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81 lines
3.3 KiB
81 lines
3.3 KiB
#ifndef Magnum_MeshTools_Compile_h |
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#define Magnum_MeshTools_Compile_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Function @ref Magnum::MeshTools::compile() |
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*/ |
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#include <tuple> |
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#include <memory> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Trade/Trade.h" |
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#include "Magnum/MeshTools/visibility.h" |
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namespace Magnum { namespace MeshTools { |
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/** |
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@brief Compile 2D mesh data |
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Configures mesh for @ref Shaders::Generic2D shader with vertex buffer and |
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possibly also index buffer, if the mesh is indexed. Positions are bound to |
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@ref Shaders::Generic2D::Position attribute. If the mesh contains texture |
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coordinates, they are bound to @ref Shaders::Generic2D::TextureCoordinates |
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attribute. No data compression or index optimization (except for index buffer |
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packing) is done. The @p usage parameter is used for both vertex and index |
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buffer. |
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The second returned buffer may be `nullptr` if the mesh is not indexed. |
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This is just a convenience function for creating generic meshes, you might want |
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to use @ref interleave() and @ref compressIndices() functions instead for |
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greater flexibility. |
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*/ |
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MAGNUM_MESHTOOLS_EXPORT std::tuple<Mesh, std::unique_ptr<Buffer>, std::unique_ptr<Buffer>> compile(const Trade::MeshData2D& meshData, BufferUsage usage); |
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/** |
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@brief Compile 3D mesh data |
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Configures mesh for @ref Shaders::Generic3D shader with vertex buffer and |
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possibly also index buffer, if the mesh is indexed. Positions are bound to |
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@ref Shaders::Generic3D::Position attribute. If the mesh contains normals, they |
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are bound to @ref Shaders::Generic3D::Normal attribute, texture coordinates are |
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bound to @ref Shaders::Generic2D::TextureCoordinates attribute. No data |
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compression or index optimization (except for index buffer packing) is done. |
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The @p usage parameter is used for both vertex and index buffer. |
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The second returned buffer may be `nullptr` if the mesh is not indexed. |
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This is just a convenience function for creating generic meshes, you might want |
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to use @ref interleave() and @ref compressIndices() functions instead for |
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greater flexibility. |
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*/ |
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MAGNUM_MESHTOOLS_EXPORT std::tuple<Mesh, std::unique_ptr<Buffer>, std::unique_ptr<Buffer>> compile(const Trade::MeshData3D& meshData, BufferUsage usage); |
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}} |
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#endif
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