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#ifndef Magnum_Image_h
#define Magnum_Image_h
/*
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Enum Magnum::ColorFormat, class Magnum::Image
*/
#include "Magnum.h"
#include "TypeTraits.h"
namespace Magnum {
/** @brief Color format */
enum class ColorFormat: GLenum {
Red = GL_RED,
RedGreen = GL_RG,
RGB = GL_RGB,
RGBA = GL_RGBA,
BGR = GL_BGR,
BGRA = GL_BGRA
};
/**
@brief %Image
Class for storing data, which are later fed to textures. It is just a
transparent envelope around the data, which holds additional information about
data type and dimensions.
*/
template<size_t imageDimensions> class Image {
DISABLE_COPY(Image)
public:
const static size_t Dimensions = imageDimensions; /**< @brief Image dimension count */
/**
* @brief Constructor
* @param dimensions %Image dimensions
* @param colorFormat Color format of passed data. Data size
* per color channel is detected from format of passed data array.
* @param data %Image data
*
* @attention Note that the image data are not copied on construction,
* but they are deleted on class destruction.
*/
template<class T> Image(const Math::Vector<GLsizei, Dimensions>& dimensions, ColorFormat colorFormat, const T* data): _dimensions(dimensions), _colorFormat(colorFormat), _type(TypeTraits<typename TypeTraits<T>::TextureType>::glType()), _data(reinterpret_cast<const char*>(data)) {}
/** @brief Destructor */
virtual ~Image() { delete[] _data; }
/** @brief %Image dimensions */
inline const Math::Vector<GLsizei, Dimensions>& dimensions() const { return _dimensions; }
/** @brief Color format */
inline ColorFormat colorFormat() const { return _colorFormat; }
/** @brief Data type */
GLenum type() const { return _type; }
/** @brief Pointer to raw data */
inline const void* data() const { return _data; }
private:
Math::Vector<GLsizei, Dimensions> _dimensions;
ColorFormat _colorFormat;
GLenum _type;
const char* _data;
};
/** @brief One-dimensional image */
typedef Image<1> Image1D;
/** @brief Two-dimensional image */
typedef Image<2> Image2D;
/** @brief Three-dimensional image */
typedef Image<3> Image3D;
}
#endif