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#
# This file is part of Magnum.
#
# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
# Vladimír Vondruš <mosra@centrum.cz>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
#
# Desktop GLES on Windows still links to opengl32.dll so we have a special
# function loading code that queries everything above OpenGL 1.1
if(CORRADE_TARGET_WINDOWS AND MAGNUM_TARGET_DESKTOP_GLES)
set(MagnumOpenGL_HEADERS flextGLWindowsDesktop.h)
set(MagnumOpenGL_SRCS flextGLWindowsDesktop.cpp)
# Emscripten is special, provide only some extensions for it (and no extension
# loading)
elseif(CORRADE_TARGET_EMSCRIPTEN)
set(MagnumOpenGL_HEADERS flextGLEmscripten.h)
# The common sane case
else()
set(MagnumOpenGL_HEADERS flextGL.h)
set(MagnumOpenGL_SRCS flextGL.cpp)
endif()
# Emscripten doesn't have the ability to load function pointers manually
if(NOT CORRADE_TARGET_EMSCRIPTEN)
# flextGLPlatform*.cpp is compiled as part of Magnum*Context libraries in Platform
add_library(MagnumFlextGLObjects OBJECT ${MagnumOpenGL_SRCS})
target_include_directories(MagnumFlextGLObjects PUBLIC $<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES>)
if(NOT BUILD_STATIC)
target_compile_definitions(MagnumFlextGLObjects PRIVATE "FlextGL_EXPORTS")
endif()
if(NOT BUILD_STATIC OR BUILD_STATIC_PIC)
set_target_properties(MagnumFlextGLObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
set_target_properties(MagnumFlextGLObjects PROPERTIES FOLDER "MagnumExternal/OpenGL")
endif()
install(FILES ${MagnumOpenGL_HEADERS} DESTINATION ${MAGNUM_EXTERNAL_INCLUDE_INSTALL_DIR}/OpenGL/GLES3)