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Vladimír Vondruš 2867f99138 Text: use Math::join() on ranges instead of custom code. 3 years ago
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Animation Consistently use "out of range" instead of "out of bounds". 3 years ago
Audio Document what the remaining <utility> includes are for. 3 years ago
DebugTools DebugTools: check framebuffer completeness in textureSubImage(). 3 years ago
GL GL: document that Luminance formats can't be used in framebuffers. 3 years ago
Implementation Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
MaterialTools Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Math Math: support packed debug output for Range. 3 years ago
MeshTools Math: remove std::tuple Color APIs deprecated in 2019.10. 3 years ago
Platform Platform: properly link GLX apps to libGLX on an GLES + EGL build. 3 years ago
Primitives Math: remove remaining uses of std::pair. 3 years ago
SceneGraph It's 2023 already! 3 years ago
SceneTools SceneTools: properly describe plugin dependencies of a test. 3 years ago
ShaderTools Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Shaders Shaders: drop useless const from function declarations. 3 years ago
Test Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Text Text: use Math::join() on ranges instead of custom code. 3 years ago
TextureTools TextureTools: make the DistanceField class movable. 3 years ago
Trade DebugTools,Trade: adapt to Corrade's Utility::String changes. 3 years ago
Vk GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
AbstractResourceLoader.h It's 2023 already! 3 years ago
Array.h It's 2023 already! 3 years ago
British.h It's 2023 already! 3 years ago
CMakeLists.txt CMake: add a MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS_DLL_NAME option. 3 years ago
DimensionTraits.h It's 2023 already! 3 years ago
FileCallback.cpp It's 2023 already! 3 years ago
FileCallback.h It's 2023 already! 3 years ago
Image.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Image.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
ImageFlags.cpp It's 2023 already! 3 years ago
ImageFlags.h It's 2023 already! 3 years ago
ImageView.cpp It's 2023 already! 3 years ago
ImageView.h It's 2023 already! 3 years ago
Magnum.h CMake: add a MAGNUM_BUILD_STATIC_UNIQUE_GLOBALS_DLL_NAME option. 3 years ago
Mesh.cpp It's 2023 already! 3 years ago
Mesh.h It's 2023 already! 3 years ago
PixelFormat.cpp It's 2023 already! 3 years ago
PixelFormat.h GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat. 3 years ago
PixelStorage.cpp It's 2023 already! 3 years ago
PixelStorage.h Document what the remaining <utility> includes are for. 3 years ago
Resource.cpp It's 2023 already! 3 years ago
Resource.h Revert "Amazing, now I get swap() conflicts from the other side, F.F.S." 3 years ago
ResourceManager.h It's 2023 already! 3 years ago
Sampler.cpp It's 2023 already! 3 years ago
Sampler.h It's 2023 already! 3 years ago
Tags.h It's 2023 already! 3 years ago
Timeline.cpp It's 2023 already! 3 years ago
Timeline.h It's 2023 already! 3 years ago
Types.h It's 2023 already! 3 years ago
VertexFormat.cpp It's 2023 already! 3 years ago
VertexFormat.h It's 2023 already! 3 years ago
configure.h.cmake It's 2023 already! 3 years ago
version.h.cmake It's 2023 already! 3 years ago
visibility.h It's 2023 already! 3 years ago