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#ifndef Magnum_Math_Matrix4_h
#define Magnum_Math_Matrix4_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Math::Matrix4
*/
#include "Matrix3.h"
#include "Vector4.h"
namespace Magnum { namespace Math {
/**
@brief 4x4 matrix
Provides functions for transformations in 3D. See also Matrix3 for 2D
transformations.
@todo Shearing
@todo Reflection
*/
template<class T> class Matrix4: public Matrix<4, T> {
public:
/**
* @brief 3D translation matrix
* @param vec Translation vector
*
* @see Matrix3::translation(), Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis()
*/
inline constexpr static Matrix4<T> translation(const Vector3<T>& vec) {
return Matrix4<T>( /* Column-major! */
T(1), T(0), T(0), T(0),
T(0), T(1), T(0), T(0),
T(0), T(0), T(1), T(0),
vec.x(), vec.y(), vec.z(), T(1)
);
}
/**
* @brief 3D scaling matrix
* @param vec Scaling vector
*
* @see Matrix3::scaling(), Vector3::xScale(), Vector3::yScale(), Vector3::zScale()
*/
inline constexpr static Matrix4<T> scaling(const Vector3<T>& vec) {
return Matrix4<T>( /* Column-major! */
vec.x(), T(0), T(0), T(0),
T(0), vec.y(), T(0), T(0),
T(0), T(0), vec.z(), T(0),
T(0), T(0), T(0), T(1)
);
}
/**
* @brief 3D rotation matrix
* @param angle Rotation angle (counterclockwise, in radians)
* @param vec Rotation vector
*
* @see Matrix3::rotation(), Vector3::xAxis(), Vector3::yAxis(), Vector3::zAxis(), deg(), rad()
* @todo optimize - Assume the vectors are normalized?
*/
static Matrix4<T> rotation(T angle, const Vector3<T>& vec) {
Vector3<T> vn = vec.normalized();
T sine = std::sin(angle);
T cosine = std::cos(angle);
T oneMinusCosine = T(1) - cosine;
T xx = vn.x()*vn.x();
T xy = vn.x()*vn.y();
T xz = vn.x()*vn.z();
T yy = vn.y()*vn.y();
T yz = vn.y()*vn.z();
T zz = vn.z()*vn.z();
return Matrix4<T>( /* Column-major! */
cosine + xx*oneMinusCosine,
xy*oneMinusCosine + vn.z()*sine,
xz*oneMinusCosine - vn.y()*sine,
T(0),
xy*oneMinusCosine - vn.z()*sine,
cosine + yy*oneMinusCosine,
yz*oneMinusCosine + vn.x()*sine,
T(0),
xz*oneMinusCosine + vn.y()*sine,
yz*oneMinusCosine - vn.x()*sine,
cosine + zz*oneMinusCosine,
T(0),
T(0), T(0), T(0), T(1)
);
}
/** @copydoc Matrix::Matrix(ZeroType) */
inline constexpr explicit Matrix4(typename Matrix<4, T>::ZeroType): Matrix<4, T>(Matrix<4, T>::Zero) {}
/** @copydoc Matrix::Matrix(IdentityType, T) */
inline constexpr explicit Matrix4(typename Matrix<4, T>::IdentityType = (Matrix<4, T>::Identity), T value = T(1)): Matrix<4, T>(
value, T(0), T(0), T(0),
T(0), value, T(0), T(0),
T(0), T(0), value, T(0),
T(0), T(0), T(0), value
) {}
/** @copydoc Matrix::Matrix(T, U...) */
#ifndef DOXYGEN_GENERATING_OUTPUT
template<class ...U> inline constexpr Matrix4(T first, U... next): Matrix<4, T>(first, next...) {}
#else
template<class ...U> inline constexpr Matrix4(T first, U... next) {}
#endif
/** @copydoc Matrix::Matrix(const Matrix<size, T>&) */
inline constexpr Matrix4(const Matrix<4, T>& other): Matrix<4, T>(other) {}
/** @copydoc Matrix::ij() */
inline Matrix3<T> ij(size_t skipRow, size_t skipCol) const { return Matrix<4, T>::ij(skipRow, skipCol); }
/** @brief Rotation and scaling part of the matrix */
inline Matrix3<T> rotationScaling() const {
return Matrix3<T>::from(
(*this)[0].xyz(),
(*this)[1].xyz(),
(*this)[2].xyz());
}
/** @brief Rotation part of the matrix */
inline Matrix3<T> rotation() const {
return Matrix3<T>::from(
(*this)[0].xyz().normalized(),
(*this)[1].xyz().normalized(),
(*this)[2].xyz().normalized());
}
MAGNUM_MATRIX_SUBCLASS_IMPLEMENTATION(Matrix4, Vector4, 4)
};
/** @debugoperator{Matrix4} */
template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Magnum::Math::Matrix4<T>& value) {
return debug << static_cast<const Magnum::Math::Matrix<4, T>&>(value);
}
}}
#endif