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1617 lines
72 KiB
1617 lines
72 KiB
#ifndef Magnum_Shaders_FlatGL_h |
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#define Magnum_Shaders_FlatGL_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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/** @file |
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* @brief Class @ref Magnum::Shaders::FlatGL, typedef @ref Magnum::Shaders::FlatGL2D, @ref Magnum::Shaders::FlatGL3D |
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* @m_since_latest |
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*/ |
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#include <Corrade/Utility/Move.h> |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/GL/AbstractShaderProgram.h" |
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#include "Magnum/Shaders/GenericGL.h" |
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#include "Magnum/Shaders/glShaderWrapper.h" |
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#include "Magnum/Shaders/visibility.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include <initializer_list> |
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#endif |
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namespace Magnum { namespace Shaders { |
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namespace Implementation { |
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enum class FlatGLFlag: UnsignedShort { |
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Textured = 1 << 0, |
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AlphaMask = 1 << 1, |
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VertexColor = 1 << 2, |
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TextureTransformation = 1 << 3, |
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#ifndef MAGNUM_TARGET_GLES2 |
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ObjectId = 1 << 4, |
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InstancedObjectId = (1 << 5)|ObjectId, |
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ObjectIdTexture = (1 << 11)|ObjectId, |
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#endif |
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InstancedTransformation = 1 << 6, |
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InstancedTextureOffset = (1 << 7)|TextureTransformation, |
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#ifndef MAGNUM_TARGET_GLES2 |
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UniformBuffers = 1 << 8, |
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#ifndef MAGNUM_TARGET_WEBGL |
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ShaderStorageBuffers = UniformBuffers|(1 << 13), |
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#endif |
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MultiDraw = UniformBuffers|(1 << 9), |
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TextureArrays = 1 << 10, |
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DynamicPerVertexJointCount = 1 << 12 |
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#endif |
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}; |
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typedef Containers::EnumSet<FlatGLFlag> FlatGLFlags; |
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CORRADE_ENUMSET_OPERATORS(FlatGLFlags) |
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} |
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/** |
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@brief Flat OpenGL shader |
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@m_since_latest |
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Draws the whole mesh with given color or texture. For a colored mesh you need |
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to provide the @ref Position attribute in your triangle mesh. By default, the |
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shader renders the mesh with a white color in an identity transformation. |
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Use @ref setTransformationProjectionMatrix(), @ref setColor() and others to |
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configure the shader. |
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@image html shaders-flat.png width=256px |
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@section Shaders-FlatGL-colored Colored rendering |
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Common mesh setup: |
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@snippet Shaders-gl.cpp FlatGL-usage-colored1 |
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Common rendering setup: |
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@snippet Shaders-gl.cpp FlatGL-usage-colored2 |
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@section Shaders-FlatGL-textured Textured rendering |
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If you want to use a texture, you need to provide also the |
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@ref TextureCoordinates attribute. Pass @ref Flag::Textured to |
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@ref Configuration::setFlags() and then at render time don't forget to bind |
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also the texture via @ref bindTexture(). The texture is multiplied by the |
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color, which is by default set to @cpp 0xffffffff_rgbaf @ce. Common mesh setup: |
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@snippet Shaders-gl.cpp FlatGL-usage-textured1 |
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Common rendering setup: |
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@snippet Shaders-gl.cpp FlatGL-usage-textured2 |
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If @ref Flag::TextureArrays is enabled, pass a @ref GL::Texture2DArray instance |
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instead of @ref GL::Texture2D. By default layer @cpp 0 @ce is used, call |
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@ref setTextureLayer() to pick a different texture array layer. |
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|
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For coloring the texture based on intensity you can use the @ref VectorGL |
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shader. The 3D version of this shader is equivalent to @ref PhongGL with zero |
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lights, however this implementation is much simpler and thus likely also |
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faster. See @ref Shaders-PhongGL-lights-zero "its documentation" for more |
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information. Conversely, enabling @ref Flag::VertexColor and using a default |
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color with no texturing makes this shader equivalent to @ref VertexColorGL. |
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@section Shaders-FlatGL-alpha Alpha blending and masking |
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Alpha / transparency is supported by the shader implicitly, but to have it |
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working on the framebuffer, you need to enable |
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@ref GL::Renderer::Feature::Blending and set up the blending function. See |
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@ref GL::Renderer::setBlendFunction() for details. |
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An alternative is to enable @ref Flag::AlphaMask and tune @ref setAlphaMask() |
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for simple binary alpha-masked drawing that doesn't require depth sorting or |
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blending enabled. Note that this feature is implemented using the GLSL |
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@glsl discard @ce operation which is known to have considerable performance |
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impact on some platforms. With proper depth sorting and blending you'll usually |
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get much better performance and output quality. |
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|
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@section Shaders-FlatGL-object-id Object ID output |
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The shader supports writing object ID to the framebuffer for object picking or |
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other annotation purposes. Enable it using @ref Flag::ObjectId and set up an |
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integer buffer attached to the @ref ObjectIdOutput attachment. Note that for |
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portability you should use @ref GL::Framebuffer::clearColor() instead of |
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@ref GL::Framebuffer::clear() as the former usually emits GL errors when called |
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on framebuffers with integer attachments. |
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@snippet Shaders-gl.cpp FlatGL-usage-object-id |
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If you have a batch of meshes with different object IDs, enable |
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@ref Flag::InstancedObjectId and supply per-vertex IDs to the @ref ObjectId |
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attribute. The object ID can be also supplied from an integer texture bound via |
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@ref bindObjectIdTexture() if @ref Flag::ObjectIdTexture is enabled. The output |
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will contain a sum of the per-vertex ID, texture ID and ID coming from |
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@ref setObjectId(). |
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@requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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@requires_gles30 Object ID output requires integer support in shaders, which |
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is not available in OpenGL ES 2.0. |
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@requires_webgl20 Object ID output requires integer support in shaders, which |
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is not available in WebGL 1.0. |
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@section Shaders-FlatGL-skinning Skinning |
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To render skinned meshes, bind up to two sets of up to four-component joint ID |
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and weight attributes to @ref JointIds / @ref SecondaryJointIds and |
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@ref Weights / @ref SecondaryWeights, set an appropriate joint count and |
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per-vertex primary and secondary joint count in |
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@ref Configuration::setJointCount() and upload appropriate joint matrices with |
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@ref setJointMatrices(). The usage is similar for all shaders, see |
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@ref shaders-usage-skinning for an example. |
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To avoid having to compile multiple shader variants for different joint matrix |
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counts, set the maximum used joint count in @ref Configuration::setJointCount() |
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and then upload just a prefix via @ref setJointMatrices(). Similarly, to avoid |
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multiple variants for different per-vertex joint counts, enable |
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@ref Flag::DynamicPerVertexJointCount, set the maximum per-vertex joint count |
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in @ref Configuration::setJointCount() and then adjust the actual per-draw |
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joint count with @ref setPerVertexJointCount(). |
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@requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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@requires_gles30 Skinning requires integer support in shaders, which is not |
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available in OpenGL ES 2.0. |
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@requires_webgl20 Skinning requires integer support in shaders, which is not |
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available in WebGL 1.0. |
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@section Shaders-FlatGL-instancing Instanced rendering |
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Enabling @ref Flag::InstancedTransformation will turn the shader into an |
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instanced one. It'll take per-instance transformation from the |
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@ref TransformationMatrix attribute, applying it before the matrix set by |
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@ref setTransformationProjectionMatrix(). Besides that, @ref Flag::VertexColor |
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(and the @ref Color3 / @ref Color4) attributes can work as both per-vertex and |
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per-instance, and for texturing it's possible to have per-instance texture |
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offset taken from @ref TextureOffset when @ref Flag::InstancedTextureOffset is |
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enabled (similarly to transformation, applied before @ref setTextureMatrix()). |
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The snippet below shows adding a buffer with per-instance transformation and |
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color to a mesh: |
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@snippet Shaders-gl.cpp FlatGL-usage-instancing |
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For instanced skinning the joint buffer is assumed to contain joint |
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transformations for all instances. By default all instances use the same joint |
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transformations, seting @ref setPerInstanceJointCount() will cause the shader |
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to offset the per-vertex joint IDs with |
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@glsl gl_InstanceID*perInstanceJointCount @ce. |
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@requires_gl33 Extension @gl_extension{ARB,instanced_arrays} |
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@requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays}, |
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@gl_extension{EXT,instanced_arrays} or @gl_extension{NV,instanced_arrays} |
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in OpenGL ES 2.0. |
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@requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} in WebGL |
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1.0. |
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@section Shaders-FlatGL-ubo Uniform buffers |
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See @ref shaders-usage-ubo for a high-level overview that applies to all |
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shaders. In this particular case, because the shader doesn't need a separate |
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projection and transformation matrix, a combined one is supplied via a |
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@ref TransformationProjectionUniform2D / @ref TransformationProjectionUniform3D |
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buffer bound with @ref bindTransformationProjectionBuffer(). To maximize use of |
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the limited uniform buffer memory, materials are supplied separately in a |
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@ref FlatMaterialUniform buffer bound with @ref bindMaterialBuffer() and then |
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referenced via @relativeref{FlatDrawUniform,materialId} from a |
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@ref FlatDrawUniform bound with @ref bindDrawBuffer(); for optional texture |
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transformation a per-draw @ref TextureTransformationUniform buffer bound with |
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@ref bindTextureTransformationBuffer() can be supplied as well. A uniform |
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buffer setup equivalent to |
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the @ref Shaders-FlatGL-colored "colored case at the top" would look like this: |
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@snippet Shaders-gl.cpp FlatGL-ubo |
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When uniform buffers with @ref Flag::TextureArrays are used, |
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@ref Flag::TextureTransformation has to be enabled as well in order to supply |
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the texture layer using @ref TextureTransformationUniform::layer. |
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For a multidraw workflow enable @ref Flag::MultiDraw (and possibly |
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@ref Flag::TextureArrays), supply desired material and draw count via |
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@ref Configuration::setMaterialCount() and |
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@relativeref{Configuration,setDrawCount()} and specify material references and |
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texture offsets/layers for every draw. The usage is similar for all shaders, |
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see @ref shaders-usage-multidraw for an example. |
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For skinning, joint matrices are supplied via a @ref TransformationUniform2D / |
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@ref TransformationUniform3D buffer bound with @ref bindJointBuffer(). In an |
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instanced scenario the per-instance joint count is supplied via |
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@ref FlatDrawUniform::perInstanceJointCount, a per-draw joint offset for the |
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multidraw scenario is supplied via @ref FlatDrawUniform::jointOffset. |
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Altogether for a particular draw, each per-vertex joint ID is offset with |
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@glsl gl_InstanceID*perInstanceJointCount + jointOffset @ce. The |
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@ref setPerVertexJointCount() stays as an immediate uniform in the UBO and |
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multidraw scenario as well, as it is tied to a particular mesh layout and thus |
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doesn't need to vary per draw. |
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@requires_gl30 Extension @gl_extension{EXT,texture_array} for texture arrays. |
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@requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} for uniform |
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buffers. |
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@requires_gl46 Extension @gl_extension{ARB,shader_draw_parameters} for |
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multidraw. |
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@requires_gles30 Neither texture arrays nor uniform buffers are available in |
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OpenGL ES 2.0. |
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@requires_webgl20 Neither texture arrays nor uniform buffers are available in |
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WebGL 1.0. |
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@requires_es_extension Extension @m_class{m-doc-external} [ANGLE_multi_draw](https://chromium.googlesource.com/angle/angle/+/master/extensions/ANGLE_multi_draw.txt) |
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(unlisted) for multidraw. |
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@requires_webgl_extension Extension @webgl_extension{ANGLE,multi_draw} for |
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multidraw. |
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@see @ref shaders, @ref FlatGL2D, @ref FlatGL3D |
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*/ |
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template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT FlatGL: public GL::AbstractShaderProgram { |
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public: |
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/* MSVC needs dllexport here as well */ |
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class MAGNUM_SHADERS_EXPORT Configuration; |
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class CompileState; |
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/** |
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* @brief Vertex position |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Vector2} in 2D, @relativeref{Magnum,Vector3} in |
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* 3D. |
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*/ |
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typedef typename GenericGL<dimensions>::Position Position; |
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/** |
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* @brief 2D texture coordinates |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Vector2}. Used only if @ref Flag::Textured is |
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* set. |
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*/ |
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typedef typename GenericGL<dimensions>::TextureCoordinates TextureCoordinates; |
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/** |
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* @brief Three-component vertex color |
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* @m_since{2019,10} |
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* |
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* @ref shaders-generic "Generic attribute", @ref Magnum::Color3. Use |
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* either this or the @ref Color4 attribute. Used only if |
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* @ref Flag::VertexColor is set. |
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*/ |
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typedef typename GenericGL<dimensions>::Color3 Color3; |
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/** |
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* @brief Four-component vertex color |
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* @m_since{2019,10} |
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* |
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* @ref shaders-generic "Generic attribute", @ref Magnum::Color4. Use |
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* either this or the @ref Color3 attribute. Used only if |
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* @ref Flag::VertexColor is set. |
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*/ |
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typedef typename GenericGL<dimensions>::Color4 Color4; |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Joint ids |
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* @m_since_latest |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Vector4ui}. Used only if |
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* @ref perVertexJointCount() isn't @cpp 0 @ce. |
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* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
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* @requires_gles30 Skinning requires integer support in shaders, which |
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* is not available in OpenGL ES 2.0. |
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* @requires_webgl20 Skinning requires integer support in shaders, |
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* which is not available in WebGL 1.0. |
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*/ |
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typedef GenericGL3D::JointIds JointIds; |
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/** |
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* @brief Weights |
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* @m_since_latest |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Vector4}. Used only if |
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* @ref perVertexJointCount() isn't @cpp 0 @ce. |
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* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
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* @requires_gles30 Skinning requires integer support in shaders, which |
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* is not available in OpenGL ES 2.0. |
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* @requires_webgl20 Skinning requires integer support in shaders, |
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* which is not available in WebGL 1.0. |
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*/ |
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typedef GenericGL3D::Weights Weights; |
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|
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/** |
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* @brief Secondary joint ids |
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* @m_since_latest |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Vector4ui}. Used only if |
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* @ref secondaryPerVertexJointCount() isn't @cpp 0 @ce. |
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* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
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* @requires_gles30 Skinning requires integer support in shaders, which |
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* is not available in OpenGL ES 2.0. |
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* @requires_webgl20 Skinning requires integer support in shaders, |
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* which is not available in WebGL 1.0. |
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*/ |
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typedef GenericGL3D::SecondaryJointIds SecondaryJointIds; |
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|
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/** |
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* @brief Secondary weights |
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* @m_since_latest |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Vector4}. Used only if |
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* @ref secondaryPerVertexJointCount() isn't @cpp 0 @ce. |
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* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
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* @requires_gles30 Skinning requires integer support in shaders, which |
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* is not available in OpenGL ES 2.0. |
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* @requires_webgl20 Skinning requires integer support in shaders, |
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* which is not available in WebGL 1.0. |
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*/ |
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typedef GenericGL3D::SecondaryWeights SecondaryWeights; |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief (Instanced) object ID |
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* @m_since{2020,06} |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,UnsignedInt}. Used only if |
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* @ref Flag::InstancedObjectId is set. |
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* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
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* @requires_gles30 Object ID output requires integer support in |
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* shaders, which is not available in OpenGL ES 2.0. |
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* @requires_webgl20 Object ID output requires integer support in |
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* shaders, which is not available in WebGL 1.0. |
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*/ |
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typedef typename GenericGL<dimensions>::ObjectId ObjectId; |
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#endif |
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|
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/** |
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* @brief (Instanced) transformation matrix |
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* @m_since{2020,06} |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Matrix3} in 2D, @relativeref{Magnum,Matrix4} in |
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* 3D. Used only if @ref Flag::InstancedTransformation is set. |
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* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays} |
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* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays}, |
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* @gl_extension{EXT,instanced_arrays} or |
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* @gl_extension{NV,instanced_arrays} in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} |
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* in WebGL 1.0. |
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*/ |
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typedef typename GenericGL<dimensions>::TransformationMatrix TransformationMatrix; |
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|
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/** |
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* @brief (Instanced) texture offset |
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* @m_since{2020,06} |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Vector2}. Use either this or the |
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* @ref TextureOffsetLayer attribute. Used only if |
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* @ref Flag::InstancedTextureOffset is set. |
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* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays} |
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* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays}, |
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* @gl_extension{EXT,instanced_arrays} or |
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* @gl_extension{NV,instanced_arrays} in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} |
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* in WebGL 1.0. |
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*/ |
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typedef typename GenericGL<dimensions>::TextureOffset TextureOffset; |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief (Instanced) texture offset and layer |
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* @m_since_latest |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @relativeref{Magnum,Vector3}, with the last component interpreted as |
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* an integer. Use either this or the @ref TextureOffset attribute. |
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* First two components used only if @ref Flag::InstancedTextureOffset |
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* is set, third component only if @ref Flag::TextureArrays is set. |
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* @requires_gl33 Extension @gl_extension{EXT,texture_array} and |
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* @gl_extension{ARB,instanced_arrays} |
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* @requires_gles30 Texture arrays are not available in OpenGL ES 2.0. |
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* @requires_webgl20 Texture arrays are not available in WebGL 1.0. |
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*/ |
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typedef typename GenericGL<dimensions>::TextureOffsetLayer TextureOffsetLayer; |
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#endif |
|
|
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enum: UnsignedInt { |
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/** |
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* Color shader output. @ref shaders-generic "Generic output", |
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* present always. Expects three- or four-component floating-point |
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* or normalized buffer attachment. |
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* @m_since{2019,10} |
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*/ |
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ColorOutput = GenericGL<dimensions>::ColorOutput, |
|
|
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Object ID shader output. @ref shaders-generic "Generic output", |
|
* present only if @ref Flag::ObjectId is set. Expects a |
|
* single-component unsigned integral attachment. Writes the value |
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* set in @ref setObjectId() and possibly also a per-vertex ID and |
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* an ID fetched from a texture, see @ref Shaders-FlatGL-object-id |
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* for more information. |
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* @requires_gl30 Extension @gl_extension{EXT,texture_integer} |
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* @requires_gles30 Object ID output requires integer support in |
|
* shaders, which is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Object ID output requires integer support in |
|
* shaders, which is not available in WebGL 1.0. |
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* @m_since{2019,10} |
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*/ |
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ObjectIdOutput = GenericGL<dimensions>::ObjectIdOutput |
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#endif |
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}; |
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|
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** |
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* @brief Flag |
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* |
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* @see @ref Flags, @ref flags(), @ref Configuration::setFlags() |
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*/ |
|
enum class Flag: UnsignedShort { |
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/** |
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* Multiply color with a texture. |
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* @see @ref setColor(), @ref bindTexture() |
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*/ |
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Textured = 1 << 0, |
|
|
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/** |
|
* Enable alpha masking. If the combined fragment color has an |
|
* alpha less than the value specified with @ref setAlphaMask(), |
|
* given fragment is discarded. |
|
* |
|
* This uses the @glsl discard @ce operation which is known to have |
|
* considerable performance impact on some platforms. While useful |
|
* for cheap alpha masking that doesn't require depth sorting, |
|
* with proper depth sorting and blending you'll usually get much |
|
* better performance and output quality. |
|
*/ |
|
AlphaMask = 1 << 1, |
|
|
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/** |
|
* Multiply the color with a vertex color. Requires either the |
|
* @ref Color3 or @ref Color4 attribute to be present. |
|
* @m_since{2019,10} |
|
*/ |
|
VertexColor = 1 << 2, |
|
|
|
/** |
|
* Enable texture coordinate transformation. If this flag is set, |
|
* the shader expects that @ref Flag::Textured is enabled as well. |
|
* @see @ref setTextureMatrix() |
|
* @m_since{2020,06} |
|
*/ |
|
TextureTransformation = 1 << 3, |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* Enable object ID output. See @ref Shaders-FlatGL-object-id for |
|
* more information. |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Object ID output requires integer support in |
|
* shaders, which is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Object ID output requires integer support in |
|
* shaders, which is not available in WebGL 1.0. |
|
* @m_since{2019,10} |
|
*/ |
|
ObjectId = 1 << 4, |
|
|
|
/** |
|
* Instanced object ID. Retrieves a per-instance / per-vertex |
|
* object ID from the @ref ObjectId attribute, outputting a sum of |
|
* the per-vertex ID and ID coming from @ref setObjectId() or |
|
* @ref FlatDrawUniform::objectId. Implicitly enables |
|
* @ref Flag::ObjectId. See @ref Shaders-FlatGL-object-id for more |
|
* information. |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Object ID output requires integer support in |
|
* shaders, which is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Object ID output requires integer support in |
|
* shaders, which is not available in WebGL 1.0. |
|
* @m_since{2020,06} |
|
*/ |
|
InstancedObjectId = (1 << 5)|ObjectId, |
|
|
|
/** |
|
* Object ID texture. Retrieves object IDs from a texture bound |
|
* with @ref bindObjectIdTexture(), outputting a sum of the object |
|
* ID texture, the ID coming from @ref setObjectId() or |
|
* @ref FlatDrawUniform::objectId and possibly also the per-vertex |
|
* ID, if @ref Flag::InstancedObjectId is enabled as well. |
|
* Implicitly enables @ref Flag::ObjectId. See |
|
* @ref Shaders-FlatGL-object-id for more information. |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Object ID output requires integer support in |
|
* shaders, which is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Object ID output requires integer support in |
|
* shaders, which is not available in WebGL 1.0. |
|
* @m_since_latest |
|
*/ |
|
ObjectIdTexture = (1 << 11)|ObjectId, |
|
#endif |
|
|
|
/** |
|
* Instanced transformation. Retrieves a per-instance |
|
* transformation matrix from the @ref TransformationMatrix |
|
* attribute and uses it together with the matrix coming from |
|
* @ref setTransformationProjectionMatrix() or |
|
* @ref TransformationProjectionUniform2D::transformationProjectionMatrix |
|
* / @ref TransformationProjectionUniform3D::transformationProjectionMatrix |
|
* (first the per-instance, then the uniform matrix). See |
|
* @ref Shaders-FlatGL-instancing for more information. |
|
* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays} |
|
* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays}, |
|
* @gl_extension{EXT,instanced_arrays} or |
|
* @gl_extension{NV,instanced_arrays} in OpenGL ES 2.0. |
|
* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} |
|
* in WebGL 1.0. |
|
* @m_since{2020,06} |
|
*/ |
|
InstancedTransformation = 1 << 6, |
|
|
|
/** |
|
* Instanced texture offset. Retrieves a per-instance offset vector |
|
* from the @ref TextureOffset attribute and uses it together with |
|
* the matrix coming from @ref setTextureMatrix() or |
|
* @ref TextureTransformationUniform::rotationScaling and |
|
* @ref TextureTransformationUniform::offset (first the |
|
* per-instance vector, then the uniform matrix). Instanced texture |
|
* scaling and rotation is not supported at the moment, you can |
|
* specify that only via the uniform @ref setTextureMatrix(). |
|
* Implicitly enables @ref Flag::TextureTransformation. See |
|
* @ref Shaders-FlatGL-instancing for more information. |
|
* |
|
* If @ref Flag::TextureArrays is set as well, a three-component |
|
* @ref TextureOffsetLayer attribute can be used instead of |
|
* @ref TextureOffset to specify per-instance texture layer, which |
|
* gets added to the uniform layer numbers set by |
|
* @ref setTextureLayer() or |
|
* @ref TextureTransformationUniform::layer. |
|
* @requires_gl33 Extension @gl_extension{ARB,instanced_arrays} |
|
* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays}, |
|
* @gl_extension{EXT,instanced_arrays} or |
|
* @gl_extension{NV,instanced_arrays} in OpenGL ES 2.0. |
|
* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} |
|
* in WebGL 1.0. |
|
* @m_since{2020,06} |
|
*/ |
|
InstancedTextureOffset = (1 << 7)|TextureTransformation, |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* Use uniform buffers. Expects that uniform data are supplied via |
|
* @ref bindTransformationProjectionBuffer(), |
|
* @ref bindDrawBuffer(), @ref bindTextureTransformationBuffer() |
|
* and @ref bindMaterialBuffer() instead of direct uniform setters. |
|
* @see @ref Flag::ShaderStorageBuffers |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL |
|
* 1.0. |
|
* @m_since_latest |
|
*/ |
|
UniformBuffers = 1 << 8, |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
/** |
|
* Use shader storage buffers. Superset of functionality provided |
|
* by @ref Flag::UniformBuffers, compared to it doesn't have any |
|
* size limits on @ref Configuration::setJointCount(), |
|
* @relativeref{Configuration,setMaterialCount()} and |
|
* @relativeref{Configuration,setDrawCount()} in exchange for |
|
* potentially more costly access and narrower platform support. |
|
* @requires_gl43 Extension @gl_extension{ARB,shader_storage_buffer_object} |
|
* @requires_gles31 Shader storage buffers are not available in |
|
* OpenGL ES 3.0 and older. |
|
* @requires_gles Shader storage buffers are not available in |
|
* WebGL. |
|
* @m_since_latest |
|
*/ |
|
ShaderStorageBuffers = UniformBuffers|(1 << 13), |
|
#endif |
|
|
|
/** |
|
* Enable multidraw functionality. Implies @ref Flag::UniformBuffers |
|
* and adds the value from @ref setDrawOffset() with the |
|
* @glsl gl_DrawID @ce builtin, which makes draws submitted via |
|
* @ref GL::AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&) |
|
* and related APIs pick up per-draw parameters directly, without |
|
* having to rebind the uniform buffers or specify |
|
* @ref setDrawOffset() before each draw. In a non-multidraw |
|
* scenario, @glsl gl_DrawID @ce is @cpp 0 @ce, which means a |
|
* shader with this flag enabled can be used for regular draws as |
|
* well. |
|
* @requires_gl46 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* and @gl_extension{ARB,shader_draw_parameters} |
|
* @requires_es_extension OpenGL ES 3.0 and extension |
|
* @m_class{m-doc-external} [ANGLE_multi_draw](https://chromium.googlesource.com/angle/angle/+/master/extensions/ANGLE_multi_draw.txt) |
|
* (unlisted). While the extension alone needs only OpenGL ES |
|
* 2.0, the shader implementation relies on uniform buffers, |
|
* which require OpenGL ES 3.0. |
|
* @requires_webgl_extension WebGL 2.0 and extension |
|
* @webgl_extension{ANGLE,multi_draw}. While the extension |
|
* alone needs only WebGL 1.0, the shader implementation |
|
* relies on uniform buffers, which require WebGL 2.0. |
|
* @m_since_latest |
|
*/ |
|
MultiDraw = UniformBuffers|(1 << 9), |
|
|
|
/** |
|
* Use 2D texture arrays. Expects that the texture is supplied via |
|
* @ref bindTexture(GL::Texture2DArray&) instead of |
|
* @ref bindTexture(GL::Texture2D&) and the layer is set via |
|
* @ref setTextureLayer() or |
|
* @ref TextureTransformationUniform::layer. If |
|
* @ref Flag::InstancedTextureOffset is set as well and a |
|
* three-component @ref TextureOffsetLayer attribute is used |
|
* instead of @ref TextureOffset, the per-instance and uniform |
|
* layer numbers are added together. |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array} |
|
* @requires_gles30 Texture arrays are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Texture arrays are not available in WebGL 1.0. |
|
* @m_since_latest |
|
*/ |
|
TextureArrays = 1 << 10, |
|
|
|
/** |
|
* Dynamic per-vertex joint count for skinning. Uses only the first |
|
* M / N primary / secondary components defined by |
|
* @ref setPerVertexJointCount() instead of |
|
* all primary / secondary components defined by |
|
* @ref Configuration::setJointCount() at shader compilation time. |
|
* Useful in order to avoid having a shader permutation defined for |
|
* every possible joint count. Unfortunately it's not possible to |
|
* make use of default values for unspecified input components as |
|
* the last component is always @cpp 1.0 @ce instead of |
|
* @cpp 0.0 @ce, on the other hand dynamically limiting the joint |
|
* count can reduce the time spent executing the vertex shader |
|
* compared to going through the full set of per-vertex joints |
|
* always. |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Skinning requires integer support in shaders, |
|
* which is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Skinning requires integer support in shaders, |
|
* which is not available in WebGL 1.0. |
|
* @m_since_latest |
|
*/ |
|
DynamicPerVertexJointCount = 1 << 12, |
|
#endif |
|
}; |
|
|
|
/** |
|
* @brief Flags |
|
* |
|
* @see @ref flags(), @ref Configuration::setFlags() |
|
*/ |
|
typedef Containers::EnumSet<Flag> Flags; |
|
#else |
|
/* Done this way to be prepared for possible future diversion of 2D |
|
and 3D flags (e.g. introducing 3D-specific features) */ |
|
typedef Implementation::FlatGLFlag Flag; |
|
typedef Implementation::FlatGLFlags Flags; |
|
#endif |
|
|
|
/** |
|
* @brief Compile asynchronously |
|
* @m_since_latest |
|
* |
|
* Compared to @ref FlatGL(const Configuration&) can perform an |
|
* asynchronous compilation and linking. See @ref shaders-async for |
|
* more information. |
|
* @see @ref FlatGL(CompileState&&) |
|
*/ |
|
/* Compared to the non-templated shaders like PhongGL or |
|
MeshVisualizerGL2D using a forward declaration is fine here. Huh. */ |
|
static CompileState compile(const Configuration& configuration = Configuration{}); |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
* @brief Compile asynchronously |
|
* @m_deprecated_since_latest Use @ref compile(const Configuration&) |
|
* instead. |
|
*/ |
|
CORRADE_DEPRECATED("use compile(const Configuration& instead") static CompileState compile(Flags flags); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Compile for a multi-draw scenario asynchronously |
|
* @m_deprecated_since_latest Use @ref compile(const Configuration&) |
|
* instead. |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
CORRADE_DEPRECATED("use compile(const Configuration& instead") static CompileState compile(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount); |
|
#endif |
|
#endif |
|
|
|
/** |
|
* @brief Constructor |
|
* @m_since_latest |
|
*/ |
|
/* Compared to the non-templated shaders like PhongGL or |
|
MeshVisualizerGL2D using a forward declaration is fine here. Huh. */ |
|
explicit FlatGL(const Configuration& configuration = Configuration{}); |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
* @brief Constructor |
|
* @m_deprecated_since_latest Use @ref FlatGL(const Configuration&) |
|
* instead. |
|
*/ |
|
explicit CORRADE_DEPRECATED("use FlatGL(const Configuration& instead") FlatGL(Flags flags); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Construct for a multi-draw scenario |
|
* @m_deprecated_since_latest Use @ref FlatGL(const Configuration&) |
|
* instead. |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
explicit CORRADE_DEPRECATED("use FlatGL(const Configuration& instead") FlatGL(Flags flags, UnsignedInt materialCount, UnsignedInt drawCount); |
|
#endif |
|
#endif |
|
|
|
/** |
|
* @brief Finalize an asynchronous compilation |
|
* @m_since_latest |
|
* |
|
* Takes an asynchronous compilation state returned by @ref compile() |
|
* and forms a ready-to-use shader object. See @ref shaders-async for |
|
* more information. |
|
*/ |
|
explicit FlatGL(CompileState&& state); |
|
|
|
/** |
|
* @brief Construct without creating the underlying OpenGL object |
|
* |
|
* The constructed instance is equivalent to a moved-from state. Useful |
|
* in cases where you will overwrite the instance later anyway. Move |
|
* another object over it to make it useful. |
|
* |
|
* This function can be safely used for constructing (and later |
|
* destructing) objects even without any OpenGL context being active. |
|
* However note that this is a low-level and a potentially dangerous |
|
* API, see the documentation of @ref NoCreate for alternatives. |
|
*/ |
|
explicit FlatGL(NoCreateT) noexcept: GL::AbstractShaderProgram{NoCreate} {} |
|
|
|
/** @brief Copying is not allowed */ |
|
FlatGL(const FlatGL<dimensions>&) = delete; |
|
|
|
/** @brief Move constructor */ |
|
FlatGL(FlatGL<dimensions>&&) noexcept = default; |
|
|
|
/** @brief Copying is not allowed */ |
|
FlatGL<dimensions>& operator=(const FlatGL<dimensions>&) = delete; |
|
|
|
/** @brief Move assignment */ |
|
FlatGL<dimensions>& operator=(FlatGL<dimensions>&&) noexcept = default; |
|
|
|
/** |
|
* @brief Flags |
|
* |
|
* @see @ref Configuration::setFlags() |
|
*/ |
|
Flags flags() const { return _flags; } |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Joint count |
|
* @m_since_latest |
|
* |
|
* If @ref Flag::UniformBuffers is not set, this is the number of joint |
|
* matrices accepted by @ref setJointMatrices() / @ref setJointMatrix(). |
|
* If @ref Flag::UniformBuffers is set, this is the statically defined |
|
* size of the @ref TransformationUniform2D / |
|
* @ref TransformationUniform3D uniform buffer bound with |
|
* @ref bindJointBuffer(). Has no use if @ref Flag::ShaderStorageBuffers |
|
* is set. |
|
* @see @ref Configuration::setJointCount() |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt jointCount() const { return _jointCount; } |
|
|
|
/** |
|
* @brief Per-vertex joint count |
|
* @m_since_latest |
|
* |
|
* Returns the value set with @ref Configuration::setJointCount(). If |
|
* @ref Flag::DynamicPerVertexJointCount is set, the count can be |
|
* additionally modified per-draw using @ref setPerVertexJointCount(). |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt perVertexJointCount() const { return _perVertexJointCount; } |
|
|
|
/** |
|
* @brief Secondary per-vertex joint count |
|
* @m_since_latest |
|
* |
|
* Returns the value set with @ref Configuration::setJointCount(). If |
|
* @ref Flag::DynamicPerVertexJointCount is set, the count can be |
|
* additionally modified per-draw using @ref setPerVertexJointCount(). |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt secondaryPerVertexJointCount() const { return _secondaryPerVertexJointCount; } |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Material count |
|
* @m_since_latest |
|
* |
|
* Statically defined size of the @ref FlatMaterialUniform uniform |
|
* buffer bound with @ref bindMaterialBuffer(). Has use only if |
|
* @ref Flag::UniformBuffers is set and @ref Flag::ShaderStorageBuffers |
|
* is not set. |
|
* @see @ref Configuration::setMaterialCount() |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt materialCount() const { return _materialCount; } |
|
|
|
/** |
|
* @brief Draw count |
|
* @m_since_latest |
|
* |
|
* Statically defined size of each of the |
|
* @ref TransformationProjectionUniform2D / |
|
* @ref TransformationProjectionUniform3D, @ref FlatDrawUniform and |
|
* @ref TextureTransformationUniform uniform buffers bound with |
|
* @ref bindTransformationProjectionBuffer(), @ref bindDrawBuffer() and |
|
* @ref bindTextureTransformationBuffer(). Has use only if |
|
* @ref Flag::UniformBuffers is set and @ref Flag::ShaderStorageBuffers |
|
* is not set. |
|
* @see @ref Configuration::setDrawCount() |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt drawCount() const { return _drawCount; } |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Set dynamic per-vertex skinning joint count |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Allows reducing the count of iterated joints for a particular draw |
|
* call, making it possible to use a single shader with meshes that |
|
* contain different count of per-vertex joints. See |
|
* @ref Flag::DynamicPerVertexJointCount for more information. As the |
|
* joint count is tied to the mesh layout, this is a per-draw-call |
|
* setting even in case of @ref Flag::UniformBuffers instead of being |
|
* a value in @ref FlatDrawUniform. Initial value is the same as |
|
* @ref perVertexJointCount() and @ref secondaryPerVertexJointCount(). |
|
* |
|
* Expects that @ref Flag::DynamicPerVertexJointCount is set, |
|
* @p count is not larger than @ref perVertexJointCount() and |
|
* @p secondaryCount not larger than @ref secondaryPerVertexJointCount(). |
|
* @see @ref Configuration::setJointCount() |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Skinning requires integer support in shaders, which |
|
* is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Skinning requires integer support in shaders, which |
|
* is not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& setPerVertexJointCount(UnsignedInt count, UnsignedInt secondaryCount = 0); |
|
#endif |
|
|
|
/** @{ |
|
* @name Uniform setters |
|
* |
|
* Used only if @ref Flag::UniformBuffers is not set. |
|
*/ |
|
|
|
/** |
|
* @brief Set transformation and projection matrix |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Initial value is an identity matrix. If |
|
* @ref Flag::InstancedTransformation is set, the per-instance |
|
* transformation matrix coming from the @ref TransformationMatrix |
|
* attribute is applied first, before this one. |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref TransformationProjectionUniform2D::transformationProjectionMatrix / |
|
* @ref TransformationProjectionUniform3D::transformationProjectionMatrix |
|
* and call @ref bindTransformationProjectionBuffer() instead. |
|
*/ |
|
FlatGL<dimensions>& setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix); |
|
|
|
/** |
|
* @brief Set texture coordinate transformation matrix |
|
* @return Reference to self (for method chaining) |
|
* @m_since{2020,06} |
|
* |
|
* Expects that the shader was created with |
|
* @ref Flag::TextureTransformation enabled. Initial value is an |
|
* identity matrix. If @ref Flag::InstancedTextureOffset is set, the |
|
* per-instance offset coming from the @ref TextureOffset attribute is |
|
* applied first, before this matrix. |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref TextureTransformationUniform::rotationScaling and |
|
* @ref TextureTransformationUniform::offset and call |
|
* @ref bindTextureTransformationBuffer() instead. |
|
*/ |
|
FlatGL<dimensions>& setTextureMatrix(const Matrix3& matrix); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Set texture array layer |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that the shader was created with @ref Flag::TextureArrays |
|
* enabled. Initial value is @cpp 0 @ce. If |
|
* @ref Flag::InstancedTextureOffset is set and a three-component |
|
* @ref TextureOffsetLayer attribute is used instead of |
|
* @ref TextureOffset, this value is added to the layer coming from the |
|
* third component. |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref TextureTransformationUniform::layer and call |
|
* @ref bindTextureTransformationBuffer() instead. |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array} |
|
* @requires_gles30 Texture arrays are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Texture arrays are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& setTextureLayer(UnsignedInt layer); |
|
#endif |
|
|
|
/** |
|
* @brief Set color |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Initial value is @cpp 0xffffffff_rgbaf @ce. If @ref Flag::Textured |
|
* is set, the color is multiplied with the texture. If |
|
* @ref Flag::VertexColor is set, the color is multiplied with a color |
|
* coming from the @ref Color3 / @ref Color4 attribute. |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref FlatMaterialUniform::color and call @ref bindMaterialBuffer() |
|
* instead. |
|
* @see @ref bindTexture() |
|
*/ |
|
FlatGL<dimensions>& setColor(const Magnum::Color4& color); |
|
|
|
/** |
|
* @brief Set alpha mask value |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Expects that the shader was created with @ref Flag::AlphaMask |
|
* enabled. Fragments with alpha values smaller than the mask value |
|
* will be discarded. Initial value is @cpp 0.5f @ce. See the flag |
|
* documentation for further information. |
|
* |
|
* This corresponds to @m_class{m-doc-external} [glAlphaFunc()](https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glAlphaFunc.xml) |
|
* in classic OpenGL. |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref FlatMaterialUniform::alphaMask and call |
|
* @ref bindMaterialBuffer() instead. |
|
* @m_keywords{glAlphaFunc()} |
|
*/ |
|
FlatGL<dimensions>& setAlphaMask(Float mask); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Set object ID |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Expects that the shader was created with @ref Flag::ObjectId |
|
* enabled. Value set here is written to the @ref ObjectIdOutput, see |
|
* @ref Shaders-FlatGL-object-id for more information. Initial value is |
|
* @cpp 0 @ce. If @ref Flag::InstancedObjectId and/or |
|
* @ref Flag::ObjectIdTexture is enabled as well, this value is added |
|
* to the ID coming from the @ref ObjectId attribute and/or the |
|
* texture. |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref FlatDrawUniform::objectId and call @ref bindDrawBuffer() |
|
* instead. |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Object ID output requires integer support in |
|
* shaders, which is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Object ID output requires integer support in |
|
* shaders, which is not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& setObjectId(UnsignedInt id); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Set joint matrices |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Initial values are identity transformations. Expects that the size |
|
* of the @p matrices array is not larger than @ref jointCount(). |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref TransformationUniform2D::transformationMatrix / |
|
* @ref TransformationUniform3D::transformationMatrix and call |
|
* @ref bindJointBuffer() instead. |
|
* @see @ref setJointMatrix(UnsignedInt, const MatrixTypeFor<dimensions, Float>&) |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Skinning requires integer support in shaders, which |
|
* is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Skinning requires integer support in shaders, |
|
* which is not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& setJointMatrices(Containers::ArrayView<const MatrixTypeFor<dimensions, Float>> matrices); |
|
|
|
/** |
|
* @overload |
|
* @m_since_latest |
|
*/ |
|
FlatGL<dimensions>& setJointMatrices(std::initializer_list<MatrixTypeFor<dimensions, Float>> matrices); |
|
|
|
/** |
|
* @brief Set joint matrix for given joint |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Unlike @ref setJointMatrices() updates just a single joint matrix. |
|
* Expects that @p id is less than @ref jointCount(). |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref TransformationUniform2D::transformationMatrix / |
|
* @ref TransformationUniform3D::transformationMatrix and call |
|
* @ref bindJointBuffer() instead. |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Skinning requires integer support in shaders, which |
|
* is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Skinning requires integer support in shaders, |
|
* which is not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& setJointMatrix(UnsignedInt id, const MatrixTypeFor<dimensions, Float>& matrix); |
|
|
|
/** |
|
* @brief Set per-instance joint count |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Offset added to joint IDs in the @ref JointIds and |
|
* @ref SecondaryJointIds in instanced draws. Should be less than |
|
* @ref jointCount(). Initial value is @cpp 0 @ce, meaning every |
|
* instance will use the same joint matrices, setting it to a non-zero |
|
* value causes the joint IDs to be interpreted as |
|
* @glsl gl_InstanceID*count + jointId @ce. |
|
* |
|
* Expects that @ref Flag::UniformBuffers is not set, in that case fill |
|
* @ref FlatDrawUniform::perInstanceJointCount and call |
|
* @ref bindDrawBuffer() instead. |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Skinning requires integer support in shaders, which |
|
* is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Skinning requires integer support in shaders, |
|
* which is not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& setPerInstanceJointCount(UnsignedInt count); |
|
#endif |
|
|
|
/** |
|
* @} |
|
*/ |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @{ |
|
* @name Uniform / shader storage buffer binding and related uniform setters |
|
* |
|
* Used if @ref Flag::UniformBuffers is set. |
|
*/ |
|
|
|
/** |
|
* @brief Set a draw offset |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Specifies which item in the @ref TransformationProjectionUniform2D / |
|
* @ref TransformationProjectionUniform3D, @ref FlatDrawUniform and |
|
* @ref TextureTransformationUniform buffers bound with |
|
* @ref bindTransformationProjectionBuffer(), @ref bindDrawBuffer() and |
|
* @ref bindTextureTransformationBuffer() should be used for current |
|
* draw. Expects that @ref Flag::UniformBuffers is set and @p offset is |
|
* less than @ref drawCount(). Initial value is @cpp 0 @ce, if |
|
* @ref drawCount() is @cpp 1 @ce, the function is a no-op as the |
|
* shader assumes draw offset to be always zero. |
|
* |
|
* If @ref Flag::MultiDraw is set, @glsl gl_DrawID @ce is added to this |
|
* value, which makes each draw submitted via |
|
* @ref GL::AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&) |
|
* pick up its own per-draw parameters. |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& setDrawOffset(UnsignedInt offset); |
|
|
|
/** |
|
* @brief Bind a transformation and projection uniform / shader storage buffer |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that @ref Flag::UniformBuffers is set. The buffer is |
|
* expected to contain @ref drawCount() instances of |
|
* @ref TransformationProjectionUniform2D / |
|
* @ref TransformationProjectionUniform3D. At the very least you need |
|
* to call also @ref bindDrawBuffer() and @ref bindMaterialBuffer(). |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& bindTransformationProjectionBuffer(GL::Buffer& buffer); |
|
/** |
|
* @overload |
|
* @m_since_latest |
|
*/ |
|
FlatGL<dimensions>& bindTransformationProjectionBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size); |
|
|
|
/** |
|
* @brief Bind a draw uniform / shader storage buffer |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that @ref Flag::UniformBuffers is set. The buffer is |
|
* expected to contain @ref drawCount() instances of |
|
* @ref FlatDrawUniform. At the very least you need to call also |
|
* @ref bindTransformationProjectionBuffer() and |
|
* @ref bindMaterialBuffer(). |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& bindDrawBuffer(GL::Buffer& buffer); |
|
/** |
|
* @overload |
|
* @m_since_latest |
|
*/ |
|
FlatGL<dimensions>& bindDrawBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size); |
|
|
|
/** |
|
* @brief Bind a texture transformation uniform / shader storage buffer |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that both @ref Flag::UniformBuffers and |
|
* @ref Flag::TextureTransformation is set. The buffer is expected to |
|
* contain @ref drawCount() instances of |
|
* @ref TextureTransformationUniform. |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& bindTextureTransformationBuffer(GL::Buffer& buffer); |
|
/** |
|
* @overload |
|
* @m_since_latest |
|
*/ |
|
FlatGL<dimensions>& bindTextureTransformationBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size); |
|
|
|
/** |
|
* @brief Bind a material uniform / shader storage buffer |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that @ref Flag::UniformBuffers is set. The buffer is |
|
* expected to contain @ref materialCount() instances of |
|
* @ref FlatMaterialUniform. At the very least you need to call also |
|
* @ref bindTransformationProjectionBuffer() and @ref bindDrawBuffer(). |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& bindMaterialBuffer(GL::Buffer& buffer); |
|
/** |
|
* @overload |
|
* @m_since_latest |
|
*/ |
|
FlatGL<dimensions>& bindMaterialBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size); |
|
|
|
/** |
|
* @brief Bind a joint matrix uniform / shader storage buffer |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that @ref Flag::UniformBuffers is set. The buffer is |
|
* expected to contain @ref jointCount() instances of |
|
* @ref TransformationUniform2D / @ref TransformationUniform3D. |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& bindJointBuffer(GL::Buffer& buffer); |
|
/** |
|
* @overload |
|
* @m_since_latest |
|
*/ |
|
FlatGL<dimensions>& bindJointBuffer(GL::Buffer& buffer, GLintptr offset, GLsizeiptr size); |
|
|
|
/** |
|
* @} |
|
*/ |
|
#endif |
|
|
|
/** @{ |
|
* @name Texture binding |
|
*/ |
|
|
|
/** |
|
* @brief Bind a color texture |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Expects that the shader was created with @ref Flag::Textured |
|
* enabled. If @ref Flag::TextureArrays is enabled as well, use |
|
* @ref bindTexture(GL::Texture2DArray&) instead. |
|
* @see @ref setColor(), @ref Flag::TextureTransformation, |
|
* @ref setTextureMatrix() |
|
*/ |
|
FlatGL<dimensions>& bindTexture(GL::Texture2D& texture); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Bind a color array texture |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that the shader was created with both @ref Flag::Textured |
|
* and @ref Flag::TextureArrays enabled. If @ref Flag::UniformBuffers |
|
* is not enabled, the layer is set via @ref setTextureLayer(); if |
|
* @ref Flag::UniformBuffers is enabled, |
|
* @ref Flag::TextureTransformation has to be enabled as well and the |
|
* layer is set via @ref TextureTransformationUniform::layer. |
|
* @see @ref setColor(), @ref Flag::TextureTransformation, |
|
* @ref setTextureLayer() |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array} |
|
* @requires_gles30 Texture arrays are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Texture arrays are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& bindTexture(GL::Texture2DArray& texture); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Bind an object ID texture |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that the shader was created with @ref Flag::ObjectIdTexture |
|
* enabled. If @ref Flag::TextureArrays is enabled as well, use |
|
* @ref bindObjectIdTexture(GL::Texture2DArray&) instead. The texture |
|
* needs to have an unsigned integer format. |
|
* @see @ref setObjectId(), @ref Flag::TextureTransformation, |
|
* @ref setTextureMatrix() |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Object ID output requires integer support in |
|
* shaders, which is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Object ID output requires integer support in |
|
* shaders, which is not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& bindObjectIdTexture(GL::Texture2D& texture); |
|
|
|
/** |
|
* @brief Bind an object ID array texture |
|
* @return Reference to self (for method chaining) |
|
* @m_since_latest |
|
* |
|
* Expects that the shader was created with both |
|
* @ref Flag::ObjectIdTexture and @ref Flag::TextureArrays enabled. If |
|
* @ref Flag::UniformBuffers is not enabled, the layer is set via |
|
* @ref setTextureLayer(); if @ref Flag::UniformBuffers is enabled, |
|
* @ref Flag::TextureTransformation has to be enabled as well and the |
|
* layer is set via @ref TextureTransformationUniform::layer. |
|
* @see @ref setObjectId(), @ref Flag::TextureTransformation, |
|
* @ref setTextureLayer() |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} and |
|
* @gl_extension{EXT,texture_array} |
|
* @requires_gles30 Object ID output requires integer support in |
|
* shaders, which is not available in OpenGL ES 2.0. Texture |
|
* arrays are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Object ID output requires integer support in |
|
* shaders, which is not available in WebGL 1.0. Texture arrays |
|
* are not available in WebGL 1.0. |
|
*/ |
|
FlatGL<dimensions>& bindObjectIdTexture(GL::Texture2DArray& texture); |
|
#endif |
|
|
|
/** |
|
* @} |
|
*/ |
|
|
|
MAGNUM_GL_ABSTRACTSHADERPROGRAM_SUBCLASS_DRAW_IMPLEMENTATION(FlatGL<dimensions>) |
|
|
|
private: |
|
/* Creates the GL shader program object but does nothing else. |
|
Internal, used by compile(). */ |
|
explicit FlatGL(NoInitT); |
|
|
|
Flags _flags; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
UnsignedInt _jointCount{}, |
|
_perVertexJointCount{}, |
|
_secondaryPerVertexJointCount{}, |
|
_materialCount{}, |
|
_drawCount{}; |
|
#endif |
|
Int _transformationProjectionMatrixUniform{0}, |
|
_textureMatrixUniform{1}, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
_textureLayerUniform{2}, |
|
#endif |
|
_colorUniform{3}, |
|
_alphaMaskUniform{4}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Int _objectIdUniform{5}, |
|
_jointMatricesUniform{6}, |
|
_perInstanceJointCountUniform, /* 6 + jointCount */ |
|
/* Used instead of all other uniforms when Flag::UniformBuffers is |
|
set, so it can alias them */ |
|
_drawOffsetUniform{0}, |
|
_perVertexJointCountUniform; /* 7 + jointCount, or 1 with UBOs */ |
|
#endif |
|
}; |
|
|
|
/** |
|
@brief Configuration |
|
@m_since_latest |
|
|
|
@see @ref FlatGL(const Configuration&), @ref compile(const Configuration&) |
|
*/ |
|
template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT FlatGL<dimensions>::Configuration { |
|
public: |
|
explicit Configuration() = default; |
|
|
|
/** @brief Flags */ |
|
Flags flags() const { return _flags; } |
|
|
|
/** |
|
* @brief Set flags |
|
* |
|
* No flags are set by default. |
|
* @see @ref FlatGL::flags() |
|
*/ |
|
Configuration& setFlags(Flags flags) { |
|
_flags = flags; |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Joint count |
|
* |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt jointCount() const { return _jointCount; } |
|
|
|
/** |
|
* @brief Per-vertex joint count |
|
* |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt perVertexJointCount() const { return _perVertexJointCount; } |
|
|
|
/** |
|
*@brief Secondary per-vertex joint count |
|
* |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt secondaryPerVertexJointCount() const { return _secondaryPerVertexJointCount; } |
|
|
|
/** |
|
* @brief Set joint count |
|
* |
|
* If @ref Flag::UniformBuffers isn't set, @p count describes an upper |
|
* bound on how many joint matrices get supplied to each draw by |
|
* @ref setJointMatrices() / @ref setJointMatrix(). |
|
* |
|
* If @ref Flag::UniformBuffers is set, @p count describes size of a |
|
* @ref TransformationUniform2D / @ref TransformationUniform3D buffer |
|
* bound with @ref bindJointBuffer(). Uniform buffers have a statically |
|
* defined size and @cpp count*sizeof(TransformationUniform2D) @ce / |
|
* @cpp count*sizeof(TransformationUniform3D) @ce has to be within |
|
* @ref GL::AbstractShaderProgram::maxUniformBlockSize(), if |
|
* @ref Flag::ShaderStorageBuffers is set as well, the buffer is |
|
* unbounded and @p count is ignored. The per-vertex joints index into |
|
* the array offset by @ref FlatDrawUniform::jointOffset. |
|
* |
|
* The @p perVertexCount and @p secondaryPerVertexCount parameters |
|
* describe how many components are taken from @ref JointIds / |
|
* @ref Weights and @ref SecondaryJointIds / @ref SecondaryWeights |
|
* attributes. Both values are expected to not be larger than |
|
* @cpp 4 @ce, setting either of these to @cpp 0 @ce means given |
|
* attribute is not used at all. If both @p perVertexCount and |
|
* @p secondaryPerVertexCount are set to @cpp 0 @ce, skinning is not |
|
* performed. Unless @ref Flag::ShaderStorageBuffers is set, if either |
|
* of them is non-zero, @p count is expected to be non-zero as well. |
|
* |
|
* Default value for all three is @cpp 0 @ce. |
|
* @see @ref FlatGL::jointCount(), @ref FlatGL::perVertexJointCount(), |
|
* @ref FlatGL::secondaryPerVertexJointCount(), |
|
* @ref Flag::DynamicPerVertexJointCount, |
|
* @ref FlatGL::setPerVertexJointCount() |
|
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4} |
|
* @requires_gles30 Skinning requires integer support in shaders, which |
|
* is not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Skinning requires integer support in shaders, |
|
* which is not available in WebGL 1.0. |
|
*/ |
|
Configuration& setJointCount(UnsignedInt count, UnsignedInt perVertexCount, UnsignedInt secondaryPerVertexCount = 0); |
|
|
|
/** |
|
* @brief Material count |
|
* |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt materialCount() const { return _materialCount; } |
|
|
|
/** |
|
* @brief Set material count |
|
* |
|
* If @ref Flag::UniformBuffers is set, describes size of a |
|
* @ref FlatMaterialUniform buffer bound with |
|
* @ref bindMaterialBuffer(). Uniform buffers have a statically defined |
|
* size and @cpp count*sizeof(FlatMaterialUniform) @ce has to be within |
|
* @ref GL::AbstractShaderProgram::maxUniformBlockSize(), if |
|
* @ref Flag::ShaderStorageBuffers is set as well, the buffer is |
|
* unbounded and @p count is ignored. The per-draw materials are |
|
* specified via @ref FlatDrawUniform::materialId. Default value is |
|
* @cpp 1 @ce. |
|
* |
|
* If @ref Flag::UniformBuffers isn't set, this value is ignored. |
|
* @see @ref setFlags(), @ref setDrawCount(), |
|
* @ref FlatGL::materialCount() |
|
* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
|
* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
|
*/ |
|
Configuration& setMaterialCount(UnsignedInt count) { |
|
_materialCount = count; |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Draw count |
|
* |
|
* @requires_gles30 Not defined on OpenGL ES 2.0 builds. |
|
* @requires_webgl20 Not defined on WebGL 1.0 builds. |
|
*/ |
|
UnsignedInt drawCount() const { return _drawCount; } |
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|
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/** |
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* @brief Set draw count |
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* |
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* If @ref Flag::UniformBuffers is set, describes size of a |
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* @ref TransformationProjectionUniform2D / |
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* @ref TransformationProjectionUniform3D / |
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* @ref FlatDrawUniform / @ref TextureTransformationUniform buffer |
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* bound with @ref bindTransformationProjectionBuffer(), |
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* @ref bindDrawBuffer() and @ref bindTextureTransformationBuffer(). |
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* Uniform buffers have a statically defined size and the maximum of |
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* @cpp count*sizeof(TransformationProjectionUniform2D) @ce / |
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* @cpp count*sizeof(TransformationProjectionUniform3D) @ce, |
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* @cpp count*sizeof(FlatDrawUniform) @ce and |
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* @cpp count*sizeof(TextureTransformationUniform) @ce has to be within |
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* @ref GL::AbstractShaderProgram::maxUniformBlockSize(), if |
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* @ref Flag::ShaderStorageBuffers is set as well, the buffers are |
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* unbounded and @p count is ignored. The draw offset is set via |
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* @ref setDrawOffset(). Default value is @cpp 1 @ce. |
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* |
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* If @ref Flag::UniformBuffers isn't set, this value is ignored. |
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* @see @ref setFlags(), @ref setMaterialCount(), |
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* @ref FlatGL::drawCount() |
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* @requires_gl31 Extension @gl_extension{ARB,uniform_buffer_object} |
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* @requires_gles30 Uniform buffers are not available in OpenGL ES 2.0. |
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* @requires_webgl20 Uniform buffers are not available in WebGL 1.0. |
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*/ |
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Configuration& setDrawCount(UnsignedInt count) { |
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_drawCount = count; |
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return *this; |
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} |
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#endif |
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private: |
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Flags _flags; |
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#ifndef MAGNUM_TARGET_GLES2 |
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UnsignedInt _jointCount = 0, |
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_perVertexJointCount = 0, |
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_secondaryPerVertexJointCount = 0, |
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_materialCount = 1, |
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_drawCount = 1; |
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#endif |
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}; |
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|
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/** |
|
@brief Asynchronous compilation state |
|
@m_since_latest |
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|
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Returned by @ref compile(). See @ref shaders-async for more information. |
|
*/ |
|
template<UnsignedInt dimensions> class FlatGL<dimensions>::CompileState: public FlatGL<dimensions> { |
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/* Everything deliberately private except for the inheritance */ |
|
friend class FlatGL; |
|
|
|
explicit CompileState(NoCreateT): FlatGL{NoCreate}, _vert{NoCreate}, _frag{NoCreate} {} |
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|
|
explicit CompileState(FlatGL<dimensions>&& shader, GL::Shader&& vert, GL::Shader&& frag |
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#if !defined(MAGNUM_TARGET_GLES) || (!defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)) |
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, GL::Version version |
|
#endif |
|
): FlatGL<dimensions>{Utility::move(shader)}, _vert{Utility::move(vert)}, _frag{Utility::move(frag)} |
|
#if !defined(MAGNUM_TARGET_GLES) || (!defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)) |
|
, _version{version} |
|
#endif |
|
{} |
|
|
|
Implementation::GLShaderWrapper _vert, _frag; |
|
#if !defined(MAGNUM_TARGET_GLES) || (!defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)) |
|
GL::Version _version; |
|
#endif |
|
}; |
|
|
|
/** |
|
@brief 2D flat OpenGL shader |
|
@m_since_latest |
|
*/ |
|
typedef FlatGL<2> FlatGL2D; |
|
|
|
/** |
|
@brief 3D flat OpenGL shader |
|
@m_since_latest |
|
*/ |
|
typedef FlatGL<3> FlatGL3D; |
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
/** @debugoperatorclassenum{FlatGL,FlatGL::Flag} */ |
|
template<UnsignedInt dimensions> Debug& operator<<(Debug& debug, FlatGL<dimensions>::Flag value); |
|
|
|
/** @debugoperatorclassenum{FlatGL,FlatGL::Flags} */ |
|
template<UnsignedInt dimensions> Debug& operator<<(Debug& debug, FlatGL<dimensions>::Flags value); |
|
#else |
|
namespace Implementation { |
|
MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, FlatGLFlag value); |
|
MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, FlatGLFlags value); |
|
} |
|
#endif |
|
|
|
}} |
|
|
|
#endif
|
|
|