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381 lines
14 KiB
381 lines
14 KiB
#ifndef Magnum_Platform_WindowlessWindowsEglApplication_h |
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#define Magnum_Platform_WindowlessWindowsEglApplication_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Platform::WindowlessWindowsEglApplication, @ref Magnum::Platform::WindowlessWindowsEglContext, macro @ref MAGNUM_WINDOWLESSWINDOWSEGLAPPLICATION_MAIN() |
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*/ |
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#include <memory> |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#define WIN32_LEAN_AND_MEAN 1 |
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#define VC_EXTRALEAN |
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#endif |
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#include <windows.h> |
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#include <EGL/egl.h> |
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#include <EGL/eglext.h> |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/OpenGL.h" |
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#include "Magnum/Tags.h" |
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#include "Magnum/Platform/Platform.h" |
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namespace Magnum { namespace Platform { |
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/** |
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@brief Windowless Windows/EGL context |
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GL context using pure WINAPI and EGL, used in @ref WindowlessWindowsEglApplication. |
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It is built if `WITH_WINDOWLESSWINDOWSEGLAPPLICATION` is enabled in CMake. |
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Meant to be used when there is a need to manage (multiple) GL contexts |
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manually. See @ref platform-windowless-contexts for more information. If no |
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other application header is included, this class is also aliased to |
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@cpp Platform::WindowlessGLContext @ce. |
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*/ |
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class WindowlessWindowsEglContext { |
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public: |
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class Configuration; |
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/** |
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* @brief Constructor |
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* @param configuration Context configuration |
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* @param context Optional Magnum context instance constructed |
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* using @ref NoCreate to manage driver workarounds |
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* |
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* Once the context is created, make it current using @ref makeCurrent() |
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* and create @ref Platform::Context instance to be able to use Magnum. |
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* @see @ref isCreated() |
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*/ |
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explicit WindowlessWindowsEglContext(const Configuration& configuration, Context* context = nullptr); |
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/** |
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* @brief Construct without creating the context |
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* |
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* Move a instance with created context over to make it usable. |
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*/ |
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explicit WindowlessWindowsEglContext(NoCreateT) {} |
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/** @brief Copying is not allowed */ |
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WindowlessWindowsEglContext(const WindowlessWindowsEglContext&) = delete; |
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/** @brief Move constructor */ |
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WindowlessWindowsEglContext(WindowlessWindowsEglContext&& other); |
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/** @brief Copying is not allowed */ |
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WindowlessWindowsEglContext& operator=(const WindowlessWindowsEglContext&) = delete; |
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/** @brief Move assignment */ |
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WindowlessWindowsEglContext& operator=(WindowlessWindowsEglContext&& other); |
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/** |
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* @brief Destructor |
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* |
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* Destroys the context, if any. |
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*/ |
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~WindowlessWindowsEglContext(); |
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/** @brief Whether the context is created */ |
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bool isCreated() const { return _context; } |
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/** |
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* @brief Make the context current |
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* |
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* Prints error message and returns @cpp false @ce on failure, |
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* otherwise returns @cpp true @ce. |
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*/ |
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bool makeCurrent(); |
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private: |
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HWND _window{}; |
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EGLDisplay _display{}; |
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EGLSurface _surface{}; |
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EGLContext _context{}; |
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}; |
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/** |
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@brief Configuration |
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@see @ref WindowlessWindowsEglContext(), |
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@ref WindowlessWindowsEglApplication::WindowlessWindowsEglApplication(), |
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@ref WindowlessWindowsEglApplication::createContext(), |
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@ref WindowlessWindowsEglApplication::tryCreateContext() |
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*/ |
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class WindowlessWindowsEglContext::Configuration { |
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public: |
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/** |
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* @brief Context flag |
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* |
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* @see @ref Flags, @ref setFlags(), @ref Context::Flag |
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*/ |
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enum class Flag: int { |
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Debug = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR /**< Create debug context */ |
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}; |
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/** |
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* @brief Context flags |
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* |
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* @see @ref setFlags(), @ref Context::Flags |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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typedef Containers::EnumSet<Flag, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR> Flags; |
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#else |
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typedef Containers::EnumSet<Flag> Flags; |
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#endif |
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constexpr /*implicit*/ Configuration() {} |
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/** @brief Context flags */ |
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Flags flags() const { return _flags; } |
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/** |
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* @brief Set context flags |
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* @return Reference to self (for method chaining) |
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* |
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* Default is no flag. See also @ref Context::flags(). |
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*/ |
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Configuration& setFlags(Flags flags) { |
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_flags = flags; |
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return *this; |
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} |
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private: |
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Flags _flags; |
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}; |
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/** |
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@brief Windowless Windows/EGL application |
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Application for offscreen rendering using @ref WindowlessWindowsEglContext. |
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This application library is available on OpenGL ES (also ANGLE) on Windows. It |
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is built if `WITH_WINDOWLESSWINDOWSEGLAPPLICATION` is enabled in CMake. |
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@section Platform-WindowlessWindowsEglApplication-bootstrap Bootstrap application |
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Fully contained windowless application using @ref WindowlessWindowsEglApplication |
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along with CMake setup is available in `windowless` branch of |
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, |
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz) |
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip) |
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file. After extracting the downloaded archive you can build and run the |
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application with these four commands: |
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@code{.sh} |
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mkdir build && cd build |
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cmake .. |
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cmake --build . |
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./src/MyApplication # or ./src/Debug/MyApplication |
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@endcode |
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See @ref cmake for more information. |
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@section Platform-WindowlessWindowsEglApplication-usage General usage |
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In order to use this library from CMake, you need to copy `FindEGL.cmake` from |
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the modules directory in Magnum source to the `modules/` dir in your project |
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(so it is able to find the EGL library). Request the |
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`WindowlessWindowsEglApplication` component of the `Magnum` package and link to |
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the `Magnum::WindowlessGlxApplication` target: |
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@code{.cmake} |
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find_package(Magnum REQUIRED) |
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if(CORRADE_TARGET_WINDOWS) |
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find_package(Magnum REQUIRED WindowlessWindowsEglApplication) |
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endif() |
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# ... |
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if(CORRADE_TARGET_WINDOWS) |
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target_link_libraries(your-app Magnum::WindowlessWindowsEglApplication) |
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endif() |
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@endcode |
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If no other application is requested, you can also use the generic |
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`Magnum::WindowlessApplication` alias to simplify porting. Again, see |
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@ref building and @ref cmake for more information. |
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Place your code into @ref exec(). The subclass can be then used in main |
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function using @ref MAGNUM_WINDOWLESSWINDOWSEGLAPPLICATION_MAIN() macro. See |
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@ref platform for more information. |
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@code{.cpp} |
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class MyApplication: public Platform::WindowlessWindowsEglApplication { |
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// implement required methods... |
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}; |
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MAGNUM_WINDOWLESSWINDOWSEGLAPPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included, this class is also aliased to |
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@cpp Platform::WindowlessApplication @ce and the macro is aliased to |
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@cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce to simplify porting. |
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*/ |
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class WindowlessWindowsEglApplication { |
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public: |
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/** @brief Application arguments */ |
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struct Arguments { |
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/** @brief Constructor */ |
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {} |
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int& argc; /**< @brief Argument count */ |
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char** argv; /**< @brief Argument values */ |
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}; |
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/** |
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* @brief Configuration |
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* |
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* @see @ref WindowlessWindowsEglApplication(), @ref createContext(), |
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* @ref tryCreateContext() |
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*/ |
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typedef WindowlessWindowsEglContext::Configuration Configuration; |
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/** |
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* @brief Default constructor |
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* @param arguments Application arguments |
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* @param configuration Configuration |
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* |
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* Creates application with default or user-specified configuration. |
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* See @ref Configuration for more information. The program exits if |
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* the context cannot be created, see @ref tryCreateContext() for an |
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* alternative. |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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explicit WindowlessWindowsEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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explicit WindowlessWindowsEglApplication(const Arguments& arguments, const Configuration& configuration); |
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explicit WindowlessWindowsEglApplication(const Arguments& arguments); |
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#endif |
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/** |
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* @brief Constructor |
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* @param arguments Application arguments |
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* |
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* Unlike above, the context is not created and must be created later |
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* with @ref createContext() or @ref tryCreateContext(). |
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*/ |
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explicit WindowlessWindowsEglApplication(const Arguments& arguments, NoCreateT); |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief @copybrief WindowlessWindowsEglApplication(const Arguments&, NoCreateT) |
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* @deprecated Use @ref WindowlessWindowsEglApplication(const Arguments&, NoCreateT) instead. |
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*/ |
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CORRADE_DEPRECATED("use WindowlessWindowsEglApplication(const Arguments&, NoCreateT) instead") explicit WindowlessWindowsEglApplication(const Arguments& arguments, std::nullptr_t): WindowlessWindowsEglApplication{arguments, NoCreate} {} |
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#endif |
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/** @brief Copying is not allowed */ |
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WindowlessWindowsEglApplication(const WindowlessWindowsEglApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessWindowsEglApplication(WindowlessWindowsEglApplication&&) = delete; |
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/** @brief Copying is not allowed */ |
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WindowlessWindowsEglApplication& operator=(const WindowlessWindowsEglApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessWindowsEglApplication& operator=(WindowlessWindowsEglApplication&&) = delete; |
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/** |
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* @brief Execute application |
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* @return Value for returning from @cpp main() @ce |
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* |
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* See @ref MAGNUM_WINDOWLESSWINDOWSEGLAPPLICATION_MAIN() for usage |
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* information. |
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*/ |
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virtual int exec() = 0; |
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protected: |
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/* Nobody will need to have (and delete) WindowlessWindowsEglApplication*, |
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thus this is faster than public pure virtual destructor */ |
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~WindowlessWindowsEglApplication(); |
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/** |
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* @brief Create context with given configuration |
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* |
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* Must be called if and only if the context wasn't created by the |
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* constructor itself. Error message is printed and the program exits |
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* if the context cannot be created, see @ref tryCreateContext() for an |
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* alternative. |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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void createContext(const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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void createContext(const Configuration& configuration); |
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void createContext(); |
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#endif |
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/** |
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* @brief Try to create context with given configuration |
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* |
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* Unlike @ref createContext() returns @cpp false @ce if the context |
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* cannot be created, @cpp true @ce otherwise. |
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*/ |
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bool tryCreateContext(const Configuration& configuration); |
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private: |
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WindowlessWindowsEglContext _glContext; |
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std::unique_ptr<Platform::Context> _context; |
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}; |
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/** @hideinitializer |
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@brief Entry point for windowless Windows/EGL application |
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@param className Class name |
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See @ref Magnum::Platform::WindowlessWindowsEglApplication "Platform::WindowlessWindowsEglApplication" |
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for usage information.This macro abstracts out platform-specific entry point |
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code and is equivalent to the following, see @ref portability-applications for |
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more information. |
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@code{.cpp} |
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int main(int argc, char** argv) { |
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className app({argc, argv}); |
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return app.exec(); |
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} |
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@endcode |
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When no other windowless application header is included this macro is also |
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aliased to @cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce. |
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*/ |
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#define MAGNUM_WINDOWLESSWINDOWSEGLAPPLICATION_MAIN(className) \ |
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int main(int argc, char** argv) { \ |
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className app({argc, argv}); \ |
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return app.exec(); \ |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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typedef WindowlessWindowsEglApplication WindowlessApplication; |
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typedef WindowlessWindowsEglContext WindowlessGLContext; |
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#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSWINDOWSEGLAPPLICATION_MAIN(className) |
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#else |
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#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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#endif |
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#endif |
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}} |
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#endif
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