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260 lines
13 KiB
260 lines
13 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "GenerateNormals.h" |
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#include <Corrade/Containers/Array.h> |
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#include <Corrade/Containers/StridedArrayView.h> |
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#include "Magnum/Math/Functions.h" |
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#include "Magnum/Math/Vector3.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <vector> |
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#include "Magnum/MeshTools/Duplicate.h" |
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#include "Magnum/MeshTools/RemoveDuplicates.h" |
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#endif |
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namespace Magnum { namespace MeshTools { |
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void generateFlatNormalsInto(const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<Vector3>& normals) { |
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CORRADE_ASSERT(positions.size() % 3 == 0, |
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"MeshTools::generateFlatNormalsInto(): position count not divisible by 3", ); |
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CORRADE_ASSERT(normals.size() == positions.size(), |
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"MeshTools::generateFlatNormalsInto(): bad output size, expected" << positions.size() << "but got" << normals.size(), ); |
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for(std::size_t i = 0; i != positions.size(); i += 3) |
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normals[i] = normals[i + 1] = normals[i + 2] = Math::cross( |
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positions[i + 2] - positions[i + 1], |
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positions[i] - positions[i+1]).normalized(); |
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} |
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Containers::Array<Vector3> generateFlatNormals(const Containers::StridedArrayView1D<const Vector3>& positions) { |
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Containers::Array<Vector3> out{Containers::NoInit, positions.size()}; |
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generateFlatNormalsInto(positions, Containers::arrayView(out)); |
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return out; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/* Original implementation kept verbatim as I can't be bothered rewriting it |
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using the new APIs (the original test is kept as well) */ |
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std::pair<std::vector<UnsignedInt>, std::vector<Vector3>> generateFlatNormals(const std::vector<UnsignedInt>& indices, const std::vector<Vector3>& positions) { |
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CORRADE_ASSERT(!(indices.size()%3), "MeshTools::generateFlatNormals(): index count is not divisible by 3!", {}); |
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/* Create normal for every triangle (assuming counterclockwise winding) */ |
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std::vector<UnsignedInt> normalIndices; |
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normalIndices.reserve(indices.size()); |
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std::vector<Vector3> normals; |
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normals.reserve(indices.size()/3); |
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for(std::size_t i = 0; i != indices.size(); i += 3) { |
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const Vector3 normal = Math::cross(positions[indices[i+2]]-positions[indices[i+1]], |
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positions[indices[i]]-positions[indices[i+1]]).normalized(); |
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/* Use the same normal for all three vertices of the face */ |
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normalIndices.push_back(normals.size()); |
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normalIndices.push_back(normals.size()); |
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normalIndices.push_back(normals.size()); |
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normals.push_back(normal); |
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} |
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/* Remove duplicate normals and return */ |
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normalIndices = MeshTools::duplicate(normalIndices, MeshTools::removeDuplicates(normals)); |
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return {std::move(normalIndices), std::move(normals)}; |
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} |
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#endif |
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namespace { |
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#if defined(CORRADE_MSVC2019_COMPATIBILITY) && !defined(CORRADE_MSVC2017_COMPATIBILITY) |
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/* When using /permissive- with MSVC2019, using namespace inside the function |
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below FOR SOME REASON gets lost when instantiating the template. That's |
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stupid but what can we do -- the only way to work around that is to move it |
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outside the function. */ |
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using namespace Math::Literals; |
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#endif |
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template<class T> inline void generateSmoothNormalsIntoImplementation(const Containers::StridedArrayView1D<const T>& indices, const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<Vector3>& normals) { |
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CORRADE_ASSERT(indices.size() % 3 == 0, |
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"MeshTools::generateSmoothNormalsInto(): index count not divisible by 3", ); |
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CORRADE_ASSERT(normals.size() == positions.size(), |
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"MeshTools::generateSmoothNormalsInto(): bad output size, expected" << positions.size() << "but got" << normals.size(), ); |
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if(indices.empty()) return; |
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/* Gather count of triangles for every vertex. This abuses the output |
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storage to avoid extra allocations, zero-initialize it first to avoid |
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random memory getting used. */ |
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Containers::StridedArrayView1D<UnsignedInt> triangleCount = |
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Containers::arrayCast<UnsignedInt>(normals); |
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for(UnsignedInt& i: triangleCount) i = 0; |
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for(const T index: indices) { |
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CORRADE_ASSERT(index < positions.size(), "MeshTools::generateSmoothNormals(): index" << index << "out of bounds for" << positions.size() << "elements", ); |
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++triangleCount[index]; |
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} |
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/* Turn that into a running offset array: |
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triangleOffset[i + 1] - triangleOffset[i] is triangle count for vertex i |
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triangleOffset[i] is offset into an triangle ID array for vertex i */ |
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Containers::Array<UnsignedInt> triangleOffset{Containers::NoInit, positions.size() + 1}; |
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triangleOffset[0] = 0; |
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for(std::size_t i = 0; i != triangleCount.size(); ++i) |
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triangleOffset[i + 1] = triangleOffset[i] + triangleCount[i]; |
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CORRADE_INTERNAL_ASSERT(triangleOffset.back() == indices.size()); |
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/* Gather triangle IDs for every vertex. For vertex i, |
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triangleIds[triangleOffset[i]] until triangleIds[triangleOffset[i + 1]] |
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contains IDs of triangles that contain it. */ |
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Containers::Array<T> triangleIds{Containers::NoInit, indices.size()}; |
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for(std::size_t i = 0; i != indices.size(); ++i) { |
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const T triangleId = i/3; |
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const T vertexId = indices[i]; |
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/* How many triangle IDs is still left to be written, which also means |
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the offset where we put the ID. Decrement that for the next run. */ |
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const std::size_t triangleIdsLeftForVertex = triangleCount[vertexId]--; |
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triangleIds[triangleOffset[vertexId + 1] - triangleIdsLeftForVertex] = triangleId; |
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} |
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/* Now, triangleCount should be all zeros, we don't need it anymore and the |
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underlying `normals` array is ready to get filled with real output. */ |
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/* Precalculate cross product and interior angles of each face --- the loop |
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below would otherwise calculate it for every vertex, which is at least |
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3x as much work */ |
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Containers::Array<std::pair<Vector3, Math::Vector3<Rad>>> crossAngles{Math::NoInit, indices.size()/3}; |
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for(std::size_t i = 0; i != crossAngles.size(); ++i) { |
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const Vector3 v0 = positions[indices[i*3 + 0]]; |
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const Vector3 v1 = positions[indices[i*3 + 1]]; |
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const Vector3 v2 = positions[indices[i*3 + 2]]; |
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/* Cross product */ |
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crossAngles[i].first = Math::cross(v2 - v1, v0 - v1); |
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/* If any of the vectors is zero, the normalization would result in a |
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NaN and the angle calculation will assert. This happens also when |
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any of the original positions is NaN. If that's the case, skip the |
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rest. Given triangle will then contribute with a zero total angle, |
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effectively getting ignored for normal calculation. */ |
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const Vector3 v10n = (v1 - v0).normalized(); |
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const Vector3 v20n = (v2 - v0).normalized(); |
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const Vector3 v21n = (v2 - v1).normalized(); |
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if(Math::isNan(v10n) || Math::isNan(v20n) || Math::isNan(v21n)) { |
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crossAngles[i].second = Math::Vector3<Rad>{Math::ZeroInit}; |
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continue; |
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} |
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/* Inner angle at each vertex of the triangle. The last one can be |
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calculated as a remainder to 180°. */ |
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/* This using namespace doesn't work with MSVC2019 with /permissive- |
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(it gets lost when instantiating?!), so it's duplicated above */ |
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using namespace Math::Literals; |
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crossAngles[i].second[0] = Math::angle(v10n, v20n); |
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crossAngles[i].second[1] = Math::angle(-v10n, v21n); |
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crossAngles[i].second[2] = Rad(180.0_degf) |
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- crossAngles[i].second[0] - crossAngles[i].second[1]; |
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} |
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/* For every vertex v, calculate normals from all faces it belongs to and |
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average them */ |
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for(std::size_t v = 0; v != positions.size(); ++v) { |
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/* normals are an external memory, ensure we accumulate from zero */ |
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normals[v] = Vector3{Math::ZeroInit}; |
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/* Go through all triangles sharing this vertex */ |
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for(std::size_t t = triangleOffset[v]; t != triangleOffset[v + 1]; ++t) { |
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const std::size_t baseIndex = triangleIds[t]*3; |
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const T v0i = indices[baseIndex + 0]; |
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const T v1i = indices[baseIndex + 1]; |
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const T v2i = indices[baseIndex + 2]; |
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/* Cross product is a vector in direction of the normal with length |
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equal to size of the parallelogram */ |
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const std::pair<Vector3, Math::Vector3<Rad>>& crossAngle = crossAngles[triangleIds[t]]; |
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/* Angle between two sides of the triangle that share vertex `v`. |
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The shared vertex can be one of the three. */ |
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Rad angle; |
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if(v == v0i) angle = crossAngle.second[0]; |
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else if(v == v1i) angle = crossAngle.second[1]; |
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else if(v == v2i) angle = crossAngle.second[2]; |
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else CORRADE_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */ |
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/* The normal is cross.normalized(), we need to multiply it it by |
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surface area which is cross.length()/2. Since normalization is |
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division by length, multiplying it by length again will be a |
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no-op. Then, since all normals are divided by 2, it doesn't |
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change their ratio for the final normalization so we can omit |
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that as well. Finally we need to weight by the angle, and in |
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that case only the ratio is important as well, so it doesn't |
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matter if degrees or radians. */ |
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normals[v] += crossAngle.first*Float(angle); |
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} |
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/* Normalize the accumulated direction */ |
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normals[v] = normals[v].normalized(); |
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} |
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} |
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} |
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/* If not done this way but with templates instead, C++ wouldn't be able to |
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figure out on its own which overload to use when indices are not already a |
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strided arrray view */ |
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void generateSmoothNormalsInto(const Containers::StridedArrayView1D<const UnsignedByte>& indices, const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<Vector3>& normals) { |
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generateSmoothNormalsIntoImplementation(indices, positions, normals); |
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} |
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void generateSmoothNormalsInto(const Containers::StridedArrayView1D<const UnsignedShort>& indices, const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<Vector3>& normals) { |
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generateSmoothNormalsIntoImplementation(indices, positions, normals); |
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} |
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void generateSmoothNormalsInto(const Containers::StridedArrayView1D<const UnsignedInt>& indices, const Containers::StridedArrayView1D<const Vector3>& positions, const Containers::StridedArrayView1D<Vector3>& normals) { |
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generateSmoothNormalsIntoImplementation(indices, positions, normals); |
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} |
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namespace { |
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template<class T> inline Containers::Array<Vector3> generateSmoothNormalsImplementation(const Containers::StridedArrayView1D<const T>& indices, const Containers::StridedArrayView1D<const Vector3>& positions) { |
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Containers::Array<Vector3> out{Containers::NoInit, positions.size()}; |
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generateSmoothNormalsInto(indices, positions, out); |
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return out; |
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} |
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} |
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/* If not done this way but with templates instead, C++ wouldn't be able to |
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figure out on its own which overload to use when indices are not already a |
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strided arrray view */ |
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Containers::Array<Vector3> generateSmoothNormals(const Containers::StridedArrayView1D<const UnsignedByte>& indices, const Containers::StridedArrayView1D<const Vector3>& positions) { |
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return generateSmoothNormalsImplementation(indices, positions); |
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} |
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Containers::Array<Vector3> generateSmoothNormals(const Containers::StridedArrayView1D<const UnsignedShort>& indices, const Containers::StridedArrayView1D<const Vector3>& positions) { |
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return generateSmoothNormalsImplementation(indices, positions); |
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} |
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Containers::Array<Vector3> generateSmoothNormals(const Containers::StridedArrayView1D<const UnsignedInt>& indices, const Containers::StridedArrayView1D<const Vector3>& positions) { |
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return generateSmoothNormalsImplementation(indices, positions); |
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} |
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}}
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