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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Shader.h"
#include <Corrade/Containers/Array.h>
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/Debug.h>
#include <Corrade/Utility/Directory.h>
#include "Magnum/Context.h"
#include "Magnum/Extensions.h"
#ifndef MAGNUM_TARGET_WEBGL
#include "Implementation/DebugState.h"
#endif
#include "Implementation/State.h"
#include "Implementation/ShaderState.h"
#ifdef CORRADE_TARGET_ANDROID
#include <sstream>
#endif
/* libgles-omap3-dev_4.03.00.02-r15.6 on BeagleBoard/Ångström linux 2011.3 doesn't have GLchar */
#ifdef MAGNUM_TARGET_GLES
typedef char GLchar;
#endif
namespace Magnum {
namespace Implementation {
/* defined in Implementation/driverSpecific.cpp */
bool isShaderCompilationLogEmpty(const std::string& result);
}
namespace {
std::string shaderName(const Shader::Type type) {
switch(type) {
case Shader::Type::Vertex: return "vertex";
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
case Shader::Type::Geometry: return "geometry";
case Shader::Type::TessellationControl: return "tessellation control";
case Shader::Type::TessellationEvaluation: return "tessellation evaluation";
case Shader::Type::Compute: return "compute";
#endif
case Shader::Type::Fragment: return "fragment";
}
CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
}
UnsignedInt typeToIndex(const Shader::Type type) {
switch(type) {
case Shader::Type::Vertex: return 0;
case Shader::Type::Fragment: return 1;
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
case Shader::Type::Compute: return 2;
case Shader::Type::Geometry: return 3;
case Shader::Type::TessellationControl: return 4;
case Shader::Type::TessellationEvaluation: return 5;
#endif
}
CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */
}
#ifndef MAGNUM_TARGET_GLES
bool isTypeSupported(const Shader::Type type) {
if(type == Shader::Type::Geometry && !Context::current().isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
return false;
if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current().isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return false;
if(type == Shader::Type::Compute && !Context::current().isExtensionSupported<Extensions::GL::ARB::compute_shader>())
return false;
return true;
}
#elif !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
bool isTypeSupported(const Shader::Type type) {
if(type == Shader::Type::Geometry && !Context::current().isExtensionSupported<Extensions::GL::EXT::geometry_shader>())
return false;
if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current().isExtensionSupported<Extensions::GL::EXT::tessellation_shader>())
return false;
if(type == Shader::Type::Compute && !Context::current().isVersionSupported(Version::GLES310))
return false;
return true;
}
#else
constexpr bool isTypeSupported(Shader::Type) { return true; }
#endif
}
Int Shader::maxVertexOutputComponents() {
GLint& value = Context::current().state().shader->maxVertexOutputComponents;
/* Get the value, if not already cached */
if(value == 0) {
#ifndef MAGNUM_TARGET_GLES
if(Context::current().isVersionSupported(Version::GL320))
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value);
else
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value);
#elif defined(MAGNUM_TARGET_GLES2)
glGetIntegerv(GL_MAX_VARYING_VECTORS, &value);
value *= 4;
#else
glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value);
#endif
}
return value;
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
Int Shader::maxTessellationControlInputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::GL::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxTessellationControlInputComponents;
/* Get the value, if not already cached */
if(value == 0) glGetIntegerv(
#ifndef MAGNUM_TARGET_GLES
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,
#else
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT,
#endif
&value);
return value;
}
Int Shader::maxTessellationControlOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::GL::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxTessellationControlOutputComponents;
/* Get the value, if not already cached */
if(value == 0) glGetIntegerv(
#ifndef MAGNUM_TARGET_GLES
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,
#else
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT,
#endif
&value);
return value;
}
Int Shader::maxTessellationControlTotalOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::GL::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxTessellationControlTotalOutputComponents;
/* Get the value, if not already cached */
if(value == 0) glGetIntegerv(
#ifndef MAGNUM_TARGET_GLES
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,
#else
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT,
#endif
&value);
return value;
}
Int Shader::maxTessellationEvaluationInputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::GL::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxTessellationEvaluationInputComponents;
/* Get the value, if not already cached */
if(value == 0) glGetIntegerv(
#ifndef MAGNUM_TARGET_GLES
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,
#else
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT,
#endif
&value);
return value;
}
Int Shader::maxTessellationEvaluationOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::tessellation_shader>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::GL::EXT::tessellation_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxTessellationEvaluationOutputComponents;
/* Get the value, if not already cached */
if(value == 0) glGetIntegerv(
#ifndef MAGNUM_TARGET_GLES
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,
#else
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT,
#endif
&value);
return value;
}
Int Shader::maxGeometryInputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::GL::EXT::geometry_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxGeometryInputComponents;
/* Get the value, if not already cached */
/** @todo The extension has only `GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB`, this is supported since GL 3.2 (wtf?) */
if(value == 0) glGetIntegerv(
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_INPUT_COMPONENTS,
#else
GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT,
#endif
&value);
return value;
}
Int Shader::maxGeometryOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::GL::EXT::geometry_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxGeometryOutputComponents;
/* Get the value, if not already cached */
/** @todo The extension has only `GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB`, this is supported since GL 3.2 (wtf?) */
if(value == 0) glGetIntegerv(
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,
#else
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT,
#endif
&value);
return value;
}
Int Shader::maxGeometryTotalOutputComponents() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::geometry_shader4>())
return 0;
#else
if(!Context::current().isExtensionSupported<Extensions::GL::EXT::geometry_shader>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxGeometryTotalOutputComponents;
/* Get the value, if not already cached */
if(value == 0) glGetIntegerv(
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,
#else
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT,
#endif
&value);
return value;
}
#endif
Int Shader::maxFragmentInputComponents() {
GLint& value = Context::current().state().shader->maxFragmentInputComponents;
/* Get the value, if not already cached */
if(value == 0) {
#ifndef MAGNUM_TARGET_GLES
if(Context::current().isVersionSupported(Version::GL320))
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value);
else
glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value);
#elif defined(MAGNUM_TARGET_GLES2)
glGetIntegerv(GL_MAX_VARYING_VECTORS, &value);
value *= 4;
#else
glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value);
#endif
}
return value;
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
Int Shader::maxAtomicCounterBuffers(const Type type) {
if(
#ifndef MAGNUM_TARGET_GLES
!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>() ||
#else
!Context::current().isVersionSupported(Version::GLES310) ||
#endif
!isTypeSupported(type))
{
return 0;
}
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader->maxAtomicCounterBuffers[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
#else
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedAtomicCounterBuffers() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().shader->maxCombinedAtomicCounterBuffers;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &value);
return value;
}
Int Shader::maxAtomicCounters(const Type type) {
if(
#ifndef MAGNUM_TARGET_GLES
!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>() ||
#else
!Context::current().isVersionSupported(Version::GLES310) ||
#endif
!isTypeSupported(type))
{
return 0;
}
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader->maxAtomicCounters[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_ATOMIC_COUNTERS,
GL_MAX_FRAGMENT_ATOMIC_COUNTERS,
GL_MAX_COMPUTE_ATOMIC_COUNTERS,
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_ATOMIC_COUNTERS,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,
#else
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedAtomicCounters() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().shader->maxCombinedAtomicCounters;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTERS, &value);
return value;
}
Int Shader::maxImageUniforms(const Type type) {
if(
#ifndef MAGNUM_TARGET_GLES
!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>() ||
#else
!Context::current().isVersionSupported(Version::GLES310) ||
#endif
!isTypeSupported(type))
{
return 0;
}
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader->maxImageUniforms[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_IMAGE_UNIFORMS,
GL_MAX_FRAGMENT_IMAGE_UNIFORMS,
GL_MAX_COMPUTE_IMAGE_UNIFORMS,
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_IMAGE_UNIFORMS,
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
#else
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedImageUniforms() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_image_load_store>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().shader->maxCombinedImageUniforms;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_IMAGE_UNIFORMS, &value);
return value;
}
Int Shader::maxShaderStorageBlocks(const Type type) {
if(
#ifndef MAGNUM_TARGET_GLES
!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_storage_buffer_object>() ||
#else
!Context::current().isVersionSupported(Version::GLES310) ||
#endif
!isTypeSupported(type))
{
return 0;
}
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader->maxShaderStorageBlocks[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
#else
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedShaderStorageBlocks() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::shader_atomic_counters>())
#else
if(!Context::current().isVersionSupported(Version::GLES310))
#endif
return 0;
GLint& value = Context::current().state().shader->maxCombinedShaderStorageBlocks;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &value);
return value;
}
#endif
Int Shader::maxTextureImageUnits(const Type type) {
if(!isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader->maxTextureImageUnits[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
GL_MAX_TEXTURE_IMAGE_UNITS,
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,
#endif
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
#elif !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedTextureImageUnits() {
GLint& value = Context::current().state().shader->maxTextureImageUnitsCombined;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
return value;
}
#ifndef MAGNUM_TARGET_GLES2
Int Shader::maxUniformBlocks(const Type type) {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>() || !isTypeSupported(type))
#else
if(!isTypeSupported(type))
#endif
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader->maxUniformBlocks[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_BLOCKS,
GL_MAX_FRAGMENT_UNIFORM_BLOCKS,
#ifndef MAGNUM_TARGET_WEBGL
GL_MAX_COMPUTE_UNIFORM_BLOCKS,
#endif
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_UNIFORM_BLOCKS,
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
#elif !defined(MAGNUM_TARGET_WEBGL)
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
Int Shader::maxCombinedUniformBlocks() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>())
return 0;
#endif
GLint& value = Context::current().state().shader->maxCombinedUniformBlocks;
/* Get the value, if not already cached */
if(value == 0)
glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &value);
return value;
}
#endif
Int Shader::maxUniformComponents(const Type type) {
if(!isTypeSupported(type))
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader->maxUniformComponents[index];
/* Get the value, if not already cached */
#ifndef MAGNUM_TARGET_GLES2
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_COMPONENTS,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,
#ifndef MAGNUM_TARGET_WEBGL
GL_MAX_COMPUTE_UNIFORM_COMPONENTS,
#endif
#ifndef MAGNUM_TARGET_GLES
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
#elif !defined(MAGNUM_TARGET_WEBGL)
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
#else
/* For ES2 we need to multiply _VECTORS by 4 */
constexpr static GLenum what[] = {
GL_MAX_VERTEX_UNIFORM_VECTORS,
GL_MAX_FRAGMENT_UNIFORM_VECTORS
};
if(value == 0) {
GLint vectors;
glGetIntegerv(what[index], &vectors);
value = vectors*4;
}
#endif
return value;
}
#ifndef MAGNUM_TARGET_GLES2
Int Shader::maxCombinedUniformComponents(const Type type) {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::GL::ARB::uniform_buffer_object>() || !isTypeSupported(type))
#else
if(!isTypeSupported(type))
#endif
return 0;
const UnsignedInt index = typeToIndex(type);
GLint& value = Context::current().state().shader->maxCombinedUniformComponents[index];
/* Get the value, if not already cached */
constexpr static GLenum what[] = {
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,
#ifndef MAGNUM_TARGET_WEBGL
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,
#endif
#ifndef MAGNUM_TARGET_GLES
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
#elif !defined(MAGNUM_TARGET_WEBGL)
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT,
#endif
};
if(value == 0)
glGetIntegerv(what[index], &value);
return value;
}
#endif
Shader::Shader(const Version version, const Type type): _type(type), _id(0) {
_id = glCreateShader(GLenum(_type));
switch(version) {
#ifndef MAGNUM_TARGET_GLES
case Version::GL210: _sources.emplace_back("#version 120\n"); return;
case Version::GL300: _sources.emplace_back("#version 130\n"); return;
case Version::GL310: _sources.emplace_back("#version 140\n"); return;
case Version::GL320: _sources.emplace_back("#version 150\n"); return;
case Version::GL330: _sources.emplace_back("#version 330\n"); return;
case Version::GL400: _sources.emplace_back("#version 400\n"); return;
case Version::GL410: _sources.emplace_back("#version 410\n"); return;
case Version::GL420: _sources.emplace_back("#version 420\n"); return;
case Version::GL430: _sources.emplace_back("#version 430\n"); return;
case Version::GL440: _sources.emplace_back("#version 440\n"); return;
case Version::GL450: _sources.emplace_back("#version 450\n"); return;
#endif
/* `#version 100` really is GLSL ES 1.00 and *not* GLSL 1.00. What a mess. */
case Version::GLES200: _sources.emplace_back("#version 100\n"); return;
case Version::GLES300: _sources.emplace_back("#version 300 es\n"); return;
#ifndef MAGNUM_TARGET_WEBGL
case Version::GLES310: _sources.emplace_back("#version 310 es\n"); return;
#endif
/* The user is responsible for (not) adding #version directive */
case Version::None: return;
}
CORRADE_ASSERT(false, "Shader::Shader(): unsupported version" << version, );
}
Shader::~Shader() {
/* Moved out, nothing to do */
if(!_id) return;
glDeleteShader(_id);
}
#ifndef MAGNUM_TARGET_WEBGL
std::string Shader::label() const {
#ifndef MAGNUM_TARGET_GLES
return Context::current().state().debug->getLabelImplementation(GL_SHADER, _id);
#else
return Context::current().state().debug->getLabelImplementation(GL_SHADER_KHR, _id);
#endif
}
Shader& Shader::setLabelInternal(const Containers::ArrayView<const char> label) {
#ifndef MAGNUM_TARGET_GLES
Context::current().state().debug->labelImplementation(GL_SHADER, _id, label);
#else
Context::current().state().debug->labelImplementation(GL_SHADER_KHR, _id, label);
#endif
return *this;
}
#endif
std::vector<std::string> Shader::sources() const { return _sources; }
Shader& Shader::addSource(std::string source) {
if(!source.empty()) {
/** @todo Remove when newlib has this fixed (also the include above) */
#ifdef CORRADE_TARGET_ANDROID
std::ostringstream converter;
converter << (_sources.size()+1)/2;
#endif
/* Fix line numbers, so line 41 of third added file is marked as 3(41)
in case shader version was not Version::None, because then source 0
is the #version directive added in constructor.
If version was Version::None, line 41 of third added file is marked
as 2(41). We apparently can't add even the #line directive before
the potential `#version` directive -- in that case the first source
file is not marked with any file number, thus having number 0. In
order to avoid complex logic in compile() where we assert for at
least some user-provided source, an empty string is added here
instead. */
if(!_sources.empty()) _sources.push_back("#line 1 " +
#ifndef CORRADE_TARGET_ANDROID
std::to_string((_sources.size()+1)/2) +
#else
converter.str() +
#endif
'\n');
else _sources.emplace_back();
_sources.push_back(std::move(source));
}
return *this;
}
Shader& Shader::addFile(const std::string& filename) {
CORRADE_ASSERT(Utility::Directory::fileExists(filename),
"Shader file " << '\'' + filename + '\'' << " cannot be read.", *this);
addSource(Utility::Directory::readString(filename));
return *this;
}
bool Shader::compile(std::initializer_list<std::reference_wrapper<Shader>> shaders) {
bool allSuccess = true;
/* Allocate large enough array for source pointers and sizes (to avoid
reallocating it for each of them) */
std::size_t maxSourceCount = 0;
for(Shader& shader: shaders) {
CORRADE_ASSERT(shader._sources.size() > 1, "Shader::compile(): no files added", false);
maxSourceCount = std::max(shader._sources.size(), maxSourceCount);
}
/** @todo ArrayTuple/VLAs */
Containers::Array<const GLchar*> pointers(maxSourceCount);
Containers::Array<GLint> sizes(maxSourceCount);
/* Upload sources of all shaders */
for(Shader& shader: shaders) {
for(std::size_t i = 0; i != shader._sources.size(); ++i) {
pointers[i] = static_cast<const GLchar*>(shader._sources[i].data());
sizes[i] = shader._sources[i].size();
}
glShaderSource(shader._id, shader._sources.size(), pointers, sizes);
}
/* Invoke (possibly parallel) compilation on all shaders */
for(Shader& shader: shaders) glCompileShader(shader._id);
/* After compilation phase, check status of all shaders */
Int i = 1;
for(Shader& shader: shaders) {
GLint success, logLength;
glGetShaderiv(shader._id, GL_COMPILE_STATUS, &success);
glGetShaderiv(shader._id, GL_INFO_LOG_LENGTH, &logLength);
/* Error or warning message. The string is returned null-terminated,
scrap the \0 at the end afterwards */
std::string message(logLength, '\0');
if(message.size() > 1)
glGetShaderInfoLog(shader._id, message.size(), nullptr, &message[0]);
message.resize(std::max(logLength, 1)-1);
/** @todo Remove when this is fixed everywhere (also the include above) */
#ifdef CORRADE_TARGET_ANDROID
std::ostringstream converter;
converter << i;
#endif
/* Show error log */
if(!success) {
Error out{Debug::Flag::NoNewlineAtTheEnd};
out << "Shader::compile(): compilation of" << shaderName(shader._type) << "shader";
if(shaders.size() != 1) {
#ifndef CORRADE_TARGET_ANDROID
out << std::to_string(i);
#else
out << converter.str();
#endif
}
out << "failed with the following message:" << Debug::newline << message;
/* Or just warnings, if any */
} else if(!message.empty() && !Implementation::isShaderCompilationLogEmpty(message)) {
Warning out{Debug::Flag::NoNewlineAtTheEnd};
out << "Shader::compile(): compilation of" << shaderName(shader._type) << "shader";
if(shaders.size() != 1) {
#ifndef CORRADE_TARGET_ANDROID
out << std::to_string(i);
#else
out << converter.str();
#endif
}
out << "succeeded with the following message:" << Debug::newline << message;
}
/* Success of all depends on each of them */
allSuccess = allSuccess && success;
++i;
}
return allSuccess;
}
#ifndef DOXYGEN_GENERATING_OUTPUT
Debug& operator<<(Debug& debug, const Shader::Type value) {
switch(value) {
/* LCOV_EXCL_START */
#define _c(value) case Shader::Type::value: return debug << "Shader::Type::" #value;
_c(Vertex)
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
_c(TessellationControl)
_c(TessellationEvaluation)
_c(Geometry)
_c(Compute)
#endif
_c(Fragment)
#undef _c
/* LCOV_EXCL_STOP */
}
return debug << "Shader::Type(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")";
}
#endif
}