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582 lines
20 KiB
582 lines
20 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/Containers/GrowableArray.h> |
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#include <Corrade/Containers/String.h> |
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#include <Corrade/Containers/StringIterable.h> |
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#include <Corrade/Containers/StringStl.h> /* StringHasPrefix / StringHasSuffix */ |
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#include <Corrade/TestSuite/Compare/Container.h> |
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#include <Corrade/TestSuite/Compare/String.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include <Corrade/Utility/System.h> |
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#include <Corrade/Utility/Path.h> |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/GL/Shader.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "configure.h" |
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namespace Magnum { namespace GL { namespace Test { namespace { |
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struct ShaderGLTest: OpenGLTester { |
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explicit ShaderGLTest(); |
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void construct(); |
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void constructNoVersion(); |
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void constructMove(); |
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void wrap(); |
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#ifndef MAGNUM_TARGET_WEBGL |
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void label(); |
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#endif |
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void addSource(); |
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void addSourceNoVersion(); |
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void addFile(); |
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void addFileNonexistent(); |
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void compile(); |
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void compileAsync(); |
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void compileFailure(); |
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void compileFailureAsync(); |
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void compileUtf8(); |
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void compileNoVersion(); |
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}; |
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const struct { |
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const char* name; |
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Version version; |
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} CompileFailureData[]{ |
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#ifndef MAGNUM_TARGET_GLES /* GLES has the new semantics always */ |
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{"old GLSL #line semantics, affects next line", |
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#ifndef CORRADE_TARGET_APPLE |
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Version::GL210 |
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#else |
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Version::GL310 |
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#endif |
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}, |
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#endif |
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{"new GLSL #line semantics, affects current line", |
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#ifndef MAGNUM_TARGET_GLES |
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Version::GL330 |
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#else |
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Version::GLES200 |
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#endif |
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}, |
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}; |
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ShaderGLTest::ShaderGLTest() { |
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addTests({&ShaderGLTest::construct, |
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&ShaderGLTest::constructNoVersion, |
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&ShaderGLTest::constructMove, |
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&ShaderGLTest::wrap, |
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#ifndef MAGNUM_TARGET_WEBGL |
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&ShaderGLTest::label, |
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#endif |
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&ShaderGLTest::addSource, |
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&ShaderGLTest::addSourceNoVersion, |
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&ShaderGLTest::addFile, |
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&ShaderGLTest::addFileNonexistent, |
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&ShaderGLTest::compile, |
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&ShaderGLTest::compileAsync}); |
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addInstancedTests({&ShaderGLTest::compileFailure}, |
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Containers::arraySize(CompileFailureData)); |
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addTests({&ShaderGLTest::compileFailureAsync, |
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&ShaderGLTest::compileUtf8, |
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&ShaderGLTest::compileNoVersion}); |
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} |
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using namespace Containers::Literals; |
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void ShaderGLTest::construct() { |
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{ |
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#ifndef MAGNUM_TARGET_GLES |
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const Shader shader(Version::GL300, Shader::Type::Fragment); |
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#else |
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const Shader shader(Version::GLES300, Shader::Type::Fragment); |
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#endif |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_VERIFY(shader.id() > 0); |
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CORRADE_COMPARE(shader.type(), Shader::Type::Fragment); |
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/* There may be various workaround defines after, so check just that |
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the first source is the version definition */ |
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CORRADE_VERIFY(!shader.sources().isEmpty()); |
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#ifndef MAGNUM_TARGET_GLES |
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CORRADE_COMPARE(shader.sources()[0], "#version 130\n"); |
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#else |
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CORRADE_COMPARE(shader.sources()[0], "#version 300 es\n"); |
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#endif |
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} |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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} |
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void ShaderGLTest::constructNoVersion() { |
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const Shader shader(Version::None, Shader::Type::Fragment); |
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CORRADE_VERIFY(shader.sources().isEmpty()); |
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} |
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void ShaderGLTest::constructMove() { |
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#ifndef MAGNUM_TARGET_GLES |
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Shader a(Version::GL300, Shader::Type::Fragment); |
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#else |
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Shader a(Version::GLES300, Shader::Type::Fragment); |
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#endif |
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const Int id = a.id(); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_VERIFY(id > 0); |
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Shader b(std::move(a)); |
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CORRADE_COMPARE(a.id(), 0); |
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CORRADE_COMPARE(b.id(), id); |
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CORRADE_COMPARE(b.type(), Shader::Type::Fragment); |
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/* There may be various workaround defines after, so check just that the |
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first source is the version definition */ |
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CORRADE_VERIFY(!b.sources().isEmpty()); |
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#ifndef MAGNUM_TARGET_GLES |
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CORRADE_COMPARE(b.sources()[0], "#version 130\n"); |
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#else |
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CORRADE_COMPARE(b.sources()[0], "#version 300 es\n"); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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Shader c(Version::GL210, Shader::Type::Vertex); |
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#else |
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Shader c(Version::GLES200, Shader::Type::Vertex); |
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#endif |
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const Int cId = c.id(); |
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c = std::move(b); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_VERIFY(cId > 0); |
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CORRADE_COMPARE(b.id(), cId); |
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CORRADE_COMPARE(c.id(), id); |
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CORRADE_COMPARE(c.type(), Shader::Type::Fragment); |
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/* There may be various workaround defines after, so check just that the |
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first source is the version definition */ |
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CORRADE_VERIFY(!c.sources().isEmpty()); |
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#ifndef MAGNUM_TARGET_GLES |
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CORRADE_COMPARE(c.sources()[0], "#version 130\n"); |
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#else |
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CORRADE_COMPARE(c.sources()[0], "#version 300 es\n"); |
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#endif |
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CORRADE_VERIFY(std::is_nothrow_move_constructible<Shader>::value); |
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CORRADE_VERIFY(std::is_nothrow_move_assignable<Shader>::value); |
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} |
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void ShaderGLTest::wrap() { |
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GLuint id = glCreateShader(GL_FRAGMENT_SHADER); |
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/* Releasing won't delete anything */ |
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{ |
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auto shader = Shader::wrap(Shader::Type::Fragment, id, ObjectFlag::DeleteOnDestruction); |
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CORRADE_COMPARE(shader.release(), id); |
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} |
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/* ...so we can wrap it again */ |
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Shader::wrap(Shader::Type::Fragment, id); |
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glDeleteShader(id); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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void ShaderGLTest::label() { |
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/* No-Op version is tested in AbstractObjectGLTest */ |
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if(!Context::current().isExtensionSupported<Extensions::KHR::debug>() && |
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!Context::current().isExtensionSupported<Extensions::EXT::debug_label>()) |
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CORRADE_SKIP("Required extension is not available"); |
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#ifndef MAGNUM_TARGET_GLES |
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Shader shader(Version::GL210, Shader::Type::Vertex); |
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#else |
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Shader shader(Version::GLES200, Shader::Type::Vertex); |
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#endif |
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CORRADE_COMPARE(shader.label(), ""); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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/* Test the string size gets correctly used, instead of relying on null |
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termination */ |
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shader.setLabel("MyShader!"_s.exceptSuffix(1)); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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CORRADE_COMPARE(shader.label(), "MyShader"); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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} |
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#endif |
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void ShaderGLTest::addSource() { |
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#ifndef MAGNUM_TARGET_GLES |
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Shader shader(Version::GL210, Shader::Type::Fragment); |
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#else |
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Shader shader(Version::GLES200, Shader::Type::Fragment); |
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#endif |
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/* The initial shader sources contain driver-specific workarounds, so |
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just copy them to the expected array */ |
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/** @todo some StringIterable slicing during comparison instead of this? */ |
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Containers::Array<Containers::StringView> expected; |
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for(Containers::StringView i: shader.sources()) |
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arrayAppend(expected, i); |
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const UnsignedInt workaroundCount = expected.size() - 1; |
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const char* data = "// r-value String\n"; |
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shader.addSource("// global, null-terminated\n"_s) |
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.addSource("// global, non-null-terminated\n!"_s.exceptSuffix(1)) |
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.addSource("// local, null-terminated\n") |
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.addSource(Containers::StringView{"// local, non-null-terminated\n!"}.exceptSuffix(1)) |
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.addSource(Containers::String{data, [](char*, std::size_t) {}}) |
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.addSource("") /* gets ignored */ |
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.addSource("void main() {}\n"_s); |
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/* On (desktop) GLSL < 330 the #line affect next line, not current |
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line; see compileFailure() for a correctness verification */ |
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#ifndef MAGNUM_TARGET_GLES |
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#define _zero " 0 " |
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#else |
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#define _zero " 1 " |
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#endif |
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Containers::StringView expectedSuffix[]{ |
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"#line" _zero "1\n", |
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"// global, null-terminated\n", // 2 |
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"#line" _zero "2\n", |
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"// global, non-null-terminated\n", |
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"#line" _zero "3\n", |
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"// local, null-terminated\n", |
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"#line" _zero "4\n", |
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"// local, non-null-terminated\n", |
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"#line" _zero "5\n", |
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"// r-value String\n", // isn't global but is moved |
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"#line" _zero "6\n", |
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/* Empty source gets ignored */ |
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"void main() {}\n" // 12 |
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}; |
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#undef _zero |
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arrayAppend(expected, expectedSuffix); |
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CORRADE_COMPARE_AS(shader.sources(), |
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Containers::StringIterable{expected}, |
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TestSuite::Compare::Container); |
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/* Verify that strings get copied only when not null terminated or not |
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global, and when not moved. Exclude the workaround defines added at the |
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front when comparing. */ |
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for(std::size_t i: {0, 2, 12}) { |
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CORRADE_ITERATION(i); |
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CORRADE_COMPARE(shader.sources()[i + workaroundCount].flags(), Containers::StringViewFlag::NullTerminated|Containers::StringViewFlag::Global); |
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} |
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for(std::size_t i: {1, 3, 4, 5, 6, 7, 8, 9, 10, 11}) { |
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CORRADE_ITERATION(i); |
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CORRADE_COMPARE(shader.sources()[i + workaroundCount].flags(), Containers::StringViewFlag::NullTerminated); |
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} |
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CORRADE_VERIFY(shader.sources()[10 + workaroundCount].data() == data); |
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} |
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void ShaderGLTest::addSourceNoVersion() { |
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Shader shader(Version::None, Shader::Type::Fragment); |
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/* Unlike above, the initial shader sources are empty in this case */ |
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#ifndef MAGNUM_TARGET_GLES |
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shader.addSource("#version 120\n"_s); |
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#else |
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shader.addSource("#version 100\n"_s); |
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#endif |
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shader.addSource("#define FOO BAR\n"_s) |
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.addSource("void main() {}\n"_s); |
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#ifndef MAGNUM_TARGET_GLES |
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CORRADE_COMPARE_AS(shader.sources(), (Containers::StringIterable{ |
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"", |
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/* Here, even though there's #version 120 eventually added by the user, |
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it assumes the specified version was new GLSL, not old. Explicitly |
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specified old GLSL is such a rare use case that I don't bother |
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looking for the #version directive and adjusting. */ |
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"#version 120\n", |
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"#line 1 1\n", // 2 |
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"#define FOO BAR\n", |
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"#line 1 2\n", // 4 |
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"void main() {}\n" |
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}), TestSuite::Compare::Container); |
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#else |
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CORRADE_COMPARE_AS(shader.sources(), (Containers::StringIterable{ |
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"", |
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"#version 100\n", |
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"#line 1 1\n", |
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"#define FOO BAR\n", |
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"#line 1 2\n", |
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"void main() {}\n" |
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}), TestSuite::Compare::Container); |
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#endif |
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/* Everything except the line numbers should be global in this case, |
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including the empty string */ |
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for(std::size_t i: {0, 1, 3, 5}) { |
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CORRADE_ITERATION(i); |
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CORRADE_COMPARE(shader.sources()[i].flags(), Containers::StringViewFlag::NullTerminated|Containers::StringViewFlag::Global); |
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} |
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for(std::size_t i: {2, 4}) { |
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CORRADE_ITERATION(i); |
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CORRADE_COMPARE(shader.sources()[i].flags(), Containers::StringViewFlag::NullTerminated); |
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} |
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} |
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void ShaderGLTest::addFile() { |
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#ifndef MAGNUM_TARGET_GLES |
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Shader shader(Version::GL210, Shader::Type::Fragment); |
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#else |
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Shader shader(Version::GLES200, Shader::Type::Fragment); |
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#endif |
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/* The initial shader sources contain driver-specific workarounds, so |
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just copy them to the expected array */ |
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/** @todo some StringIterable slicing during comparison instead of this? */ |
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Containers::Array<Containers::StringView> expected; |
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for(Containers::StringView i: shader.sources()) |
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arrayAppend(expected, i); |
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const UnsignedInt workaroundCount = expected.size() - 1; |
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shader.addFile(Utility::Path::join(SHADERGLTEST_FILES_DIR, "shader.glsl")); |
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arrayAppend(expected, { |
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#ifndef MAGNUM_TARGET_GLES |
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/* On (desktop) GLSL < 330 the #line affect next line, not current |
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line; see compileFailure() for a correctness verification */ |
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"#line 0 1\n", |
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#else |
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"#line 1 1\n", |
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#endif |
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"void main() {}\n" |
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}); |
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CORRADE_COMPARE_AS(shader.sources(), expected, |
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TestSuite::Compare::Container); |
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/* The file source and the line number isn't global */ |
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CORRADE_COMPARE(shader.sources()[0 + workaroundCount].flags(), Containers::StringViewFlag::NullTerminated|Containers::StringViewFlag::Global); |
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CORRADE_COMPARE(shader.sources()[1 + workaroundCount].flags(), Containers::StringViewFlag::NullTerminated); |
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CORRADE_COMPARE(shader.sources()[2 + workaroundCount].flags(), Containers::StringViewFlag::NullTerminated); |
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} |
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void ShaderGLTest::addFileNonexistent() { |
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CORRADE_SKIP_IF_NO_ASSERT(); |
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#ifndef MAGNUM_TARGET_GLES |
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Shader shader(Version::GL210, Shader::Type::Fragment); |
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#else |
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Shader shader(Version::GLES200, Shader::Type::Fragment); |
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#endif |
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std::ostringstream out; |
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Error redirectError{&out}; |
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shader.addFile("nonexistent"); |
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/* There's an error message from Path::read() before */ |
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CORRADE_COMPARE_AS(out.str(), |
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"\nGL::Shader::addFile(): can't read nonexistent\n", |
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TestSuite::Compare::StringHasSuffix); |
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} |
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void ShaderGLTest::compile() { |
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#ifndef MAGNUM_TARGET_GLES |
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constexpr Version v = |
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#ifndef CORRADE_TARGET_APPLE |
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Version::GL210 |
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#else |
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Version::GL310 |
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#endif |
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; |
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#else |
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constexpr Version v = Version::GLES200; |
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#endif |
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Shader shader(v, Shader::Type::Fragment); |
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shader.addSource("void main() {}\n"); |
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CORRADE_VERIFY(shader.compile()); |
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CORRADE_VERIFY(shader.isCompileFinished()); |
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} |
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void ShaderGLTest::compileAsync() { |
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#ifndef MAGNUM_TARGET_GLES |
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constexpr Version v = |
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#ifndef CORRADE_TARGET_APPLE |
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Version::GL210 |
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#else |
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Version::GL310 |
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#endif |
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; |
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#else |
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constexpr Version v = Version::GLES200; |
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#endif |
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Shader shader(v, Shader::Type::Fragment); |
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shader.addSource("void main() {}\n"); |
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shader.submitCompile(); |
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|
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while(!shader.isCompileFinished()) |
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Utility::System::sleep(100); |
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CORRADE_VERIFY(shader.checkCompile()); |
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CORRADE_VERIFY(shader.isCompileFinished()); |
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} |
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void ShaderGLTest::compileFailure() { |
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auto&& data = CompileFailureData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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|
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if(!Context::current().isVersionSupported(data.version)) |
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CORRADE_SKIP(data.version << "is not supported"); |
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Shader shader{data.version, Shader::Type::Vertex}; |
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/* First source is 1, so 11 sources means the error will be in source 12 */ |
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for(std::size_t i = 0; i != 11; ++i) |
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shader.addSource("// something\n"); |
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/* First line is 1, so 175 newlines means the error is on line 176 */ |
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shader.addSource("void main() {" + "\n"_s*175 + "someOutputVariable = ERROR_ERROR();\n}\n"); |
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std::ostringstream out; |
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{ |
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Error redirectError{&out}; |
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CORRADE_VERIFY(!shader.compile()); |
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} |
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CORRADE_VERIFY(shader.isCompileFinished()); |
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|
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/* There's a driver-specific message after */ |
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CORRADE_COMPARE_AS(out.str(), "GL::Shader::compile(): compilation of vertex shader failed with the following message:", |
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TestSuite::Compare::StringHasPrefix); |
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|
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/* The error message should contain the correct source number */ |
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CORRADE_COMPARE_AS(out.str(), "11", TestSuite::Compare::StringNotContains); |
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{ |
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#ifndef MAGNUM_TARGET_WEBGL |
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/* Fixed in 23.1.4, https://gitlab.freedesktop.org/mesa/mesa/-/commit/d5ff432d7d08c8bb644594ccf28b83be4b521ffe |
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Since I don't have any builtin way to compare version strings yet, |
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XFAILing only optionally, if it actually doesn't contain the |
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string. */ |
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CORRADE_EXPECT_FAIL_IF(Context::current().detectedDriver() & Context::DetectedDriver::Mesa && !Containers::StringView{out.str()}.contains("12"), |
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"Mesa reports source number only in some cases."); |
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#endif |
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CORRADE_COMPARE_AS(out.str(), "12", TestSuite::Compare::StringContains); |
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} |
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CORRADE_COMPARE_AS(out.str(), "13", TestSuite::Compare::StringNotContains); |
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|
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/* The error message should contain the correct line number */ |
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CORRADE_COMPARE_AS(out.str(), "175", TestSuite::Compare::StringNotContains); |
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CORRADE_COMPARE_AS(out.str(), "176", TestSuite::Compare::StringContains); |
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CORRADE_COMPARE_AS(out.str(), "177", TestSuite::Compare::StringNotContains); |
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|
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/* No stray \0 should be anywhere */ |
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CORRADE_COMPARE_AS(out.str(), "\0"_s, TestSuite::Compare::StringNotContains); |
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/* The message should end with a newline */ |
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CORRADE_COMPARE_AS(out.str(), "\n"_s, TestSuite::Compare::StringHasSuffix); |
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} |
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|
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void ShaderGLTest::compileFailureAsync() { |
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#ifndef MAGNUM_TARGET_GLES |
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constexpr Version v = |
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#ifndef CORRADE_TARGET_APPLE |
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Version::GL210 |
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#else |
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Version::GL310 |
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#endif |
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; |
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#else |
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constexpr Version v = Version::GLES200; |
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#endif |
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Shader shader(v, Shader::Type::Fragment); |
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shader.addSource("[fu] bleh error #:! stuff\n"); |
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|
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/* The compile submission should not print anything ... */ |
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std::ostringstream out; |
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{ |
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Error redirectError{&out}; |
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shader.submitCompile(); |
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} |
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|
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while(!shader.isCompileFinished()) |
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Utility::System::sleep(100); |
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|
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CORRADE_VERIFY(out.str().empty()); |
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|
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/* ... only the final check should */ |
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{ |
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Error redirectError{&out}; |
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CORRADE_VERIFY(!shader.checkCompile()); |
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} |
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CORRADE_VERIFY(shader.isCompileFinished()); |
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CORRADE_COMPARE_AS(out.str(), "GL::Shader::compile(): compilation of fragment shader failed with the following message:", |
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TestSuite::Compare::StringHasPrefix); |
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|
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/* Not testing presence of \0 etc., as that's tested well enough in |
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compileFailure() above already and both cases use the same error printing |
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code path */ |
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} |
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void ShaderGLTest::compileUtf8() { |
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#ifndef MAGNUM_TARGET_GLES |
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constexpr Version v = |
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#ifndef CORRADE_TARGET_APPLE |
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Version::GL210 |
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#else |
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Version::GL310 |
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#endif |
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; |
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#else |
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constexpr Version v = Version::GLES200; |
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#endif |
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Shader shader(v, Shader::Type::Fragment); |
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shader.addSource("/* hýždě */ void main() {} \n"); |
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CORRADE_VERIFY(shader.compile()); |
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} |
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|
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void ShaderGLTest::compileNoVersion() { |
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Shader shader(Version::None, Shader::Type::Fragment); |
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#ifndef MAGNUM_TARGET_GLES |
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#ifndef CORRADE_TARGET_APPLE |
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shader.addSource("#version 120\nvoid main() {}\n"); |
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#else |
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shader.addSource("#version 400\nvoid main() {}\n"); |
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#endif |
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#else |
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shader.addSource("#version 100\nvoid main() {}\n"); |
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#endif |
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CORRADE_VERIFY(shader.compile()); |
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} |
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|
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}}}} |
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|
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CORRADE_TEST_MAIN(Magnum::GL::Test::ShaderGLTest)
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