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379 lines
14 KiB
379 lines
14 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "TextRenderer.h" |
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#ifdef MAGNUM_USE_HARFBUZZ |
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#include <hb.h> |
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#else |
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#include <ft2build.h> |
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#include FT_FREETYPE_H |
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#include <Utility/Unicode.h> |
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#endif |
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#include "Context.h" |
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#include "Extensions.h" |
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#include "Mesh.h" |
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#include "Shaders/AbstractVectorShader.h" |
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#include "Text/Font.h" |
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namespace Magnum { namespace Text { |
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namespace { |
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class TextLayouter { |
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public: |
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TextLayouter(Font& font, const Float size, const std::string& text); |
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~TextLayouter(); |
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inline UnsignedInt glyphCount() { |
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#ifdef MAGNUM_USE_HARFBUZZ |
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return _glyphCount; |
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#else |
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return glyphs.size(); |
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#endif |
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} |
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std::tuple<Rectangle, Rectangle, Vector2> renderGlyph(const Vector2& cursorPosition, const UnsignedInt i); |
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private: |
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#ifdef MAGNUM_USE_HARFBUZZ |
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const Font& font; |
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hb_buffer_t* buffer; |
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hb_glyph_info_t* glyphInfo; |
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hb_glyph_position_t* glyphPositions; |
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UnsignedInt _glyphCount; |
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#else |
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Font& font; |
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std::vector<FT_UInt> glyphs; |
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#endif |
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const Float size; |
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}; |
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TextLayouter::TextLayouter(Font& font, const Float size, const std::string& text): font(font), size(size) { |
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#ifdef MAGNUM_USE_HARFBUZZ |
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/* Prepare HarfBuzz buffer */ |
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buffer = hb_buffer_create(); |
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hb_buffer_set_direction(buffer, HB_DIRECTION_LTR); |
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hb_buffer_set_script(buffer, HB_SCRIPT_LATIN); |
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hb_buffer_set_language(buffer, hb_language_from_string("en", 2)); |
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/* Layout the text */ |
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hb_buffer_add_utf8(buffer, text.c_str(), -1, 0, -1); |
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hb_shape(font.font(), buffer, nullptr, 0); |
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glyphInfo = hb_buffer_get_glyph_infos(buffer, &_glyphCount); |
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glyphPositions = hb_buffer_get_glyph_positions(buffer, &_glyphCount); |
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#else |
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/* Get glyph codes from characters */ |
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glyphs.reserve(text.size()+1); |
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for(std::size_t i = 0; i != text.size(); ) { |
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UnsignedInt codepoint; |
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std::tie(codepoint, i) = Corrade::Utility::Unicode::nextChar(text, i); |
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glyphs.push_back(FT_Get_Char_Index(font.font(), codepoint)); |
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} |
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#endif |
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} |
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TextLayouter::~TextLayouter() { |
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#ifdef MAGNUM_USE_HARFBUZZ |
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/* Destroy HarfBuzz buffer */ |
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hb_buffer_destroy(buffer); |
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#endif |
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} |
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std::tuple<Rectangle, Rectangle, Vector2> TextLayouter::renderGlyph(const Vector2& cursorPosition, const UnsignedInt i) { |
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/* Position of the texture in the resulting glyph, texture coordinates */ |
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Rectangle texturePosition, textureCoordinates; |
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#ifdef MAGNUM_USE_HARFBUZZ |
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std::tie(texturePosition, textureCoordinates) = font[glyphInfo[i].codepoint]; |
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#else |
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std::tie(texturePosition, textureCoordinates) = font[glyphs[i]]; |
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#endif |
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#ifdef MAGNUM_USE_HARFBUZZ |
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/* Glyph offset and advance to next glyph in normalized coordinates */ |
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Vector2 offset = Vector2(glyphPositions[i].x_offset, |
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glyphPositions[i].y_offset)/(64*font.size()); |
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Vector2 advance = Vector2(glyphPositions[i].x_advance, |
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glyphPositions[i].y_advance)/(64*font.size()); |
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#else |
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/* Load glyph */ |
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CORRADE_INTERNAL_ASSERT_OUTPUT(FT_Load_Glyph(font.font(), glyphs[i], FT_LOAD_DEFAULT) == 0); |
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const FT_GlyphSlot slot = font.font()->glyph; |
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Vector2 offset = Vector2(0, 0); /** @todo really? */ |
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Vector2 advance = Vector2(slot->advance.x, slot->advance.y)/(64*font.size()); |
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#endif |
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/* Absolute quad position, composed from cursor position, glyph offset |
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and texture position, denormalized to requested text size */ |
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Rectangle quadPosition = Rectangle::fromSize( |
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(cursorPosition + offset + Vector2(texturePosition.left(), texturePosition.bottom()))*size, |
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texturePosition.size()*size); |
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return std::make_tuple(quadPosition, textureCoordinates, advance); |
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} |
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template<class T> void createIndices(void* output, const UnsignedInt glyphCount) { |
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T* const out = reinterpret_cast<T*>(output); |
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for(UnsignedInt i = 0; i != glyphCount; ++i) { |
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/* 0---2 2 |
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| / /| |
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| / / | |
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|/ / | |
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1 1---3 */ |
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const T vertex = i*4; |
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const T pos = i*6; |
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out[pos] = vertex; |
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out[pos+1] = vertex+1; |
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out[pos+2] = vertex+2; |
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out[pos+3] = vertex+1; |
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out[pos+4] = vertex+3; |
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out[pos+5] = vertex+2; |
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} |
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} |
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struct Vertex { |
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Vector2 position, texcoords; |
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}; |
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} |
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std::tuple<std::vector<Vector2>, std::vector<Vector2>, std::vector<UnsignedInt>, Rectangle> AbstractTextRenderer::render(Font& font, Float size, const std::string& text) { |
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TextLayouter layouter(font, size, text); |
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const UnsignedInt vertexCount = layouter.glyphCount()*4; |
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/* Output data */ |
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std::vector<Vector2> positions, texcoords; |
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positions.reserve(vertexCount); |
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texcoords.reserve(vertexCount); |
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/* Render all glyphs */ |
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Vector2 cursorPosition; |
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for(UnsignedInt i = 0; i != layouter.glyphCount(); ++i) { |
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/* Position of the texture in the resulting glyph, texture coordinates */ |
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Rectangle quadPosition, textureCoordinates; |
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Vector2 advance; |
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std::tie(quadPosition, textureCoordinates, advance) = layouter.renderGlyph(cursorPosition, i); |
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positions.insert(positions.end(), { |
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quadPosition.topLeft(), |
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quadPosition.bottomLeft(), |
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quadPosition.topRight(), |
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quadPosition.bottomRight(), |
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}); |
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texcoords.insert(texcoords.end(), { |
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textureCoordinates.topLeft(), |
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textureCoordinates.bottomLeft(), |
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textureCoordinates.topRight(), |
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textureCoordinates.bottomRight() |
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}); |
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/* Advance cursor position to next character */ |
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cursorPosition += advance; |
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} |
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/* Create indices */ |
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std::vector<UnsignedInt> indices(layouter.glyphCount()*6); |
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createIndices<UnsignedInt>(indices.data(), layouter.glyphCount()); |
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/* Rendered rectangle */ |
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Rectangle rectangle; |
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if(layouter.glyphCount()) rectangle = {positions[1], positions[positions.size()-2]}; |
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return std::make_tuple(std::move(positions), std::move(texcoords), std::move(indices), rectangle); |
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} |
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std::tuple<Mesh, Rectangle> AbstractTextRenderer::render(Font& font, Float size, const std::string& text, Buffer* vertexBuffer, Buffer* indexBuffer, Buffer::Usage usage) { |
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TextLayouter layouter(font, size, text); |
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const UnsignedInt vertexCount = layouter.glyphCount()*4; |
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const UnsignedInt indexCount = layouter.glyphCount()*6; |
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/* Vertex buffer */ |
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std::vector<Vertex> vertices; |
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vertices.reserve(vertexCount); |
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/* Render all glyphs */ |
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Vector2 cursorPosition; |
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for(UnsignedInt i = 0; i != layouter.glyphCount(); ++i) { |
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/* Position of the texture in the resulting glyph, texture coordinates */ |
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Rectangle quadPosition, textureCoordinates; |
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Vector2 advance; |
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std::tie(quadPosition, textureCoordinates, advance) = layouter.renderGlyph(cursorPosition, i); |
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vertices.insert(vertices.end(), { |
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{quadPosition.topLeft(), textureCoordinates.topLeft()}, |
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{quadPosition.bottomLeft(), textureCoordinates.bottomLeft()}, |
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{quadPosition.topRight(), textureCoordinates.topRight()}, |
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{quadPosition.bottomRight(), textureCoordinates.bottomRight()} |
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}); |
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/* Advance cursor position to next character */ |
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cursorPosition += advance; |
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} |
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vertexBuffer->setData(vertices, usage); |
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/* Fill index buffer */ |
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Mesh::IndexType indexType; |
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std::size_t indicesSize; |
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char* indices; |
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if(vertexCount < 255) { |
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indexType = Mesh::IndexType::UnsignedByte; |
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indicesSize = indexCount*sizeof(UnsignedByte); |
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indices = new char[indicesSize]; |
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createIndices<UnsignedByte>(indices, layouter.glyphCount()); |
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} else if(vertexCount < 65535) { |
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indexType = Mesh::IndexType::UnsignedShort; |
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indicesSize = indexCount*sizeof(UnsignedShort); |
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indices = new char[indicesSize]; |
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createIndices<UnsignedShort>(indices, layouter.glyphCount()); |
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} else { |
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indexType = Mesh::IndexType::UnsignedInt; |
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indicesSize = indexCount*sizeof(UnsignedInt); |
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indices = new char[indicesSize]; |
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createIndices<UnsignedInt>(indices, layouter.glyphCount()); |
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} |
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indexBuffer->setData(indicesSize, indices, usage); |
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delete indices; |
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/* Rendered rectangle */ |
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Rectangle rectangle; |
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if(layouter.glyphCount()) rectangle = {vertices[1].position, vertices[vertices.size()-2].position}; |
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/* Configure mesh except for vertex buffer (depends on dimension count, done |
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in subclass) */ |
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Mesh mesh; |
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mesh.setPrimitive(Mesh::Primitive::Triangles) |
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->setIndexCount(indexCount) |
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->setIndexBuffer(indexBuffer, 0, indexType, 0, vertexCount); |
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return std::make_tuple(std::move(mesh), rectangle); |
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} |
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template<UnsignedInt dimensions> std::tuple<Mesh, Rectangle> TextRenderer<dimensions>::render(Font& font, Float size, const std::string& text, Buffer* vertexBuffer, Buffer* indexBuffer, Buffer::Usage usage) { |
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/* Finalize mesh configuration and return the result */ |
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auto r = AbstractTextRenderer::render(font, size, text, vertexBuffer, indexBuffer, usage); |
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Mesh& mesh = std::get<0>(r); |
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mesh.addInterleavedVertexBuffer(vertexBuffer, 0, |
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typename Shaders::AbstractVectorShader<dimensions>::Position( |
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Shaders::AbstractVectorShader<dimensions>::Position::Components::Two), |
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typename Shaders::AbstractVectorShader<dimensions>::TextureCoordinates()); |
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return std::move(r); |
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} |
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AbstractTextRenderer::AbstractTextRenderer(Font& font, Float size): vertexBuffer(Buffer::Target::Array), indexBuffer(Buffer::Target::ElementArray), font(font), size(size), _capacity(0) { |
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#ifndef MAGNUM_TARGET_GLES |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::map_buffer_range); |
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#else |
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#ifdef MAGNUM_TARGET_GLES2 |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::EXT::map_buffer_range); |
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#endif |
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#endif |
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/* Vertex buffer configuration depends on dimension count, done in subclass */ |
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_mesh.setPrimitive(Mesh::Primitive::Triangles); |
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} |
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AbstractTextRenderer::~AbstractTextRenderer() {} |
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template<UnsignedInt dimensions> TextRenderer<dimensions>::TextRenderer(Font& font, const Float size): AbstractTextRenderer(font, size) { |
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/* Finalize mesh configuration */ |
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_mesh.addInterleavedVertexBuffer(&vertexBuffer, 0, |
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typename Shaders::AbstractVectorShader<dimensions>::Position(Shaders::AbstractVectorShader<dimensions>::Position::Components::Two), |
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typename Shaders::AbstractVectorShader<dimensions>::TextureCoordinates()); |
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} |
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void AbstractTextRenderer::reserve(const uint32_t glyphCount, const Buffer::Usage vertexBufferUsage, const Buffer::Usage indexBufferUsage) { |
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_capacity = glyphCount; |
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const UnsignedInt vertexCount = glyphCount*4; |
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const UnsignedInt indexCount = glyphCount*6; |
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/* Allocate vertex buffer, reset vertex count */ |
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vertexBuffer.setData(vertexCount*sizeof(Vertex), nullptr, vertexBufferUsage); |
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_mesh.setVertexCount(0); |
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/* Allocate index buffer, reset index count and reconfigure buffer binding */ |
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Mesh::IndexType indexType; |
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std::size_t indicesSize; |
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if(vertexCount < 255) { |
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indexType = Mesh::IndexType::UnsignedByte; |
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indicesSize = indexCount*sizeof(UnsignedByte); |
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} else if(vertexCount < 65535) { |
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indexType = Mesh::IndexType::UnsignedShort; |
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indicesSize = indexCount*sizeof(UnsignedShort); |
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} else { |
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indexType = Mesh::IndexType::UnsignedInt; |
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indicesSize = indexCount*sizeof(UnsignedInt); |
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} |
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indexBuffer.setData(indicesSize, nullptr, indexBufferUsage); |
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_mesh.setIndexCount(0) |
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->setIndexBuffer(&indexBuffer, 0, indexType, 0, vertexCount); |
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/* Prefill index buffer */ |
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void* indices = indexBuffer.map(0, indicesSize, Buffer::MapFlag::InvalidateBuffer|Buffer::MapFlag::Write); |
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if(vertexCount < 255) |
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createIndices<UnsignedByte>(indices, glyphCount); |
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else if(vertexCount < 65535) |
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createIndices<UnsignedShort>(indices, glyphCount); |
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else |
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createIndices<UnsignedInt>(indices, glyphCount); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(indexBuffer.unmap()); |
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} |
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void AbstractTextRenderer::render(const std::string& text) { |
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TextLayouter layouter(font, size, text); |
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CORRADE_ASSERT(layouter.glyphCount() <= _capacity, "Text::TextRenderer::render(): capacity" << _capacity << "too small to render" << layouter.glyphCount() << "glyphs", ); |
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/* Render all glyphs */ |
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Vertex* const vertices = static_cast<Vertex*>(vertexBuffer.map(0, layouter.glyphCount()*4*sizeof(Vertex), |
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Buffer::MapFlag::InvalidateBuffer|Buffer::MapFlag::Write)); |
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Vector2 cursorPosition; |
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for(UnsignedInt i = 0; i != layouter.glyphCount(); ++i) { |
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/* Position of the texture in the resulting glyph, texture coordinates */ |
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Rectangle quadPosition, textureCoordinates; |
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Vector2 advance; |
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std::tie(quadPosition, textureCoordinates, advance) = layouter.renderGlyph(cursorPosition, i); |
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if(i == 0) |
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_rectangle.bottomLeft() = quadPosition.bottomLeft(); |
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else if(i == layouter.glyphCount()-1) |
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_rectangle.topRight() = quadPosition.topRight(); |
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const std::size_t vertex = i*4; |
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vertices[vertex] = {quadPosition.topLeft(), textureCoordinates.topLeft()}; |
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vertices[vertex+1] = {quadPosition.bottomLeft(), textureCoordinates.bottomLeft()}; |
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vertices[vertex+2] = {quadPosition.topRight(), textureCoordinates.topRight()}; |
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vertices[vertex+3] = {quadPosition.bottomRight(), textureCoordinates.bottomRight()}; |
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/* Advance cursor position to next character */ |
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cursorPosition += advance; |
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} |
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CORRADE_INTERNAL_ASSERT_OUTPUT(vertexBuffer.unmap()); |
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/* Update index count */ |
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_mesh.setIndexCount(layouter.glyphCount()*6); |
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} |
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template class TextRenderer<2>; |
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template class TextRenderer<3>; |
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}}
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