mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
576 lines
21 KiB
576 lines
21 KiB
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#include "Sdl2Application.h" |
|
|
|
#include <cstring> |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
#include <tuple> |
|
#else |
|
#include <emscripten/emscripten.h> |
|
#endif |
|
|
|
#include "Magnum/Version.h" |
|
#include "Magnum/Math/Range.h" |
|
#include "Magnum/Platform/Context.h" |
|
#include "Magnum/Platform/ScreenedApplication.hpp" |
|
|
|
namespace Magnum { namespace Platform { |
|
|
|
namespace { |
|
|
|
/* |
|
* Fix up the modifiers -- we want >= operator to work properly on Shift, |
|
* Ctrl, Alt, but SDL generates different event for left / right keys, thus |
|
* (modifiers >= Shift) would pass only if both left and right were pressed, |
|
* which is usually not what the developers wants. |
|
*/ |
|
Sdl2Application::InputEvent::Modifiers fixedModifiers(Uint16 mod) { |
|
Sdl2Application::InputEvent::Modifiers modifiers(static_cast<Sdl2Application::InputEvent::Modifier>(mod)); |
|
if(modifiers & Sdl2Application::InputEvent::Modifier::Shift) modifiers |= Sdl2Application::InputEvent::Modifier::Shift; |
|
if(modifiers & Sdl2Application::InputEvent::Modifier::Ctrl) modifiers |= Sdl2Application::InputEvent::Modifier::Ctrl; |
|
if(modifiers & Sdl2Application::InputEvent::Modifier::Alt) modifiers |= Sdl2Application::InputEvent::Modifier::Alt; |
|
if(modifiers & Sdl2Application::InputEvent::Modifier::Super) modifiers |= Sdl2Application::InputEvent::Modifier::Alt; |
|
return modifiers; |
|
} |
|
|
|
} |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
Sdl2Application::Sdl2Application(const Arguments& arguments): Sdl2Application{arguments, Configuration{}} {} |
|
#endif |
|
|
|
Sdl2Application::Sdl2Application(const Arguments& arguments, const Configuration& configuration): Sdl2Application{arguments, NoCreate} { |
|
createContext(configuration); |
|
} |
|
|
|
Sdl2Application::Sdl2Application(const Arguments& arguments, NoCreateT): _glContext{nullptr}, |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
_minimalLoopPeriod{0}, |
|
#endif |
|
_context{new Context{NoCreate, arguments.argc, arguments.argv}}, _flags{Flag::Redraw} |
|
{ |
|
if(SDL_Init(SDL_INIT_VIDEO) < 0) { |
|
Error() << "Cannot initialize SDL."; |
|
std::exit(1); |
|
} |
|
} |
|
|
|
void Sdl2Application::createContext() { createContext({}); } |
|
|
|
void Sdl2Application::createContext(const Configuration& configuration) { |
|
if(!tryCreateContext(configuration)) std::exit(1); |
|
} |
|
|
|
bool Sdl2Application::tryCreateContext(const Configuration& configuration) { |
|
CORRADE_ASSERT(_context->version() == Version::None, "Platform::Sdl2Application::tryCreateContext(): context already created", false); |
|
|
|
/* Enable double buffering and 24bt depth buffer */ |
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
|
|
|
/* Multisampling */ |
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, configuration.sampleCount() > 1 ? 1 : 0); |
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, configuration.sampleCount()); |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* sRGB */ |
|
SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, configuration.isSRGBCapable()); |
|
#endif |
|
|
|
/** @todo Remove when Emscripten has proper SDL2 support */ |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* Set context version, if user-specified */ |
|
if(configuration.version() != Version::None) { |
|
Int major, minor; |
|
std::tie(major, minor) = version(configuration.version()); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, configuration.version() >= Version::GL310 ? |
|
SDL_GL_CONTEXT_PROFILE_CORE : SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
|
#else |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
|
#endif |
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(configuration.flags())); |
|
|
|
/* Request usable version otherwise */ |
|
} else { |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* First try to create core context. This is needed mainly on macOS and |
|
Mesa, as support for recent OpenGL versions isn't implemented in |
|
compatibility contexts (which are the default). At least GL 3.2 is |
|
needed on macOS, at least GL 3.1 is needed on Mesa. Bite the bullet |
|
and try 3.1 also elsewhere. */ |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
|
#ifdef CORRADE_TARGET_APPLE |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); |
|
#else |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
|
#endif |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(configuration.flags())|SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); |
|
#else |
|
/* For ES the major context version is compile-time constant */ |
|
#ifdef MAGNUM_TARGET_GLES3 |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
|
#elif defined(MAGNUM_TARGET_GLES2) |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
|
#else |
|
#error unsupported OpenGL ES version |
|
#endif |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
|
#endif |
|
} |
|
|
|
/* Create window. Hide it by default so we don't have distracting window |
|
blinking in case we have to destroy it again right away */ |
|
if(!(_window = SDL_CreateWindow( |
|
#ifndef CORRADE_TARGET_IOS |
|
configuration.title().data(), |
|
#else |
|
nullptr, |
|
#endif |
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
|
configuration.size().x(), configuration.size().y(), |
|
SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN|Uint32(configuration.windowFlags())))) |
|
{ |
|
Error() << "Platform::Sdl2Application::tryCreateContext(): cannot create window:" << SDL_GetError(); |
|
return false; |
|
} |
|
|
|
/* Create context */ |
|
_glContext = SDL_GL_CreateContext(_window); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Fall back to (forward compatible) GL 2.1, if version is not |
|
user-specified and either core context creation fails or we are on |
|
binary NVidia/AMD drivers on Linux/Windows. Instead of creating forward- |
|
compatible context with highest available version, they force the |
|
version to the one specified, which is completely useless behavior. */ |
|
#ifndef CORRADE_TARGET_APPLE |
|
constexpr static const char nvidiaVendorString[] = "NVIDIA Corporation"; |
|
#ifdef CORRADE_TARGET_WINDOWS |
|
constexpr static const char intelVendorString[] = "Intel"; |
|
#endif |
|
constexpr static const char amdVendorString[] = "ATI Technologies Inc."; |
|
const char* vendorString; |
|
#endif |
|
if(configuration.version() == Version::None && (!_glContext |
|
#ifndef CORRADE_TARGET_APPLE |
|
/* Sorry about the UGLY code, HOPEFULLY THERE WON'T BE MORE WORKAROUNDS */ |
|
|| (vendorString = reinterpret_cast<const char*>(glGetString(GL_VENDOR)), |
|
(std::strncmp(vendorString, nvidiaVendorString, sizeof(nvidiaVendorString)) == 0 || |
|
#ifdef CORRADE_TARGET_WINDOWS |
|
std::strncmp(vendorString, intelVendorString, sizeof(intelVendorString)) == 0 || |
|
#endif |
|
std::strncmp(vendorString, amdVendorString, sizeof(amdVendorString)) == 0) |
|
&& !_context->isDriverWorkaroundDisabled("no-forward-compatible-core-context")) |
|
#endif |
|
)) { |
|
/* Don't print any warning when doing the NV workaround, because the |
|
bug will be there probably forever */ |
|
if(!_glContext) Warning() |
|
<< "Platform::Sdl2Application::tryCreateContext(): cannot create core context:" |
|
<< SDL_GetError() << "(falling back to compatibility context)"; |
|
else SDL_GL_DeleteContext(_glContext); |
|
|
|
SDL_DestroyWindow(_window); |
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, int(configuration.flags())); |
|
|
|
if(!(_window = SDL_CreateWindow(configuration.title().data(), |
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, |
|
configuration.size().x(), configuration.size().y(), |
|
SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN|Uint32(configuration.windowFlags())))) |
|
{ |
|
Error() << "Platform::Sdl2Application::tryCreateContext(): cannot create window:" << SDL_GetError(); |
|
return false; |
|
} |
|
|
|
/* Create compatibility context */ |
|
_glContext = SDL_GL_CreateContext(_window); |
|
} |
|
#endif |
|
|
|
/* Cannot create context (or fallback compatibility context on desktop) */ |
|
if(!_glContext) { |
|
Error() << "Platform::Sdl2Application::tryCreateContext(): cannot create context:" << SDL_GetError(); |
|
SDL_DestroyWindow(_window); |
|
_window = nullptr; |
|
return false; |
|
} |
|
|
|
#ifdef CORRADE_TARGET_IOS |
|
/* iOS has zero initial GL_VIEWPORT size, get drawable size and put it back |
|
in so all other code can assume that the viewport is set to sane values. |
|
Fortunately on iOS we also don't have to load any function pointers so |
|
it's safe to do the glViewport() call as it is linked statically. */ |
|
Vector2i drawableSize; |
|
SDL_GL_GetDrawableSize(_window, &drawableSize.x(), &drawableSize.y()); |
|
glViewport(0, 0, drawableSize.x(), drawableSize.y()); |
|
#endif |
|
#else |
|
/* Emscripten-specific initialization */ |
|
if(!(_glContext = SDL_SetVideoMode(configuration.size().x(), configuration.size().y(), 24, SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF))) { |
|
Error() << "Platform::Sdl2Application::tryCreateContext(): cannot create context:" << SDL_GetError(); |
|
return false; |
|
} |
|
#endif |
|
|
|
/* Destroy everything also when the Magnum context creation fails */ |
|
if(!_context->tryCreate()) { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_GL_DeleteContext(_glContext); |
|
SDL_DestroyWindow(_window); |
|
_window = nullptr; |
|
#else |
|
SDL_FreeSurface(_glContext); |
|
#endif |
|
return false; |
|
} |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* Show the window once we are sure that everything is okay */ |
|
if(!(configuration.windowFlags() & Configuration::WindowFlag::Hidden)) |
|
SDL_ShowWindow(_window); |
|
#endif |
|
|
|
/* Return true if the initialization succeeds */ |
|
return true; |
|
} |
|
|
|
Vector2i Sdl2Application::windowSize() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
Vector2i size; |
|
SDL_GetWindowSize(_window, &size.x(), &size.y()); |
|
return size; |
|
#else |
|
return {_glContext->w, _glContext->h}; |
|
#endif |
|
} |
|
|
|
void Sdl2Application::swapBuffers() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_GL_SwapWindow(_window); |
|
#else |
|
SDL_Flip(_glContext); |
|
#endif |
|
} |
|
|
|
Int Sdl2Application::swapInterval() const { |
|
return SDL_GL_GetSwapInterval(); |
|
} |
|
|
|
bool Sdl2Application::setSwapInterval(const Int interval) { |
|
if(SDL_GL_SetSwapInterval(interval) == -1) { |
|
Error() << "Platform::Sdl2Application::setSwapInterval(): cannot set swap interval:" << SDL_GetError(); |
|
_flags &= ~Flag::VSyncEnabled; |
|
return false; |
|
} |
|
|
|
if(SDL_GL_GetSwapInterval() != interval) { |
|
Error() << "Platform::Sdl2Application::setSwapInterval(): swap interval setting ignored by the driver"; |
|
_flags &= ~Flag::VSyncEnabled; |
|
return false; |
|
} |
|
|
|
_flags |= Flag::VSyncEnabled; |
|
return true; |
|
} |
|
|
|
Sdl2Application::~Sdl2Application() { |
|
_context.reset(); |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_GL_DeleteContext(_glContext); |
|
SDL_DestroyWindow(_window); |
|
#else |
|
SDL_FreeSurface(_glContext); |
|
#endif |
|
SDL_Quit(); |
|
} |
|
|
|
int Sdl2Application::exec() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
while(!(_flags & Flag::Exit)) mainLoopIteration(); |
|
#else |
|
emscripten_set_main_loop_arg([](void* arg) { |
|
static_cast<Sdl2Application*>(arg)->mainLoopIteration(); |
|
}, this, 0, true); |
|
#endif |
|
return 0; |
|
} |
|
|
|
void Sdl2Application::exit() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
_flags |= Flag::Exit; |
|
#else |
|
emscripten_cancel_main_loop(); |
|
#endif |
|
} |
|
|
|
void Sdl2Application::mainLoopIteration() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
const UnsignedInt timeBefore = _minimalLoopPeriod ? SDL_GetTicks() : 0; |
|
#endif |
|
|
|
SDL_Event event; |
|
while(SDL_PollEvent(&event)) { |
|
switch(event.type) { |
|
case SDL_WINDOWEVENT: |
|
switch(event.window.event) { |
|
case SDL_WINDOWEVENT_RESIZED: { |
|
#ifndef CORRADE_TARGET_IOS |
|
viewportEvent({event.window.data1, event.window.data2}); |
|
#else |
|
/* On iOS the window event is in points and not pixels, |
|
but we need pixels to call glViewport() properly */ |
|
Vector2i drawableSize; |
|
SDL_GL_GetDrawableSize(_window, &drawableSize.x(), &drawableSize.y()); |
|
viewportEvent(drawableSize); |
|
#endif |
|
_flags |= Flag::Redraw; |
|
} break; |
|
case SDL_WINDOWEVENT_EXPOSED: |
|
_flags |= Flag::Redraw; |
|
break; |
|
} break; |
|
|
|
case SDL_KEYDOWN: |
|
case SDL_KEYUP: { |
|
KeyEvent e(static_cast<KeyEvent::Key>(event.key.keysym.sym), fixedModifiers(event.key.keysym.mod), event.key.repeat != 0); |
|
event.type == SDL_KEYDOWN ? keyPressEvent(e) : keyReleaseEvent(e); |
|
} break; |
|
|
|
case SDL_MOUSEBUTTONDOWN: |
|
case SDL_MOUSEBUTTONUP: { |
|
MouseEvent e(static_cast<MouseEvent::Button>(event.button.button), {event.button.x, event.button.y} |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
, event.button.clicks |
|
#endif |
|
); |
|
event.type == SDL_MOUSEBUTTONDOWN ? mousePressEvent(e) : mouseReleaseEvent(e); |
|
} break; |
|
|
|
case SDL_MOUSEWHEEL: { |
|
MouseScrollEvent e{{Float(event.wheel.x), Float(event.wheel.y)}}; |
|
mouseScrollEvent(e); |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
if(event.wheel.y != 0) { |
|
#ifdef __GNUC__ |
|
#pragma GCC diagnostic push |
|
#pragma GCC diagnostic ignored "-Wdeprecated-declarations" |
|
#endif |
|
MouseEvent e(event.wheel.y > 0 ? MouseEvent::Button::WheelUp : MouseEvent::Button::WheelDown, {event.wheel.x, event.wheel.y} |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
, 0 |
|
#endif |
|
); |
|
#ifdef __GNUC__ |
|
#pragma GCC diagnostic pop |
|
#endif |
|
mousePressEvent(e); |
|
} |
|
#endif |
|
} break; |
|
|
|
case SDL_MOUSEMOTION: { |
|
MouseMoveEvent e({event.motion.x, event.motion.y}, {event.motion.xrel, event.motion.yrel}, static_cast<MouseMoveEvent::Button>(event.motion.state)); |
|
mouseMoveEvent(e); |
|
break; |
|
} |
|
|
|
case SDL_MULTIGESTURE: { |
|
MultiGestureEvent e({event.mgesture.x, event.mgesture.y}, event.mgesture.dTheta, event.mgesture.dDist, event.mgesture.numFingers); |
|
multiGestureEvent(e); |
|
break; |
|
} |
|
|
|
case SDL_TEXTINPUT: { |
|
TextInputEvent e{{event.text.text, std::strlen(event.text.text)}}; |
|
textInputEvent(e); |
|
} break; |
|
|
|
case SDL_TEXTEDITING: { |
|
TextEditingEvent e{{event.edit.text, std::strlen(event.text.text)}, event.edit.start, event.edit.length}; |
|
textEditingEvent(e); |
|
} break; |
|
|
|
case SDL_QUIT: |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
_flags |= Flag::Exit; |
|
#else |
|
emscripten_cancel_main_loop(); |
|
#endif |
|
return; |
|
} |
|
} |
|
|
|
/* Tick event */ |
|
if(!(_flags & Flag::NoTickEvent)) tickEvent(); |
|
|
|
/* Draw event */ |
|
if(_flags & Flag::Redraw) { |
|
_flags &= ~Flag::Redraw; |
|
drawEvent(); |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* If VSync is not enabled, delay to prevent CPU hogging (if set) */ |
|
if(!(_flags & Flag::VSyncEnabled) && _minimalLoopPeriod) { |
|
const UnsignedInt loopTime = SDL_GetTicks() - timeBefore; |
|
if(loopTime < _minimalLoopPeriod) |
|
SDL_Delay(_minimalLoopPeriod - loopTime); |
|
} |
|
#endif |
|
|
|
return; |
|
} |
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
/* If not drawing anything, delay to prevent CPU hogging (if set) */ |
|
if(_minimalLoopPeriod) { |
|
const UnsignedInt loopTime = SDL_GetTicks() - timeBefore; |
|
if(loopTime < _minimalLoopPeriod) |
|
SDL_Delay(_minimalLoopPeriod - loopTime); |
|
} |
|
|
|
/* Then, if the tick event doesn't need to be called periodically, wait |
|
indefinitely for next input event */ |
|
if(_flags & Flag::NoTickEvent) SDL_WaitEvent(nullptr); |
|
#endif |
|
} |
|
|
|
void Sdl2Application::setMouseLocked(bool enabled) { |
|
/** @todo Implement this in Emscripten */ |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
SDL_SetWindowGrab(_window, enabled ? SDL_TRUE : SDL_FALSE); |
|
SDL_SetRelativeMouseMode(enabled ? SDL_TRUE : SDL_FALSE); |
|
#else |
|
CORRADE_ASSERT(false, "Sdl2Application::setMouseLocked(): not implemented", ); |
|
static_cast<void>(enabled); |
|
#endif |
|
} |
|
|
|
bool Sdl2Application::isTextInputActive() { |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
return SDL_IsTextInputActive(); |
|
#else |
|
return !!(_flags & Flag::TextInputActive); |
|
#endif |
|
} |
|
|
|
void Sdl2Application::startTextInput() { |
|
SDL_StartTextInput(); |
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
_flags |= Flag::TextInputActive; |
|
#endif |
|
} |
|
|
|
void Sdl2Application::stopTextInput() { |
|
SDL_StopTextInput(); |
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
_flags &= ~Flag::TextInputActive; |
|
#endif |
|
} |
|
|
|
void Sdl2Application::setTextInputRect(const Range2Di& rect) { |
|
SDL_Rect r{rect.min().x(), rect.min().y(), rect.sizeX(), rect.sizeY()}; |
|
SDL_SetTextInputRect(&r); |
|
} |
|
|
|
void Sdl2Application::tickEvent() { |
|
/* If this got called, the tick event is not implemented by user and thus |
|
we don't need to call it ever again */ |
|
_flags |= Flag::NoTickEvent; |
|
} |
|
|
|
void Sdl2Application::viewportEvent(const Vector2i&) {} |
|
void Sdl2Application::keyPressEvent(KeyEvent&) {} |
|
void Sdl2Application::keyReleaseEvent(KeyEvent&) {} |
|
void Sdl2Application::mousePressEvent(MouseEvent&) {} |
|
void Sdl2Application::mouseReleaseEvent(MouseEvent&) {} |
|
void Sdl2Application::mouseMoveEvent(MouseMoveEvent&) {} |
|
void Sdl2Application::mouseScrollEvent(MouseScrollEvent&) {} |
|
void Sdl2Application::multiGestureEvent(MultiGestureEvent&) {} |
|
void Sdl2Application::textInputEvent(TextInputEvent&) {} |
|
void Sdl2Application::textEditingEvent(TextEditingEvent&) {} |
|
|
|
Sdl2Application::Configuration::Configuration(): |
|
#if !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_IOS) |
|
_title("Magnum SDL2 Application"), |
|
#endif |
|
#ifdef CORRADE_TARGET_EMSCRIPTEN |
|
_size{640, 480}, |
|
#elif !defined(CORRADE_TARGET_IOS) |
|
_size{800, 600}, |
|
#else |
|
_size{}, /* SDL2 detects someting for us */ |
|
#endif |
|
_windowFlags{}, _sampleCount(0) |
|
#ifndef CORRADE_TARGET_EMSCRIPTEN |
|
, _version(Version::None), _sRGBCapable{false} |
|
#endif |
|
{} |
|
|
|
Sdl2Application::Configuration::~Configuration() = default; |
|
|
|
std::string Sdl2Application::KeyEvent::keyName(const Key key) { |
|
return SDL_GetKeyName(SDL_Keycode(key)); |
|
} |
|
|
|
std::string Sdl2Application::KeyEvent::keyName() const { |
|
return keyName(_key); |
|
} |
|
|
|
Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseEvent::modifiers() { |
|
if(_modifiersLoaded) return _modifiers; |
|
_modifiersLoaded = true; |
|
return _modifiers = fixedModifiers(Uint16(SDL_GetModState())); |
|
} |
|
|
|
Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseMoveEvent::modifiers() { |
|
if(_modifiersLoaded) return _modifiers; |
|
_modifiersLoaded = true; |
|
return _modifiers = fixedModifiers(Uint16(SDL_GetModState())); |
|
} |
|
|
|
Sdl2Application::InputEvent::Modifiers Sdl2Application::MouseScrollEvent::modifiers() { |
|
if(_modifiersLoaded) return _modifiers; |
|
_modifiersLoaded = true; |
|
return _modifiers = fixedModifiers(Uint16(SDL_GetModState())); |
|
} |
|
|
|
template class BasicScreen<Sdl2Application>; |
|
template class BasicScreenedApplication<Sdl2Application>; |
|
|
|
}}
|
|
|