mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
825 lines
28 KiB
825 lines
28 KiB
#ifndef Magnum_Platform_WindowlessAndroidApplication_h |
|
#define Magnum_Platform_WindowlessAndroidApplication_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
|
2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
#if defined(CORRADE_TARGET_ANDROID) || defined(DOXYGEN_GENERATING_OUTPUT) |
|
/** @file |
|
* @brief Class @ref Magnum::Platform::WindowlessAndroidApplication, macro @ref MAGNUM_WindowlessAndroidApplication_MAIN() |
|
*/ |
|
#endif |
|
|
|
#include <EGL/egl.h> |
|
#include <Corrade/Containers/Optional.h> |
|
#include <Corrade/Containers/Pointer.h> |
|
|
|
#include "Magnum/Magnum.h" |
|
#include "Magnum/Tags.h" |
|
#include "Magnum/Math/Vector4.h" |
|
#include "Magnum/Platform/Platform.h" |
|
#include "Magnum/Platform/GLContext.h" |
|
#include "MotionEventSerializer.h" |
|
|
|
#if defined(CORRADE_TARGET_ANDROID) || defined(DOXYGEN_GENERATING_OUTPUT) |
|
#include <android/input.h> |
|
#include <android/keycodes.h> |
|
#include <jni.h> |
|
#include <android/native_window_jni.h> |
|
#include <atomic> |
|
|
|
/* Undef Xlib nonsense which might get pulled in by EGL */ |
|
#undef None |
|
|
|
namespace Magnum { namespace Platform { |
|
|
|
/** @nosubgrouping |
|
@brief Android application |
|
@m_keywords{Application} |
|
Application running on Android. Available only on |
|
@ref CORRADE_TARGET_ANDROID "Android", see respective sections |
|
in the @ref building-corrade-cross-android "Corrade" and |
|
@ref building-cross-android "Magnum" building documentation. |
|
@section Platform-WindowlessAndroidApplication-bootstrap Bootstrap application |
|
Fully contained base application using @ref Sdl2Application for desktop build |
|
and @ref WindowlessAndroidApplication for Android build along with full Android packaging |
|
stuff and CMake setup is available in `base-android` branch of |
|
[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, |
|
download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-android.tar.gz) |
|
or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-android.zip) |
|
file. After extracting the downloaded archive, you can do the desktop build in |
|
the same way as with @ref Sdl2Application. |
|
In order to build the application, you need Gradle and Android build of Corrade |
|
and Magnum. Gradle is usually able to download all SDK dependencies on its own |
|
and then you can just build and install the app on a connected device or |
|
emulator like this: |
|
@code{.sh} |
|
gradle build |
|
gradle installDebug |
|
@endcode |
|
Detailed information about deployment for Android and all needed boilerplate |
|
together with a troubleshooting guide is available in @ref platforms-android. |
|
@section Platform-WindowlessAndroidApplication-usage General usage |
|
This application library is built if `WITH_WindowlessAndroidApplication` is enabled when |
|
building Magnum. To use this library with CMake, put [FindEGL.cmake](https://github.com/mosra/magnum/blob/master/modules/FindEGL.cmake) |
|
and [FindOpenGLES2.cmake](https://github.com/mosra/magnum/blob/master/modules/FindOpenGLES2.cmake) (or |
|
[FindOpenGLES3.cmake](https://github.com/mosra/magnum/blob/master/modules/FindOpenGLES3.cmake)) |
|
into your `modules/` directory, request the `WindowlessAndroidApplication` component of |
|
the `Magnum` package and link to the `Magnum::WindowlessAndroidApplication` target: |
|
@code{.cmake} |
|
find_package(Magnum REQUIRED) |
|
if(CORRADE_TARGET_ANDROID) |
|
find_package(Magnum REQUIRED WindowlessAndroidApplication) |
|
endif() |
|
# ... |
|
if(CORRADE_TARGET_ANDROID) |
|
target_link_libraries(your-app PRIVATE Magnum::WindowlessAndroidApplication) |
|
endif() |
|
@endcode |
|
Additionally, if you're using Magnum as a CMake subproject, do the following |
|
* *before* calling @cmake find_package() @ce to ensure it's enabled, as the |
|
library is not built by default: |
|
@code{.cmake} |
|
set(WITH_WindowlessAndroidApplication ON CACHE BOOL "" FORCE) |
|
add_subdirectory(magnum EXCLUDE_FROM_ALL) |
|
@endcode |
|
If no other application is requested, you can also use the generic |
|
`Magnum::Application` alias to simplify porting. Again, see @ref building and |
|
@ref cmake for more information. Note that unlike on other platforms you need |
|
to create a *shared library* instead of an executable: |
|
@code{.cmake} |
|
if(NOT CORRADE_TARGET_ANDROID) |
|
add_executable(your-app ...) |
|
else() |
|
add_library(your-app SHARED ...) |
|
endif() |
|
@endcode |
|
In C++ code you need to implement at least @ref drawEvent() to be able to draw |
|
on the screen. The subclass must be then made accessible from JNI using |
|
@ref MAGNUM_WindowlessAndroidApplication_MAIN() macro. See @ref platform for more |
|
information. |
|
@code{.cpp} |
|
class MyApplication: public Platform::WindowlessAndroidApplication { |
|
// implement required methods... |
|
}; |
|
MAGNUM_WindowlessAndroidApplication_MAIN(MyApplication) |
|
@endcode |
|
If no other application header is included, this class is also aliased to |
|
@cpp Platform::Application @ce and the macro is aliased to @cpp MAGNUM_APPLICATION_MAIN() @ce |
|
to simplify porting. |
|
@section Platform-WindowlessAndroidApplication-resizing Responding to viewport events |
|
Unlike in desktop application implementations, where this is controlled via |
|
@ref Sdl2Application::Configuration::WindowFlag::Resizable, for example, on |
|
Android you have to describe this in the `AndroidManifest.xml` file, as by |
|
default the application gets killed and relaunched on screen orientation |
|
change. See the @ref platforms-android-apps-manifest-screen-resize "manifest file docs" |
|
for more information. |
|
@section Platform-WindowlessAndroidApplication-output-redirection Redirecting output to Android log buffer |
|
The application by default redirects @ref Corrade::Utility::Debug "Debug", |
|
@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error" |
|
output to Android log buffer with tag `"magnum"`, which can be then accessed |
|
through `logcat` utility. See also @ref Corrade::Utility::AndroidLogStreamBuffer |
|
for more information. |
|
*/ |
|
class WindowlessAndroidApplication { |
|
public: |
|
|
|
class Configuration; |
|
class GLConfiguration; |
|
class ViewportEvent; |
|
class InputEvent; |
|
class MouseEvent; |
|
class MouseMoveEvent; |
|
|
|
/** |
|
* @brief Construct without creating a window |
|
* |
|
* The window must be created later |
|
* with @ref tryCreate(). |
|
*/ |
|
explicit WindowlessAndroidApplication() = default; |
|
explicit WindowlessAndroidApplication(JNIEnv *jenv, jobject classInstance, jstring name, jstring signature); |
|
~WindowlessAndroidApplication(); |
|
|
|
/** @brief Copying is not allowed */ |
|
WindowlessAndroidApplication(const WindowlessAndroidApplication&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
WindowlessAndroidApplication(WindowlessAndroidApplication&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
WindowlessAndroidApplication& operator=(const WindowlessAndroidApplication&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
WindowlessAndroidApplication& operator=(WindowlessAndroidApplication&&) = delete; |
|
|
|
/** @{ @name Screen handling */ |
|
|
|
/** |
|
* @brief Window size |
|
* |
|
* Window size to which all input event coordinates can be related. |
|
* Expects that a window is already created, equivalent to |
|
* @ref framebufferSize(). |
|
* |
|
* @attention The reported value will be incorrect in case you use |
|
* the [Screen Compatibility Mode](http://www.androiddocs.com/guide/practices/screen-compat-mode.html). |
|
* See @ref platforms-android-apps-manifest-screen-compatibility-mode |
|
* for details. |
|
*/ |
|
Vector2i windowSize() const { return framebufferSize(); } |
|
|
|
/** |
|
* @brief Framebuffer size |
|
* |
|
* Size of the default framebuffer, equivalent to @ref windowSize(). |
|
* Expects that a window is already created. |
|
* @see @ref dpiScaling() |
|
*/ |
|
Vector2i framebufferSize() const; |
|
|
|
/** |
|
* @brief DPI scaling |
|
* |
|
* Provided only for compatibility with other toolkits. Returns always |
|
* @cpp {1.0f, 1.0f} @ce. |
|
* @see @ref framebufferSize() |
|
*/ |
|
Vector2 dpiScaling() const { return Vector2{1.0f}; } |
|
|
|
/** |
|
* @brief DPI scaling for given configuration |
|
* |
|
* Provided only for compatibility with other toolkits. Returns always |
|
* @cpp {1.0f, 1.0f} @ce. |
|
* @see @ref framebufferSize() |
|
*/ |
|
Vector2 dpiScaling(const Configuration& configuration) const { |
|
static_cast<void>(configuration); |
|
return Vector2{1.0f}; |
|
} |
|
|
|
/** |
|
* @brief Swap buffers |
|
* |
|
* Paints currently rendered framebuffer on screen. |
|
*/ |
|
void swapBuffers(); |
|
|
|
/** |
|
* @brief Redraw immediately |
|
* |
|
* Marks the window for redrawing, resulting in call to @ref drawEvent() |
|
* in the next iteration. You can call it from @ref drawEvent() itself |
|
* to redraw immediately without waiting for user input. |
|
*/ |
|
void redraw(); |
|
|
|
/** |
|
* @brief Draw event |
|
* |
|
* Called when the screen is redrawn. You should clean the framebuffer |
|
* using @ref GL::DefaultFramebuffer::clear() (if using OpenGL) and |
|
* then add your own drawing functions. After drawing is finished, call |
|
* @ref swapBuffers(). If you want to draw immediately again, call also |
|
* @ref redraw(). |
|
*/ |
|
virtual void drawEvent() = 0; |
|
|
|
/** |
|
* @brief native onDraw |
|
* |
|
* calls drawEvent if it should be redrawn |
|
* |
|
* call this from java jni onDraw method/native |
|
*/ |
|
void onDraw(); |
|
|
|
bool onTouchEvent(JNIEnv *jenv, jfloatArray motionEventData); |
|
void surfaceChanged(int w, int h); |
|
|
|
private: |
|
/** |
|
* @brief Viewport event |
|
* |
|
* Called when window size changes, for example after device |
|
* orientation change. The default implementation does nothing. If you |
|
* want to respond to size changes, you should pass the new size to |
|
* @ref GL::DefaultFramebuffer::setViewport() (if using OpenGL) and |
|
* possibly elsewhere (to @ref SceneGraph::Camera::setViewport(), other |
|
* framebuffers...). |
|
* |
|
* @attention Android by default kills and fully recreates the |
|
* application on device orientation change instead of calling the |
|
* viewport event. To prevent that, you need to modify the |
|
* `AndroidManifest.xml` file. See the |
|
* @ref platforms-android-apps-manifest-screen-resize "manifest file docs" |
|
* for more information. |
|
* |
|
* Note that this function might not get called at all if the window |
|
* size doesn't change. You should configure the initial state of your |
|
* cameras, framebuffers etc. in application constructor rather than |
|
* relying on this function to be called. Size of the window can be |
|
* retrieved using @ref windowSize(), size of the backing framebuffer |
|
* via @ref framebufferSize() and DPI scaling using @ref dpiScaling(). |
|
* See @ref Platform-GlfwApplication-dpi for detailed info about these |
|
* values. |
|
*/ |
|
virtual void viewportEvent(ViewportEvent& event); |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
/** @{ @name Mouse handling */ |
|
|
|
/** |
|
* @brief Mouse press event |
|
* |
|
* Called when mouse button is pressed. Default implementation does |
|
* nothing. |
|
*/ |
|
virtual void mousePressEvent(MouseEvent& event); |
|
|
|
/** |
|
* @brief Mouse release event |
|
* |
|
* Called when mouse button is released. Default implementation does |
|
* nothing. |
|
*/ |
|
virtual void mouseReleaseEvent(MouseEvent& event); |
|
|
|
/** |
|
* @brief Mouse move event |
|
* |
|
* Called when mouse is moved. Default implementation does nothing. |
|
*/ |
|
virtual void mouseMoveEvent(MouseMoveEvent& event); |
|
|
|
/* Since 1.8.17, the original short-hand group closing doesn't work |
|
anymore. FFS. */ |
|
/** |
|
* @} |
|
*/ |
|
|
|
enum class Flag: UnsignedByte; |
|
typedef Containers::EnumSet<Flag> Flags; |
|
Flags _flags; |
|
int width, height; |
|
|
|
class JVM_MANAGER { |
|
public: |
|
JavaVM * jvm; |
|
JNIEnv* jenv; |
|
JavaVMAttachArgs jvmArgs; |
|
bool needsToDetach; |
|
|
|
JVM_MANAGER(); |
|
bool getJVM(JNIEnv * env); |
|
bool attachJVM(); |
|
void detachJVM(); |
|
|
|
template <typename J, typename O> O globalRef(J j, O o) { |
|
return reinterpret_cast<O>(j->NewGlobalRef(o)); |
|
} |
|
}; |
|
|
|
|
|
JVM_MANAGER jvmManager; |
|
jobject jObject; |
|
jclass jClass; |
|
jmethodID jSwapBuffers; |
|
|
|
Vector2i _previousMouseMovePosition{-1}; |
|
CORRADE_ENUMSET_FRIEND_OPERATORS(Flags) |
|
public: |
|
/* workaround for error "undefined reference to vtable for ..." */ |
|
/** |
|
* @brief Context Container |
|
* |
|
* wraps @ref Containers::Optional<Platform::GLContext> |
|
* inside of a container to enable context creation and cleanup |
|
* as surface is created and destroyed. |
|
*/ |
|
struct ContextContainer { |
|
Containers::Optional<Platform::GLContext> context{InPlaceInit, NoCreate}; |
|
}; |
|
ContextContainer * magnum_context = nullptr; |
|
}; |
|
|
|
/** |
|
@brief Configuration |
|
|
|
@see @ref WindowlessAndroidApplication(), @ref GLConfiguration, @ref create(), |
|
@ref tryCreate() |
|
*/ |
|
class WindowlessAndroidApplication::Configuration { |
|
public: |
|
constexpr /*implicit*/ Configuration() {} |
|
|
|
/** |
|
* @brief Set window title |
|
* @return Reference to self (for method chaining) |
|
* |
|
* @note This function does nothing and is included only for |
|
* compatibility with other toolkits. You need to set the title |
|
* separately in the `AndroidManifest.xml` file. |
|
*/ |
|
template<class T> Configuration& setTitle(const T&) { return *this; } |
|
|
|
/** @brief Window size */ |
|
Vector2i size() const { return _size; } |
|
|
|
/** |
|
* @brief Set window size |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is @cpp {0, 0} @ce, which means that the size of the |
|
* physical window will be used. If set to different value than the |
|
* physical size, the surface will be scaled. |
|
*/ |
|
Configuration& setSize(const Vector2i& size) { |
|
_size = size; |
|
return *this; |
|
} |
|
|
|
private: |
|
Vector2i _size; |
|
}; |
|
|
|
/** |
|
@brief OpenGL context configuration |
|
|
|
Double-buffered RGBA canvas with depth and stencil buffers. |
|
@see @ref WindowlessAndroidApplication(), @ref Configuration, @ref create(), |
|
@ref tryCreate() |
|
*/ |
|
class WindowlessAndroidApplication::GLConfiguration: public GL::Context::Configuration { |
|
public: |
|
/** |
|
* @brief Context flag |
|
* |
|
* Includes also everything from @ref GL::Context::Configuration::Flag |
|
* except for @relativeref{GL::Context::Configuration,Flag::Windowless}, |
|
* which is not meant to be enabled for windowed apps. |
|
* @see @ref Flags, @ref setFlags(), @ref GL::Context::Flag |
|
*/ |
|
enum class Flag: UnsignedLong { |
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::QuietLog |
|
* @m_since_latest |
|
*/ |
|
QuietLog = UnsignedLong(GL::Context::Configuration::Flag::QuietLog), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::VerboseLog |
|
* @m_since_latest |
|
*/ |
|
VerboseLog = UnsignedLong(GL::Context::Configuration::Flag::VerboseLog), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::GpuValidation |
|
* @m_since_latest |
|
*/ |
|
GpuValidation = UnsignedLong(GL::Context::Configuration::Flag::GpuValidation), |
|
|
|
/** |
|
* @copydoc GL::Context::Configuration::Flag::GpuValidationNoError |
|
* @m_since_latest |
|
*/ |
|
GpuValidationNoError = UnsignedLong(GL::Context::Configuration::Flag::GpuValidationNoError) |
|
}; |
|
|
|
/** |
|
* @brief Context flags |
|
* |
|
* @see @ref setFlags(), @ref Context::Flags |
|
*/ |
|
typedef Containers::EnumSet<Flag> Flags; |
|
|
|
/*implicit*/ GLConfiguration(); |
|
|
|
/** @brief Context flags */ |
|
Flags flags() const { |
|
return Flag(UnsignedLong(GL::Context::Configuration::flags())); |
|
} |
|
|
|
/** |
|
* @brief Set context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Default is no flag. To avoid clearing default flags by accident, |
|
* prefer to use @ref addFlags() and @ref clearFlags() instead. |
|
* @see @ref GL::Context::flags() |
|
*/ |
|
GLConfiguration& setFlags(Flags flags) { |
|
GL::Context::Configuration::setFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Add context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Unlike @ref setFlags(), ORs the flags with existing instead of |
|
* replacing them. Useful for preserving the defaults. |
|
* @see @ref clearFlags() |
|
*/ |
|
GLConfiguration& addFlags(Flags flags) { |
|
GL::Context::Configuration::addFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Clear context flags |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing |
|
* instead of replacing them. Useful for removing default flags. |
|
* @see @ref addFlags() |
|
*/ |
|
GLConfiguration& clearFlags(Flags flags) { |
|
GL::Context::Configuration::clearFlags(GL::Context::Configuration::Flag(UnsignedLong(flags))); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Set context version |
|
* |
|
* @note This function does nothing and is included only for |
|
* compatibility with other toolkits. @ref GL::Version::GLES200 or |
|
* @ref GL::Version::GLES300 is used based on engine compile-time |
|
* settings. |
|
*/ |
|
GLConfiguration& setVersion(GL::Version) { return *this; } |
|
|
|
/** @brief Color buffer size */ |
|
Vector4i colorBufferSize() const { return _colorBufferSize; } |
|
|
|
/** |
|
* @brief Set color buffer size |
|
* |
|
* Default is @cpp {8, 8, 8, 8} @ce (8-bit-per-channel RGBA). |
|
* @see @ref setDepthBufferSize(), @ref setStencilBufferSize() |
|
*/ |
|
GLConfiguration& setColorBufferSize(const Vector4i& size) { |
|
_colorBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/** @brief Depth buffer size */ |
|
Int depthBufferSize() const { return _depthBufferSize; } |
|
|
|
/** |
|
* @brief Set depth buffer size |
|
* |
|
* Default is @cpp 24 @ce bits. |
|
* @see @ref setColorBufferSize(), @ref setStencilBufferSize() |
|
*/ |
|
GLConfiguration& setDepthBufferSize(Int size) { |
|
_depthBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/** @brief Stencil buffer size */ |
|
Int stencilBufferSize() const { return _stencilBufferSize; } |
|
|
|
/** |
|
* @brief Set stencil buffer size |
|
* |
|
* Default is @cpp 0 @ce bits (i.e., no stencil buffer). |
|
* @see @ref setColorBufferSize(), @ref setDepthBufferSize() |
|
*/ |
|
GLConfiguration& setStencilBufferSize(Int size) { |
|
_stencilBufferSize = size; |
|
return *this; |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
MAGNUM_GL_CONTEXT_CONFIGURATION_SUBCLASS_IMPLEMENTATION(GLConfiguration) |
|
#endif |
|
|
|
private: |
|
Vector4i _colorBufferSize; |
|
Int _depthBufferSize, _stencilBufferSize; |
|
}; |
|
|
|
/** |
|
@brief Viewport event |
|
@see @ref viewportEvent() |
|
*/ |
|
class WindowlessAndroidApplication::ViewportEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
ViewportEvent(const ViewportEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
ViewportEvent(ViewportEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
ViewportEvent& operator=(const ViewportEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
ViewportEvent& operator=(ViewportEvent&&) = delete; |
|
|
|
/** |
|
* @brief Window size |
|
* |
|
* The same as @ref framebufferSize(). See |
|
* @ref WindowlessAndroidApplication::windowSize() for possible caveats. |
|
*/ |
|
Vector2i windowSize() const { return _windowSize; } |
|
|
|
/** |
|
* @brief Framebuffer size |
|
* |
|
* The same as @ref windowSize(). See |
|
* @ref WindowlessAndroidApplication::framebufferSize() for possible caveats. |
|
*/ |
|
Vector2i framebufferSize() const { return _windowSize; } |
|
|
|
/** |
|
* @brief DPI scaling |
|
* |
|
* Always @cpp {1.0f, 1.0f} @ce. |
|
*/ |
|
Vector2 dpiScaling() const { return Vector2{1.0f}; } |
|
|
|
private: |
|
friend WindowlessAndroidApplication; |
|
|
|
explicit ViewportEvent(const Vector2i& windowSize): _windowSize{windowSize} {} |
|
|
|
const Vector2i _windowSize; |
|
}; |
|
|
|
/** |
|
@brief Base for input events |
|
@see @ref MouseEvent, @ref MouseMoveEvent, @ref mousePressEvent(), |
|
@ref mouseReleaseEvent(), @ref mouseMoveEvent() |
|
*/ |
|
class WindowlessAndroidApplication::InputEvent { |
|
public: |
|
/** @brief Copying is not allowed */ |
|
InputEvent(const InputEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
InputEvent(InputEvent&&) = delete; |
|
|
|
/** @brief Copying is not allowed */ |
|
InputEvent& operator=(const InputEvent&) = delete; |
|
|
|
/** @brief Moving is not allowed */ |
|
InputEvent& operator=(InputEvent&&) = delete; |
|
|
|
/** |
|
* @brief Set event as accepted |
|
* |
|
* If the event is ignored (i.e., not set as accepted), it will be |
|
* propagated elsewhere, for example to the Android system or to |
|
* another screen when using @ref BasicScreenedApplication "ScreenedApplication". |
|
* By default is each event ignored and thus propagated. |
|
*/ |
|
void setAccepted(bool accepted = true) { _accepted = accepted; } |
|
|
|
/** @brief Whether the event is accepted */ |
|
bool isAccepted() const { return _accepted; } |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
protected: |
|
explicit InputEvent(MotionEventSerializer & event): _event(event), _accepted(false) {} |
|
|
|
~InputEvent() = default; |
|
|
|
MotionEventSerializer & _event; |
|
#endif |
|
|
|
private: |
|
bool _accepted; |
|
}; |
|
|
|
/** |
|
@brief Mouse event |
|
@see @ref MouseMoveEvent, @ref mousePressEvent(), @ref mouseReleaseEvent() |
|
*/ |
|
class WindowlessAndroidApplication::MouseEvent: public InputEvent { |
|
friend WindowlessAndroidApplication; |
|
|
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref button() |
|
*/ |
|
enum class Button: std::int32_t { |
|
/** No button was pressed (touch or stylus event) */ |
|
None = 0, |
|
|
|
/** |
|
* Left mouse button. Note that this button is set for |
|
* compatibility with Desktop |
|
*/ |
|
Left = MotionEventSerializer::MOTION_EVENT_BUTTON_PRIMARY, |
|
|
|
/** |
|
* Middle mouse button or second stylus button |
|
* @attention Available since Android 4.0 (API level 14), not |
|
* detectable in earlier versions. |
|
*/ |
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14 |
|
Middle = MotionEventSerializer::MOTION_EVENT_BUTTON_TERTIARY, |
|
#else |
|
Middle = 1 << 1, |
|
#endif |
|
|
|
/** |
|
* Right mouse button or first stylus button |
|
* @attention Available since Android 4.0 (API level 14), not |
|
* detectable in earlier versions. |
|
*/ |
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14 |
|
Right = MotionEventSerializer::MOTION_EVENT_BUTTON_SECONDARY |
|
#else |
|
Right = 1 << 2 |
|
#endif |
|
}; |
|
|
|
/** @brief Button */ |
|
Button button() { |
|
// redirect touch events to button left |
|
// for compatibility with desktop |
|
// button_state 0 is a touch on the touchscreen |
|
return button_state == 0 ? Button::Left : Button(button_state); |
|
} |
|
|
|
/** @brief Position */ |
|
Vector2i position() { |
|
return {Int(x),Int(y)}; |
|
} |
|
|
|
private: |
|
float x; |
|
float y; |
|
int button_state; |
|
explicit MouseEvent(MotionEventSerializer & event, float x_, float y_, int button_state_): |
|
InputEvent(event), x(x_), y(y_), button_state(button_state_) {} |
|
}; |
|
|
|
/** |
|
@brief Mouse move event |
|
@see @ref MouseEvent, @ref mouseMoveEvent() |
|
*/ |
|
class WindowlessAndroidApplication::MouseMoveEvent: public InputEvent { |
|
friend WindowlessAndroidApplication; |
|
|
|
public: |
|
/** |
|
* @brief Mouse button |
|
* |
|
* @see @ref buttons() |
|
*/ |
|
enum class Button: std::int32_t { |
|
/** |
|
* Left mouse button. Note that this button set for |
|
* compatibility with desktop |
|
*/ |
|
Left = MotionEventSerializer::MOTION_EVENT_BUTTON_PRIMARY, |
|
|
|
/** |
|
* Middle mouse button or second stylus button |
|
* @attention Available since Android 4.0 (API level 14), not |
|
* detectable in earlier versions. |
|
*/ |
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14 |
|
Middle = MotionEventSerializer::MOTION_EVENT_BUTTON_TERTIARY, |
|
#else |
|
Middle = 1 << 1, |
|
#endif |
|
|
|
/** |
|
* Right mouse button or first stylus button |
|
* @attention Available since Android 4.0 (API level 14), not |
|
* detectable in earlier versions. |
|
*/ |
|
#if defined(DOXYGEN_GENERATING_OUTPUT) || __ANDROID_API__ >= 14 |
|
Right = MotionEventSerializer::MOTION_EVENT_BUTTON_SECONDARY |
|
#else |
|
Right = 1 << 2 |
|
#endif |
|
}; |
|
|
|
/** |
|
* @brief Set of mouse buttons |
|
* |
|
* @see @ref buttons() |
|
*/ |
|
typedef Containers::EnumSet<Button> Buttons; |
|
|
|
/** @brief Position */ |
|
Vector2i position() const { |
|
return {Int(x), Int(y)}; |
|
} |
|
|
|
/** |
|
* @brief Relative position |
|
* @m_since{2019,10} |
|
* |
|
* Position relative to previous move event. Unlike |
|
* @ref Sdl2Application, Android APIs don't provide relative position |
|
* directly, so this is calculated explicitly as a delta from previous |
|
* move event position. |
|
*/ |
|
Vector2i relativePosition() const { return _relativePosition; } |
|
|
|
/** @brief Mouse buttons */ |
|
Buttons buttons() const { |
|
// redirect touch events to button left |
|
// for compatibility with desktop |
|
// button_state 0 is a touch on the touchscreen |
|
return button_state == 0 ? Button::Left : Button(button_state); |
|
} |
|
|
|
private: |
|
float x; |
|
float y; |
|
int button_state; |
|
explicit MouseMoveEvent(MotionEventSerializer & event, float x_, float y_, |
|
int button_state_, Vector2i relativePosition): |
|
InputEvent(event), x(x_), y(y_), button_state(button_state_), |
|
_relativePosition{relativePosition} {} |
|
|
|
const Vector2i _relativePosition; |
|
}; |
|
|
|
CORRADE_ENUMSET_OPERATORS(WindowlessAndroidApplication::MouseMoveEvent::Buttons) |
|
|
|
}} |
|
#else |
|
#error this file is available only on Android build |
|
#endif |
|
|
|
#endif
|
|
|