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#if !defined(GL_ES) && __VERSION__ == 120
#define lowp
#endif
#if defined(GL_ES) || __VERSION__ == 120
#define fragColor gl_FragColor
#endif
uniform lowp float multiplier;
uniform lowp vec4 color;
uniform lowp vec4 additions[3];
#if !defined(GL_ES) && __VERSION__ >= 130
out lowp vec4 fragColor;
#endif
void main() {
fragColor = color*multiplier + additions[0] + additions[1] + additions[2];
}