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1206 lines
54 KiB
1206 lines
54 KiB
#ifndef Magnum_PixelFormat_h |
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#define Magnum_PixelFormat_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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|
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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/** @file |
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* @brief Enum @ref Magnum::PixelFormat, @ref Magnum::PixelType, @ref Magnum::CompressedPixelFormat |
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*/ |
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#include "Magnum/Magnum.h" |
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#include "Magnum/OpenGL.h" |
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#include "Magnum/visibility.h" |
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|
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namespace Magnum { |
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|
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/** |
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@brief Format of pixel data |
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|
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Note that some formats can be used only for framebuffer reading (using |
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@ref AbstractFramebuffer::read()) and some only for texture data (using |
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@ref Texture::setSubImage() and others), the limitations are mentioned in |
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documentation of each particular value. |
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|
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In most cases you may want to use @ref PixelFormat::Red (for grayscale images), |
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@ref PixelFormat::RGB or @ref PixelFormat::RGBA along with |
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@ref PixelType::UnsignedByte, the matching texture format is then |
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@ref TextureFormat::R8, @ref TextureFormat::RGB8 or @ref TextureFormat::RGBA8. |
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See documentation of these values for possible limitations when using OpenGL ES |
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2.0 or WebGL. |
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|
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@see @ref Image, @ref ImageView, @ref BufferImage, @ref Trade::ImageData |
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*/ |
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enum class PixelFormat: GLenum { |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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* Floating-point red channel. |
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* @requires_gles30 For texture data only, extension |
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* @es_extension{EXT,texture_rg} in OpenGL ES 2.0. |
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* @requires_es_extension For framebuffer reading, extension |
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* @es_extension{EXT,texture_rg} |
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* @requires_webgl20 For texture data only. Not available in WebGL 1.0, see |
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* @ref PixelFormat::Luminance for an alternative. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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Red = GL_RED, |
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#else |
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Red = GL_RED_EXT, |
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#endif |
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#endif |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Floating-point green channel. |
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* @requires_gl Only @ref PixelFormat::Red is available in OpenGL ES or |
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* WebGL. |
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*/ |
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Green = GL_GREEN, |
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|
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/** |
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* Floating-point blue channel. |
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* @requires_gl Only @ref PixelFormat::Red is available in OpenGL ES or |
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* WebGL. |
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*/ |
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Blue = GL_BLUE, |
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#endif |
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|
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#if defined(MAGNUM_TARGET_GLES2) || defined(DOXYGEN_GENERATING_OUTPUT) |
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/** |
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* Floating-point luminance channel. The value is used for all RGB |
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* channels. |
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* @requires_gles20 Not available in ES 3.0, WebGL 2.0 or desktop OpenGL. |
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* Use @ref PixelFormat::Red instead. |
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* @deprecated_gl Included for compatibility reasons only, use |
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* @ref PixelFormat::Red instead. |
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*/ |
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Luminance = GL_LUMINANCE, |
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#endif |
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|
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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* Floating-point red and green channel. |
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* @requires_gl30 Extension @extension{ARB,texture_rg} and @extension{EXT,texture_integer} |
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* @requires_gles30 For texture data only, extension |
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* @es_extension{EXT,texture_rg} in OpenGL ES 2.0. |
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* @requires_es_extension For framebuffer reading, extension |
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* @es_extension{EXT,texture_rg} |
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* @requires_webgl20 For texture data only. Not available in WebGL 1.0, see |
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* @ref PixelFormat::LuminanceAlpha for and alternative. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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RG = GL_RG, |
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#else |
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RG = GL_RG_EXT, |
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#endif |
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#endif |
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|
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#if defined(MAGNUM_TARGET_GLES2) || defined(DOXYGEN_GENERATING_OUTPUT) |
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/** |
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* Floating-point luminance and alpha channel. First value is used for all |
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* RGB channels, second value is used for alpha channel. |
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* @requires_gles20 Not available in ES 3.0, WebGL 2.0 or desktop OpenGL. |
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* Use @ref PixelFormat::RG instead. |
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* @deprecated_gl Included for compatibility reasons only, use |
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* @ref PixelFormat::RG instead. |
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*/ |
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LuminanceAlpha = GL_LUMINANCE_ALPHA, |
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#endif |
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|
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/** |
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* Floating-point RGB. |
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES or WebGL. |
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*/ |
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RGB = GL_RGB, |
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|
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/** Floating-point RGBA. */ |
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RGBA = GL_RGBA, |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Floating-point BGR. |
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* @requires_gl Only RGB component ordering is available in OpenGL ES and |
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* WebGL. |
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*/ |
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BGR = GL_BGR, |
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#endif |
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|
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* Floating-point BGRA. |
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* @requires_es_extension Extension @es_extension{EXT,read_format_bgra} |
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* for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888} |
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* or @es_extension{EXT,texture_format_BGRA8888} for texture data. |
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* @requires_gles Only RGBA component ordering is available in WebGL. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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BGRA = GL_BGRA, |
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#else |
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BGRA = GL_BGRA_EXT, |
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#endif |
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#endif |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Integer red channel. |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only floating-point image data are available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Only floating-point image data are available in WebGL |
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* 1.0. |
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*/ |
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RedInteger = GL_RED_INTEGER, |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Integer green channel. |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gl Only @ref PixelFormat::RedInteger is available in OpenGL ES |
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* 3.0 and WebGL 2.0, only floating-point image data are available in |
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* OpenGL ES 2.0 and WebGL 1.0. |
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*/ |
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GreenInteger = GL_GREEN_INTEGER, |
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|
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/** |
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* Integer blue channel. |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gl Only @ref PixelFormat::RedInteger is available in OpenGL ES |
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* 3.0 and WebGL 2.0, only floating-point image data are available in |
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* OpenGL ES 2.0 and WebGL 1.0. |
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*/ |
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BlueInteger = GL_BLUE_INTEGER, |
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#endif |
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|
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/** |
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* Integer red and green channel. |
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* @requires_gl30 Extension @extension{ARB,texture_rg} and @extension{EXT,texture_integer} |
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES or |
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* WebGL. |
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* @requires_gles30 For texture data only, only floating-point image data |
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* are available in OpenGL ES 2.0. |
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* @requires_webgl20 For texture data only, only floating-point image data |
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* are available in WebGL 1.0. |
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*/ |
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RGInteger = GL_RG_INTEGER, |
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|
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/** |
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* Integer RGB. |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES or |
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* WebGL. |
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* @requires_gles30 For texture data only, only floating-point image data |
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* are available in OpenGL ES 2.0. |
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* @requires_webgl20 For texture data only, only floating-point image data |
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* are available in WebGL 1.0. |
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*/ |
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RGBInteger = GL_RGB_INTEGER, |
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|
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/** |
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* Integer RGBA. |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gles30 Only floating-point image data are available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Only floating-point image data are available in WebGL |
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* 1.0. |
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*/ |
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RGBAInteger = GL_RGBA_INTEGER, |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Integer BGR. |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gl Only @ref PixelFormat::RGBInteger is available in OpenGL ES |
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* 3.0 and WebGL 2.0, only floating-point image data are available in |
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* OpenGL ES 2.0 and WebGL 1.0. |
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*/ |
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BGRInteger = GL_BGR_INTEGER, |
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|
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/** |
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* Integer BGRA. |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gl Only @ref PixelFormat::RGBAInteger is available in OpenGL |
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* ES 3.0 and WebGL 2.0, only floating-point image data are available |
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* in OpenGL ES 2.0 and WebGL 1.0. |
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*/ |
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BGRAInteger = GL_BGRA_INTEGER, |
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#endif |
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#endif |
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|
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/** |
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* Depth component. |
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* @requires_gles30 For texture data only, extension @es_extension{OES,depth_texture} |
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* or @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0. |
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* @requires_es_extension For framebuffer reading only, extension |
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* @es_extension2{NV,read_depth,GL_NV_read_depth_stencil}. |
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* @requires_webgl20 For texture data only, extension |
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* @webgl_extension{WEBGL,depth_texture} in WebGL 1.0. |
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*/ |
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DepthComponent = GL_DEPTH_COMPONENT, |
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|
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* Stencil index. |
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* @requires_gl44 Extension @extension{ARB,texture_stencil8} for texture |
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* data, otherwise for framebuffer reading only. |
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* @requires_es_extension Extension @es_extension2{NV,read_stencil,GL_NV_read_depth_stencil}, |
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* for framebuffer reading only. |
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* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
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* @es_extension{OES,texture_stencil8}, for texture data only. |
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* @requires_gles Stencil index is not available in WebGL. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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StencilIndex = GL_STENCIL_INDEX, |
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#else |
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StencilIndex = GL_STENCIL_INDEX_OES, |
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#endif |
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#endif |
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|
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/** |
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* Depth and stencil. |
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* @requires_gl30 Extension @extension{ARB,framebuffer_object} |
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* @requires_gles30 For texture data only, extension @es_extension{OES,packed_depth_stencil} |
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* in OpenGL ES 2.0. |
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* @requires_es_extension For framebuffer reading only, extension |
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* @es_extension2{NV,read_depth_stencil,GL_NV_read_depth_stencil} |
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* @requires_webgl20 For texture data only, extension |
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* @webgl_extension{WEBGL,depth_texture} in WebGL 1.0. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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DepthStencil = GL_DEPTH_STENCIL |
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#else |
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/* Using OES version even though WebGL 1.0 *has* DEPTH_STENCIL constant, |
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because there are no such headers for it */ |
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DepthStencil = GL_DEPTH_STENCIL_OES |
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#endif |
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}; |
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|
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/** |
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@brief Type of pixel data |
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|
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Note that some formats can be used only for framebuffer reading (using |
|
@ref AbstractFramebuffer::read()) and some only for texture data (using |
|
@ref Texture::setSubImage() and others), the limitations are mentioned in |
|
documentation of each particular value. |
|
|
|
In most cases you may want to use @ref PixelType::UnsignedByte along with |
|
@ref PixelFormat::Red (for grayscale images), @ref PixelFormat::RGB or |
|
@ref PixelFormat::RGBA, the matching texture format is then |
|
@ref TextureFormat::R8, @ref TextureFormat::RGB8 or @ref TextureFormat::RGBA8. |
|
See documentation of these values for possible limitations when using OpenGL ES |
|
2.0 or WebGL. |
|
|
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@see @ref Image, @ref ImageView, @ref BufferImage, @ref Trade::ImageData |
|
*/ |
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enum class PixelType: GLenum { |
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/** Each component unsigned byte. */ |
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UnsignedByte = GL_UNSIGNED_BYTE, |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Each component signed byte. |
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* @requires_gles30 For texture data only, only @ref PixelType::UnsignedByte |
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* is available in OpenGL ES 2.0. |
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES or |
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* WebGL. |
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* @requires_webgl20 For texture data only, only @ref PixelType::UnsignedByte |
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* is available in WebGL 1.0. |
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*/ |
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Byte = GL_BYTE, |
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#endif |
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|
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/** |
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* Each component unsigned short. |
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* @requires_gles30 For texture data only, extension @es_extension{OES,depth_texture} |
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* or @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0. |
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES or |
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* WebGL. |
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* @requires_webgl20 For texture data only, extension |
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* @webgl_extension{WEBGL,depth_texture} in WebGL 1.0. |
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*/ |
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UnsignedShort = GL_UNSIGNED_SHORT, |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Each component signed short. |
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* @requires_gl Can't be used for framebuffer reading in OpenGL ES or |
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* WebGL. |
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* @requires_gles30 For texture data only, only @ref PixelType::UnsignedShort |
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* is available in OpenGL ES 2.0. |
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* @requires_webgl20 For texture data only, only @ref PixelType::UnsignedShort |
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* is available in WebGL 1.0. |
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*/ |
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Short = GL_SHORT, |
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#endif |
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|
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/** |
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* Each component unsigned int. |
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* @requires_gles30 For texture data only, extension @es_extension{OES,depth_texture} |
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* or @es_extension{ANGLE,depth_texture} in OpenGL ES 2.0. |
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* @requires_webgl20 For texture data only, extension |
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* @webgl_extension{WEBGL,depth_texture} in WebGL 1.0. |
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*/ |
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UnsignedInt = GL_UNSIGNED_INT, |
|
|
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Each component signed int. |
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* @requires_gles30 Only @ref PixelType::UnsignedInt is available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Only @ref PixelType::UnsignedInt is available in WebGL |
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* 1.0. |
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*/ |
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Int = GL_INT, |
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#endif |
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|
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/** |
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* Each component half float. |
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* @requires_gl30 Extension @extension{ARB,half_float_pixel} |
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* @requires_gles30 For texture data only, extension |
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* @es_extension2{OES,texture_half_float,OES_texture_float} in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 For texture data only, extension |
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* @webgl_extension{OES,texture_half_float} in WebGL 1.0. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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HalfFloat = GL_HALF_FLOAT, |
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#else |
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HalfFloat = GL_HALF_FLOAT_OES, |
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#endif |
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|
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/** |
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* Each component float. |
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* @requires_gles30 For texture data only, extension @es_extension{OES,texture_float} |
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* in OpenGL ES 2.0. |
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* @requires_webgl20 For texture data only, extension @webgl_extension{OES,texture_float} |
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* in WebGL 1.0. |
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*/ |
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Float = GL_FLOAT, |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* RGB, unsigned byte, red and green component 3bit, blue component 2bit. |
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* @requires_gl Packed 12bit types are not available in OpenGL ES or WebGL. |
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*/ |
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UnsignedByte332 = GL_UNSIGNED_BYTE_3_3_2, |
|
|
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/** |
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* BGR, unsigned byte, red and green component 3bit, blue component 2bit. |
|
* @requires_gl Packed 12bit types are not available in OpenGL ES or WebGL. |
|
*/ |
|
UnsignedByte233Rev = GL_UNSIGNED_BYTE_2_3_3_REV, |
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#endif |
|
|
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/** |
|
* RGB, unsigned byte, red and blue component 5bit, green 6bit. |
|
* @requires_gl Can't be used for framebuffer reading in OpenGL ES or WebGL. |
|
*/ |
|
UnsignedShort565 = GL_UNSIGNED_SHORT_5_6_5, |
|
|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* BGR, unsigned short, red and blue 5bit, green 6bit. |
|
* @requires_gl Only @ref PixelType::UnsignedShort565 is available in |
|
* OpenGL ES or WebGL. |
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*/ |
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UnsignedShort565Rev = GL_UNSIGNED_SHORT_5_6_5_REV, |
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#endif |
|
|
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/** |
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* RGBA, unsigned short, each component 4bit. |
|
* @requires_gl Can't be used for framebuffer reading in OpenGL ES or WebGL. |
|
*/ |
|
UnsignedShort4444 = GL_UNSIGNED_SHORT_4_4_4_4, |
|
|
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#ifndef MAGNUM_TARGET_WEBGL |
|
/** |
|
* ABGR, unsigned short, each component 4bit. |
|
* @requires_es_extension For framebuffer reading only, extension |
|
* @es_extension{EXT,read_format_bgra} |
|
* @requires_gles Only RGBA component ordering is available in WebGL. |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES |
|
UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV, |
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#else |
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UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, |
|
#endif |
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#endif |
|
|
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/** |
|
* RGBA, unsigned short, each RGB component 5bit, alpha component 1bit. |
|
* @requires_gl Can't be used for framebuffer reading in OpenGL ES or WebGL. |
|
*/ |
|
UnsignedShort5551 = GL_UNSIGNED_SHORT_5_5_5_1, |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
/** |
|
* ABGR, unsigned short, each RGB component 5bit, alpha component 1bit. |
|
* @requires_es_extension For framebuffer reading only, extension |
|
* @es_extension{EXT,read_format_bgra} |
|
* @requires_gles Not available in WebGL. |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES |
|
UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV, |
|
#else |
|
UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* RGBA, unsigned int, each component 8bit. |
|
* @requires_gl Use @ref PixelType::UnsignedByte in OpenGL ES and WebGL |
|
* instead. |
|
*/ |
|
UnsignedInt8888 = GL_UNSIGNED_INT_8_8_8_8, |
|
|
|
/** |
|
* ABGR, unsigned int, each component 8bit. |
|
* @requires_gl Only RGBA component ordering is available in OpenGL ES and |
|
* WebGL, see @ref PixelType::UnsignedInt8888 for more information. |
|
*/ |
|
UnsignedInt8888Rev = GL_UNSIGNED_INT_8_8_8_8_REV, |
|
|
|
/** |
|
* RGBA, unsigned int, each RGB component 10bit, alpha component 2bit. |
|
* @requires_gl Only @ref PixelType::UnsignedInt2101010Rev is available in |
|
* OpenGL ES and WebGL. |
|
*/ |
|
UnsignedInt1010102 = GL_UNSIGNED_INT_10_10_10_2, |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** |
|
* ABGR, unsigned int, each RGB component 10bit, alpha component 2bit. |
|
* @requires_gles30 Can't be used for framebuffer reading in OpenGL ES 2.0. |
|
* @requires_gles30 For texture data only, extension |
|
* @es_extension{EXT,texture_type_2_10_10_10_REV} in OpenGL ES 2.0. |
|
* Not available in WebGL 1.0. |
|
* @requires_webgl20 Only RGBA component ordering is available in WebGL |
|
* 1.0. |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV, |
|
#else |
|
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV_EXT, |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* BGR, unsigned int, red and green 11bit float, blue 10bit float. |
|
* @requires_gl30 Extension @extension{EXT,packed_float} |
|
* @requires_gles30 Floating-point types are not available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Floating-point types are not available in WebGL 1.0. |
|
*/ |
|
UnsignedInt10F11F11FRev = GL_UNSIGNED_INT_10F_11F_11F_REV, |
|
|
|
/** |
|
* BGR, unsigned int, each component 9bit + 5bit exponent. |
|
* @requires_gl30 Extension @extension{EXT,texture_shared_exponent} |
|
* @requires_gles30 Only 8bit and 16bit types are available in OpenGL ES |
|
* 2.0. |
|
* @requires_webgl20 Only 8bit and 16bit types are available in WebGL 1.0. |
|
*/ |
|
UnsignedInt5999Rev = GL_UNSIGNED_INT_5_9_9_9_REV, |
|
#endif |
|
|
|
/** |
|
* Unsigned int, depth component 24bit, stencil index 8bit. |
|
* @requires_gl30 Extension @extension{ARB,framebuffer_object} |
|
* @requires_gles30 For texture data only, extension |
|
* @es_extension{OES,packed_depth_stencil} in OpenGL ES 2.0. |
|
* @requires_webgl20 For texture data only, extension |
|
* @webgl_extension{WEBGL,depth_texture} in WebGL 1.0. |
|
*/ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
UnsignedInt248 = GL_UNSIGNED_INT_24_8, |
|
#else |
|
UnsignedInt248 = GL_UNSIGNED_INT_24_8_OES, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* Float + unsigned int, depth component 32bit float, 24bit gap, stencil |
|
* index 8bit. |
|
* @requires_gl30 Extension @extension{ARB,depth_buffer_float} |
|
* @requires_gles30 For texture data only, only @ref PixelType::UnsignedInt248 |
|
* is available in OpenGL ES 2.0. |
|
* @requires_webgl20 For texture data only, only @ref PixelType::UnsignedInt248 |
|
* is available in WebGL 1.0. |
|
*/ |
|
Float32UnsignedInt248Rev = GL_FLOAT_32_UNSIGNED_INT_24_8_REV |
|
#endif |
|
}; |
|
|
|
/** |
|
@brief Format of compressed pixel data |
|
|
|
Equivalent to `Compressed*` values of @ref TextureFormat enum. |
|
|
|
@see @ref CompressedImage, @ref CompressedImageView, @ref CompressedBufferImage, |
|
@ref Trade::ImageData |
|
*/ |
|
enum class CompressedPixelFormat: GLenum { |
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* Compressed red channel, normalized unsigned. |
|
* @requires_gl30 Extension @extension{ARB,texture_rg} |
|
* @requires_gl Generic texture compression is not available in OpenGL ES |
|
* or WebGL. |
|
*/ |
|
Red = GL_COMPRESSED_RED, |
|
|
|
/** |
|
* Compressed red and green channel, normalized unsigned. |
|
* @requires_gl30 Extension @extension{ARB,texture_rg} |
|
* @requires_gl Generic texture compression is not available in OpenGL ES |
|
* or WebGL. |
|
*/ |
|
RG = GL_COMPRESSED_RG, |
|
|
|
/** |
|
* Compressed RGB, normalized unsigned. |
|
* @requires_gl Generic texture compression is not available in OpenGL ES |
|
* or WebGL. |
|
*/ |
|
RGB = GL_COMPRESSED_RGB, |
|
|
|
/** |
|
* Compressed RGBA, normalized unsigned. |
|
* @requires_gl Generic texture compression is not available in OpenGL ES |
|
* or WebGL. |
|
*/ |
|
RGBA = GL_COMPRESSED_RGBA, |
|
|
|
/** |
|
* RGTC compressed red channel, normalized unsigned. **Available only for |
|
* 2D, 2D array, cube map and cube map array textures.** |
|
* @requires_gl30 Extension @extension{EXT,texture_compression_rgtc} |
|
* @requires_gl Generic texture compression is not available in OpenGL ES |
|
* or WebGL. |
|
*/ |
|
RedRgtc1 = GL_COMPRESSED_RED_RGTC1, |
|
|
|
/** |
|
* RGTC compressed red and green channel, normalized unsigned. **Available |
|
* only for 2D, 2D array, cube map and cube map array textures.** |
|
* @requires_gl30 Extension @extension{EXT,texture_compression_rgtc} |
|
* @requires_gl RGTC texture compression is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
RGRgtc2 = GL_COMPRESSED_RG_RGTC2, |
|
|
|
/** |
|
* RGTC compressed red channel, normalized signed. **Available only for 2D, |
|
* 2D array, cube map and cube map array textures.** |
|
* @requires_gl30 Extension @extension{EXT,texture_compression_rgtc} |
|
* @requires_gl RGTC texture compression is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
SignedRedRgtc1 = GL_COMPRESSED_SIGNED_RED_RGTC1, |
|
|
|
/** |
|
* RGTC compressed red and green channel, normalized signed. **Available |
|
* only for 2D, 2D array, cube map and cube map array textures.** |
|
* @requires_gl30 Extension @extension{EXT,texture_compression_rgtc} |
|
* @requires_gl RGTC texture compression is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
SignedRGRgtc2 = GL_COMPRESSED_SIGNED_RG_RGTC2, |
|
|
|
/** |
|
* BPTC compressed RGB, unsigned float. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_gl42 Extension @extension{ARB,texture_compression_bptc} |
|
* @requires_gl BPTC texture compression is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
RGBBptcUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, |
|
|
|
/** |
|
* BPTC compressed RGB, signed float. **Available only on 2D, 3D, 2D array, |
|
* cube map and cube map array textures.** |
|
* @requires_gl42 Extension @extension{ARB,texture_compression_bptc} |
|
* @requires_gl BPTC texture compression is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
RGBBptcSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, |
|
|
|
/** |
|
* BPTC compressed RGBA, normalized unsigned. **Available only on 2D, 3D, |
|
* 2D array, cube map and cube map array textures.** |
|
* @requires_gl42 Extension @extension{ARB,texture_compression_bptc} |
|
* @requires_gl BPTC texture compression is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
RGBABptcUnorm = GL_COMPRESSED_RGBA_BPTC_UNORM, |
|
|
|
/** |
|
* BPTC compressed sRGBA, normalized unsigned. **Available only on 2D, 3D, |
|
* 2D array, cube map and cube map array textures.** |
|
* @requires_gl42 Extension @extension{ARB,texture_compression_bptc} |
|
* @requires_gl BPTC texture compression is not available in OpenGL ES or |
|
* WebGL. |
|
*/ |
|
SRGBAlphaBptcUnorm = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* ETC2 compressed RGB, normalized unsigned. **Available only on 2D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
RGB8Etc2 = GL_COMPRESSED_RGB8_ETC2, |
|
|
|
/** |
|
* ETC2 compressed sRGB, normalized unsigned. **Available only on 2D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
SRGB8Etc2 = GL_COMPRESSED_SRGB8_ETC2, |
|
|
|
/** |
|
* ETC2 compressed RGB with punchthrough (single-bit) alpha, normalized |
|
* unsigned. **Available only on 2D, 2D array, cube map and cube map array |
|
* textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
RGB8PunchthroughAlpha1Etc2 = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
|
|
|
/** |
|
* ETC2 compressed sRGB with punchthrough (single-bit) alpha, normalized |
|
* unsigned. **Available only on 2D, 2D array, cube map and cube map array |
|
* textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
SRGB8PunchthroughAlpha1Etc2 = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, |
|
|
|
/** |
|
* ETC2/EAC compressed RGBA, normalized unsigned. **Available only on 2D, |
|
* 2D array, cube map and cube map array textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
RGBA8Etc2Eac = GL_COMPRESSED_RGBA8_ETC2_EAC, |
|
|
|
/** |
|
* ETC2/EAC compressed sRGB with alpha, normalized unsigned. **Available |
|
* only on 2D, 2D array, cube map and cube map array textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
SRGB8Alpha8Etc2Eac = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, |
|
|
|
/** |
|
* EAC compressed red channel, normalized unsigned. **Available only on 2D, |
|
* 2D array, cube map and cube map array textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
R11Eac = GL_COMPRESSED_R11_EAC, |
|
|
|
/** |
|
* EAC compressed red channel, normalized signed. **Available only on 2D, |
|
* 2D array, cube map and cube map array textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
SignedR11Eac = GL_COMPRESSED_SIGNED_R11_EAC, |
|
|
|
/** |
|
* EAC compressed red and green channel, normalized unsigned. **Available |
|
* only on 2D, 2D array, cube map and cube map array textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
RG11Eac = GL_COMPRESSED_RG11_EAC, |
|
|
|
/** |
|
* EAC compressed red and green channel, normalized signed. **Available |
|
* only on 2D, 2D array, cube map and cube map array textures.** |
|
* @requires_gl43 Extension @extension{ARB,ES3_compatibility} |
|
* @requires_gles30 ETC2 texture compression is not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
SignedRG11Eac = GL_COMPRESSED_SIGNED_RG11_EAC, |
|
#endif |
|
|
|
/** |
|
* S3TC DXT1 compressed RGB. **Available only for 2D, 2D array, cube map |
|
* and cube map array textures.** |
|
* @requires_extension Extension @extension{EXT,texture_compression_s3tc} |
|
* @requires_es_extension Extension @es_extension2{EXT,texture_compression_s3tc,texture_compression_s3tc} |
|
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_s3tc} |
|
*/ |
|
RGBS3tcDxt1 = GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
|
|
|
/** |
|
* S3TC DXT1 compressed RGBA. **Available only for 2D, 2D array, cube map |
|
* and cube map array textures.** |
|
* @requires_extension Extension @extension{EXT,texture_compression_s3tc} |
|
* @requires_es_extension Extension @es_extension2{EXT,texture_compression_s3tc,texture_compression_s3tc} |
|
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_s3tc} |
|
*/ |
|
RGBAS3tcDxt1 = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, |
|
|
|
/** |
|
* S3TC DXT3 compressed RGBA. **Available only for 2D, 2D array, cube map |
|
* and cube map array textures.** |
|
* @requires_extension Extension @extension{EXT,texture_compression_s3tc} |
|
* @requires_es_extension Extension @es_extension2{EXT,texture_compression_s3tc,texture_compression_s3tc} |
|
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_s3tc} |
|
*/ |
|
RGBAS3tcDxt3 = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, |
|
|
|
/** |
|
* S3TC DXT5 compressed RGBA. **Available only for 2D, 2D array, cube map |
|
* and cube map array textures.** |
|
* @requires_extension Extension @extension{EXT,texture_compression_s3tc} |
|
* @requires_es_extension Extension @es_extension2{EXT,texture_compression_s3tc,texture_compression_s3tc} |
|
* @requires_webgl_extension Extension @webgl_extension{WEBGL,compressed_texture_s3tc} |
|
*/ |
|
RGBAS3tcDxt5 = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
/** |
|
* ASTC compressed RGBA with 4x4 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc4x4 = GL_COMPRESSED_RGBA_ASTC_4x4_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 4x4 blocks. **Available only on 2D, |
|
* 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc4x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 5x4 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc5x4 = GL_COMPRESSED_RGBA_ASTC_5x4_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 5x4 blocks. **Available only on 2D, |
|
* 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc5x4 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 5x5 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc5x5 = GL_COMPRESSED_RGBA_ASTC_5x5_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 5x5 blocks. **Available only on 2D, |
|
* 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc5x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 6x5 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc6x5 = GL_COMPRESSED_RGBA_ASTC_6x5_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 6x5 blocks. **Available only on 2D, |
|
* 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc6x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 6x6 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc6x6 = GL_COMPRESSED_RGBA_ASTC_6x6_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 6x6 blocks. **Available only on 2D, |
|
* 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc6x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 8x5 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc8x5 = GL_COMPRESSED_RGBA_ASTC_8x5_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 8x5 blocks. **Available only on 2D, |
|
* 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc8x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, |
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|
|
/** |
|
* ASTC compressed RGBA with 8x6 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc8x6 = GL_COMPRESSED_RGBA_ASTC_8x6_KHR, |
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|
|
/** |
|
* ASTC compressed sRGB with alpha with 8x6 blocks. **Available only on 2D, |
|
* 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc8x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, |
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|
|
/** |
|
* ASTC compressed RGBA with 8x8 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc8x8 = GL_COMPRESSED_RGBA_ASTC_8x8_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 8x8 blocks. **Available only on 2D, |
|
* 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc8x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, |
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|
|
/** |
|
* ASTC compressed RGBA with 10x5 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc10x5 = GL_COMPRESSED_RGBA_ASTC_10x5_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 10x5 blocks. **Available only on |
|
* 2D, 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc10x5 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 10x6 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc10x6 = GL_COMPRESSED_RGBA_ASTC_10x6_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 10x6 blocks. **Available only on |
|
* 2D, 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc10x6 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 10x8 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc10x8 = GL_COMPRESSED_RGBA_ASTC_10x8_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 10x8 blocks. **Available only on |
|
* 2D, 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc10x8 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 10x10 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc10x10 = GL_COMPRESSED_RGBA_ASTC_10x10_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 10x10 blocks. **Available only on |
|
* 2D, 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc10x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 12x10 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc12x10 = GL_COMPRESSED_RGBA_ASTC_12x10_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 12x10 blocks. **Available only on |
|
* 2D, 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc12x10 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, |
|
|
|
/** |
|
* ASTC compressed RGBA with 12x12 blocks. **Available only on 2D, 3D, 2D |
|
* array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
RGBAAstc12x12 = GL_COMPRESSED_RGBA_ASTC_12x12_KHR, |
|
|
|
/** |
|
* ASTC compressed sRGB with alpha with 12x12 blocks. **Available only on |
|
* 2D, 3D, 2D array, cube map and cube map array textures.** |
|
* @requires_extension Extension @extension3{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_extension Extension @extension{KHR,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
|
* @es_extension2{KHR,texture_compression_astc_ldr,texture_compression_astc_hdr} |
|
* @requires_es_extension Extension @es_extension2{KHR,texture_compression_astc_hdr,texture_compression_astc_hdr} |
|
* for 3D textures and HDR profile |
|
* @requires_gles ASTC texture compression is not available in WebGL. |
|
*/ |
|
SRGB8Alpha8Astc12x12 = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR |
|
#endif |
|
}; |
|
|
|
/** @debugoperatorenum{Magnum::PixelFormat} */ |
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, PixelFormat value); |
|
|
|
/** @debugoperatorenum{Magnum::PixelType} */ |
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, PixelType value); |
|
|
|
/** @debugoperatorenum{Magnum::CompressedPixelFormat} */ |
|
MAGNUM_EXPORT Debug& operator<<(Debug& debug, CompressedPixelFormat value); |
|
|
|
} |
|
|
|
#endif
|
|
|