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Vladimír Vondruš 27f73aecdf Platform: what the hell, these are not bitflags! 8 years ago
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Implementation Platform: absolute include path for Apple Foundation.framework stuff. 8 years ago
Test Platform: overhaul builtin style+markup for Emscripten apps. 8 years ago
AbstractXApplication.cpp Platform: pass a class to viewportEvent(). 8 years ago
AbstractXApplication.h Make all vars initialized in constructors rather than at some later point. 8 years ago
AndroidApplication.cpp Platform: pass a class to viewportEvent(). 8 years ago
AndroidApplication.h Platform: provide AndroidApplication::ViewportEvent::framebufferSize(). 8 years ago
CMakeLists.txt Platform: initial HiDPI support in GlfwApplication. 8 years ago
Context.h Split the OpenGL layer out, pt 15: compatibility for Platform::Context. 8 years ago
EmscriptenApplication.js Platform: don't allow emscripten to hide the oopsies. 8 years ago
GLContext.h Platform: no, this doesn't look right. 8 years ago
GlfwApplication.cpp Platform: properly fall back to physical DPI scaling. 8 years ago
GlfwApplication.h Platform: what the hell, these are not bitflags! 8 years ago
GlutApplication.cpp Platform: update deprecation warnings/errors. 8 years ago
GlutApplication.h Platform: update deprecation warnings/errors. 8 years ago
GlxApplication.cpp Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
GlxApplication.h Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
MacOSXBundleInfo.plist.in Split the OpenGL layer out, pt 7: renamed magnum-info to magnum-gl-info. 8 years ago
Platform.h Split the OpenGL layer out, pt 15: compatibility for Platform::Context. 8 years ago
Screen.h Platform: pass a class to viewportEvent(). 8 years ago
ScreenedApplication.h Platform: pass a class to viewportEvent(). 8 years ago
ScreenedApplication.hpp Platform: pass a class to viewportEvent(). 8 years ago
Sdl2Application.cpp Platform: don't disable compositing in Sdl2App. 8 years ago
Sdl2Application.h Platform: don't disable compositing in Sdl2App. 8 years ago
WebApplication.css Platform: fix 1:1 aspect ratio for web applications. 8 years ago
WindowlessCglApplication.cpp Platform: fix WindowlessCglContext on non-deprecated build. 8 years ago
WindowlessCglApplication.h Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
WindowlessEglApplication.cpp Platform: make WindowlessEglApplication working with SwiftShader. 8 years ago
WindowlessEglApplication.h Platform: make WindowlessEglApplication working with SwiftShader. 8 years ago
WindowlessEmscriptenApplication.js Platform: overhaul builtin style+markup for Emscripten apps. 8 years ago
WindowlessGlxApplication.cpp Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
WindowlessGlxApplication.h Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
WindowlessIosApplication.h Platform: avoid using deprecated APIs in WindowlessIosApplication. 8 years ago
WindowlessIosApplication.mm Platform: avoid using deprecated APIs in WindowlessIosApplication. 8 years ago
WindowlessWglApplication.cpp Platform: fix WindowlessWglApplication on non-deprecated builds. 8 years ago
WindowlessWglApplication.h Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
WindowlessWindowsEglApplication.cpp Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
WindowlessWindowsEglApplication.h Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
XEglApplication.cpp Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
XEglApplication.h Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
gl-info.cpp Doc++ 8 years ago
gl-info.html Platform: overhaul builtin style+markup for Emscripten apps. 8 years ago