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274 lines
8.7 KiB
274 lines
8.7 KiB
#ifndef Magnum_Object_h |
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#define Magnum_Object_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Object |
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*/ |
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#include <set> |
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#include "Magnum.h" |
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namespace Magnum { |
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class Scene; |
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class Camera; |
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/** |
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@todo User-specified Object implementation: |
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- for front-to-back sorting, LoD changes etc. |
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- for different parent/children implementation (e.g. no std::set, direct |
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access to scene etc.) |
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- for using doubles/halves instead of floats |
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- for using quat + position instead of matrices (where (asymmetric) scaling is |
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not needed) |
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*/ |
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/** @ingroup scene |
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* @brief Base for all positioned objects |
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* |
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* @todo Transform transformation when changing parent, so the object stays in |
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* place. |
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*/ |
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class MAGNUM_EXPORT Object { |
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Object(const Object& other) = delete; |
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Object(Object&& other) = delete; |
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Object& operator=(const Object& other) = delete; |
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Object& operator=(Object&& other) = delete; |
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friend class Scene; |
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public: |
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/** |
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* @brief Constructor |
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* @param parent Parent object |
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* |
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* Sets all transformations to their default values. |
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*/ |
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inline Object(Object* parent = nullptr): _parent(nullptr), dirty(true) { |
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setParent(parent); |
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} |
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/** |
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* @brief Destructor |
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* |
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* Removes itself from parent's children list and destroys all own |
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* children. |
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*/ |
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virtual ~Object(); |
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/** @{ @name Scene hierarchy */ |
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/** |
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* @brief %Scene |
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* @return If the object is not assigned to any scene, returns nullptr. |
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*/ |
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Scene* scene(); |
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/** @brief Parent object */ |
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inline Object* parent() { return _parent; } |
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/** @brief Child objects */ |
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inline const std::set<Object*>& children() { return _children; } |
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/** @brief Set parent object */ |
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Object* setParent(Object* parent); |
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/*@}*/ |
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/** @{ @name Object transformation |
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* |
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* All transformations (except absoluteTransformation()) are relative |
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* to parent. |
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*/ |
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/** @brief Transformation type */ |
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enum class Transformation: char { |
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/** Global transformation, applied after all other transformations. */ |
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Global = 0x00, |
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/** Local transformation, applied before all other transformations. */ |
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Local = 0x01 |
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}; |
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/** @brief Transformation */ |
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inline Matrix4 transformation() const { |
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return _transformation; |
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} |
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/** |
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* @brief Absolute transformation |
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* |
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* Returns absolute transformation matrix relative to the camera or |
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* root object, if no camera is specified. If the camera is specified, |
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* it should be part of the same scene as object. |
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* |
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* Note that the absolute transformation is computed from all parent |
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* objects every time it is asked, unless this function is |
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* reimplemented in a different way. |
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*/ |
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virtual Matrix4 absoluteTransformation(Camera* camera = nullptr); |
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/** @brief Set transformation */ |
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Object* setTransformation(const Matrix4& transformation); |
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/** |
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* @brief Multiply transformation |
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* @param transformation Transformation |
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* @param type Transformation type |
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*/ |
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inline Object* multiplyTransformation(const Matrix4& transformation, Transformation type = Transformation::Global) { |
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setTransformation(type == Transformation::Global ? |
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transformation*_transformation : _transformation*transformation); |
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return this; |
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} |
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/** |
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* @brief Translate object |
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* |
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* Same as calling multiplyTransformation() with Matrix4::translation(). |
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*/ |
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inline Object* translate(Vector3 vec, Transformation type = Transformation::Global) { |
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multiplyTransformation(Matrix4::translation(vec), type); |
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return this; |
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} |
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/** |
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* @brief Scale object |
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* |
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* Same as calling multiplyTransformation() with Matrix4::scaling(). |
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*/ |
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inline Object* scale(Vector3 vec, Transformation type = Transformation::Global) { |
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multiplyTransformation(Matrix4::scaling(vec), type); |
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return this; |
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} |
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/** |
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* @brief Rotate object |
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* |
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* Same as calling multiplyTransformation() with Matrix4::rotation(). |
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*/ |
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inline Object* rotate(GLfloat angle, Vector3 vec, Transformation type = Transformation::Global) { |
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multiplyTransformation(Matrix4::rotation(angle, vec), type); |
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return this; |
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} |
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/*@}*/ |
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/** |
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* @brief Draw object |
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* @param transformationMatrix %Matrix specifying object |
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* transformation relative to the scene. |
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* @param camera Active camera (containing |
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* projection matrix) |
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* |
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* Default implementation does nothing. |
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*/ |
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virtual void draw(const Matrix4& transformationMatrix, Camera* camera); |
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/** @{ @name Caching helpers |
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* |
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* If the object (absolute) transformation or anything depending on it |
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* is used many times when drawing (such as e.g. position of light |
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* object), it's good to cache these values, so they don't have to be |
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* recalculated again on every request. |
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* |
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* If setDirty() is called on an object (or the object is transformed), |
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* it and all its children are marked as dirty. If any object is |
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* already dirty, it and all its children are skipped, because they |
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* are already dirty too. |
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* |
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* If setClean() is called on an object, it and all its parents are |
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* cleaned. If any object is already clean, it and all its parents are |
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* skipped, because they are already clean too. |
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* |
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* These functions are used to manage dirty status of the object. If |
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* the object doesn't cache anything, it's no need to bother about |
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* them, but if does, clean() should be reimplemented and used to |
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* regenerate the cache. |
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*/ |
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/** |
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* @brief Whether the object is dirty |
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* @return True, if transformation of the object, any parent or camera |
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* has changed since last asking, false otherwise. |
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*/ |
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inline bool isDirty() const { return dirty; } |
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/** |
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* @brief Set object and all its children as dirty |
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* |
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* Recursively calls setDirty() on every child. If the object is |
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* already marked as dirty, the function does nothing. It is usually |
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* not needed to reimplement this function, only if you for example |
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* need to reset some state on object which is not child of this. All |
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* computations should be done in setClean(). |
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* |
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* Reimplementations should call this function at the end, i.e.: |
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* @code |
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* void setDirty() { |
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* // ... |
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* |
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* Object::setDirty(); |
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* } |
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* @endcode |
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*/ |
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virtual void setDirty(); |
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/** |
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* @brief Set object and all its parents as clean |
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* |
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* Recursively calls clean() on every parent which is not already |
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* clean. |
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*/ |
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void setClean(); |
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protected: |
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/** |
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* @brief Clean the object |
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* |
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* When reimplementing, use absolute transformation passed as |
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* parameter instead of absoluteTransformation(), which is not |
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* efficient. The reimplementation should call this function at the |
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* beginning, i.e.: |
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* @code |
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* void clean(const Matrix4& absoluteTransformation) { |
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* Object::clean(absoluteTransformation); |
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* |
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* // ... |
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* } |
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* @endcode |
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*/ |
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virtual void clean(const Matrix4& absoluteTransformation); |
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/*@}*/ |
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private: |
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Object* _parent; |
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std::set<Object*> _children; |
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Matrix4 _transformation; |
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bool dirty; |
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}; |
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/* Implementations for inline functions with unused parameters */ |
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inline void Object::draw(const Matrix4&, Camera*) {} |
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inline void Object::clean(const Matrix4&) { dirty = false; } |
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} |
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#endif
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