..
Implementation
GL: make the new setUniform() code paths work on 32bit Windows.
5 years ago
Test
GL: this TimeQuery test was just dumb.
5 years ago
AbstractFramebuffer.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
AbstractFramebuffer.h
GL: make FramebufferClearColor searchable under GL keywords.
5 years ago
AbstractObject.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
AbstractObject.h
Updated copyright year.
5 years ago
AbstractQuery.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
AbstractQuery.h
Updated copyright year.
5 years ago
AbstractShaderProgram.cpp
GL: call glUniform() directly on WebGL.
5 years ago
AbstractShaderProgram.h
GL: make the new setUniform() code paths work on 32bit Windows.
5 years ago
AbstractTexture.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
AbstractTexture.h
GL: we don't need two code paths that do effectively the same.
5 years ago
Attribute.cpp
Updated copyright year.
5 years ago
Attribute.h
Updated copyright year.
5 years ago
Buffer.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
Buffer.h
Updated copyright year.
5 years ago
BufferImage.cpp
Updated copyright year.
5 years ago
BufferImage.h
doc: clarify some ambiguities.
5 years ago
BufferTexture.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
BufferTexture.h
Updated copyright year.
5 years ago
BufferTextureFormat.h
Updated copyright year.
5 years ago
CMakeLists.txt
Updated copyright year.
5 years ago
Context.cpp
GL: implement --magnum-gpu-validation no-error.
5 years ago
Context.h
GL: implement --magnum-gpu-validation no-error.
5 years ago
CubeMapTexture.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
CubeMapTexture.h
Updated copyright year.
5 years ago
CubeMapTextureArray.cpp
Updated copyright year.
5 years ago
CubeMapTextureArray.h
Updated copyright year.
5 years ago
DebugOutput.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
DebugOutput.h
GL: introduce Context::Configuration mirroring --magnum-* arguments.
5 years ago
DefaultFramebuffer.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
DefaultFramebuffer.h
Updated copyright year.
5 years ago
Extensions.h
GL: EXT_texture_norm16 is not on WebGL 1 anymore.
5 years ago
Framebuffer.cpp
GL,Platform: introduce GL::Context::Configuration::Flag::Windowless.
5 years ago
Framebuffer.h
Updated copyright year.
5 years ago
GL.h
GL: avoid populating and sorting (!!) a vector of strings for exts.
5 years ago
ImageFormat.h
Updated copyright year.
5 years ago
Mesh.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
Mesh.h
doc: discourage using MeshIndexType::UnsignedByte.
5 years ago
MeshView.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
MeshView.h
GL: implement the base instance and base vertex ES and WebGL extensions.
5 years ago
MultisampleTexture.cpp
Updated copyright year.
5 years ago
MultisampleTexture.h
Updated copyright year.
5 years ago
OpenGL.cpp
Updated copyright year.
5 years ago
OpenGL.h
Updated copyright year.
5 years ago
OpenGLTester.cpp
Updated copyright year.
5 years ago
OpenGLTester.h
GL: introduce Context::Configuration mirroring --magnum-* arguments.
5 years ago
PipelineStatisticsQuery.h
Updated copyright year.
5 years ago
PixelFormat.cpp
GL: EXT_texture_norm16 is not on WebGL 1 anymore.
5 years ago
PixelFormat.h
GL: EXT_texture_norm16 is not on WebGL 1 anymore.
5 years ago
PrimitiveQuery.cpp
Updated copyright year.
5 years ago
PrimitiveQuery.h
Updated copyright year.
5 years ago
RectangleTexture.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
RectangleTexture.h
Updated copyright year.
5 years ago
Renderbuffer.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
Renderbuffer.h
Updated copyright year.
5 years ago
RenderbufferFormat.h
GL: EXT_texture_norm16 is not on WebGL 1 anymore.
5 years ago
Renderer.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
Renderer.h
GL: make gl_PointSize-related APIs easier to search for.
5 years ago
SampleQuery.h
Updated copyright year.
5 years ago
Sampler.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
Sampler.h
Updated copyright year.
5 years ago
Shader.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
Shader.h
GL: advertise the "intel-windows-chatty-shader-compiler" workaround.
5 years ago
Texture.cpp
Updated copyright year.
5 years ago
Texture.h
Updated copyright year.
5 years ago
TextureArray.cpp
Updated copyright year.
5 years ago
TextureArray.h
Updated copyright year.
5 years ago
TextureFormat.cpp
GL: EXT_texture_norm16 is not on WebGL 1 anymore.
5 years ago
TextureFormat.h
GL: EXT_texture_norm16 is not on WebGL 1 anymore.
5 years ago
TimeQuery.h
Updated copyright year.
5 years ago
TransformFeedback.cpp
GL: put all internal Context State substructures in a single allocation.
5 years ago
TransformFeedback.h
Updated copyright year.
5 years ago
Version.cpp
Updated copyright year.
5 years ago
Version.h
Updated copyright year.
5 years ago
visibility.h
Updated copyright year.
5 years ago