shaders { namespace Implementation { |
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inline Shader createCompatibilityShader(const Utility::Resource& rs, Version version, Shader::Type type) { |
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Shader shader(version, type); |
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#ifndef MAGNUM_TARGET_GLES |
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if(Context::current()->isExtensionDisabled<Extensions::GL::ARB::explicit_attrib_location>(version)) |
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shader.addSource("#define DISABLE_GL_ARB_explicit_attrib_location\n"); |
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if(Context::current()->isExtensionDisabled<Extensions::GL::ARB::shading_language_420pack>(version)) |
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shader.addSource("#define DISABLE_GL_ARB_shading_language_420pack\n"); |
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if(Context::current()->isExtensionDisabled<Extensions::GL::ARB::explicit_uniform_location>(version)) |
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shader.addSource("#define DISABLE_GL_ARB_explicit_uniform_location\n"); |
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#endif |
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/* My Android emulator (running on NVidia) doesn't define GL_ES |
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preprocessor macro, thus *all* the stock shaders fail to compile */ |
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/** @todo remove this when Android emulator is sane */ |
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#ifdef CORRADE_TARGET_ANDROID |
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shader.addSource("#ifndef GL_ES\n#define GL_ES 1\n#endif\n"); |
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#endif |
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shader.addSource(rs.get("compatibility.glsl")); |
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return shader; |
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} |
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}}} |
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#endif
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