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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
namespace Magnum {
/** @mainpage Magnum
Magnum is a 2D/3D graphics engine written in C++11/C++14 and modern OpenGL. Its
goal is to simplify low-level graphics development and interaction with OpenGL
using recent C++11/C++14 features and to abstract away platform-specific
issues.
@section mainpage-design-goals Design goals
- **2D is not an ugly stepchild.** Many engines out there were created as
pure 2D or 3D and the alternative is usually just an afterthought, if it is
present at all. If you want to do your next project in 2D only, you have to
either relearn another engine from scratch or emulate it in 3D, leaving
many things overly complicated. Magnum treats 2D equivalently to 3D so you
can reuse what you already learned for 3D and even combine 2D and 3D in one
project.
- **Forward compatibility.** If newer technology makes things faster, simpler
or more intuitive, it is the way to go. Magnum by default relies on decent
C++11 support and modern OpenGL features and if some feature isn't
available, it tries to emulate it using older functionality. However, you
are not restricted to use the older functionality directly, if you really
want to.
- **Intuitive, but not restrictive API.** Scripting languages are often
preferred to C/C++ because they are designed to have less complicated APIs
and less boilerplate code. Magnum is designed with intuitivity in mind, but
also with speed and static checks that strongly-typed native code offers.
It wraps OpenGL into less verbose and more type-safe API, which is easier
to use. Usually the most common way is the most simple, but if you need
full control, you can have it.
- **Extensible and replaceable components.** If you want to use different
mathematical library for specific purposes, that new windowing toolkit,
your own file formats or another physics library, you can. Conversion of
math structures between different libraries can be done on top of pre-made
skeleton classes, support for file formats is done using plugins and
platform support is done by writing simple wrapper class.
@section mainpage-platforms Supported platforms
Graphics APIs:
- **OpenGL** 2.1 through 4.5, core profile functionality and modern
extensions
- **OpenGL ES** 2.0, 3.0, 3.1 and extensions to match desktop OpenGL
functionality
- **WebGL** 1.0, 2.0 and extensions to match desktop OpenGL functionality
Platforms:
- **Linux** and embedded Linux (natively using GLX/EGL and Xlib or through
SDL2, GLFW or GLUT toolkit)
- **Windows** using both MSVC and MinGW, natively or using ANGLE (through
SDL2, GLFW or GLUT toolkit)
- **macOS** (through SDL2 or GLFW toolkit)
- **iOS** (through SDL2 toolkit)
- **Android**
- **Windows RT** (Store/Phone) using ANGLE (through SDL2 toolkit)
- **Web** (asm.js or WebAssembly), through [Emscripten](http://kripken.github.io/emscripten-site/)
@section mainpage-features Features
- Vector and matrix library with implementation of complex numbers,
quaternions and their dual counterparts for representing transformations.
- Classes wrapping OpenGL using RAII principle and simplifying its usage with
direct state access and automatic fallback for unavailable features.
- Extensible scene graph which can be modified for each specific usage.
- Plugin-based data exchange framework, tools for manipulating meshes,
textures and images.
- Pre-made shaders, primitives and other tools for easy prototyping and
debugging.
@section mainpage-getting-started Getting started
Read the thorough @ref getting-started "guide to download, build, install and start using Magnum"
in your project.
@section mainpage-hacking Hacking Magnum
If you want to hack on this engine, if you spotted a bug, need an feature or
have an awesome idea, you can get a copy of the sources from GitHub and start
right now! There is the already mentioned guide about
@ref building "how to download and build Magnum" and also guide about
@ref coding-style "coding style and best practices" which you should follow to
make the library as consistent and maintainable as possible.
Feel free to get more information or contact the team at:
- Website --- http://magnum.graphics
- GitHub --- https://github.com/mosra/magnum
- Gitter --- https://gitter.im/mosra/magnum
- IRC --- join `#magnum-engine` channel on freenode
- Google Groups --- https://groups.google.com/forum/#!forum/magnum-engine
- Twitter --- https://twitter.com/czmosra
- E-mail --- mosra@centrum.cz
- Jabber --- mosra@jabbim.cz
@section mainpage-license License
Magnum is licensed under the MIT/Expat license:
>
> Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017
> Vladimír Vondruš &lt;mosra@centrum.cz&gt;
>
> Permission is hereby granted, free of charge, to any person obtaining a
> copy of this software and associated documentation files (the "Software"),
> to deal in the Software without restriction, including without limitation
> the rights to use, copy, modify, merge, publish, distribute, sublicense,
> and/or sell copies of the Software, and to permit persons to whom the
> Software is furnished to do so, subject to the following conditions:
>
> The above copyright notice and this permission notice shall be included
> in all copies or substantial portions of the Software.
>
> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> DEALINGS IN THE SOFTWARE.
>
*/
}