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145 lines
5.8 KiB
145 lines
5.8 KiB
namespace Magnum { |
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/** @page building Downloading and building |
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@brief Guide how to download and build %Magnum on different platforms. |
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%Magnum can be downloaded from GitHub and built either |
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@ref building-compilation "manually" or using already prepared packaging files, |
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currently only @ref building-arch "ArchLinux PKGBUILDs". Guide how to |
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@ref building-win "crosscompile for Windows" is also available. |
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@tableofcontents |
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Minimal set of tools and libraries required for building is: |
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- C++ compiler with good C++11 support. Currently there are two compilers |
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which are tested to support everything needed: **GCC** >= 4.6 and **Clang** |
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>= 3.1. |
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- **CMake** >= 2.8.8 (needed for `OBJECT` library target) |
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- **OpenGL** headers, on Linux most probably shipped with Mesa, or |
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**OpenGL ES 2** headers, if targeting OpenGL ES (see below). |
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- **GLEW** - OpenGL extension wrangler |
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- **Corrade** - Plugin management and utility library. You can get it at |
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http://github.com/mosra/corrade or at http://mosra.cz/blog/corrade.php. |
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@section building-download Downloading the sources |
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The source is available on GitHub: https://github.com/mosra/magnum. Clone the |
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repository with your favorite IDE or Git GUI, download currrent snapshot as |
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compressed archive or use the command line: |
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git clone git://github.com/mosra/magnum.git |
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If you need toolchains for crosscompiling, run also the following commands or, |
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if you build from source archive, download snapshot of toolchains repository |
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from https://github.com/mosra/toolchains and put them in `toolchains/` |
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subdirectory: |
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git submodule init |
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git submodule update |
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@section building-compilation Compilation, installation |
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The library (for example with GLUT context) can be built and installed using |
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these four commands. See below for more information about optional features. |
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mkdir -p build && cd build |
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cmake .. \ |
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-DCMAKE_INSTALL_PREFIX=/usr \ |
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-DWITH_GLUTCONTEXT=ON |
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make |
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make install |
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If you want to build with another compiler (e.g. Clang), pass |
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`-DCMAKE_CXX_COMPILER=clang++` to CMake. |
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@subsection building-optional Enabling or disabling features |
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By default the engine is built for desktop OpenGL. If you want to target |
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OpenGL ES, set `TARGET_GLES` to `ON` or pass `-DTARGET_GLES=ON` to CMake. Note |
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that some features are available for desktop OpenGL only, see @ref requires-gl. |
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By default the engine is built with everything except |
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@ref Contexts "context libraries". Using `WITH_*` CMake parameters you can |
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specify which parts will be built and which not: |
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- `WITH_EVERYTHING` - Defaults to `ON`, builds everything except contexts. If |
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set to `OFF`, only the main library is built and you can select additional |
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libraries with the following: |
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- `WITH_MESHTOOLS` - MeshTools library. |
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- `WITH_PHYSICS` - Physics library. |
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- `WITH_PRIMITIVES` - Primitives library. |
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- `WITH_SHADERS` - Shaders library. |
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None of the context libraries is built by default, regardless to |
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`WITH_EVERYTHING` is enabled or not: |
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- `WITH_EGLCONTEXT` - X/EGL context, available only if targeting OpenGL ES |
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(see above). Requires **X11** and **EGL** libraries. |
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- `WITH_GLUTCONTEXT` - GLUT context, available only if targeting desktop |
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OpenGL. Requires **GLUT** library. |
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- `WITH_SDL2CONTEXT` - SDL2 context. Requires **SDL2** library. |
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@subsection building-tests Building and running unit tests |
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If you want to build also unit tests (which are not built by default), pass |
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`-DBUILD_TESTS=True` to CMake. Unit tests use Corrade's @ref Corrade::TestSuite |
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"TestSuite" framework and can be run using |
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ctest -V |
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in build directory. Everything should pass ;-) |
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@subsection building-doc Building documentation |
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The documentation (which you are currently reading) is written in **Doxygen** |
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(version 1.8 with Markdown support is used, but older versions should do good |
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job too) and additionally uses **Graphviz** for class diagrams and **TeX** |
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for math formulas. The documentation can be build by running |
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doxygen |
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in root directory (i.e. where `Doxyfile` is). Resulting HTML documentation |
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will be in `build/doc/` directory. You might need to create `build/` directory |
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if it doesn't exist yet. |
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@section building-arch Building ArchLinux packages |
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In `package/archlinux` directory is currently one PKGBUILD for Git development |
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build. The package is also in AUR under the same name. |
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There is also development PKGBUILD and MinGW development PKGBUILD in root, |
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which allows you to build and install the package directly from source tree |
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without downloading anything. The PKGBUILD also contains `check()` function |
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which will run all unit tests before packaging. Note that the unit tests |
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require Qt, as said above. |
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If you want to build with another compiler (e.g. Clang), run makepkg this way: |
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CXX=clang++ makepkg |
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Both development PKGBUILDs can detect when Clang is used and remove |
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unsupported CXX flags. |
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@section building-win Crosscompiling for Windows using MinGW |
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@note This guide is tailored mainly for crosscompiling from ArchLinux. For |
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this system there is also prepared `mingw32-magnum` development package in |
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root, named `PKGBUILD-mingw32`. |
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You will need MinGW32 versions of the compiler and all libraries (OpenGL |
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headers, GLEW, Corrade), i.e. these ArchLinux packages: |
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- `mingw32-gcc`, which depends on `mingw32-w32api` containing OpenGL headers |
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- `mingw32-runtime` |
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- `mingw32-glew` |
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- `mingw32-corrade` |
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Make sure you have `toolchains` submodule updated, as |
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@ref building-download "explained above". Then create build directory and run |
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cmake and make: |
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mkdir build-win |
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cd build-win |
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cmake .. \ |
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-DCMAKE_TOOLCHAIN_FILE=../toolchains/archlinux/basic-mingw32.cmake \ |
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-DCMAKE_INSTALL_PREFIX=/usr/i486-mingw32 |
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make |
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You may need to modify the `basic-mingw32.cmake` file and |
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`CMAKE_INSTALL_PREFIX` to suit your distribution filesystem hierarchy. If |
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everything goes well, in `build-win/` subdirectories will be the DLLs. |
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*/ |
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}
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