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1388 lines
49 KiB
1388 lines
49 KiB
#ifndef Magnum_Platform_AndroidApplication_h |
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#define Magnum_Platform_AndroidApplication_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2021 nodoteve <nodoteve@yandex.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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#if defined(CORRADE_TARGET_ANDROID) || defined(DOXYGEN_GENERATING_OUTPUT) |
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/** @file |
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* @brief Class @ref Magnum::Platform::AndroidApplication, macro @ref MAGNUM_ANDROIDAPPLICATION_MAIN() |
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*/ |
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#endif |
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#include <EGL/egl.h> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/Pointer.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Tags.h" |
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#include "Magnum/Math/Vector4.h" |
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#include "Magnum/Platform/Platform.h" |
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#include "Magnum/Platform/GLContext.h" |
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#if defined(CORRADE_TARGET_ANDROID) || defined(DOXYGEN_GENERATING_OUTPUT) |
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#include <android/input.h> |
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/* Undef Xlib nonsense which might get pulled in by EGL */ |
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#undef None |
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struct android_app; |
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struct ANativeActivity; |
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namespace Magnum { namespace Platform { |
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/** @nosubgrouping |
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@brief Android application |
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@m_keywords{Application} |
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Application running on Android. Available only on |
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@ref CORRADE_TARGET_ANDROID "Android", see respective sections |
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in the @ref building-corrade-cross-android "Corrade" and |
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@ref building-cross-android "Magnum" building documentation. |
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|
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@section Platform-AndroidApplication-bootstrap Bootstrap application |
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|
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Fully contained base application using @ref Sdl2Application for desktop build |
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and @ref AndroidApplication for Android build along with full Android packaging |
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stuff and CMake setup is available in `base-android` branch of |
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, |
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-android.tar.gz) |
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-android.zip) |
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file. After extracting the downloaded archive, you can do the desktop build in |
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the same way as with @ref Sdl2Application. |
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In order to build the application, you need Gradle and Android build of Corrade |
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and Magnum. Gradle is usually able to download all SDK dependencies on its own |
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and then you can just build and install the app on a connected device or |
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emulator like this: |
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@code{.sh} |
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gradle build |
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gradle installDebug |
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@endcode |
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Detailed information about deployment for Android and all needed boilerplate |
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together with a troubleshooting guide is available in @ref platforms-android. |
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@section Platform-AndroidApplication-usage General usage |
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This application library is built if `MAGNUM_WITH_ANDROIDAPPLICATION` is |
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enabled when building Magnum. To use this library with CMake, request the |
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`AndroidApplication` component of the `Magnum` package and link to the |
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`Magnum::AndroidApplication` target: |
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@code{.cmake} |
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find_package(Magnum REQUIRED) |
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if(CORRADE_TARGET_ANDROID) |
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find_package(Magnum REQUIRED AndroidApplication) |
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endif() |
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# ... |
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if(CORRADE_TARGET_ANDROID) |
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target_link_libraries(your-app PRIVATE Magnum::AndroidApplication) |
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endif() |
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@endcode |
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Additionally, if you're using Magnum as a CMake subproject, do the following |
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* *before* calling @cmake find_package() @ce to ensure it's enabled, as the |
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library is not built by default: |
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@code{.cmake} |
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set(MAGNUM_WITH_ANDROIDAPPLICATION ON CACHE BOOL "" FORCE) |
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add_subdirectory(magnum EXCLUDE_FROM_ALL) |
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@endcode |
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If no other application is requested, you can also use the generic |
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`Magnum::Application` alias to simplify porting. Again, see @ref building and |
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@ref cmake for more information. Note that unlike on other platforms you need |
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to create a *shared library* instead of an executable: |
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@code{.cmake} |
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if(NOT CORRADE_TARGET_ANDROID) |
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add_executable(your-app ...) |
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else() |
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add_library(your-app SHARED ...) |
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endif() |
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@endcode |
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In C++ code you need to implement at least @ref drawEvent() to be able to draw |
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on the screen. The subclass must be then made accessible from JNI using |
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@ref MAGNUM_ANDROIDAPPLICATION_MAIN() macro. See @ref platform for more |
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information. |
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@code{.cpp} |
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class MyApplication: public Platform::AndroidApplication { |
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// implement required methods... |
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}; |
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MAGNUM_ANDROIDAPPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included, this class is also aliased to |
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@cpp Platform::Application @ce and the macro is aliased to @cpp MAGNUM_APPLICATION_MAIN() @ce |
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to simplify porting. |
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|
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@section Platform-AndroidApplication-resizing Responding to viewport events |
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Unlike in desktop application implementations, where this is controlled via |
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@ref Sdl2Application::Configuration::WindowFlag::Resizable, for example, on |
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Android you have to describe this in the `AndroidManifest.xml` file, as by |
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default the application gets killed and relaunched on screen orientation |
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change. See the @ref platforms-android-apps-manifest-screen-resize "manifest file docs" |
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for more information. |
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@section Platform-AndroidApplication-output-redirection Redirecting output to Android log buffer |
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The application by default redirects @ref Corrade::Utility::Debug "Debug", |
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error" |
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output to Android log buffer with tag `"magnum"`, which can be then accessed |
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through `logcat` utility. See also @ref Corrade::Utility::AndroidLogStreamBuffer |
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for more information. |
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@section Platform-AndroidApplication-touch Touch input on Android |
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The application recognizes touch and pen input and reports it as |
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@ref Pointer::Finger, @ref Pointer::Pen, @ref Pointer::Eraser with |
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@ref PointerEventSource::Touch and @ref PointerEventSource::Pen. |
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In case of a multi-touch scenario, @ref PointerEvent::isPrimary() / |
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@ref PointerMoveEvent::isPrimary() can be used to distinguish the primary touch |
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from secondary. For example, if an application doesn't need to recognize |
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gestures like pinch to zoom or rotate, it can ignore all non-primary pointer |
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events. @ref PointerEventSource::Mouse and @ref PointerEventSource::Pen events |
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are always marked as primary, for touch input the first pressed finger is |
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marked as primary and all following pressed fingers are non-primary. Note that |
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there can be up to one primary pointer for each pointer event source, e.g. a |
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finger, pen and a mouse press may all be marked as primary. On the other hand, |
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in a multi-touch scenario, if the first (and thus primary) finger is lifted, no |
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other finger becomes primary until all others are lifted as well. This is |
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consistent with the logic in @ref Sdl2Application and @ref EmscriptenApplication |
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but may not necessarily match what other Android applications do. |
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If gesture recognition is desirable, @ref PointerEvent::id() / |
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@ref PointerMoveEvent::id() contains a pointer ID that's unique among all |
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pointer event sources, which can be used to track movements of secondary, |
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tertiary and further touch points. The ID allocation isn't defined and you |
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can't rely on it to be contiguous or in any bounded range --- for example, |
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each new touch may generate a new ID that's only used until given finger is |
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lifted, and then never again, or the IDs may get heavily reused, being unique |
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only for the period given finger is pressed. For @ref PointerEventSource::Mouse |
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and @ref PointerEventSource::Pen the ID is a constant, as there's always just |
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a single mouse cursor or a pen stylus. |
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See also @ref platform-windowed-pointer-events for general information about |
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handling pointer input in a portable way. There's also a |
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@ref Platform::TwoFingerGesture helper for recognition of common two-finger |
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gestures for zoom, rotation and pan. |
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*/ |
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class AndroidApplication { |
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public: |
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/** @brief Application arguments */ |
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typedef android_app* Arguments; |
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class Configuration; |
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class GLConfiguration; |
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class ViewportEvent; |
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class InputEvent; |
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class PointerEvent; |
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class PointerMoveEvent; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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class MouseEvent; |
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class MouseMoveEvent; |
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#endif |
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/* The damn thing cannot handle forward enum declarations */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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enum class PointerEventSource: UnsignedByte; |
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enum class Pointer: UnsignedByte; |
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#endif |
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/** |
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* @brief Set of pointer types |
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* @m_since_latest |
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* |
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* @see @ref PointerMoveEvent::pointers(), |
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* @ref platform-windowed-pointer-events |
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*/ |
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typedef Containers::EnumSet<Pointer> Pointers; |
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/** |
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* @brief Execute the application |
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* |
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* See @ref MAGNUM_ANDROIDAPPLICATION_MAIN() for usage information. |
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*/ |
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static void exec(android_app* state, Containers::Pointer<AndroidApplication>(*instancer)(const Arguments&)); |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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template<class T> static Containers::Pointer<AndroidApplication> instancer(const Arguments& arguments) { |
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return Containers::Pointer<AndroidApplication>{new T{arguments}}; |
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} |
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#endif |
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/** |
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* @brief Construct with an OpenGL context |
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* @param arguments Application arguments |
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* @param configuration Application configuration |
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* @param glConfiguration OpenGL context configuration |
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* |
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* Creates application with default or user-specified configuration. |
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* See @ref Configuration for more information. The program exits if |
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* the context cannot be created, see @ref tryCreate() for an |
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* alternative. |
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*/ |
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explicit AndroidApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration); |
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/** |
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* @brief Construct without explicit GPU context configuration |
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* |
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* Equivalent to calling @ref AndroidApplication(const Arguments&, const Configuration&, const GLConfiguration&) |
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* with default-constructed @ref GLConfiguration. |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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explicit AndroidApplication(const Arguments& arguments, const Configuration& configuration = Configuration{}); |
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#else |
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explicit AndroidApplication(const Arguments& arguments, const Configuration& configuration); |
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explicit AndroidApplication(const Arguments& arguments); |
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#endif |
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/** |
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* @brief Construct without creating a window |
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* @param arguments Application arguments |
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* |
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* Unlike above, the window is not created and must be created later |
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* with @ref create() or @ref tryCreate(). |
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*/ |
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explicit AndroidApplication(const Arguments& arguments, NoCreateT); |
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/** @brief Copying is not allowed */ |
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AndroidApplication(const AndroidApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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AndroidApplication(AndroidApplication&&) = delete; |
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virtual ~AndroidApplication(); |
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/** @brief Copying is not allowed */ |
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AndroidApplication& operator=(const AndroidApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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AndroidApplication& operator=(AndroidApplication&&) = delete; |
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/** |
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* @brief Underlying native activity handle |
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* |
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* Use in case you need to call NDK functionality directly. |
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*/ |
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ANativeActivity* nativeActivity(); |
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protected: |
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/** |
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* @brief Create a window with given configuration for OpenGL context |
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* @param configuration Application configuration |
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* @param glConfiguration OpenGL context configuration |
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* |
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* Must be called if and only if the context wasn't created by the |
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* constructor itself, i.e. when passing @ref NoCreate to it. Error |
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* message is printed and the program exits if the context cannot be |
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* created, see @ref tryCreate() for an alternative. |
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*/ |
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void create(const Configuration& configuration, const GLConfiguration& glConfiguration); |
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/** |
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* @brief Create a window with given configuration and OpenGL context |
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* |
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* Equivalent to calling @ref create(const Configuration&, const GLConfiguration&) |
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* with default-constructed @ref GLConfiguration. |
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*/ |
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void create(const Configuration& configuration); |
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/** |
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* @brief Create a window with default configuration and OpenGL context |
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* |
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* Equivalent to calling @ref create(const Configuration&) with |
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* default-constructed @ref Configuration. |
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*/ |
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void create(); |
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/** |
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* @brief Try to create context with given configuration for OpenGL context |
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* |
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* Unlike @ref create(const Configuration&, const GLConfiguration&) |
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* returns @cpp false @ce if the context cannot be created, |
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* @cpp true @ce otherwise. |
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*/ |
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bool tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration); |
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/** |
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* @brief Try to create context with given configuration and OpenGL context |
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* |
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* Unlike @ref create(const Configuration&) returns @cpp false @ce if |
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* the context cannot be created, @cpp true @ce otherwise. |
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*/ |
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bool tryCreate(const Configuration& configuration); |
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/** @{ @name Screen handling */ |
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/** |
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* @brief Recreate the OpenGL context |
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* |
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* returns @cpp false @ce if the context cannot be created, |
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* @cpp true @ce otherwise. |
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*/ |
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bool reactivateContext(); |
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/** |
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* @brief Pause the OpenGL context |
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* |
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* |
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*/ |
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void pauseContext(); |
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/** |
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* @brief Pause the Application |
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* |
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* Called when the application is attempted to be terminated or sent to the background |
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*/ |
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virtual void pauseApplication(); |
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/** |
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* @brief Resume the Application |
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* |
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* Called when the application comes back to the foreground |
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*/ |
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virtual void resumeApplication(); |
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/** |
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* @brief OpenGL surface useability |
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* |
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* returns @cpp false @ce if the surface is not available for rendering |
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* @cpp true @ce otherwise. |
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*/ |
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bool hasValidSurface(); |
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/** |
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* @brief Application focus |
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* |
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* returns @cpp false @ce if the application is not focused. |
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* @cpp true @ce otherwise. |
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*/ |
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bool hasFocus(); |
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public: |
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/** |
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* @brief Window size |
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* |
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* Window size to which all input event coordinates can be related. |
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* Expects that a window is already created, equivalent to |
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* @ref framebufferSize(). |
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* |
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* @attention The reported value will be incorrect in case you use |
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* the [Screen Compatibility Mode](http://www.androiddocs.com/guide/practices/screen-compat-mode.html). |
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* See @ref platforms-android-apps-manifest-screen-compatibility-mode |
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* for details. |
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*/ |
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Vector2i windowSize() const { return framebufferSize(); } |
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/** |
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* @brief Framebuffer size |
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* |
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* Size of the default framebuffer, equivalent to @ref windowSize(). |
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* Expects that a window is already created. |
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* @see @ref dpiScaling() |
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*/ |
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Vector2i framebufferSize() const; |
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/** |
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* @brief DPI scaling |
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* |
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* Provided only for compatibility with other toolkits. Returns always |
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* @cpp {1.0f, 1.0f} @ce. |
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* @see @ref framebufferSize() |
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*/ |
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Vector2 dpiScaling() const { return Vector2{1.0f}; } |
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/** |
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* @brief DPI scaling for given configuration |
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* |
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* Provided only for compatibility with other toolkits. Returns always |
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* @cpp {1.0f, 1.0f} @ce. |
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* @see @ref framebufferSize() |
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*/ |
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Vector2 dpiScaling(const Configuration& configuration) const { |
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static_cast<void>(configuration); |
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return Vector2{1.0f}; |
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} |
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/** |
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* @brief Swap buffers |
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* |
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* Paints currently rendered framebuffer on screen. |
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*/ |
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void swapBuffers(); |
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|
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/** @copydoc Sdl2Application::redraw() */ |
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void redraw(); |
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private: |
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/** |
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* @brief Viewport event |
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* |
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* Called when window size changes, for example after device |
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* orientation change. The default implementation does nothing. If you |
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* want to respond to size changes, you should pass the new size to |
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* @ref GL::DefaultFramebuffer::setViewport() (if using OpenGL) and |
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* possibly elsewhere (to @ref SceneGraph::Camera::setViewport(), other |
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* framebuffers...). |
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* |
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* @attention Android by default kills and fully recreates the |
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* application on device orientation change instead of calling the |
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* viewport event. To prevent that, you need to modify the |
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* `AndroidManifest.xml` file. See the |
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* @ref platforms-android-apps-manifest-screen-resize "manifest file docs" |
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* for more information. |
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* |
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* Note that this function might not get called at all if the window |
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* size doesn't change. You should configure the initial state of your |
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* cameras, framebuffers etc. in application constructor rather than |
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* relying on this function to be called. Size of the window can be |
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* retrieved using @ref windowSize(), size of the backing framebuffer |
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* via @ref framebufferSize() and DPI scaling using @ref dpiScaling(). |
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* See @ref Platform-GlfwApplication-dpi for detailed info about these |
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* values. |
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* @see @ref platform-windowed-viewport-events |
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*/ |
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virtual void viewportEvent(ViewportEvent& event); |
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|
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/** @copydoc Sdl2Application::drawEvent() */ |
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virtual void drawEvent() = 0; |
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|
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/* Since 1.8.17, the original short-hand group closing doesn't work |
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anymore. FFS. */ |
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/** |
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* @} |
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*/ |
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|
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/** @{ @name Pointer handling */ |
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|
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private: |
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/** |
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* @brief Pointer press event |
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* @m_since_latest |
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* |
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* Called when a mouse is pressed. Note that if at least one mouse |
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* button is already pressed and another button gets pressed in |
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* addition, @ref pointerMoveEvent() with the new combination is |
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* called, not this function. |
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* |
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* On builds with @ref MAGNUM_BUILD_DEPRECATED enabled, default |
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* implementation delegates to @ref mousePressEvent(). On builds with |
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* deprecated functionality disabled, default implementation does |
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* nothing. |
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* @see @ref platform-windowed-pointer-events, |
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* @ref Platform-AndroidApplication-touch |
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*/ |
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virtual void pointerPressEvent(PointerEvent& event); |
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|
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief Mouse press event |
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* @m_deprecated_since_latest Use @ref pointerPressEvent() instead, |
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* which is a better abstraction for covering both mouse and touch |
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* / pen input. |
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* |
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* Default implementation does nothing. |
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*/ |
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virtual CORRADE_DEPRECATED("use pointerPressEvent() instead") void mousePressEvent(MouseEvent& event); |
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#endif |
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|
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/** |
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* @brief Pointer release event |
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* @m_since_latest |
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* |
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* Called when a mouse is released. Note that if multiple mouse buttons |
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* are pressed and one of these is released, @ref pointerMoveEvent() |
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* with the new combination is called, not this function. |
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* |
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* On builds with @ref MAGNUM_BUILD_DEPRECATED enabled, default |
|
* implementation delegates to @ref mouseReleaseEvent(). On builds with |
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* deprecated functionality disabled, default implementation does |
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* nothing. |
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* @see @ref platform-windowed-pointer-events, |
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* @ref Platform-AndroidApplication-touch |
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*/ |
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virtual void pointerReleaseEvent(PointerEvent& event); |
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|
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief Mouse release event |
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* @m_deprecated_since_latest Use @ref pointerReleaseEvent() instead, |
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* which is a better abstraction for covering both mouse and touch |
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* / pen input. |
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* |
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* Default implementation does nothing. |
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*/ |
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virtual CORRADE_DEPRECATED("use pointerReleaseEvent() instead") void mouseReleaseEvent(MouseEvent& event); |
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#endif |
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|
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/** |
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* @brief Pointer move event |
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* @m_since_latest |
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* |
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* Called when any of the currently pressed pointers is moved or |
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* changes its properties. Gets called also if the set of pressed mouse |
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* buttons changes. |
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* |
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* On builds with @ref MAGNUM_BUILD_DEPRECATED enabled, default |
|
* implementation delegates to @ref mouseMoveEvent(), or if |
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* @ref PointerMoveEvent::pointer() is not |
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* @relativeref{Corrade,Containers::NullOpt}, to either |
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* @ref mousePressEvent() or @ref mouseReleaseEvent(). On builds with |
|
* deprecated functionality disabled, default implementation does |
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* nothing. |
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* @see @ref platform-windowed-pointer-events, |
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* @ref Platform-AndroidApplication-touch |
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*/ |
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virtual void pointerMoveEvent(PointerMoveEvent& event); |
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|
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#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
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* @brief Mouse move event |
|
* @m_deprecated_since_latest Use @ref pointerMoveEvent() instead, |
|
* which is a better abstraction for covering both mouse and touch |
|
* / pen input. |
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* |
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* Default implementation does nothing. |
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*/ |
|
virtual CORRADE_DEPRECATED("use pointerMoveEvent() instead") void mouseMoveEvent(MouseMoveEvent& event); |
|
#endif |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
private: |
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/* Calls the base pointer*Event() in order to delegate to deprecated |
|
mouse events */ |
|
template<class> friend class BasicScreenedApplication; |
|
/* Not ApplicationScrollEventMixin, as this class doesn't have the |
|
deprecated mouseScrollEvent() */ |
|
#endif |
|
|
|
struct LogOutput; |
|
|
|
enum class Flag: UnsignedByte; |
|
typedef Containers::EnumSet<Flag> Flags; |
|
|
|
static void commandEvent(android_app* state, std::int32_t cmd); |
|
static std::int32_t inputEvent(android_app* state, AInputEvent* event); |
|
|
|
android_app* const _state; |
|
Flags _flags; |
|
|
|
EGLDisplay _display; |
|
EGLSurface _surface; |
|
EGLContext _glContext; |
|
|
|
GLConfiguration _glConfiguration; |
|
|
|
bool _application_has_valid_surface = false; |
|
bool _application_has_focus = false; |
|
|
|
/* We have no way to query previous pointer positions, so we have to |
|
maintain them like this. For pointers capable of hover (mouse, pen) |
|
the _previousHoverPointerPosition is used, NaN signalling that the |
|
previous position is unknown. */ |
|
Vector2 _previousHoverPointerPosition{Constants::nan()}; |
|
/* For touches the _previousTouches array is used. The id is ~Int{} if |
|
given slot is unused, 32 "should be enough" and is consistent with |
|
what EmscriptenApplication does here. */ |
|
struct { |
|
Int id = ~Int{}; |
|
Vector2 position; |
|
} _previousTouches[32]; |
|
Int _primaryFingerId = ~Int{}; |
|
|
|
/* In order to know which mouse button was pressed / released in |
|
current event. Contains just the Mouse* values. */ |
|
Pointers _previousPressedButtons; |
|
|
|
/* Has to be in an Optional because it gets explicitly destroyed before |
|
the GL context */ |
|
Containers::Optional<Platform::GLContext> _context; |
|
Containers::Pointer<LogOutput> _logOutput; |
|
|
|
CORRADE_ENUMSET_FRIEND_OPERATORS(Flags) |
|
}; |
|
|
|
/** |
|
@brief Pointer event source |
|
@m_since_latest |
|
|
|
@see @ref PointerEvent::source(), @ref PointerMoveEvent::source(), |
|
@ref platform-windowed-pointer-events, |
|
@ref Platform-AndroidApplication-touch |
|
*/ |
|
enum class AndroidApplication::PointerEventSource: UnsignedByte { |
|
/** |
|
* The event source is unknown. Corresponds to |
|
* `AMOTION_EVENT_TOOL_TYPE_UNKNOWN` and other types not listed below. |
|
* @see @ref Pointer::Unknown |
|
*/ |
|
Unknown, |
|
|
|
/** |
|
* The event is coming from a mouse. Corresponds to |
|
* `AMOTION_EVENT_TOOL_TYPE_MOUSE`. |
|
* @see @ref Pointer::MouseLeft, @ref Pointer::MouseMiddle, |
|
* @ref Pointer::MouseRight |
|
*/ |
|
Mouse, |
|
|
|
/** |
|
* The event is coming from a touch contact, Corresponds to |
|
* `AMOTION_EVENT_TOOL_TYPE_FINGER`. |
|
* @see @ref Pointer::Finger |
|
*/ |
|
Touch, |
|
|
|
/** |
|
* The event is coming from a pen stylus. Corresponds to |
|
* `AMOTION_EVENT_TOOL_TYPE_STYLUS` and `AMOTION_EVENT_TOOL_TYPE_ERASER`. |
|
* @see @ref Pointer::Pen, @ref Pointer::Eraser |
|
*/ |
|
Pen |
|
}; |
|
|
|
/** |
|
@brief Pointer type |
|
@m_since_latest |
|
|
|
@see @ref Pointers, @ref PointerEvent::pointer(), |
|
@ref PointerMoveEvent::pointer(), @ref PointerMoveEvent::pointers(), |
|
@ref platform-windowed-pointer-events, |
|
@ref Platform-AndroidApplication-touch |
|
*/ |
|
enum class AndroidApplication::Pointer: UnsignedByte { |
|
/** |
|
* Unknown. Corresponds to `AMOTION_EVENT_TOOL_TYPE_UNKNOWN` and other |
|
* types not listed below. |
|
* @see @ref PointerEventSource::Unknown |
|
*/ |
|
Unknown = 1 << 0, |
|
|
|
/** |
|
* Left mouse button. Corresponds to `AMOTION_EVENT_TOOL_TYPE_MOUSE` and |
|
* `AMOTION_EVENT_BUTTON_PRIMARY`. |
|
* @see @ref PointerEventSource::Mouse |
|
*/ |
|
MouseLeft = 1 << 1, |
|
|
|
/** |
|
* Middle mouse button. Corresponds to `AMOTION_EVENT_TOOL_TYPE_MOUSE` and |
|
* `AMOTION_EVENT_BUTTON_SECONDARY`. |
|
* @see @ref PointerEventSource::Mouse |
|
*/ |
|
MouseMiddle = 1 << 2, |
|
|
|
/** |
|
* Right mouse button. Corresponds to `AMOTION_EVENT_TOOL_TYPE_MOUSE` and |
|
* `AMOTION_EVENT_BUTTON_TERTIARY`. |
|
* @see @ref PointerEventSource::Mouse |
|
*/ |
|
MouseRight = 1 << 3, |
|
|
|
/** @todo AMOTION_EVENT_BUTTON_BACK, AMOTION_EVENT_BUTTON_FORWARD once it's |
|
possible to verify they match MouseButton4 / MouseButton5 in |
|
GlfwApplication and Sdl2Application */ |
|
|
|
/** |
|
* Finger. Corresponds to `AMOTION_EVENT_TOOL_TYPE_FINGER`. |
|
* @see @ref PointerEventSource::Touch |
|
*/ |
|
Finger = 1 << 4, |
|
|
|
/** @todo There's AMOTION_EVENT_TOOL_TYPE_PALM, but no corresponding |
|
constant on the Java MotionEvent class, and all links to it broken. |
|
Accidental omission? Some scrapped feature with leftover traces? */ |
|
|
|
/** |
|
* Pen. Corresponds to `AMOTION_EVENT_TOOL_TYPE_STYLUS`. |
|
* @see @ref PointerEventSource::Pen |
|
*/ |
|
Pen = 1 << 5, |
|
|
|
/** @todo There's AMOTION_EVENT_BUTTON_STYLUS_PRIMARY and |
|
AMOTION_EVENT_BUTTON_STYLUS_SECONDARY, expose once similar constants |
|
exist for EmscriptenApplication / Sdl3Application; implement chorded |
|
behavior for those like w/ mouse buttons */ |
|
|
|
/** |
|
* Eraser. Corresponds to `AMOTION_EVENT_TOOL_TYPE_ERASER`. |
|
* @see @ref PointerEventSource::Pen |
|
*/ |
|
Eraser = 1 << 6 |
|
}; |
|
|
|
CORRADE_ENUMSET_OPERATORS(AndroidApplication::Pointers) |
|
|
|
/** |
|
@brief OpenGL context configuration |
|
|
|
Double-buffered RGBA canvas with depth and stencil buffers. |
|
@see @ref AndroidApplication(), @ref Configuration, @ref create(), |
|
@ref tryCreate() |
|
*/ |
|
class AndroidApplication::GLConfiguration: public GL::Context::Configuration { |
|
public: |
|
/** |
|
* @brief Context flag |
|
* |
|
* Includes also everything from @ref GL::Context::Configuration::Flag |
|
* except for @relativeref{GL::Context::Configuration,Flag::Windowless}, |
|
* which is not meant to be enabled for windowed apps. |
|
* @see @ref Flags, @ref setFlags(), @ref GL::Context::Flag |
|
*/ |
|
enum class Flag: UnsignedLong { |
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::QuietLog |
|
* @m_since_latest |
|
*/ |
|
QuietLog = UnsignedLong(GL::Context::Configuration::Flag::QuietLog), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::VerboseLog |
|
* @m_since_latest |
|
*/ |
|
VerboseLog = UnsignedLong(GL::Context::Configuration::Flag::VerboseLog), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::GpuValidation |
|
* @m_since_latest |
|
*/ |
|
GpuValidation = UnsignedLong(GL::Context::Configuration::Flag::GpuValidation), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::GpuValidationNoError |
|
* @m_since_latest |
|
*/ |
|
GpuValidationNoError = UnsignedLong(GL::Context::Configuration::Flag::GpuValidationNoError) |
|
}; |
|
|
|
/** |
|
* @brief Context flags |
|
* |
|
* @see @ref setFlags(), @ref GL::Context::Flags |
|
*/ |
|
typedef Containers::EnumSet<Flag> Flags; |
|
|
|
/*implicit*/ GLConfiguration(); |
|
|
|
/** @brief Context flags */ |
|
Flags flags() const { |
|
return Flag(UnsignedLong(GL::Context::Configuration::flags())); |
|
} |
|
|
|
/** |
|
* @brief Set context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is no flag. To avoid clearing default flags by accident, |
|
* prefer to use @ref addFlags() and @ref clearFlags() instead. |
|
* @see @ref GL::Context::flags() |
|
*/ |
|
GLConfiguration& setFlags(Flags flags) { |
|
GL::Context::Configuration::setFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Add context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Unlike @ref setFlags(), ORs the flags with existing instead of |
|
* replacing them. Useful for preserving the defaults. |
|
* @see @ref clearFlags() |
|
*/ |
|
GLConfiguration& addFlags(Flags flags) { |
|
GL::Context::Configuration::addFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Clear context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing |
|
* instead of replacing them. Useful for removing default flags. |
|
* @see @ref addFlags() |
|
*/ |
|
GLConfiguration& clearFlags(Flags flags) { |
|
GL::Context::Configuration::clearFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Set context version |
|
* |
|
* @note This function does nothing and is included only for |
|
* compatibility with other toolkits. @ref GL::Version::GLES200 or |
|
* @ref GL::Version::GLES300 is used based on engine compile-time |
|
* settings. |
|
*/ |
|
GLConfiguration& setVersion(GL::Version) { return *this; } |
|
|
|
/** @brief Color buffer size */ |
|
Vector4i colorBufferSize() const { return _colorBufferSize; } |
|
|
|
/** |
|
* @brief Set color buffer size |
|
* |
|
* Default is @cpp {8, 8, 8, 8} @ce (8-bit-per-channel RGBA). |
|
* @see @ref setDepthBufferSize(), @ref setStencilBufferSize() |
|
*/ |
|
GLConfiguration& setColorBufferSize(const Vector4i& size) { |
|
_colorBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/** @brief Depth buffer size */ |
|
Int depthBufferSize() const { return _depthBufferSize; } |
|
|
|
/** |
|
* @brief Set depth buffer size |
|
* |
|
* Default is @cpp 24 @ce bits. |
|
* @see @ref setColorBufferSize(), @ref setStencilBufferSize() |
|
*/ |
|
GLConfiguration& setDepthBufferSize(Int size) { |
|
_depthBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/** @brief Stencil buffer size */ |
|
Int stencilBufferSize() const { return _stencilBufferSize; } |
|
|
|
/** |
|
* @brief Set stencil buffer size |
|
* |
|
* Default is @cpp 0 @ce bits (i.e., no stencil buffer). |
|
* @see @ref setColorBufferSize(), @ref setDepthBufferSize() |
|
*/ |
|
GLConfiguration& setStencilBufferSize(Int size) { |
|
_stencilBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
_MAGNUM_GL_CONTEXT_CONFIGURATION_SUBCLASS_IMPLEMENTATION(GLConfiguration) |
|
#endif |
|
|
|
private: |
|
Vector4i _colorBufferSize; |
|
Int _depthBufferSize, _stencilBufferSize; |
|
}; |
|
|
|
/** |
|
@brief Configuration |
|
|
|
@see @ref AndroidApplication(), @ref GLConfiguration, @ref create(), |
|
@ref tryCreate() |
|
*/ |
|
class AndroidApplication::Configuration { |
|
public: |
|
constexpr /*implicit*/ Configuration() {} |
|
|
|
/** |
|
* @brief Set window title |
|
* @return Reference to self (for method chaining) |
|
* |
|
* @note This function does nothing and is included only for |
|
* compatibility with other toolkits. You need to set the title |
|
* separately in the `AndroidManifest.xml` file. |
|
*/ |
|
template<class T> Configuration& setTitle(const T&) { return *this; } |
|
|
|
/** @brief Window size */ |
|
Vector2i size() const { return _size; } |
|
|
|
/** |
|
* @brief Set window size |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is @cpp {0, 0} @ce, which means that the size of the |
|
* physical window will be used. If set to different value than the |
|
* physical size, the surface will be scaled. |
|
*/ |
|
Configuration& setSize(const Vector2i& size) { |
|
_size = size; |
|
return *this; |
|
} |
|
|
|
private: |
|
Vector2i _size; |
|
}; |
|
|
|
/** |
|
@brief Viewport event |
|
|
|
@see @ref viewportEvent(), @ref platform-windowed-viewport-events |
|
*/ |
|
class AndroidApplication::ViewportEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
ViewportEvent(const ViewportEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
ViewportEvent(ViewportEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
ViewportEvent& operator=(const ViewportEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
ViewportEvent& operator=(ViewportEvent&&) = delete; |
|
|
|
/** |
|
* @brief Window size |
|
* |
|
* The same as @ref framebufferSize(). See |
|
* @ref AndroidApplication::windowSize() for possible caveats. |
|
*/ |
|
Vector2i windowSize() const { return _windowSize; } |
|
|
|
/** |
|
* @brief Framebuffer size |
|
* |
|
* The same as @ref windowSize(). See |
|
* @ref AndroidApplication::framebufferSize() for possible caveats. |
|
*/ |
|
Vector2i framebufferSize() const { return _windowSize; } |
|
|
|
/** |
|
* @brief DPI scaling |
|
* |
|
* Always @cpp {1.0f, 1.0f} @ce. |
|
*/ |
|
Vector2 dpiScaling() const { return Vector2{1.0f}; } |
|
|
|
private: |
|
friend AndroidApplication; |
|
|
|
explicit ViewportEvent(const Vector2i& windowSize): _windowSize{windowSize} {} |
|
|
|
const Vector2i _windowSize; |
|
}; |
|
|
|
/** |
|
@brief Base for input events |
|
|
|
@see @ref PointerEvent, @ref PointerMoveEvent, @ref pointerPressEvent(), |
|
@ref pointerReleaseEvent(), @ref pointerMoveEvent() |
|
*/ |
|
class AndroidApplication::InputEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
InputEvent(const InputEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
InputEvent(InputEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
InputEvent& operator=(const InputEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
InputEvent& operator=(InputEvent&&) = delete; |
|
|
|
/** |
|
* @brief Set event as accepted |
|
* |
|
* If the event is ignored (i.e., not set as accepted), it will be |
|
* propagated elsewhere, for example to the Android system or to |
|
* another screen when using @ref BasicScreenedApplication "ScreenedApplication". |
|
* By default is each event ignored and thus propagated. |
|
*/ |
|
void setAccepted(bool accepted = true) { _accepted = accepted; } |
|
|
|
/** @brief Whether the event is accepted */ |
|
bool isAccepted() const { return _accepted; } |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
protected: |
|
explicit InputEvent(AInputEvent* event): _event(event), _accepted(false) {} |
|
|
|
~InputEvent() = default; |
|
|
|
AInputEvent* const _event; |
|
#endif |
|
|
|
private: |
|
bool _accepted; |
|
}; |
|
|
|
/** |
|
@brief Pointer event |
|
@m_since_latest |
|
|
|
@see @ref PointerMoveEvent, @ref pointerPressEvent(), |
|
@ref pointerReleaseEvent(), @ref platform-windowed-pointer-events, |
|
@ref Platform-AndroidApplication-touch |
|
*/ |
|
class AndroidApplication::PointerEvent: public InputEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
PointerEvent(const PointerEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
PointerEvent(PointerEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
PointerEvent& operator=(const PointerEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
PointerEvent& operator=(PointerEvent&&) = delete; |
|
|
|
/** @brief Pointer event source */ |
|
PointerEventSource source() const { return _source; } |
|
|
|
/** @brief Pointer type that was pressed or released */ |
|
Pointer pointer() const { return _pointer; } |
|
|
|
/** |
|
* @brief Whether the pointer is primary |
|
* |
|
* Useful to distinguish among multiple pointers in a multi-touch |
|
* scenario. See @ref Platform-AndroidApplication-touch for more |
|
* information. |
|
*/ |
|
bool isPrimary() const { return _primary; } |
|
|
|
/** |
|
* @brief Pointer ID |
|
* |
|
* Useful to distinguish among multiple pointers in a multi-touch |
|
* scenario. See @ref Platform-AndroidApplication-touch for more |
|
* information. |
|
*/ |
|
/* Long is for consistency with Sdl2Application, Android uses just an |
|
Int */ |
|
Long id() const { return _id; } |
|
|
|
/** |
|
* @brief Position |
|
* |
|
* May return fractional values if the touch hardware has sub-pixel |
|
* precision. Use @ref Math::round() to snap them to the nearest window |
|
* pixel. |
|
*/ |
|
Vector2 position() const { |
|
return {AMotionEvent_getX(_event, _i), |
|
AMotionEvent_getY(_event, _i)}; |
|
} |
|
|
|
private: |
|
friend AndroidApplication; |
|
|
|
explicit PointerEvent(AInputEvent* event, UnsignedByte i, PointerEventSource source, Pointer pointer, bool primary, Int id): InputEvent(event), _source{source}, _pointer{pointer}, _primary{primary}, _i{i}, _id{id} {} |
|
|
|
const PointerEventSource _source; |
|
const Pointer _pointer; |
|
const bool _primary; |
|
const UnsignedByte _i; /* Pointer index, not ID */ |
|
const Int _id; |
|
}; |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
@brief Mouse event |
|
@m_deprecated_since_latest Use @ref PointerEvent, @ref pointerPressEvent() and |
|
@ref pointerReleaseEvent() instead, which is a better abstraction for |
|
covering both mouse and touch / pen input. |
|
|
|
@see @ref MouseMoveEvent, @ref mousePressEvent(), @ref mouseReleaseEvent() |
|
*/ |
|
class CORRADE_DEPRECATED("use PointerEvent, pointerPressEvent() and pointerReleaseEvent() instead") AndroidApplication::MouseEvent: public InputEvent { |
|
friend AndroidApplication; |
|
|
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref button() |
|
*/ |
|
enum class Button: std::int32_t { |
|
/** No button was pressed (touch or stylus event) */ |
|
None = 0, |
|
|
|
/** |
|
* Left mouse button. Note that this button is not set if only |
|
* touch or stylus event occurred. |
|
*/ |
|
Left = AMOTION_EVENT_BUTTON_PRIMARY, |
|
|
|
/** Middle mouse button or second stylus button */ |
|
Middle = AMOTION_EVENT_BUTTON_TERTIARY, |
|
|
|
/** Right mouse button or first stylus button */ |
|
Right = AMOTION_EVENT_BUTTON_SECONDARY |
|
}; |
|
|
|
/** @brief Button */ |
|
Button button() { |
|
return Button(AMotionEvent_getButtonState(_event)); |
|
} |
|
|
|
/** @brief Position */ |
|
Vector2i position() { |
|
return {Int(AMotionEvent_getX(_event, 0)), |
|
Int(AMotionEvent_getY(_event, 0))}; |
|
} |
|
|
|
private: |
|
explicit MouseEvent(AInputEvent* event): InputEvent(event) {} |
|
}; |
|
#endif |
|
|
|
/** |
|
@brief Pointer move event |
|
@m_since_latest |
|
|
|
@see @ref PointerEvent, @ref pointerMoveEvent(), |
|
@ref platform-windowed-pointer-events, |
|
@ref Platform-AndroidApplication-touch |
|
*/ |
|
class AndroidApplication::PointerMoveEvent: public InputEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
PointerMoveEvent(const PointerMoveEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
PointerMoveEvent(PointerMoveEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
PointerMoveEvent& operator=(const PointerMoveEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
PointerMoveEvent& operator=(PointerMoveEvent&&) = delete; |
|
|
|
/** |
|
* @brief Pointer event source |
|
* |
|
* Can be used to distinguish which source the event is coming from in |
|
* case it's a movement with both @ref pointer() and @ref pointers() |
|
* being empty. |
|
*/ |
|
PointerEventSource source() const { return _source; } |
|
|
|
/** |
|
* @brief Pointer type that was added or removed from the set of pressed pointers |
|
* |
|
* Use @ref pointers() to query the set of pointers pressed in this |
|
* event. This field is is non-empty only in case a mouse button was |
|
* pressed in addition to an already pressed button, or if one mouse |
|
* button from multiple pressed buttons was released. If non-empty and |
|
* @ref pointers() don't contain given @ref Pointer value, the button |
|
* was released, if they contain given value, the button was pressed. |
|
* @see @ref source() |
|
*/ |
|
Containers::Optional<Pointer> pointer() const { return _pointer; } |
|
|
|
/** |
|
* @brief Pointer types pressed in this event |
|
* |
|
* Returns an empty set if no pointers are pressed, which happens for |
|
* example when a mouse is just moved around. |
|
* @see @ref pointer() |
|
*/ |
|
Pointers pointers() const { return _pointers; } |
|
|
|
/** |
|
* @brief Whether the pointer is primary |
|
* |
|
* Useful to distinguish among multiple pointers in a multi-touch |
|
* scenario. See @ref Platform-AndroidApplication-touch for more |
|
* information. |
|
*/ |
|
bool isPrimary() const { return _primary; } |
|
|
|
/** |
|
* @brief Pointer ID |
|
* |
|
* Useful to distinguish among multiple pointers in a multi-touch |
|
* scenario. See @ref Platform-AndroidApplication-touch for more |
|
* information. |
|
*/ |
|
/* Long is for consistency with Sdl2Application, Android uses just an |
|
Int */ |
|
Long id() const { return _id; } |
|
|
|
/** |
|
* @brief Position |
|
* |
|
* May return fractional values if the touch hardware has sub-pixel |
|
* precision. Use @ref Math::round() to snap them to the nearest window |
|
* pixel. |
|
*/ |
|
Vector2 position() const { |
|
return {AMotionEvent_getX(_event, _i), |
|
AMotionEvent_getY(_event, _i)}; |
|
} |
|
|
|
/** |
|
* @brief Position relative to the previous touch event |
|
* |
|
* May return fractional values if the touch hardware has sub-pixel |
|
* precision. Use @ref Math::round() to snap them to the nearest window |
|
* pixel. Unlike @ref Sdl2Application, Android APIs don't provide |
|
* relative position directly, so this is calculated explicitly as a |
|
* delta from previous move event position. |
|
*/ |
|
Vector2 relativePosition() const { return _relativePosition; } |
|
|
|
private: |
|
friend AndroidApplication; |
|
|
|
explicit PointerMoveEvent(AInputEvent* event, UnsignedByte i, PointerEventSource source, Containers::Optional<Pointer> pointer, Pointers pointers, bool primary, Int id, const Vector2& relativePosition): InputEvent{event}, _source{source}, _pointer{pointer}, _pointers{pointers}, _primary{primary}, _i{i}, _id{id}, _relativePosition{relativePosition} {} |
|
|
|
const PointerEventSource _source; |
|
const Containers::Optional<Pointer> _pointer; |
|
const Pointers _pointers; |
|
const bool _primary; |
|
const UnsignedByte _i; /* Pointer index, not ID */ |
|
const Int _id; |
|
const Vector2 _relativePosition; |
|
}; |
|
|
|
#ifdef MAGNUM_BUILD_DEPRECATED |
|
/** |
|
@brief Mouse move event |
|
@m_deprecated_since_latest Use @ref PointerMoveEvent and |
|
@ref pointerMoveEvent() instead, which is a better abstraction for covering |
|
both mouse and touch / pen input. |
|
|
|
@see @ref MouseEvent, @ref mouseMoveEvent() |
|
*/ |
|
class CORRADE_DEPRECATED("use PointerMoveEvent and pointerMoveEvent() instead") AndroidApplication::MouseMoveEvent: public InputEvent { |
|
friend AndroidApplication; |
|
|
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref buttons() |
|
*/ |
|
enum class Button: std::int32_t { |
|
/** |
|
* Left mouse button. Note that this button is not set if only |
|
* touch or stylus event occurred. |
|
*/ |
|
Left = AMOTION_EVENT_BUTTON_PRIMARY, |
|
|
|
/** Middle mouse button or second stylus button */ |
|
Middle = AMOTION_EVENT_BUTTON_TERTIARY, |
|
|
|
/** Right mouse button or first stylus button */ |
|
Right = AMOTION_EVENT_BUTTON_SECONDARY |
|
}; |
|
|
|
/** |
|
* @brief Set of mouse buttons |
|
* |
|
* @see @ref buttons() |
|
*/ |
|
typedef Containers::EnumSet<Button> Buttons; |
|
|
|
/** @brief Position */ |
|
Vector2i position() const { |
|
return {Int(AMotionEvent_getX(_event, 0)), |
|
Int(AMotionEvent_getY(_event, 0))}; |
|
} |
|
|
|
/** |
|
* @brief Relative position |
|
* @m_since{2019,10} |
|
* |
|
* Position relative to previous move event. Unlike |
|
* @ref Sdl2Application, Android APIs don't provide relative position |
|
* directly, so this is calculated explicitly as a delta from previous |
|
* move event position. |
|
*/ |
|
Vector2i relativePosition() const { return _relativePosition; } |
|
|
|
/** @brief Mouse buttons */ |
|
Buttons buttons() const { |
|
return Button(AMotionEvent_getButtonState(_event)); |
|
} |
|
|
|
private: |
|
explicit MouseMoveEvent(AInputEvent* event, Vector2i relativePosition): InputEvent{event}, _relativePosition{relativePosition} {} |
|
|
|
const Vector2i _relativePosition; |
|
}; |
|
|
|
CORRADE_IGNORE_DEPRECATED_PUSH |
|
CORRADE_ENUMSET_OPERATORS(AndroidApplication::MouseMoveEvent::Buttons) |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
#endif |
|
|
|
/** @hideinitializer |
|
@brief Entry point for Android applications |
|
@param className Class name |
|
|
|
@m_keywords{MAGNUM_APPLICATION_MAIN()} |
|
|
|
See @ref Magnum::Platform::AndroidApplication "Platform::AndroidApplication" |
|
for usage information. This macro abstracts out platform-specific entry point |
|
code (the classic @cpp main() @ce function cannot be used in Android). See |
|
@ref portability-applications for more information. When no other application |
|
header is included this macro is also aliased to @cpp MAGNUM_APPLICATION_MAIN() @ce. |
|
*/ |
|
#define MAGNUM_ANDROIDAPPLICATION_MAIN(className) \ |
|
extern "C" CORRADE_VISIBILITY_EXPORT void android_main(android_app* state); \ |
|
extern "C" void android_main(android_app* state) { \ |
|
Magnum::Platform::AndroidApplication::exec(state, \ |
|
Magnum::Platform::AndroidApplication::instancer<className>); \ |
|
} |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
#ifndef MAGNUM_APPLICATION_MAIN |
|
typedef AndroidApplication Application; |
|
typedef BasicScreen<AndroidApplication> Screen; |
|
typedef BasicScreenedApplication<AndroidApplication> ScreenedApplication; |
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_ANDROIDAPPLICATION_MAIN(className) |
|
#else |
|
#undef MAGNUM_APPLICATION_MAIN |
|
#endif |
|
#endif |
|
|
|
}} |
|
#else |
|
#error this file is available only on Android build |
|
#endif |
|
|
|
#endif
|
|
|