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58 lines
1.7 KiB
58 lines
1.7 KiB
#ifndef Magnum_Shaders_AbstractTextShader_h |
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#define Magnum_Shaders_AbstractTextShader_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Shaders::AbstractTextShader |
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*/ |
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#include "AbstractShaderProgram.h" |
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#include "Color.h" |
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#include "DimensionTraits.h" |
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namespace Magnum { namespace Shaders { |
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/** |
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@brief Base for text shaders |
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@see AbstractTextShader2D, AbstractTextShader3D |
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*/ |
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template<std::uint8_t dimensions> class AbstractTextShader: public AbstractShaderProgram { |
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public: |
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/** @brief Vertex position */ |
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typedef Attribute<0, typename DimensionTraits<dimensions>::PointType> Position; |
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/** @brief Texture coordinates */ |
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typedef Attribute<1, Vector2> TextureCoordinates; |
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enum: GLint { |
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FontTextureLayer = 16 /**< @brief Layer for font texture */ |
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}; |
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~AbstractTextShader() = 0; |
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}; |
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template<std::uint8_t dimensions> inline AbstractTextShader<dimensions>::~AbstractTextShader() {} |
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/** @brief Base for two-dimensional text shaders */ |
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typedef AbstractTextShader<2> AbstractTextShader2D; |
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/** @brief Base for three-dimensional text shader */ |
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typedef AbstractTextShader<3> AbstractTextShader3D; |
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}} |
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#endif
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