You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

92 lines
2.9 KiB

#ifndef Magnum_Physics_Plane_h
#define Magnum_Physics_Plane_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Physics::Plane
*/
#include "Math/Vector3.h"
#include "AbstractShape.h"
#include "Physics.h"
#include "magnumCompatibility.h"
namespace Magnum { namespace Physics {
/** @brief Infinite plane, defined by position and normal (3D only) */
class MAGNUM_PHYSICS_EXPORT Plane: public AbstractShape<3> {
public:
/** @brief Constructor */
inline Plane(const Vector3& position, const Vector3& normal): _position(position), _transformedPosition(position), _normal(normal), _transformedNormal(normal) {}
inline Type type() const override { return Type::Plane; }
#ifndef DOXYGEN_GENERATING_OUTPUT
void applyTransformationMatrix(const Matrix4& matrix) override;
bool collides(const AbstractShape<3>* other) const override;
#else
void applyTransformationMatrix(const typename DimensionTraits<dimensions>::MatrixType& matrix) override;
bool collides(const AbstractShape* other) const override;
#endif
/** @brief Position */
inline Vector3 position() const { return _position; }
/** @brief Set position */
inline void setPosition(const Vector3& position) {
_position = position;
}
/** @brief Normal */
inline Vector3 normal() const { return _normal; }
/** @brief Set normal */
inline void setNormal(const Vector3& normal) {
_normal = normal;
}
/** @brief Transformed position */
inline Vector3 transformedPosition() const {
return _transformedPosition;
}
/** @brief Transformed normal */
inline Vector3 transformedNormal() const {
return _transformedNormal;
}
/** @brief Collision with line */
bool operator%(const Line3D& other) const;
/** @brief Collision with line segment */
bool operator%(const LineSegment3D& other) const;
private:
Vector3 _position, _transformedPosition,
_normal, _transformedNormal;
};
/** @collisionoperator{Line,Plane} */
inline bool operator%(const Line3D& a, const Plane& b) { return b % a; }
/** @collisionoperator{LineSegment,Plane} */
inline bool operator%(const LineSegment3D& a, const Plane& b) { return b % a; }
}}
#endif