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451 lines
17 KiB
451 lines
17 KiB
#ifndef Magnum_Platform_WindowlessEglApplication_h |
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#define Magnum_Platform_WindowlessEglApplication_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Platform::WindowlessEglApplication, @ref Magnum::Platform::WindowlessEglContext, macro @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() |
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*/ |
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#include <memory> |
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#include <EGL/egl.h> |
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#include <EGL/eglext.h> |
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#include <Corrade/Containers/EnumSet.h> |
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/* undef Xlib nonsense to avoid conflicts */ |
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#undef Always |
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#undef Complex |
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#undef None |
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#undef Status |
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#include "Magnum/Magnum.h" |
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#include "Magnum/OpenGL.h" |
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#include "Magnum/Tags.h" |
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#include "Magnum/Platform/Platform.h" |
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namespace Magnum { namespace Platform { |
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/** |
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@brief Windowless EGL context |
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GL context using EGL without any windowing system, used in |
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@ref WindowlessEglApplication. Does not have any default framebuffer. It is |
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built if `WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake. |
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Meant to be used when there is a need to manage (multiple) GL contexts |
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manually. See @ref platform-windowless-contexts for more information. If no |
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other application header is included, this class is also aliased to |
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`Platform::WindowlessGLContext`. |
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*/ |
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class WindowlessEglContext { |
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public: |
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class Configuration; |
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/** |
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* @brief Constructor |
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* @param configuration Context configuration |
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* @param context Optional Magnum context instance constructed |
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* using @ref NoCreate to manage driver workarounds |
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* |
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* Once the context is created, make it current using @ref makeCurrent() |
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* and create @ref Platform::Context instance to be able to use Magnum. |
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* @see @ref isCreated() |
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*/ |
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explicit WindowlessEglContext(const Configuration& configuration, Context* context = nullptr); |
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/** |
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* @brief Construct without creating the context |
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* |
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* Move a instance with created context over to make it usable. |
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*/ |
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explicit WindowlessEglContext(NoCreateT) {} |
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/** @brief Copying is not allowed */ |
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WindowlessEglContext(const WindowlessEglContext&) = delete; |
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/** @brief Move constructor */ |
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WindowlessEglContext(WindowlessEglContext&& other); |
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/** @brief Copying is not allowed */ |
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WindowlessEglContext& operator=(const WindowlessEglContext&) = delete; |
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/** @brief Move assignment */ |
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WindowlessEglContext& operator=(WindowlessEglContext&& other); |
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/** |
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* @brief Destructor |
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* |
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* Destroys the context, if any. |
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*/ |
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~WindowlessEglContext(); |
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/** @brief Whether the context is created */ |
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bool isCreated() const { return _context; } |
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/** |
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* @brief Make the context current |
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* |
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* Prints error message and returns `false` on failure, otherwise |
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* returns `true`. |
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*/ |
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bool makeCurrent(); |
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private: |
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EGLDisplay _display{}; |
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EGLContext _context{}; |
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}; |
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/** |
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@brief Configuration |
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@see @ref WindowlessEglContext(), |
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@ref WindowlessEglApplication::WindowlessEglApplication(), |
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@ref WindowlessEglApplication::createContext(), |
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@ref WindowlessEglApplication::tryCreateContext() |
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*/ |
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class WindowlessEglContext::Configuration { |
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public: |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief Context flag |
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* |
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* @see @ref Flags, @ref setFlags(), @ref Context::Flag |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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enum class Flag: int { |
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Debug = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR /**< Create debug context */ |
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}; |
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/** |
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* @brief Context flags |
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* |
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* @see @ref setFlags(), @ref Context::Flags |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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typedef Containers::EnumSet<Flag, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR> Flags; |
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#else |
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typedef Containers::EnumSet<Flag> Flags; |
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#endif |
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#endif |
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constexpr /*implicit*/ Configuration() {} |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief Context flags |
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* |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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Flags flags() const { return _flags; } |
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/** |
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* @brief Set context flags |
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* @return Reference to self (for method chaining) |
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* |
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* Default is no flag. See also @ref Context::flags(). |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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Configuration& setFlags(Flags flags) { |
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_flags = flags; |
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return *this; |
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} |
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#endif |
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private: |
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#ifndef MAGNUM_TARGET_WEBGL |
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Flags _flags; |
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#endif |
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}; |
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/** |
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@brief Windowless EGL application |
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Application for offscreen rendering using @ref WindowlessEglContext. This |
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application library is in theory available for all platforms for which EGL |
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works (Linux desktop or ES, iOS and also @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten"). |
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See other `Windowless*Application` classes for an alternative. It is built if |
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`WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake. |
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## Bootstrap application |
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Fully contained windowless application using @ref WindowlessEglApplication |
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along with CMake setup is available in `windowless` branch of |
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, |
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz) |
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip) |
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file. After extracting the downloaded archive you can build and run the |
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application with these four commands: |
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mkdir build && cd build |
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cmake .. |
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cmake --build . |
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./src/MyApplication # or ./src/Debug/MyApplication |
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See @ref cmake for more information. |
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## Bootstrap application for Emscripten |
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Fully contained windowless application together with Emscripten support along |
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with full HTML markup and CMake setup is available in `windowless-emscripten` |
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branch of [Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) |
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repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless-emscripten.tar.gz) |
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless-emscripten.zip) |
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file. After extracting the downloaded archive, you can do the desktop build in |
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the same way as above. For the Emscripten build you also need to put the |
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contents of toolchains repository from https://github.com/mosra/toolchains |
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in `toolchains/` subdirectory. There are two toolchain files. The |
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`generic/Emscripten.cmake` is for the classical (asm.js) build, the |
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`generic/Emscripten-wasm.cmake` is for WebAssembly build. Don't forget to adapt |
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`EMSCRIPTEN_PREFIX` variable in `toolchains/generic/Emscripten*.cmake` to path |
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where Emscripten is installed; you can also pass it explicitly on command-line |
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using `-DEMSCRIPTEN_PREFIX`. Default is `/usr/emscripten`. |
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Then create build directory and run `cmake` and build/install commands in it. |
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Set `CMAKE_PREFIX_PATH` to where you have all the dependencies installed, set |
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`CMAKE_INSTALL_PREFIX` to have the files installed in proper location (a |
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webserver, e.g. `/srv/http/emscripten`). |
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mkdir build-emscripten && cd build-emscripten |
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cmake .. \ |
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Emscripten.cmake" \ |
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-DCMAKE_PREFIX_PATH=/usr/lib/emscripten/system \ |
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-DCMAKE_INSTALL_PREFIX=/srv/http/emscripten |
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cmake --build . |
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cmake --build . --target install |
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You can then open `MyApplication.html` in your browser (through webserver, e.g. |
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`http://localhost/emscripten/MyApplication.html`). |
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## General usage |
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In CMake you need to request `WindowlessEglApplication` component and link to |
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`Magnum::WindowlessEglApplication` target. If no other windowless application |
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is requested, you can also use generic `Magnum::WindowlessApplication` alias to |
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simplify porting. Again, see @ref building and @ref cmake for more information. |
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Place your code into @ref exec(). The subclass can be then used in main |
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function using @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() macro. See |
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@ref platform for more information. |
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@code |
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class MyApplication: public Platform::WindowlessEglApplication { |
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// implement required methods... |
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}; |
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MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included, this class is also aliased to |
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`Platform::WindowlessApplication` and the macro is aliased to |
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`MAGNUM_WINDOWLESSAPPLICATION_MAIN()` to simplify porting. |
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## Usage with Emscripten |
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If you are targetting Emscripten, you need to provide HTML markup for your |
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application. Template one is below or in the bootstrap application, you can |
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modify it to your liking. The markup references two files, |
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`WindowlessEmscriptenApplication.js` and `WebApplication.css`, both are in |
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`Platform/` directory in the source tree and are also installed into |
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`share/magnum/` inside your Emscripten toolchain. Change `<application>` |
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to name of your executable. |
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@code |
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<!DOCTYPE html> |
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<html xmlns="http://www.w3.org/1999/xhtml"> |
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<head> |
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<title>Magnum Windowless Emscripten Application</title> |
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<meta charset="utf-8" /> |
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<link rel="stylesheet" href="WebApplication.css" /> |
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</head> |
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<body> |
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<h1>Magnum Windowless Emscripten Application</h1> |
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<div id="listener"> |
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<canvas id="module" class="hidden"></canvas> |
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<pre id="log"></pre> |
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<div id="status">Initialization...</div> |
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<div id="statusDescription"></div> |
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<script src="WindowlessEmscriptenApplication.js"></script> |
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<script async="async" src="<application>.js"></script> |
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</div> |
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</body> |
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</html> |
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@endcode |
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You can modify all the files to your liking, but the HTML file must contain at |
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least the `<canvas>` enclosed in listener `<div>`. The JavaScript |
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file contains event listeners which print loading status on the page. The |
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status displayed in the remaining two `<div>`s, if they are available. |
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The CSS file contains rudimentary style to avoid eye bleeding. |
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The application prints all output (thus also @ref Corrade::Utility::Debug "Debug", |
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error") |
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to the `<pre>` on the page. It's possible to pass command-line arguments |
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to `main()` using GET URL parameters. For example, `/app/?foo=bar&fizz&buzz=3` |
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will go to the app as `['--foo', 'bar', '--fizz', '--buzz', '3']`. |
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*/ |
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class WindowlessEglApplication { |
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public: |
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/** @brief Application arguments */ |
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struct Arguments { |
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/** @brief Constructor */ |
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv}{} |
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int& argc; /**< @brief Argument count */ |
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char** argv; /**< @brief Argument values */ |
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}; |
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/** |
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* @brief Configuration |
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* |
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* @see @ref WindowlessEglApplication(), @ref createContext(), |
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* @ref tryCreateContext() |
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*/ |
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typedef WindowlessEglContext::Configuration Configuration; |
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/** |
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* @brief Default constructor |
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* @param arguments Application arguments |
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* @param configuration Configuration |
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* |
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* Creates application with default or user-specified configuration. |
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* See @ref Configuration for more information. The program exits if |
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* the context cannot be created, see @ref tryCreateContext() for an |
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* alternative. |
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* @see @ref WindowlessEglContext |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration); |
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explicit WindowlessEglApplication(const Arguments& arguments); |
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#endif |
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/** |
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* @brief Constructor |
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* @param arguments Application arguments |
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* |
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* Unlike above, the context is not created and must be created later |
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* with @ref createContext() or @ref tryCreateContext(). |
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*/ |
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explicit WindowlessEglApplication(const Arguments& arguments, NoCreateT); |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @copybrief WindowlessEglApplication(const Arguments&, NoCreateT) |
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* @deprecated Use @ref WindowlessEglApplication(const Arguments&, NoCreateT) instead. |
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*/ |
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CORRADE_DEPRECATED("use WindowlessEglApplication(const Arguments&, NoCreateT) instead") explicit WindowlessEglApplication(const Arguments& arguments, std::nullptr_t): WindowlessEglApplication{arguments, NoCreate} {} |
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#endif |
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/** @brief Copying is not allowed */ |
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WindowlessEglApplication(const WindowlessEglApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessEglApplication(WindowlessEglApplication&&) = delete; |
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/** @brief Copying is not allowed */ |
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WindowlessEglApplication& operator=(const WindowlessEglApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessEglApplication& operator=(WindowlessEglApplication&&) = delete; |
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/** |
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* @brief Execute application |
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* @return Value for returning from `main()` |
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* |
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* See @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() for usage |
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* information. |
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*/ |
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virtual int exec() = 0; |
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protected: |
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/* Nobody will need to have (and delete) WindowlessEglApplication*, |
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thus this is faster than public pure virtual destructor */ |
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~WindowlessEglApplication(); |
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/** |
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* @brief Create context with given configuration |
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* |
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* Must be called if and only if the context wasn't created by the |
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* constructor itself. Error message is printed and the program exits |
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* if the context cannot be created, see @ref tryCreateContext() for an |
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* alternative. |
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* @see @ref WindowlessEglContext |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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void createContext(const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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void createContext(const Configuration& configuration); |
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void createContext(); |
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#endif |
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/** |
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* @brief Try to create context with given configuration |
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* |
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* Unlike @ref createContext() returns `false` if the context cannot be |
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* created, `true` otherwise. |
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*/ |
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bool tryCreateContext(const Configuration& configuration); |
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private: |
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WindowlessEglContext _glContext; |
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std::unique_ptr<Platform::Context> _context; |
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}; |
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/** @hideinitializer |
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@brief Entry point for windowless EGL application |
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@param className Class name |
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See @ref Magnum::Platform::WindowlessEglApplication "Platform::WindowlessEglApplication" |
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for usage information. This macro abstracts out platform-specific entry point |
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code and is equivalent to the following, see @ref portability-applications for |
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more information. |
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@code |
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int main(int argc, char** argv) { |
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className app({argc, argv}); |
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return app.exec(); |
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} |
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@endcode |
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When no other windowless application header is included this macro is also |
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aliased to `MAGNUM_WINDOWLESSAPPLICATION_MAIN()`. |
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*/ |
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#define MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className) \ |
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int main(int argc, char** argv) { \ |
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className app({argc, argv}); \ |
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return app.exec(); \ |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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typedef WindowlessEglApplication WindowlessApplication; |
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typedef WindowlessEglContext WindowlessGLContext; |
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#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className) |
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#else |
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#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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#endif |
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#endif |
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}} |
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#endif
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