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Vladimír Vondruš 46df57f6d5 GL,Platform: introduce GL::Context::Configuration::Flag::Windowless. 5 years ago
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Implementation GL: put texture/image state trackers into the single allocation also. 5 years ago
Test GL: add an extensive test for Context moving. 5 years ago
AbstractFramebuffer.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
AbstractFramebuffer.h Updated copyright year. 5 years ago
AbstractObject.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
AbstractObject.h Updated copyright year. 5 years ago
AbstractQuery.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
AbstractQuery.h Updated copyright year. 5 years ago
AbstractShaderProgram.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
AbstractShaderProgram.h GL: implement the base instance and base vertex ES and WebGL extensions. 5 years ago
AbstractTexture.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
AbstractTexture.h GL: we don't need two code paths that do effectively the same. 5 years ago
Attribute.cpp Updated copyright year. 5 years ago
Attribute.h Updated copyright year. 5 years ago
Buffer.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Buffer.h Updated copyright year. 5 years ago
BufferImage.cpp Updated copyright year. 5 years ago
BufferImage.h doc: clarify some ambiguities. 5 years ago
BufferTexture.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
BufferTexture.h Updated copyright year. 5 years ago
BufferTextureFormat.h Updated copyright year. 5 years ago
CMakeLists.txt Updated copyright year. 5 years ago
Context.cpp GL,Platform: introduce GL::Context::Configuration::Flag::Windowless. 5 years ago
Context.h GL,Platform: introduce GL::Context::Configuration::Flag::Windowless. 5 years ago
CubeMapTexture.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
CubeMapTexture.h Updated copyright year. 5 years ago
CubeMapTextureArray.cpp Updated copyright year. 5 years ago
CubeMapTextureArray.h Updated copyright year. 5 years ago
DebugOutput.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
DebugOutput.h GL: introduce Context::Configuration mirroring --magnum-* arguments. 5 years ago
DefaultFramebuffer.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
DefaultFramebuffer.h Updated copyright year. 5 years ago
Extensions.h GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
Framebuffer.cpp GL,Platform: introduce GL::Context::Configuration::Flag::Windowless. 5 years ago
Framebuffer.h Updated copyright year. 5 years ago
GL.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ImageFormat.h Updated copyright year. 5 years ago
Mesh.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Mesh.h doc: discourage using MeshIndexType::UnsignedByte. 5 years ago
MeshView.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
MeshView.h GL: implement the base instance and base vertex ES and WebGL extensions. 5 years ago
MultisampleTexture.cpp Updated copyright year. 5 years ago
MultisampleTexture.h Updated copyright year. 5 years ago
OpenGL.cpp Updated copyright year. 5 years ago
OpenGL.h Updated copyright year. 5 years ago
OpenGLTester.cpp Updated copyright year. 5 years ago
OpenGLTester.h GL: introduce Context::Configuration mirroring --magnum-* arguments. 5 years ago
PipelineStatisticsQuery.h Updated copyright year. 5 years ago
PixelFormat.cpp GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
PixelFormat.h GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
PrimitiveQuery.cpp Updated copyright year. 5 years ago
PrimitiveQuery.h Updated copyright year. 5 years ago
RectangleTexture.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
RectangleTexture.h Updated copyright year. 5 years ago
Renderbuffer.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Renderbuffer.h Updated copyright year. 5 years ago
RenderbufferFormat.h GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
Renderer.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Renderer.h GL: make gl_PointSize-related APIs easier to search for. 5 years ago
SampleQuery.h Updated copyright year. 5 years ago
Sampler.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Sampler.h Updated copyright year. 5 years ago
Shader.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Shader.h GL: advertise the "intel-windows-chatty-shader-compiler" workaround. 5 years ago
Texture.cpp Updated copyright year. 5 years ago
Texture.h Updated copyright year. 5 years ago
TextureArray.cpp Updated copyright year. 5 years ago
TextureArray.h Updated copyright year. 5 years ago
TextureFormat.cpp GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
TextureFormat.h GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
TimeQuery.h Updated copyright year. 5 years ago
TransformFeedback.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
TransformFeedback.h Updated copyright year. 5 years ago
Version.cpp Updated copyright year. 5 years ago
Version.h Updated copyright year. 5 years ago
visibility.h Updated copyright year. 5 years ago