mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1972 lines
85 KiB
1972 lines
85 KiB
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#include "AbstractTexture.h" |
|
|
|
#include <Corrade/Containers/Array.h> |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
#include "Magnum/BufferImage.h" |
|
#endif |
|
#include "Magnum/Array.h" |
|
#include "Magnum/Context.h" |
|
#include "Magnum/Extensions.h" |
|
#include "Magnum/Image.h" |
|
#include "Magnum/PixelFormat.h" |
|
#include "Magnum/TextureFormat.h" |
|
#include "Magnum/Math/Color.h" |
|
#include "Magnum/Math/Range.h" |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
#include "Implementation/DebugState.h" |
|
#endif |
|
#include "Implementation/State.h" |
|
#include "Implementation/TextureState.h" |
|
|
|
namespace Magnum { |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Float AbstractTexture::maxLodBias() { |
|
GLfloat& value = Context::current()->state().texture->maxLodBias; |
|
|
|
/* Get the value, if not already cached */ |
|
if(value == 0.0f) |
|
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &value); |
|
|
|
return value; |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
Int AbstractTexture::maxColorSamples() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) |
|
#else |
|
if(!Context::current()->isVersionSupported(Version::GLES310)) |
|
#endif |
|
return 0; |
|
|
|
GLint& value = Context::current()->state().texture->maxColorSamples; |
|
|
|
/* Get the value, if not already cached */ |
|
if(value == 0) |
|
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &value); |
|
|
|
return value; |
|
} |
|
|
|
Int AbstractTexture::maxDepthSamples() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) |
|
#else |
|
if(!Context::current()->isVersionSupported(Version::GLES310)) |
|
#endif |
|
return 0; |
|
|
|
GLint& value = Context::current()->state().texture->maxDepthSamples; |
|
|
|
/* Get the value, if not already cached */ |
|
if(value == 0) |
|
glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &value); |
|
|
|
return value; |
|
} |
|
|
|
Int AbstractTexture::maxIntegerSamples() { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) |
|
#else |
|
if(!Context::current()->isVersionSupported(Version::GLES310)) |
|
#endif |
|
return 0; |
|
|
|
GLint& value = Context::current()->state().texture->maxIntegerSamples; |
|
|
|
/* Get the value, if not already cached */ |
|
if(value == 0) |
|
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &value); |
|
|
|
return value; |
|
} |
|
#endif |
|
|
|
void AbstractTexture::unbind(const Int textureUnit) { |
|
Implementation::TextureState& textureState = *Context::current()->state().texture; |
|
|
|
/* If given texture unit is already unbound, nothing to do */ |
|
if(textureState.bindings[textureUnit].second == 0) return; |
|
|
|
/* Unbind the texture, reset state tracker */ |
|
Context::current()->state().texture->unbindImplementation(textureUnit); |
|
textureState.bindings[textureUnit] = {}; |
|
} |
|
|
|
void AbstractTexture::unbindImplementationDefault(const GLint textureUnit) { |
|
Implementation::TextureState& textureState = *Context::current()->state().texture; |
|
|
|
/* Activate given texture unit if not already active, update state tracker */ |
|
if(textureState.currentTextureUnit != textureUnit) |
|
glActiveTexture(GL_TEXTURE0 + (textureState.currentTextureUnit = textureUnit)); |
|
|
|
CORRADE_INTERNAL_ASSERT(textureState.bindings[textureUnit].first != 0); |
|
glBindTexture(textureState.bindings[textureUnit].first, 0); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::unbindImplementationMulti(const GLint textureUnit) { |
|
constexpr static GLuint zero = 0; |
|
glBindTextures(textureUnit, 1, &zero); |
|
} |
|
|
|
void AbstractTexture::unbindImplementationDSA(const GLint textureUnit) { |
|
CORRADE_INTERNAL_ASSERT(Context::current()->state().texture->bindings[textureUnit].first != 0); |
|
glBindTextureUnit(textureUnit, 0); |
|
} |
|
|
|
void AbstractTexture::unbindImplementationDSAEXT(const GLint textureUnit) { |
|
Implementation::TextureState& textureState = *Context::current()->state().texture; |
|
|
|
CORRADE_INTERNAL_ASSERT(textureState.bindings[textureUnit].first != 0); |
|
glBindMultiTextureEXT(GL_TEXTURE0 + textureUnit, textureState.bindings[textureUnit].first, 0); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::unbind(const Int firstTextureUnit, const std::size_t count) { |
|
/* State tracker is updated in the implementations */ |
|
Context::current()->state().texture->bindMultiImplementation(firstTextureUnit, {nullptr, count}); |
|
} |
|
|
|
/** @todoc const std::initializer_list makes Doxygen grumpy */ |
|
void AbstractTexture::bind(const Int firstTextureUnit, std::initializer_list<AbstractTexture*> textures) { |
|
/* State tracker is updated in the implementations */ |
|
Context::current()->state().texture->bindMultiImplementation(firstTextureUnit, {textures.begin(), textures.size()}); |
|
} |
|
|
|
void AbstractTexture::bindImplementationFallback(const GLint firstTextureUnit, const Containers::ArrayView<AbstractTexture* const> textures) { |
|
for(std::size_t i = 0; i != textures.size(); ++i) |
|
textures && textures[i] ? textures[i]->bind(firstTextureUnit + i) : unbind(firstTextureUnit + i); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** @todoc const Containers::ArrayView makes Doxygen grumpy */ |
|
void AbstractTexture::bindImplementationMulti(const GLint firstTextureUnit, Containers::ArrayView<AbstractTexture* const> textures) { |
|
Implementation::TextureState& textureState = *Context::current()->state().texture; |
|
|
|
/* Create array of IDs and also update bindings in state tracker */ |
|
/** @todo VLAs */ |
|
Containers::Array<GLuint> ids{textures ? textures.size() : 0}; |
|
bool different = false; |
|
for(std::size_t i = 0; i != textures.size(); ++i) { |
|
const GLuint id = textures && textures[i] ? textures[i]->_id : 0; |
|
|
|
if(textures) { |
|
if(textures[i]) textures[i]->createIfNotAlready(); |
|
ids[i] = id; |
|
} |
|
|
|
if(textureState.bindings[firstTextureUnit + i].second != id) { |
|
different = true; |
|
textureState.bindings[firstTextureUnit + i].second = id; |
|
} |
|
} |
|
|
|
/* Avoid doing the binding if there is nothing different */ |
|
if(different) glBindTextures(firstTextureUnit, textures.size(), ids); |
|
} |
|
#endif |
|
|
|
AbstractTexture::AbstractTexture(GLenum target): _target{target}, _flags{ObjectFlag::DeleteOnDestruction} { |
|
(this->*Context::current()->state().texture->createImplementation)(); |
|
CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); |
|
} |
|
|
|
void AbstractTexture::createImplementationDefault() { |
|
glGenTextures(1, &_id); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::createImplementationDSA() { |
|
glCreateTextures(_target, 1, &_id); |
|
_flags |= ObjectFlag::Created; |
|
} |
|
#endif |
|
|
|
AbstractTexture::~AbstractTexture() { |
|
/* Moved out or not deleting on destruction, nothing to do */ |
|
if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return; |
|
|
|
/* Remove all bindings */ |
|
for(auto& binding: Context::current()->state().texture->bindings) |
|
{ |
|
/* MSVC 2015 needs the parentheses around */ |
|
if(binding.second == _id) binding = {}; |
|
} |
|
|
|
glDeleteTextures(1, &_id); |
|
} |
|
|
|
void AbstractTexture::createIfNotAlready() { |
|
if(_flags & ObjectFlag::Created) return; |
|
|
|
/* glGen*() does not create the object, just reserves the name. Some |
|
commands (such as glBindTextures() or glObjectLabel()) operate with IDs |
|
directly and they require the object to be created. Binding the texture |
|
to desired target finally creates it. Also all EXT DSA functions |
|
implicitly create it. */ |
|
bindInternal(); |
|
CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
std::string AbstractTexture::label() { |
|
createIfNotAlready(); |
|
return Context::current()->state().debug->getLabelImplementation(GL_TEXTURE, _id); |
|
} |
|
|
|
AbstractTexture& AbstractTexture::setLabelInternal(const Containers::ArrayView<const char> label) { |
|
createIfNotAlready(); |
|
Context::current()->state().debug->labelImplementation(GL_TEXTURE, _id, label); |
|
return *this; |
|
} |
|
#endif |
|
|
|
void AbstractTexture::bind(Int textureUnit) { |
|
Implementation::TextureState& textureState = *Context::current()->state().texture; |
|
|
|
/* If already bound in given texture unit, nothing to do */ |
|
if(textureState.bindings[textureUnit].second == _id) return; |
|
|
|
/* Update state tracker, bind the texture to the unit */ |
|
textureState.bindings[textureUnit] = {_target, _id}; |
|
(this->*textureState.bindImplementation)(textureUnit); |
|
} |
|
|
|
void AbstractTexture::bindImplementationDefault(GLint textureUnit) { |
|
Implementation::TextureState& textureState = *Context::current()->state().texture; |
|
|
|
/* Activate given texture unit if not already active, update state tracker */ |
|
if(textureState.currentTextureUnit != textureUnit) |
|
glActiveTexture(GL_TEXTURE0 + (textureState.currentTextureUnit = textureUnit)); |
|
|
|
/* Binding the texture finally creates it */ |
|
_flags |= ObjectFlag::Created; |
|
glBindTexture(_target, _id); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::bindImplementationMulti(GLint textureUnit) { |
|
createIfNotAlready(); |
|
glBindTextures(textureUnit, 1, &_id); |
|
} |
|
|
|
void AbstractTexture::bindImplementationDSA(const GLint textureUnit) { |
|
glBindTextureUnit(textureUnit, _id); |
|
} |
|
|
|
void AbstractTexture::bindImplementationDSAEXT(GLint textureUnit) { |
|
_flags |= ObjectFlag::Created; |
|
glBindMultiTextureEXT(GL_TEXTURE0 + textureUnit, _target, _id); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractTexture::setBaseLevel(Int level) { |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_BASE_LEVEL, level); |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::setMaxLevel(Int level) { |
|
(this->*Context::current()->state().texture->parameteriImplementation)( |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL_TEXTURE_MAX_LEVEL |
|
#else |
|
GL_TEXTURE_MAX_LEVEL_APPLE |
|
#endif |
|
, level); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap) { |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_MIN_FILTER, GLint(filter)|GLint(mipmap)); |
|
} |
|
|
|
void AbstractTexture::setMagnificationFilter(const Sampler::Filter filter) { |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_MAG_FILTER, GLint(filter)); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractTexture::setMinLod(const Float lod) { |
|
(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MIN_LOD, lod); |
|
} |
|
|
|
void AbstractTexture::setMaxLod(const Float lod) { |
|
(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MAX_LOD, lod); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::setLodBias(const Float bias) { |
|
(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_LOD_BIAS, bias); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractTexture::setBorderColor(const Color4& color) { |
|
(this->*Context::current()->state().texture->parameterfvImplementation)( |
|
#ifndef MAGNUM_TARGET_GLES |
|
GL_TEXTURE_BORDER_COLOR, |
|
#else |
|
GL_TEXTURE_BORDER_COLOR_EXT, |
|
#endif |
|
color.data()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractTexture::setBorderColor(const Vector4ui& color) { |
|
(this->*Context::current()->state().texture->parameterIuivImplementation)( |
|
#ifndef MAGNUM_TARGET_GLES |
|
GL_TEXTURE_BORDER_COLOR, |
|
#else |
|
GL_TEXTURE_BORDER_COLOR_EXT, |
|
#endif |
|
color.data()); |
|
} |
|
|
|
void AbstractTexture::setBorderColor(const Vector4i& color) { |
|
(this->*Context::current()->state().texture->parameterIivImplementation)( |
|
#ifndef MAGNUM_TARGET_GLES |
|
GL_TEXTURE_BORDER_COLOR, |
|
#else |
|
GL_TEXTURE_BORDER_COLOR_EXT, |
|
#endif |
|
color.data()); |
|
} |
|
#endif |
|
#endif |
|
|
|
void AbstractTexture::setMaxAnisotropy(const Float anisotropy) { |
|
(this->*Context::current()->state().texture->setMaxAnisotropyImplementation)(anisotropy); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void AbstractTexture::setSRGBDecode(bool decode) { |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SRGB_DECODE_EXT, |
|
decode ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT); |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractTexture::setSwizzleInternal(const GLint r, const GLint g, const GLint b, const GLint a) { |
|
#ifndef MAGNUM_TARGET_GLES |
|
const GLint rgba[] = {r, g, b, a}; |
|
(this->*Context::current()->state().texture->parameterivImplementation)(GL_TEXTURE_SWIZZLE_RGBA, rgba); |
|
#else |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SWIZZLE_R, r); |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SWIZZLE_G, g); |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SWIZZLE_B, b); |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_SWIZZLE_A, a); |
|
#endif |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::setCompareMode(const Sampler::CompareMode mode) { |
|
(this->*Context::current()->state().texture->parameteriImplementation)( |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL_TEXTURE_COMPARE_MODE |
|
#else |
|
GL_TEXTURE_COMPARE_MODE_EXT |
|
#endif |
|
, GLenum(mode)); |
|
} |
|
|
|
void AbstractTexture::setCompareFunction(const Sampler::CompareFunction function) { |
|
(this->*Context::current()->state().texture->parameteriImplementation)( |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
GL_TEXTURE_COMPARE_FUNC |
|
#else |
|
GL_TEXTURE_COMPARE_FUNC_EXT |
|
#endif |
|
, GLenum(function)); |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractTexture::setDepthStencilMode(const Sampler::DepthStencilMode mode) { |
|
(this->*Context::current()->state().texture->parameteriImplementation)(GL_DEPTH_STENCIL_TEXTURE_MODE, GLenum(mode)); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::invalidateImage(const Int level) { |
|
(this->*Context::current()->state().texture->invalidateImageImplementation)(level); |
|
} |
|
|
|
void AbstractTexture::generateMipmap() { |
|
(this->*Context::current()->state().texture->mipmapImplementation)(); |
|
} |
|
|
|
void AbstractTexture::mipmapImplementationDefault() { |
|
bindInternal(); |
|
glGenerateMipmap(_target); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::mipmapImplementationDSA() { |
|
glGenerateTextureMipmap(_id); |
|
} |
|
|
|
void AbstractTexture::mipmapImplementationDSAEXT() { |
|
_flags |= ObjectFlag::Created; |
|
glGenerateTextureMipmapEXT(_id, _target); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::bindInternal() { |
|
/* Using glBindTextures() here is meaningless, because the non-DSA |
|
functions need to have the texture bound in *currently active* unit, |
|
so we would need to call glActiveTexture() afterwards anyway. */ |
|
|
|
Implementation::TextureState& textureState = *Context::current()->state().texture; |
|
|
|
/* If the texture is already bound in current unit, nothing to do */ |
|
if(textureState.bindings[textureState.currentTextureUnit].second == _id) |
|
return; |
|
|
|
/* Set internal unit as active if not already, update state tracker */ |
|
CORRADE_INTERNAL_ASSERT(textureState.maxTextureUnits > 1); |
|
const GLint internalTextureUnit = textureState.maxTextureUnits-1; |
|
if(textureState.currentTextureUnit != internalTextureUnit) |
|
glActiveTexture(GL_TEXTURE0 + (textureState.currentTextureUnit = internalTextureUnit)); |
|
|
|
/* Bind the texture to internal unit if not already, update state tracker */ |
|
if(textureState.bindings[internalTextureUnit].second == _id) return; |
|
textureState.bindings[internalTextureUnit] = {_target, _id}; |
|
|
|
/* Binding the texture finally creates it */ |
|
_flags |= ObjectFlag::Created; |
|
glBindTexture(_target, _id); |
|
} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
|
PixelFormat AbstractTexture::imageFormatForInternalFormat(const TextureFormat internalFormat) { |
|
switch(internalFormat) { |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::Red: |
|
case TextureFormat::R8: |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R8Snorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::R16: |
|
case TextureFormat::R16Snorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R16F: |
|
case TextureFormat::R32F: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::CompressedRed: |
|
case TextureFormat::CompressedRedRgtc1: |
|
case TextureFormat::CompressedSignedRedRgtc1: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::CompressedR11Eac: |
|
case TextureFormat::CompressedSignedR11Eac: |
|
#endif |
|
return PixelFormat::Red; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R8UI: |
|
case TextureFormat::R8I: |
|
case TextureFormat::R16UI: |
|
case TextureFormat::R16I: |
|
case TextureFormat::R32UI: |
|
case TextureFormat::R32I: |
|
return PixelFormat::RedInteger; |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::RG: |
|
case TextureFormat::RG8: |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RG8Snorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RG16: |
|
case TextureFormat::RG16Snorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RG16F: |
|
case TextureFormat::RG32F: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::CompressedRG: |
|
case TextureFormat::CompressedRGRgtc2: |
|
case TextureFormat::CompressedSignedRGRgtc2: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::CompressedRG11Eac: |
|
case TextureFormat::CompressedSignedRG11Eac: |
|
#endif |
|
return PixelFormat::RG; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RG8UI: |
|
case TextureFormat::RG8I: |
|
case TextureFormat::RG16UI: |
|
case TextureFormat::RG16I: |
|
case TextureFormat::RG32UI: |
|
case TextureFormat::RG32I: |
|
return PixelFormat::RGInteger; |
|
#endif |
|
|
|
case TextureFormat::RGB: |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::RGB8: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RGB8Snorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGB16: |
|
case TextureFormat::RGB16Snorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RGB16F: |
|
case TextureFormat::RGB32F: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::R3B3G2: |
|
case TextureFormat::RGB4: |
|
case TextureFormat::RGB5: |
|
#endif |
|
case TextureFormat::RGB565: |
|
#if !defined(MAGNUM_TARGET_GLES) || (defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)) |
|
case TextureFormat::RGB10: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGB12: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R11FG11FB10F: |
|
case TextureFormat::RGB9E5: |
|
#endif |
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
|
case TextureFormat::SRGB: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::SRGB8: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::CompressedRGB: |
|
case TextureFormat::CompressedRGBBptcUnsignedFloat: |
|
case TextureFormat::CompressedRGBBptcSignedFloat: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::CompressedRGB8Etc2: |
|
case TextureFormat::CompressedSRGB8Etc2: |
|
#endif |
|
case TextureFormat::CompressedRGBS3tcDxt1: |
|
return PixelFormat::RGB; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RGB8UI: |
|
case TextureFormat::RGB8I: |
|
case TextureFormat::RGB16UI: |
|
case TextureFormat::RGB16I: |
|
case TextureFormat::RGB32UI: |
|
case TextureFormat::RGB32I: |
|
return PixelFormat::RGBInteger; |
|
#endif |
|
|
|
case TextureFormat::RGBA: |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::RGBA8: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RGBA8Snorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGBA16: |
|
case TextureFormat::RGBA16Snorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RGBA16F: |
|
case TextureFormat::RGBA32F: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGBA2: |
|
#endif |
|
case TextureFormat::RGBA4: |
|
case TextureFormat::RGB5A1: |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::RGB10A2: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGBA12: |
|
#endif |
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
|
case TextureFormat::SRGBAlpha: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::SRGB8Alpha8: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::CompressedRGBA: |
|
case TextureFormat::CompressedRGBABptcUnorm: |
|
case TextureFormat::CompressedSRGBAlphaBptcUnorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::CompressedRGB8PunchthroughAlpha1Etc2: |
|
case TextureFormat::CompressedSRGB8PunchthroughAlpha1Etc2: |
|
case TextureFormat::CompressedRGBA8Etc2Eac: |
|
case TextureFormat::CompressedSRGB8Alpha8Etc2Eac: |
|
#endif |
|
case TextureFormat::CompressedRGBAS3tcDxt1: |
|
case TextureFormat::CompressedRGBAS3tcDxt3: |
|
case TextureFormat::CompressedRGBAS3tcDxt5: |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
case TextureFormat::CompressedRGBAAstc4x4: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc4x4: |
|
case TextureFormat::CompressedRGBAAstc5x4: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc5x4: |
|
case TextureFormat::CompressedRGBAAstc5x5: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc5x5: |
|
case TextureFormat::CompressedRGBAAstc6x5: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc6x5: |
|
case TextureFormat::CompressedRGBAAstc6x6: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc6x6: |
|
case TextureFormat::CompressedRGBAAstc8x5: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc8x5: |
|
case TextureFormat::CompressedRGBAAstc8x6: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc8x6: |
|
case TextureFormat::CompressedRGBAAstc8x8: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc8x8: |
|
case TextureFormat::CompressedRGBAAstc10x5: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc10x5: |
|
case TextureFormat::CompressedRGBAAstc10x6: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc10x6: |
|
case TextureFormat::CompressedRGBAAstc10x8: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc10x8: |
|
case TextureFormat::CompressedRGBAAstc10x10: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc10x10: |
|
case TextureFormat::CompressedRGBAAstc12x10: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc12x10: |
|
case TextureFormat::CompressedRGBAAstc12x12: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc12x12: |
|
#endif |
|
return PixelFormat::RGBA; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RGBA8UI: |
|
case TextureFormat::RGBA8I: |
|
case TextureFormat::RGBA16UI: |
|
case TextureFormat::RGBA16I: |
|
case TextureFormat::RGBA32UI: |
|
case TextureFormat::RGBA32I: |
|
case TextureFormat::RGB10A2UI: |
|
return PixelFormat::RGBAInteger; |
|
#endif |
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::Luminance: |
|
return PixelFormat::Luminance; |
|
case TextureFormat::LuminanceAlpha: |
|
return PixelFormat::LuminanceAlpha; |
|
#endif |
|
|
|
case TextureFormat::DepthComponent: |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::DepthComponent16: |
|
case TextureFormat::DepthComponent24: |
|
#endif |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
case TextureFormat::DepthComponent32: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::DepthComponent32F: |
|
#endif |
|
return PixelFormat::DepthComponent; |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
case TextureFormat::StencilIndex8: |
|
return PixelFormat::StencilIndex; |
|
#endif |
|
|
|
case TextureFormat::DepthStencil: |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::Depth24Stencil8: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::Depth32FStencil8: |
|
#endif |
|
return PixelFormat::DepthStencil; |
|
} |
|
|
|
CORRADE_ASSERT_UNREACHABLE(); |
|
} |
|
|
|
PixelType AbstractTexture::imageTypeForInternalFormat(const TextureFormat internalFormat) { |
|
switch(internalFormat) { |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::Red: |
|
case TextureFormat::RG: |
|
#endif |
|
case TextureFormat::RGB: |
|
case TextureFormat::RGBA: |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::R8: |
|
case TextureFormat::RG8: |
|
case TextureFormat::RGB8: |
|
case TextureFormat::RGBA8: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R8UI: |
|
case TextureFormat::RG8UI: |
|
case TextureFormat::RGB8UI: |
|
case TextureFormat::RGBA8UI: |
|
#endif |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::Luminance: |
|
case TextureFormat::LuminanceAlpha: |
|
#endif |
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
|
case TextureFormat::SRGB: |
|
case TextureFormat::SRGBAlpha: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::SRGB8: |
|
case TextureFormat::SRGB8Alpha8: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGBA2: /**< @todo really? */ |
|
case TextureFormat::CompressedRed: |
|
case TextureFormat::CompressedRG: |
|
case TextureFormat::CompressedRGB: |
|
case TextureFormat::CompressedRGBA: |
|
case TextureFormat::CompressedRedRgtc1: |
|
case TextureFormat::CompressedRGRgtc2: |
|
case TextureFormat::CompressedRGBABptcUnorm: |
|
case TextureFormat::CompressedSRGBAlphaBptcUnorm: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::CompressedRGB8Etc2: |
|
case TextureFormat::CompressedSRGB8Etc2: |
|
case TextureFormat::CompressedRGB8PunchthroughAlpha1Etc2: |
|
case TextureFormat::CompressedSRGB8PunchthroughAlpha1Etc2: |
|
case TextureFormat::CompressedRGBA8Etc2Eac: |
|
case TextureFormat::CompressedSRGB8Alpha8Etc2Eac: |
|
case TextureFormat::CompressedR11Eac: |
|
case TextureFormat::CompressedSignedR11Eac: |
|
case TextureFormat::CompressedRG11Eac: |
|
case TextureFormat::CompressedSignedRG11Eac: |
|
#endif |
|
case TextureFormat::CompressedRGBS3tcDxt1: |
|
case TextureFormat::CompressedRGBAS3tcDxt1: |
|
case TextureFormat::CompressedRGBAS3tcDxt3: |
|
case TextureFormat::CompressedRGBAS3tcDxt5: |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
case TextureFormat::CompressedRGBAAstc4x4: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc4x4: |
|
case TextureFormat::CompressedRGBAAstc5x4: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc5x4: |
|
case TextureFormat::CompressedRGBAAstc5x5: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc5x5: |
|
case TextureFormat::CompressedRGBAAstc6x5: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc6x5: |
|
case TextureFormat::CompressedRGBAAstc6x6: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc6x6: |
|
case TextureFormat::CompressedRGBAAstc8x5: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc8x5: |
|
case TextureFormat::CompressedRGBAAstc8x6: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc8x6: |
|
case TextureFormat::CompressedRGBAAstc8x8: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc8x8: |
|
case TextureFormat::CompressedRGBAAstc10x5: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc10x5: |
|
case TextureFormat::CompressedRGBAAstc10x6: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc10x6: |
|
case TextureFormat::CompressedRGBAAstc10x8: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc10x8: |
|
case TextureFormat::CompressedRGBAAstc10x10: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc10x10: |
|
case TextureFormat::CompressedRGBAAstc12x10: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc12x10: |
|
case TextureFormat::CompressedRGBAAstc12x12: |
|
case TextureFormat::CompressedSRGB8Alpha8Astc12x12: |
|
#endif |
|
return PixelType::UnsignedByte; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R8Snorm: |
|
case TextureFormat::RG8Snorm: |
|
case TextureFormat::RGB8Snorm: |
|
case TextureFormat::RGBA8Snorm: |
|
case TextureFormat::R8I: |
|
case TextureFormat::RG8I: |
|
case TextureFormat::RGB8I: |
|
case TextureFormat::RGBA8I: |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::CompressedSignedRedRgtc1: |
|
case TextureFormat::CompressedSignedRGRgtc2: |
|
#endif |
|
return PixelType::Byte; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::R16: |
|
case TextureFormat::RG16: |
|
case TextureFormat::RGB16: |
|
case TextureFormat::RGBA16: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R16UI: |
|
case TextureFormat::RG16UI: |
|
case TextureFormat::RGB16UI: |
|
case TextureFormat::RGBA16UI: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGB12: /**< @todo really? */ |
|
#endif |
|
case TextureFormat::RGBA4: /**< @todo really? */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGBA12: /**< @todo really? */ |
|
#endif |
|
return PixelType::UnsignedShort; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::R16Snorm: |
|
case TextureFormat::RG16Snorm: |
|
case TextureFormat::RGB16Snorm: |
|
case TextureFormat::RGBA16Snorm: |
|
#endif |
|
case TextureFormat::R16I: |
|
case TextureFormat::RG16I: |
|
case TextureFormat::RGB16I: |
|
case TextureFormat::RGBA16I: |
|
return PixelType::Short; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R16F: |
|
case TextureFormat::RG16F: |
|
case TextureFormat::RGB16F: |
|
case TextureFormat::RGBA16F: |
|
return PixelType::HalfFloat; |
|
|
|
case TextureFormat::R32UI: |
|
case TextureFormat::RG32UI: |
|
case TextureFormat::RGB32UI: |
|
case TextureFormat::RGBA32UI: |
|
return PixelType::UnsignedInt; |
|
|
|
case TextureFormat::R32I: |
|
case TextureFormat::RG32I: |
|
case TextureFormat::RGB32I: |
|
case TextureFormat::RGBA32I: |
|
return PixelType::Int; |
|
|
|
case TextureFormat::R32F: |
|
case TextureFormat::RG32F: |
|
case TextureFormat::RGB32F: |
|
case TextureFormat::RGBA32F: |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::CompressedRGBBptcUnsignedFloat: |
|
case TextureFormat::CompressedRGBBptcSignedFloat: |
|
#endif |
|
return PixelType::Float; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::R3B3G2: |
|
return PixelType::UnsignedByte332; |
|
case TextureFormat::RGB4: |
|
return PixelType::UnsignedShort4444; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGB5: |
|
#endif |
|
case TextureFormat::RGB5A1: |
|
return PixelType::UnsignedShort5551; |
|
|
|
case TextureFormat::RGB565: |
|
return PixelType::UnsignedShort565; |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
|
case TextureFormat::RGB10: |
|
#endif |
|
case TextureFormat::RGB10A2: |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RGB10A2UI: |
|
#endif |
|
return PixelType::UnsignedInt2101010Rev; /**< @todo Rev for all? */ |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R11FG11FB10F: |
|
return PixelType::UnsignedInt10F11F11FRev; |
|
case TextureFormat::RGB9E5: |
|
return PixelType::UnsignedInt5999Rev; |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::DepthComponent16: |
|
return PixelType::UnsignedShort; |
|
#endif |
|
|
|
case TextureFormat::DepthComponent: |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::DepthComponent24: |
|
#endif |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
case TextureFormat::DepthComponent32: |
|
#endif |
|
return PixelType::UnsignedInt; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::DepthComponent32F: |
|
return PixelType::Float; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
case TextureFormat::StencilIndex8: |
|
return PixelType::UnsignedByte; |
|
#endif |
|
|
|
case TextureFormat::DepthStencil: |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
case TextureFormat::Depth24Stencil8: |
|
#endif |
|
return PixelType::UnsignedInt248; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::Depth32FStencil8: |
|
return PixelType::Float32UnsignedInt248Rev; |
|
#endif |
|
} |
|
|
|
CORRADE_ASSERT_UNREACHABLE(); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLint value) { |
|
bindInternal(); |
|
glTexParameteri(_target, parameter, value); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterImplementationDSA(const GLenum parameter, const GLint value) { |
|
glTextureParameteri(_id, parameter, value); |
|
} |
|
|
|
void AbstractTexture::parameterImplementationDSAEXT(GLenum parameter, GLint value) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureParameteriEXT(_id, _target, parameter, value); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLfloat value) { |
|
bindInternal(); |
|
glTexParameterf(_target, parameter, value); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterImplementationDSA(const GLenum parameter, const GLfloat value) { |
|
glTextureParameterf(_id, parameter, value); |
|
} |
|
|
|
void AbstractTexture::parameterImplementationDSAEXT(GLenum parameter, GLfloat value) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureParameterfEXT(_id, _target, parameter, value); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, const GLint* values) { |
|
bindInternal(); |
|
glTexParameteriv(_target, parameter, values); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterImplementationDSA(const GLenum parameter, const GLint* const values) { |
|
glTextureParameteriv(_id, parameter, values); |
|
} |
|
|
|
void AbstractTexture::parameterImplementationDSAEXT(GLenum parameter, const GLint* values) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureParameterivEXT(_id, _target, parameter, values); |
|
} |
|
#endif |
|
#endif |
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, const GLfloat* values) { |
|
bindInternal(); |
|
glTexParameterfv(_target, parameter, values); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterImplementationDSA(const GLenum parameter, const GLfloat* const values) { |
|
glTextureParameterfv(_id, parameter, values); |
|
} |
|
|
|
void AbstractTexture::parameterImplementationDSAEXT(GLenum parameter, const GLfloat* values) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureParameterfvEXT(_id, _target, parameter, values); |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractTexture::parameterIImplementationDefault(GLenum parameter, const GLuint* values) { |
|
bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES |
|
glTexParameterIuiv |
|
#else |
|
glTexParameterIuivEXT |
|
#endif |
|
(_target, parameter, values); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterIImplementationDSA(const GLenum parameter, const GLuint* const values) { |
|
glTextureParameterIuiv(_id, parameter, values); |
|
} |
|
|
|
void AbstractTexture::parameterIImplementationDSAEXT(GLenum parameter, const GLuint* values) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureParameterIuivEXT(_id, _target, parameter, values); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::parameterIImplementationDefault(GLenum parameter, const GLint* values) { |
|
bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES |
|
glTexParameterIiv |
|
#else |
|
glTexParameterIivEXT |
|
#endif |
|
(_target, parameter, values); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterIImplementationDSA(const GLenum parameter, const GLint* const values) { |
|
glTextureParameterIiv(_id, parameter, values); |
|
} |
|
|
|
void AbstractTexture::parameterIImplementationDSAEXT(GLenum parameter, const GLint* values) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureParameterIivEXT(_id, _target, parameter, values); |
|
} |
|
#endif |
|
#endif |
|
|
|
void AbstractTexture::setMaxAnisotropyImplementationNoOp(GLfloat) {} |
|
|
|
void AbstractTexture::setMaxAnisotropyImplementationExt(GLfloat anisotropy) { |
|
(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy); |
|
} |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractTexture::getLevelParameterImplementationDefault(const GLenum target, const GLint level, const GLenum parameter, GLint* const values) { |
|
bindInternal(); |
|
glGetTexLevelParameteriv(target, level, parameter, values); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::getLevelParameterImplementationDSA(GLenum, const GLint level, const GLenum parameter, GLint* const values) { |
|
glGetTextureLevelParameteriv(_id, level, parameter, values); |
|
} |
|
|
|
void AbstractTexture::getLevelParameterImplementationDSAEXT(const GLenum target, const GLint level, const GLenum parameter, GLint* const values) { |
|
_flags |= ObjectFlag::Created; |
|
glGetTextureLevelParameterivEXT(_id, target, level, parameter, values); |
|
} |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageImplementationFallback(const GLsizei levels, const TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
|
const PixelFormat format = imageFormatForInternalFormat(internalFormat); |
|
const PixelType type = imageTypeForInternalFormat(internalFormat); |
|
|
|
for(GLsizei level = 0; level != levels; ++level) |
|
DataHelper<1>::setImage(*this, level, internalFormat, |
|
ImageView1D{format, type, Math::max(Math::Vector<1, GLsizei>(1), size >> level)}); |
|
} |
|
|
|
void AbstractTexture::storageImplementationDefault(GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
|
bindInternal(); |
|
glTexStorage1D(_target, levels, GLenum(internalFormat), size[0]); |
|
} |
|
|
|
void AbstractTexture::storageImplementationDSA(const GLsizei levels, const TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
|
glTextureStorage1D(_id, levels, GLenum(internalFormat), size[0]); |
|
} |
|
|
|
void AbstractTexture::storageImplementationDSAEXT(GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureStorage1DEXT(_id, _target, levels, GLenum(internalFormat), size[0]); |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2) |
|
void AbstractTexture::storageImplementationFallback(const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) { |
|
const PixelFormat format = imageFormatForInternalFormat(internalFormat); |
|
const PixelType type = imageTypeForInternalFormat(internalFormat); |
|
|
|
/* Common code for classic types */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(_target == GL_TEXTURE_2D || _target == GL_TEXTURE_RECTANGLE) |
|
#else |
|
if(_target == GL_TEXTURE_2D) |
|
#endif |
|
{ |
|
for(GLsizei level = 0; level != levels; ++level) |
|
DataHelper<2>::setImage(*this, level, internalFormat, |
|
ImageView2D{format, type, Math::max(Vector2i(1), size >> level)}); |
|
|
|
/* Cube map additionally needs to specify all faces */ |
|
} else if(_target == GL_TEXTURE_CUBE_MAP) { |
|
for(GLsizei level = 0; level != levels; ++level) { |
|
for(GLenum face: {GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}) |
|
DataHelper<2>::setImage(*this, face, level, internalFormat, |
|
ImageView2D{format, type, Math::max(Vector2i(1), size >> level)}); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Array texture is not scaled in "layer" dimension */ |
|
} else if(_target == GL_TEXTURE_1D_ARRAY) { |
|
for(GLsizei level = 0; level != levels; ++level) |
|
DataHelper<2>::setImage(*this, level, internalFormat, |
|
ImageView2D{format, type, Vector2i{Math::max(1, size.x() >> level), size.y()}}); |
|
#endif |
|
|
|
/* No other targets are available */ |
|
} else CORRADE_ASSERT_UNREACHABLE(); |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::storageImplementationDefault(GLsizei levels, TextureFormat internalFormat, const Vector2i& size) { |
|
bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glTexStorage2D(_target, levels, GLenum(internalFormat), size.x(), size.y()); |
|
#elif !defined(CORRADE_TARGET_NACL) |
|
glTexStorage2DEXT(_target, levels, GLenum(internalFormat), size.x(), size.y()); |
|
#else |
|
static_cast<void>(levels); |
|
static_cast<void>(internalFormat); |
|
static_cast<void>(size); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageImplementationDSA(const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) { |
|
glTextureStorage2D(_id, levels, GLenum(internalFormat), size.x(), size.y()); |
|
} |
|
|
|
void AbstractTexture::storageImplementationDSAEXT(GLsizei levels, TextureFormat internalFormat, const Vector2i& size) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureStorage2DEXT(_id, _target, levels, GLenum(internalFormat), size.x(), size.y()); |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES) || (defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)) |
|
void AbstractTexture::storageImplementationFallback(GLsizei levels, TextureFormat internalFormat, const Vector3i& size) { |
|
const PixelFormat format = imageFormatForInternalFormat(internalFormat); |
|
const PixelType type = imageTypeForInternalFormat(internalFormat); |
|
|
|
/* Common code for classic type */ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(_target == GL_TEXTURE_3D) |
|
#else |
|
if(_target == GL_TEXTURE_3D_OES) |
|
#endif |
|
for(GLsizei level = 0; level != levels; ++level) |
|
DataHelper<3>::setImage(*this, level, internalFormat, |
|
ImageView3D{format, type, Math::max(Vector3i(1), size >> level)}); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Array texture is not scaled in "layer" dimension */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
else if(_target == GL_TEXTURE_2D_ARRAY || _target == GL_TEXTURE_CUBE_MAP_ARRAY) |
|
#else |
|
else if(_target == GL_TEXTURE_2D_ARRAY) |
|
#endif |
|
for(GLsizei level = 0; level != levels; ++level) |
|
DataHelper<3>::setImage(*this, level, internalFormat, |
|
ImageView3D{format, type, Vector3i{Math::max(Vector2i{1}, size.xy() >> level), size.z()}}); |
|
#endif |
|
|
|
/* No other targets are available */ |
|
else CORRADE_ASSERT_UNREACHABLE(); |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::storageImplementationDefault(GLsizei levels, TextureFormat internalFormat, const Vector3i& size) { |
|
bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glTexStorage3D(_target, levels, GLenum(internalFormat), size.x(), size.y(), size.z()); |
|
#elif !defined(CORRADE_TARGET_NACL) |
|
glTexStorage3DEXT(_target, levels, GLenum(internalFormat), size.x(), size.y(), size.z()); |
|
#else |
|
static_cast<void>(levels); |
|
static_cast<void>(internalFormat); |
|
static_cast<void>(size); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageImplementationDSA(const GLsizei levels, const TextureFormat internalFormat, const Vector3i& size) { |
|
glTextureStorage3D(_id, levels, GLenum(internalFormat), size.x(), size.y(), size.z()); |
|
} |
|
|
|
void AbstractTexture::storageImplementationDSAEXT(GLsizei levels, TextureFormat internalFormat, const Vector3i& size) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureStorage3DEXT(_id, _target, levels, GLenum(internalFormat), size.x(), size.y(), size.z()); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageMultisampleImplementationFallback(const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
|
bindInternal(); |
|
glTexImage2DMultisample(_target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations); |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractTexture::storageMultisampleImplementationDefault(const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
|
bindInternal(); |
|
glTexStorage2DMultisample(_target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageMultisampleImplementationDSA(const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
|
glTextureStorage2DMultisample(_id, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::storageMultisampleImplementationDSAEXT(const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureStorage2DMultisampleEXT(_id, _target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::storageMultisampleImplementationFallback(const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
|
bindInternal(); |
|
glTexImage3DMultisample(_target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations); |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractTexture::storageMultisampleImplementationDefault(const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
|
bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES |
|
glTexStorage3DMultisample |
|
#else |
|
glTexStorage3DMultisampleOES |
|
#endif |
|
(_target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageMultisampleImplementationDSA(const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
|
glTextureStorage3DMultisample(_id, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::storageMultisampleImplementationDSAEXT(const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureStorage3DMultisampleEXT(_id, _target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::getImageImplementationDefault(const GLint level, const PixelFormat format, const PixelType type, const std::size_t, GLvoid* const data) { |
|
bindInternal(); |
|
glGetTexImage(_target, level, GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::getCompressedImageImplementationDefault(const GLint level, std::size_t, GLvoid* const data) { |
|
bindInternal(); |
|
glGetCompressedTexImage(_target, level, data); |
|
} |
|
|
|
void AbstractTexture::getImageImplementationDSA(const GLint level, const PixelFormat format, const PixelType type, const std::size_t dataSize, GLvoid* const data) { |
|
glGetTextureImage(_id, level, GLenum(format), GLenum(type), dataSize, data); |
|
} |
|
|
|
void AbstractTexture::getCompressedImageImplementationDSA(const GLint level, const std::size_t dataSize, GLvoid* const data) { |
|
glGetCompressedTextureImage(_id, level, dataSize, data); |
|
} |
|
|
|
void AbstractTexture::getImageImplementationDSAEXT(const GLint level, const PixelFormat format, const PixelType type, const std::size_t, GLvoid* const data) { |
|
_flags |= ObjectFlag::Created; |
|
glGetTextureImageEXT(_id, _target, level, GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::getCompressedImageImplementationDSAEXT(const GLint level, std::size_t, GLvoid* const data) { |
|
_flags |= ObjectFlag::Created; |
|
glGetCompressedTextureImageEXT(_id, _target, level, data); |
|
} |
|
|
|
void AbstractTexture::getImageImplementationRobustness(const GLint level, const PixelFormat format, const PixelType type, const std::size_t dataSize, GLvoid* const data) { |
|
bindInternal(); |
|
glGetnTexImageARB(_target, level, GLenum(format), GLenum(type), dataSize, data); |
|
} |
|
|
|
void AbstractTexture::getCompressedImageImplementationRobustness(const GLint level, const std::size_t dataSize, GLvoid* const data) { |
|
bindInternal(); |
|
glGetnCompressedTexImageARB(_target, level, dataSize, data); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::subImageImplementationDefault(GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, PixelFormat format, PixelType type, const GLvoid* data) { |
|
bindInternal(); |
|
glTexSubImage1D(_target, level, offset[0], size[0], GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDefault(const GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
bindInternal(); |
|
glCompressedTexSubImage1D(_target, level, offset[0], size[0], GLenum(format), dataSize, data); |
|
} |
|
|
|
void AbstractTexture::subImageImplementationDSA(const GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, const PixelFormat format, const PixelType type, const GLvoid* const data) { |
|
glTextureSubImage1D(_id, level, offset[0], size[0], GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDSA(const GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
glCompressedTextureSubImage1D(_id, level, offset[0], size[0], GLenum(format), dataSize, data); |
|
} |
|
|
|
void AbstractTexture::subImageImplementationDSAEXT(GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, PixelFormat format, PixelType type, const GLvoid* data) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureSubImage1DEXT(_id, _target, level, offset[0], size[0], GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDSAEXT(const GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
_flags |= ObjectFlag::Created; |
|
glCompressedTextureSubImage1DEXT(_id, _target, level, offset[0], size[0], GLenum(format), dataSize, data); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::subImageImplementationDefault(GLint level, const Vector2i& offset, const Vector2i& size, PixelFormat format, PixelType type, const GLvoid* data) { |
|
bindInternal(); |
|
glTexSubImage2D(_target, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDefault(const GLint level, const Vector2i& offset, const Vector2i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
bindInternal(); |
|
glCompressedTexSubImage2D(_target, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), dataSize, data); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::subImageImplementationDSA(const GLint level, const Vector2i& offset, const Vector2i& size, const PixelFormat format, const PixelType type, const GLvoid* const data) { |
|
glTextureSubImage2D(_id, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDSA(const GLint level, const Vector2i& offset, const Vector2i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
glCompressedTextureSubImage2D(_id, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), dataSize, data); |
|
} |
|
|
|
void AbstractTexture::subImageImplementationDSAEXT(GLint level, const Vector2i& offset, const Vector2i& size, PixelFormat format, PixelType type, const GLvoid* data) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureSubImage2DEXT(_id, _target, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDSAEXT(GLint level, const Vector2i& offset, const Vector2i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
_flags |= ObjectFlag::Created; |
|
glCompressedTextureSubImage2DEXT(_id, _target, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), dataSize, data); |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::subImageImplementationDefault(GLint level, const Vector3i& offset, const Vector3i& size, PixelFormat format, PixelType type, const GLvoid* data) { |
|
bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glTexSubImage3D(_target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data); |
|
#elif !defined(CORRADE_TARGET_NACL) |
|
glTexSubImage3DOES(_target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data); |
|
#else |
|
static_cast<void>(level); |
|
static_cast<void>(offset); |
|
static_cast<void>(size); |
|
static_cast<void>(format); |
|
static_cast<void>(type); |
|
static_cast<void>(data); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDefault(const GLint level, const Vector3i& offset, const Vector3i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glCompressedTexSubImage3D(_target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), dataSize, data); |
|
#elif !defined(CORRADE_TARGET_NACL) |
|
glCompressedTexSubImage3DOES(_target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), dataSize, data); |
|
#else |
|
static_cast<void>(level); |
|
static_cast<void>(offset); |
|
static_cast<void>(size); |
|
static_cast<void>(format); |
|
static_cast<void>(data); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::subImageImplementationDSA(const GLint level, const Vector3i& offset, const Vector3i& size, const PixelFormat format, const PixelType type, const GLvoid* const data) { |
|
glTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDSA(const GLint level, const Vector3i& offset, const Vector3i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
glCompressedTextureSubImage3D(_id, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), dataSize, data); |
|
} |
|
|
|
void AbstractTexture::subImageImplementationDSAEXT(GLint level, const Vector3i& offset, const Vector3i& size, PixelFormat format, PixelType type, const GLvoid* data) { |
|
_flags |= ObjectFlag::Created; |
|
glTextureSubImage3DEXT(_id, _target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::compressedSubImageImplementationDSAEXT(const GLint level, const Vector3i& offset, const Vector3i& size, const CompressedPixelFormat format, const GLvoid* const data, const GLsizei dataSize) { |
|
_flags |= ObjectFlag::Created; |
|
glCompressedTextureSubImage3DEXT(_id, _target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), dataSize, data); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::invalidateImageImplementationNoOp(GLint) {} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::invalidateImageImplementationARB(GLint level) { |
|
createIfNotAlready(); |
|
glInvalidateTexImage(_id, level); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::invalidateSubImageImplementationNoOp(GLint, const Vector3i&, const Vector3i&) {} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::invalidateSubImageImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size) { |
|
createIfNotAlready(); |
|
glInvalidateTexSubImage(_id, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z()); |
|
} |
|
#endif |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
#ifndef MAGNUM_TARGET_GLES |
|
template<UnsignedInt dimensions> void AbstractTexture::image(GLint level, Image<dimensions>& image) { |
|
const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(*this, _target, level); |
|
const std::size_t dataSize = Implementation::imageDataSizeFor(image, size); |
|
|
|
/* Reallocate only if needed */ |
|
Containers::Array<char> data{image.release()}; |
|
if(data.size() < dataSize) |
|
data = Containers::Array<char>{dataSize}; |
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
|
image.storage().applyPack(); |
|
(this->*Context::current()->state().texture->getImageImplementation)(level, image.format(), image.type(), data.size(), data); |
|
image.setData(image.storage(), image.format(), image.type(), size, std::move(data)); |
|
} |
|
|
|
template void MAGNUM_EXPORT AbstractTexture::image<1>(GLint, Image<1>&); |
|
template void MAGNUM_EXPORT AbstractTexture::image<2>(GLint, Image<2>&); |
|
template void MAGNUM_EXPORT AbstractTexture::image<3>(GLint, Image<3>&); |
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::image(GLint level, BufferImage<dimensions>& image, BufferUsage usage) { |
|
const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(*this, _target, level); |
|
const std::size_t dataSize = Implementation::imageDataSizeFor(image, size); |
|
|
|
/* Reallocate only if needed */ |
|
if(image.dataSize() < dataSize) |
|
image.setData(image.storage(), image.format(), image.type(), size, {nullptr, dataSize}, usage); |
|
else |
|
image.setData(image.storage(), image.format(), image.type(), size, nullptr, usage); |
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelPack); |
|
image.storage().applyPack(); |
|
(this->*Context::current()->state().texture->getImageImplementation)(level, image.format(), image.type(), dataSize, nullptr); |
|
} |
|
|
|
template void MAGNUM_EXPORT AbstractTexture::image<1>(GLint, BufferImage<1>&, BufferUsage); |
|
template void MAGNUM_EXPORT AbstractTexture::image<2>(GLint, BufferImage<2>&, BufferUsage); |
|
template void MAGNUM_EXPORT AbstractTexture::image<3>(GLint, BufferImage<3>&, BufferUsage); |
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::compressedImage(const GLint level, CompressedImage<dimensions>& image) { |
|
const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(*this, _target, level); |
|
GLint textureDataSize; |
|
(this->*Context::current()->state().texture->getLevelParameterivImplementation)(_target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &textureDataSize); |
|
const std::size_t dataSize = Implementation::compressedImageDataSizeFor(image, size, textureDataSize); |
|
GLint format; |
|
(this->*Context::current()->state().texture->getLevelParameterivImplementation)(_target, level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
|
|
|
/* Reallocate only if needed */ |
|
Containers::Array<char> data{image.release()}; |
|
if(data.size() < dataSize) |
|
data = Containers::Array<char>{dataSize}; |
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
|
image.storage().applyPack(); |
|
(this->*Context::current()->state().texture->getCompressedImageImplementation)(level, data.size(), data); |
|
image.setData(image.storage(), CompressedPixelFormat(format), size, std::move(data)); |
|
} |
|
|
|
template void MAGNUM_EXPORT AbstractTexture::compressedImage<1>(GLint, CompressedImage<1>&); |
|
template void MAGNUM_EXPORT AbstractTexture::compressedImage<2>(GLint, CompressedImage<2>&); |
|
template void MAGNUM_EXPORT AbstractTexture::compressedImage<3>(GLint, CompressedImage<3>&); |
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::compressedImage(const GLint level, CompressedBufferImage<dimensions>& image, BufferUsage usage) { |
|
const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(*this, _target, level); |
|
GLint textureDataSize; |
|
(this->*Context::current()->state().texture->getLevelParameterivImplementation)(_target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &textureDataSize); |
|
const std::size_t dataSize = Implementation::compressedImageDataSizeFor(image, size, textureDataSize); |
|
GLint format; |
|
(this->*Context::current()->state().texture->getLevelParameterivImplementation)(_target, level, GL_TEXTURE_INTERNAL_FORMAT, &format); |
|
|
|
/* Reallocate only if needed */ |
|
if(image.dataSize() < dataSize) |
|
image.setData(image.storage(), CompressedPixelFormat(format), size, {nullptr, dataSize}, usage); |
|
else |
|
image.setData(image.storage(), CompressedPixelFormat(format), size, nullptr, usage); |
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelPack); |
|
image.storage().applyPack(); |
|
(this->*Context::current()->state().texture->getCompressedImageImplementation)(level, dataSize, nullptr); |
|
} |
|
|
|
template void MAGNUM_EXPORT AbstractTexture::compressedImage<1>(GLint, CompressedBufferImage<1>&, BufferUsage); |
|
template void MAGNUM_EXPORT AbstractTexture::compressedImage<2>(GLint, CompressedBufferImage<2>&, BufferUsage); |
|
template void MAGNUM_EXPORT AbstractTexture::compressedImage<3>(GLint, CompressedBufferImage<3>&, BufferUsage); |
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::subImage(const GLint level, const RangeTypeFor<dimensions, Int>& range, Image<dimensions>& image) { |
|
createIfNotAlready(); |
|
|
|
const Math::Vector<dimensions, Int> size = range.size(); |
|
const std::size_t dataSize = Implementation::imageDataSizeFor(image, size); |
|
const Vector3i paddedOffset = Vector3i::pad(range.min()); |
|
const Vector3i paddedSize = Vector3i::pad(size, 1); |
|
|
|
/* Reallocate only if needed */ |
|
Containers::Array<char> data{image.release()}; |
|
if(data.size() < dataSize) |
|
data = Containers::Array<char>{dataSize}; |
|
|
|
Buffer::unbindInternal(Buffer::TargetHint::PixelPack); |
|
image.storage().applyPack(); |
|
glGetTextureSubImage(_id, level, paddedOffset.x(), paddedOffset.y(), paddedOffset.z(), paddedSize.x(), paddedSize.y(), paddedSize.z(), GLenum(image.format()), GLenum(image.type()), data.size(), data); |
|
image.setData(image.storage(), image.format(), image.type(), size, std::move(data)); |
|
} |
|
|
|
template void MAGNUM_EXPORT AbstractTexture::subImage<1>(GLint, const Range1Di&, Image<1>&); |
|
template void MAGNUM_EXPORT AbstractTexture::subImage<2>(GLint, const Range2Di&, Image<2>&); |
|
template void MAGNUM_EXPORT AbstractTexture::subImage<3>(GLint, const Range3Di&, Image<3>&); |
|
|
|
template<UnsignedInt dimensions> void AbstractTexture::subImage(const GLint level, const RangeTypeFor<dimensions, Int>& range, BufferImage<dimensions>& image, const BufferUsage usage) { |
|
createIfNotAlready(); |
|
|
|
const Math::Vector<dimensions, Int> size = range.size(); |
|
const std::size_t dataSize = Implementation::imageDataSizeFor(image, size); |
|
const Vector3i paddedOffset = Vector3i::pad(range.min()); |
|
const Vector3i paddedSize = Vector3i::pad(size, 1); |
|
|
|
/* Reallocate only if needed */ |
|
if(image.dataSize() < dataSize) |
|
image.setData(image.storage(), image.format(), image.type(), size, {nullptr, dataSize}, usage); |
|
else |
|
image.setData(image.storage(), image.format(), image.type(), size, nullptr, usage); |
|
|
|
image.buffer().bindInternal(Buffer::TargetHint::PixelPack); |
|
image.storage().applyPack(); |
|
glGetTextureSubImage(_id, level, paddedOffset.x(), paddedOffset.y(), paddedOffset.z(), paddedSize.x(), paddedSize.y(), paddedSize.z(), GLenum(image.format()), GLenum(image.type()), dataSize, nullptr); |
|
} |
|
|
|
template void MAGNUM_EXPORT AbstractTexture::subImage<1>(GLint, const Range1Di&, BufferImage<1>&, BufferUsage); |
|
template void MAGNUM_EXPORT AbstractTexture::subImage<2>(GLint, const Range2Di&, BufferImage<2>&, BufferUsage); |
|
template void MAGNUM_EXPORT AbstractTexture::subImage<3>(GLint, const Range3Di&, BufferImage<3>&, BufferUsage); |
|
#endif |
|
#endif |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
#ifndef MAGNUM_TARGET_GLES |
|
Math::Vector<1, GLint> AbstractTexture::DataHelper<1>::imageSize(AbstractTexture& texture, GLenum, const GLint level) { |
|
Math::Vector<1, GLint> value; |
|
(texture.*Context::current()->state().texture->getLevelParameterivImplementation)(texture._target, level, GL_TEXTURE_WIDTH, &value[0]); |
|
return value; |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
Vector2i AbstractTexture::DataHelper<2>::imageSize(AbstractTexture& texture, const GLenum target, const GLint level) { |
|
const Implementation::TextureState& state = *Context::current()->state().texture; |
|
|
|
Vector2i value; |
|
(texture.*state.getLevelParameterivImplementation)(target, level, GL_TEXTURE_WIDTH, &value[0]); |
|
(texture.*state.getLevelParameterivImplementation)(target, level, GL_TEXTURE_HEIGHT, &value[1]); |
|
return value; |
|
} |
|
|
|
Vector3i AbstractTexture::DataHelper<3>::imageSize(AbstractTexture& texture, GLenum, const GLint level) { |
|
const Implementation::TextureState& state = *Context::current()->state().texture; |
|
|
|
Vector3i value; |
|
(texture.*state.getLevelParameterivImplementation)(texture._target, level, GL_TEXTURE_WIDTH, &value[0]); |
|
(texture.*state.getLevelParameterivImplementation)(texture._target, level, GL_TEXTURE_HEIGHT, &value[1]); |
|
(texture.*state.getLevelParameterivImplementation)(texture._target, level, GL_TEXTURE_DEPTH, &value[2]); |
|
return value; |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::DataHelper<1>::setStorage(AbstractTexture& texture, const GLsizei levels, const TextureFormat internalFormat, const Math::Vector< 1, GLsizei >& size) { |
|
(texture.*Context::current()->state().texture->storage1DImplementation)(levels, internalFormat, size); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::DataHelper<2>::setStorage(AbstractTexture& texture, const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) { |
|
(texture.*Context::current()->state().texture->storage2DImplementation)(levels, internalFormat, size); |
|
} |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::DataHelper<3>::setStorage(AbstractTexture& texture, const GLsizei levels, const TextureFormat internalFormat, const Vector3i& size) { |
|
(texture.*Context::current()->state().texture->storage3DImplementation)(levels, internalFormat, size); |
|
} |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
void AbstractTexture::DataHelper<2>::setStorageMultisample(AbstractTexture& texture, const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
|
(texture.*Context::current()->state().texture->storage2DMultisampleImplementation)(samples, internalFormat, size, fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::DataHelper<3>::setStorageMultisample(AbstractTexture& texture, const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
|
(texture.*Context::current()->state().texture->storage3DMultisampleImplementation)(samples, internalFormat, size, fixedSampleLocations); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::DataHelper<1>::setImage(AbstractTexture& texture, const GLint level, const TextureFormat internalFormat, const ImageView1D& image) { |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
texture.bindInternal(); |
|
glTexImage1D(texture._target, level, GLint(internalFormat), image.size()[0], 0, GLenum(image.format()), GLenum(image.type()), image.data()); |
|
} |
|
|
|
void AbstractTexture::DataHelper<1>::setCompressedImage(AbstractTexture& texture, const GLint level, const CompressedImageView1D& image) { |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
texture.bindInternal(); |
|
glCompressedTexImage1D(texture._target, level, GLenum(image.format()), image.size()[0], 0, Implementation::occupiedCompressedImageDataSize(image, image.data().size()), image.data()); |
|
} |
|
|
|
void AbstractTexture::DataHelper<1>::setImage(AbstractTexture& texture, const GLint level, const TextureFormat internalFormat, BufferImage1D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
texture.bindInternal(); |
|
glTexImage1D(texture._target, level, GLint(internalFormat), image.size()[0], 0, GLenum(image.format()), GLenum(image.type()), nullptr); |
|
} |
|
|
|
void AbstractTexture::DataHelper<1>::setCompressedImage(AbstractTexture& texture, const GLint level, CompressedBufferImage1D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
texture.bindInternal(); |
|
glCompressedTexImage1D(texture._target, level, GLenum(image.format()), image.size()[0], 0, Implementation::occupiedCompressedImageDataSize(image, image.dataSize()), nullptr); |
|
} |
|
|
|
void AbstractTexture::DataHelper<1>::setSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, const ImageView1D& image) { |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
(texture.*Context::current()->state().texture->subImage1DImplementation)(level, offset, image.size(), image.format(), image.type(), image.data()); |
|
} |
|
|
|
void AbstractTexture::DataHelper<1>::setCompressedSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, const CompressedImageView1D& image) { |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
(texture.*Context::current()->state().texture->compressedSubImage1DImplementation)(level, offset, image.size(), image.format(), image.data(), Implementation::occupiedCompressedImageDataSize(image, image.data().size())); |
|
} |
|
|
|
void AbstractTexture::DataHelper<1>::setSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, BufferImage1D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
(texture.*Context::current()->state().texture->subImage1DImplementation)(level, offset, image.size(), image.format(), image.type(), nullptr); |
|
} |
|
|
|
void AbstractTexture::DataHelper<1>::setCompressedSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, CompressedBufferImage1D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
(texture.*Context::current()->state().texture->compressedSubImage1DImplementation)(level, offset, image.size(), image.format(), nullptr, Implementation::occupiedCompressedImageDataSize(image, image.dataSize())); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::DataHelper<2>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, const ImageView2D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
image.storage().applyUnpack(); |
|
texture.bindInternal(); |
|
glTexImage2D(target, level, GLint(internalFormat), image.size().x(), image.size().y(), 0, GLenum(image.format()), GLenum(image.type()), image.data() |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
+ Implementation::pixelStorageSkipOffset(image) |
|
#endif |
|
); |
|
} |
|
|
|
void AbstractTexture::DataHelper<2>::setCompressedImage(AbstractTexture& texture, const GLenum target, const GLint level, const CompressedImageView2D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Pixel storage is completely ignored for compressed images on ES, no need |
|
to reset anything */ |
|
image.storage().applyUnpack(); |
|
#endif |
|
texture.bindInternal(); |
|
glCompressedTexImage2D(target, level, GLenum(image.format()), image.size().x(), image.size().y(), 0, Implementation::occupiedCompressedImageDataSize(image, image.data().size()), image.data()); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractTexture::DataHelper<2>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, BufferImage2D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
texture.bindInternal(); |
|
glTexImage2D(target, level, GLint(internalFormat), image.size().x(), image.size().y(), 0, GLenum(image.format()), GLenum(image.type()), nullptr); |
|
} |
|
|
|
void AbstractTexture::DataHelper<2>::setCompressedImage(AbstractTexture& texture, const GLenum target, const GLint level, CompressedBufferImage2D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Pixel storage is completely ignored for compressed images on ES, no need |
|
to reset anything */ |
|
image.storage().applyUnpack(); |
|
#endif |
|
texture.bindInternal(); |
|
glCompressedTexImage2D(target, level, GLenum(image.format()), image.size().x(), image.size().y(), 0, Implementation::occupiedCompressedImageDataSize(image, image.dataSize()), nullptr); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::DataHelper<2>::setSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, const ImageView2D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
image.storage().applyUnpack(); |
|
(texture.*Context::current()->state().texture->subImage2DImplementation)(level, offset, image.size(), image.format(), image.type(), image.data() |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
+ Implementation::pixelStorageSkipOffset(image) |
|
#endif |
|
); |
|
} |
|
|
|
void AbstractTexture::DataHelper<2>::setCompressedSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, const CompressedImageView2D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Pixel storage is completely ignored for compressed images on ES, no need |
|
to reset anything */ |
|
image.storage().applyUnpack(); |
|
#endif |
|
(texture.*Context::current()->state().texture->compressedSubImage2DImplementation)(level, offset, image.size(), image.format(), image.data(), Implementation::occupiedCompressedImageDataSize(image, image.data().size())); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractTexture::DataHelper<2>::setSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, BufferImage2D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
(texture.*Context::current()->state().texture->subImage2DImplementation)(level, offset, image.size(), image.format(), image.type(), nullptr); |
|
} |
|
|
|
void AbstractTexture::DataHelper<2>::setCompressedSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, CompressedBufferImage2D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Pixel storage is completely ignored for compressed images on ES, no need |
|
to reset anything */ |
|
image.storage().applyUnpack(); |
|
#endif |
|
(texture.*Context::current()->state().texture->compressedSubImage2DImplementation)(level, offset, image.size(), image.format(), nullptr, Implementation::occupiedCompressedImageDataSize(image, image.dataSize())); |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::DataHelper<3>::setImage(AbstractTexture& texture, const GLint level, const TextureFormat internalFormat, const ImageView3D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
image.storage().applyUnpack(); |
|
texture.bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glTexImage3D(texture._target, level, GLint(internalFormat), image.size().x(), image.size().y(), image.size().z(), 0, GLenum(image.format()), GLenum(image.type()), image.data()); |
|
#elif !defined(CORRADE_TARGET_NACL) |
|
glTexImage3DOES(texture._target, level, GLint(internalFormat), image.size().x(), image.size().y(), image.size().z(), 0, GLenum(image.format()), GLenum(image.type()), image.data() + Implementation::pixelStorageSkipOffset(image)); |
|
#else |
|
static_cast<void>(level); |
|
static_cast<void>(internalFormat); |
|
static_cast<void>(image); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
|
|
void AbstractTexture::DataHelper<3>::setCompressedImage(AbstractTexture& texture, const GLint level, const CompressedImageView3D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Pixel storage is completely ignored for compressed images on ES, no need |
|
to reset anything */ |
|
image.storage().applyUnpack(); |
|
#endif |
|
texture.bindInternal(); |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glCompressedTexImage3D(texture._target, level, GLenum(image.format()), image.size().x(), image.size().y(), image.size().z(), 0, Implementation::occupiedCompressedImageDataSize(image, image.data().size()), image.data()); |
|
#elif !defined(CORRADE_TARGET_NACL) |
|
glCompressedTexImage3DOES(texture._target, level, GLenum(image.format()), image.size().x(), image.size().y(), image.size().z(), 0, Implementation::occupiedCompressedImageDataSize(image, image.data().size()), image.data()); |
|
#else |
|
static_cast<void>(level); |
|
static_cast<void>(image); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractTexture::DataHelper<3>::setImage(AbstractTexture& texture, const GLint level, const TextureFormat internalFormat, BufferImage3D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
texture.bindInternal(); |
|
glTexImage3D(texture._target, level, GLint(internalFormat), image.size().x(), image.size().y(), image.size().z(), 0, GLenum(image.format()), GLenum(image.type()), nullptr); |
|
} |
|
|
|
void AbstractTexture::DataHelper<3>::setCompressedImage(AbstractTexture& texture, const GLint level, CompressedBufferImage3D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Pixel storage is completely ignored for compressed images on ES, no need |
|
to reset anything */ |
|
image.storage().applyUnpack(); |
|
#endif |
|
texture.bindInternal(); |
|
glCompressedTexImage3D(texture._target, level, GLenum(image.format()), image.size().x(), image.size().y(), image.size().z(), 0, Implementation::occupiedCompressedImageDataSize(image, image.dataSize()), nullptr); |
|
} |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::DataHelper<3>::setSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, const ImageView3D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
image.storage().applyUnpack(); |
|
(texture.*Context::current()->state().texture->subImage3DImplementation)(level, offset, image.size(), image.format(), image.type(), image.data() |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
+ Implementation::pixelStorageSkipOffset(image) |
|
#endif |
|
); |
|
} |
|
|
|
void AbstractTexture::DataHelper<3>::setCompressedSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, const CompressedImageView3D& image) { |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
Buffer::unbindInternal(Buffer::TargetHint::PixelUnpack); |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Pixel storage is completely ignored for compressed images on ES, no need |
|
to reset anything */ |
|
image.storage().applyUnpack(); |
|
#endif |
|
(texture.*Context::current()->state().texture->compressedSubImage3DImplementation)(level, offset, image.size(), image.format(), image.data(), Implementation::occupiedCompressedImageDataSize(image, image.data().size())); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void AbstractTexture::DataHelper<3>::setSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, BufferImage3D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
image.storage().applyUnpack(); |
|
(texture.*Context::current()->state().texture->subImage3DImplementation)(level, offset, image.size(), image.format(), image.type(), nullptr); |
|
} |
|
|
|
void AbstractTexture::DataHelper<3>::setCompressedSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, CompressedBufferImage3D& image) { |
|
image.buffer().bindInternal(Buffer::TargetHint::PixelUnpack); |
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Pixel storage is completely ignored for compressed images on ES, no need |
|
to reset anything */ |
|
image.storage().applyUnpack(); |
|
#endif |
|
(texture.*Context::current()->state().texture->compressedSubImage3DImplementation)(level, offset, image.size(), image.format(), nullptr, Implementation::occupiedCompressedImageDataSize(image, image.dataSize())); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::DataHelper<1>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLint>& size) { |
|
(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, {offset[0], 0, 0}, {size[0], 1, 1}); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::DataHelper<2>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, const Vector2i& size) { |
|
(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, {offset, 0}, {size, 1}); |
|
} |
|
|
|
void AbstractTexture::DataHelper<3>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, const Vector3i& size) { |
|
(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, offset, size); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::DataHelper<1>::setWrapping(AbstractTexture& texture, const Array1D<Sampler::Wrapping>& wrapping) { |
|
(texture.*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x())); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::DataHelper<2>::setWrapping(AbstractTexture& texture, const Array2D<Sampler::Wrapping>& wrapping) { |
|
const Implementation::TextureState& state = *Context::current()->state().texture; |
|
|
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x())); |
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_T, GLint(wrapping.y())); |
|
} |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void AbstractTexture::DataHelper<3>::setWrapping(AbstractTexture& texture, const Array3D<Sampler::Wrapping>& wrapping) { |
|
const Implementation::TextureState& state = *Context::current()->state().texture; |
|
|
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x())); |
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_T, GLint(wrapping.y())); |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_R, GLint(wrapping.z())); |
|
#else |
|
(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_R_OES, GLint(wrapping.z())); |
|
#endif |
|
} |
|
#endif |
|
#endif |
|
|
|
}
|
|
|