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92 lines
3.6 KiB
92 lines
3.6 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Phong.h" |
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#include <Utility/Resource.h> |
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#include "Extensions.h" |
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#include "Shader.h" |
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namespace Magnum { namespace Shaders { |
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Phong::Phong(): transformationMatrixUniform(0), projectionMatrixUniform(1), normalMatrixUniform(2), lightUniform(3), diffuseColorUniform(4), ambientColorUniform(5), specularColorUniform(6), lightColorUniform(7), shininessUniform(8) { |
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Utility::Resource rs("MagnumShaders"); |
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#ifndef MAGNUM_TARGET_GLES |
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Version v = Context::current()->supportedVersion({Version::GL320, Version::GL210}); |
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#else |
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Version v = Context::current()->supportedVersion({Version::GLES300, Version::GLES200}); |
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#endif |
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Shader vert(v, Shader::Type::Vertex); |
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vert.addSource(rs.get("compatibility.glsl")) |
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.addSource(rs.get("Phong.vert")); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vert.compile()); |
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attachShader(vert); |
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Shader frag(v, Shader::Type::Fragment); |
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frag.addSource(rs.get("compatibility.glsl")) |
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.addSource(rs.get("Phong.frag")); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(frag.compile()); |
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attachShader(frag); |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>() || |
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Context::current()->version() == Version::GL210) |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES300)) |
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#endif |
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{ |
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bindAttributeLocation(Position::Location, "position"); |
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bindAttributeLocation(Normal::Location, "normal"); |
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} |
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CORRADE_INTERNAL_ASSERT_OUTPUT(link()); |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>()) |
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#endif |
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{ |
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transformationMatrixUniform = uniformLocation("transformationMatrix"); |
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projectionMatrixUniform = uniformLocation("projectionMatrix"); |
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normalMatrixUniform = uniformLocation("normalMatrix"); |
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lightUniform = uniformLocation("light"); |
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diffuseColorUniform = uniformLocation("diffuseColor"); |
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ambientColorUniform = uniformLocation("ambientColor"); |
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specularColorUniform = uniformLocation("specularColor"); |
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lightColorUniform = uniformLocation("lightColor"); |
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shininessUniform = uniformLocation("shininess"); |
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} |
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/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */ |
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#ifdef MAGNUM_TARGET_GLES |
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setAmbientColor({}); |
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setSpecularColor(Vector3(1.0f)); |
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setLightColor(Vector3(1.0f)); |
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setShininess(80.0f); |
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#endif |
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} |
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}}
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