mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
92 lines
2.9 KiB
92 lines
2.9 KiB
#ifndef Magnum_Physics_Plane_h |
|
#define Magnum_Physics_Plane_h |
|
/* |
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
This file is part of Magnum. |
|
|
|
Magnum is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU Lesser General Public License version 3 |
|
only, as published by the Free Software Foundation. |
|
|
|
Magnum is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU Lesser General Public License version 3 for more details. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class Magnum::Physics::Plane |
|
*/ |
|
|
|
#include "Math/Vector3.h" |
|
#include "AbstractShape.h" |
|
#include "Physics.h" |
|
|
|
#include "magnumCompatibility.h" |
|
|
|
namespace Magnum { namespace Physics { |
|
|
|
/** @brief Infinite plane, defined by position and normal (3D only) */ |
|
class MAGNUM_PHYSICS_EXPORT Plane: public AbstractShape<3> { |
|
public: |
|
/** @brief Constructor */ |
|
inline Plane(const Vector3& position, const Vector3& normal): _position(position), _transformedPosition(position), _normal(normal), _transformedNormal(normal) {} |
|
|
|
inline Type type() const override { return Type::Plane; } |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
void applyTransformationMatrix(const Matrix4& matrix) override; |
|
bool collides(const AbstractShape<3>* other) const override; |
|
#else |
|
void applyTransformationMatrix(const typename DimensionTraits<dimensions>::MatrixType& matrix) override; |
|
bool collides(const AbstractShape* other) const override; |
|
#endif |
|
|
|
/** @brief Position */ |
|
inline Vector3 position() const { return _position; } |
|
|
|
/** @brief Set position */ |
|
inline void setPosition(const Vector3& position) { |
|
_position = position; |
|
} |
|
|
|
/** @brief Normal */ |
|
inline Vector3 normal() const { return _normal; } |
|
|
|
/** @brief Set normal */ |
|
inline void setNormal(const Vector3& normal) { |
|
_normal = normal; |
|
} |
|
|
|
/** @brief Transformed position */ |
|
inline Vector3 transformedPosition() const { |
|
return _transformedPosition; |
|
} |
|
|
|
/** @brief Transformed normal */ |
|
inline Vector3 transformedNormal() const { |
|
return _transformedNormal; |
|
} |
|
|
|
/** @brief Collision with line */ |
|
bool operator%(const Line3D& other) const; |
|
|
|
/** @brief Collision with line segment */ |
|
bool operator%(const LineSegment3D& other) const; |
|
|
|
private: |
|
Vector3 _position, _transformedPosition, |
|
_normal, _transformedNormal; |
|
}; |
|
|
|
/** @collisionoperator{Line,Plane} */ |
|
inline bool operator%(const Line3D& a, const Plane& b) { return b % a; } |
|
|
|
/** @collisionoperator{LineSegment,Plane} */ |
|
inline bool operator%(const LineSegment3D& a, const Plane& b) { return b % a; } |
|
|
|
|
|
}} |
|
|
|
#endif
|
|
|