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315 lines
13 KiB
315 lines
13 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "TextRenderer.h" |
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#include "Context.h" |
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#include "Extensions.h" |
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#include "Mesh.h" |
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#include "Shaders/AbstractVector.h" |
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#include "Text/AbstractFont.h" |
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namespace Magnum { namespace Text { |
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namespace { |
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template<class T> void createIndices(void* output, const UnsignedInt glyphCount) { |
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T* const out = reinterpret_cast<T*>(output); |
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for(UnsignedInt i = 0; i != glyphCount; ++i) { |
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/* 0---2 0---2 5 |
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| | | / /| |
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| | | / / | |
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| | |/ / | |
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1---3 1 3---4 */ |
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const T vertex = i*4; |
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const T pos = i*6; |
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out[pos] = vertex; |
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out[pos+1] = vertex+1; |
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out[pos+2] = vertex+2; |
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out[pos+3] = vertex+1; |
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out[pos+4] = vertex+3; |
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out[pos+5] = vertex+2; |
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} |
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} |
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struct Vertex { |
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Vector2 position, texcoords; |
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}; |
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} |
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std::tuple<std::vector<Vector2>, std::vector<Vector2>, std::vector<UnsignedInt>, Rectangle> AbstractTextRenderer::render(AbstractFont* const font, const GlyphCache* const cache, Float size, const std::string& text) { |
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AbstractLayouter* const layouter = font->layout(cache, size, text); |
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const UnsignedInt vertexCount = layouter->glyphCount()*4; |
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/* Output data */ |
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std::vector<Vector2> positions, texcoords; |
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positions.reserve(vertexCount); |
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texcoords.reserve(vertexCount); |
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/* Rendered rectangle */ |
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Rectangle rectangle; |
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/* Render all glyphs */ |
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Vector2 cursorPosition; |
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for(UnsignedInt i = 0; i != layouter->glyphCount(); ++i) { |
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/* Position of the texture in the resulting glyph, texture coordinates */ |
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Rectangle quadPosition, textureCoordinates; |
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Vector2 advance; |
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std::tie(quadPosition, textureCoordinates, advance) = layouter->renderGlyph(i); |
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/* Move the quad to cursor */ |
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quadPosition.bottomLeft() += cursorPosition; |
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quadPosition.topRight() += cursorPosition; |
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/* 0---2 |
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| | |
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1---3 */ |
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positions.insert(positions.end(), { |
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quadPosition.topLeft(), |
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quadPosition.bottomLeft(), |
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quadPosition.topRight(), |
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quadPosition.bottomRight(), |
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}); |
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texcoords.insert(texcoords.end(), { |
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textureCoordinates.topLeft(), |
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textureCoordinates.bottomLeft(), |
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textureCoordinates.topRight(), |
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textureCoordinates.bottomRight() |
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}); |
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/* Extend rectangle with current quad bounds */ |
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rectangle.bottomLeft() = Math::min(rectangle.bottomLeft(), quadPosition.bottomLeft()); |
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rectangle.topRight() = Math::max(rectangle.topRight(), quadPosition.topRight()); |
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/* Advance cursor position to next character */ |
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cursorPosition += advance; |
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} |
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/* Create indices */ |
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std::vector<UnsignedInt> indices(layouter->glyphCount()*6); |
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createIndices<UnsignedInt>(indices.data(), layouter->glyphCount()); |
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delete layouter; |
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return std::make_tuple(std::move(positions), std::move(texcoords), std::move(indices), rectangle); |
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} |
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std::tuple<Mesh, Rectangle> AbstractTextRenderer::render(AbstractFont* const font, const GlyphCache* const cache, Float size, const std::string& text, Buffer* vertexBuffer, Buffer* indexBuffer, Buffer::Usage usage) { |
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AbstractLayouter* const layouter = font->layout(cache, size, text); |
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const UnsignedInt vertexCount = layouter->glyphCount()*4; |
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const UnsignedInt indexCount = layouter->glyphCount()*6; |
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/* Vertex buffer */ |
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std::vector<Vertex> vertices; |
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vertices.reserve(vertexCount); |
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/* Rendered rectangle */ |
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Rectangle rectangle; |
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/* Render all glyphs */ |
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Vector2 cursorPosition; |
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for(UnsignedInt i = 0; i != layouter->glyphCount(); ++i) { |
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/* Position of the texture in the resulting glyph, texture coordinates */ |
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Rectangle quadPosition, textureCoordinates; |
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Vector2 advance; |
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std::tie(quadPosition, textureCoordinates, advance) = layouter->renderGlyph(i); |
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/* Move the quad to cursor */ |
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quadPosition.bottomLeft() += cursorPosition; |
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quadPosition.topRight() += cursorPosition; |
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vertices.insert(vertices.end(), { |
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{quadPosition.topLeft(), textureCoordinates.topLeft()}, |
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{quadPosition.bottomLeft(), textureCoordinates.bottomLeft()}, |
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{quadPosition.topRight(), textureCoordinates.topRight()}, |
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{quadPosition.bottomRight(), textureCoordinates.bottomRight()} |
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}); |
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/* Extend rectangle with current quad bounds */ |
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rectangle.bottomLeft() = Math::min(rectangle.bottomLeft(), quadPosition.bottomLeft()); |
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rectangle.topRight() = Math::max(rectangle.topRight(), quadPosition.topRight()); |
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/* Advance cursor position to next character */ |
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cursorPosition += advance; |
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} |
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vertexBuffer->setData(vertices, usage); |
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/* Fill index buffer */ |
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Mesh::IndexType indexType; |
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std::size_t indicesSize; |
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char* indices; |
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if(vertexCount < 255) { |
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indexType = Mesh::IndexType::UnsignedByte; |
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indicesSize = indexCount*sizeof(UnsignedByte); |
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indices = new char[indicesSize]; |
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createIndices<UnsignedByte>(indices, layouter->glyphCount()); |
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} else if(vertexCount < 65535) { |
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indexType = Mesh::IndexType::UnsignedShort; |
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indicesSize = indexCount*sizeof(UnsignedShort); |
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indices = new char[indicesSize]; |
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createIndices<UnsignedShort>(indices, layouter->glyphCount()); |
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} else { |
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indexType = Mesh::IndexType::UnsignedInt; |
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indicesSize = indexCount*sizeof(UnsignedInt); |
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indices = new char[indicesSize]; |
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createIndices<UnsignedInt>(indices, layouter->glyphCount()); |
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} |
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indexBuffer->setData(indicesSize, indices, usage); |
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delete indices; |
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/* Configure mesh except for vertex buffer (depends on dimension count, done |
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in subclass) */ |
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Mesh mesh; |
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mesh.setPrimitive(Mesh::Primitive::Triangles) |
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->setIndexCount(indexCount) |
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->setIndexBuffer(indexBuffer, 0, indexType, 0, vertexCount); |
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delete layouter; |
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return std::make_tuple(std::move(mesh), rectangle); |
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} |
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template<UnsignedInt dimensions> std::tuple<Mesh, Rectangle> TextRenderer<dimensions>::render(AbstractFont* const font, const GlyphCache* const cache, Float size, const std::string& text, Buffer* vertexBuffer, Buffer* indexBuffer, Buffer::Usage usage) { |
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/* Finalize mesh configuration and return the result */ |
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auto r = AbstractTextRenderer::render(font, cache, size, text, vertexBuffer, indexBuffer, usage); |
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Mesh& mesh = std::get<0>(r); |
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mesh.addInterleavedVertexBuffer(vertexBuffer, 0, |
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typename Shaders::AbstractVector<dimensions>::Position( |
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Shaders::AbstractVector<dimensions>::Position::Components::Two), |
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typename Shaders::AbstractVector<dimensions>::TextureCoordinates()); |
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return std::move(r); |
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} |
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AbstractTextRenderer::AbstractTextRenderer(AbstractFont* const font, const GlyphCache* const cache, Float size): _vertexBuffer(Buffer::Target::Array), _indexBuffer(Buffer::Target::ElementArray), font(font), cache(cache), size(size), _capacity(0) { |
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#ifndef MAGNUM_TARGET_GLES |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::ARB::map_buffer_range); |
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#else |
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#ifdef MAGNUM_TARGET_GLES2 |
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MAGNUM_ASSERT_EXTENSION_SUPPORTED(Extensions::GL::EXT::map_buffer_range); |
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#endif |
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#endif |
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/* Vertex buffer configuration depends on dimension count, done in subclass */ |
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_mesh.setPrimitive(Mesh::Primitive::Triangles); |
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} |
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AbstractTextRenderer::~AbstractTextRenderer() {} |
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template<UnsignedInt dimensions> TextRenderer<dimensions>::TextRenderer(AbstractFont* const font, const GlyphCache* const cache, const Float size): AbstractTextRenderer(font, cache, size) { |
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/* Finalize mesh configuration */ |
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_mesh.addInterleavedVertexBuffer(&_vertexBuffer, 0, |
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typename Shaders::AbstractVector<dimensions>::Position(Shaders::AbstractVector<dimensions>::Position::Components::Two), |
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typename Shaders::AbstractVector<dimensions>::TextureCoordinates()); |
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} |
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void AbstractTextRenderer::reserve(const uint32_t glyphCount, const Buffer::Usage vertexBufferUsage, const Buffer::Usage indexBufferUsage) { |
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_capacity = glyphCount; |
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const UnsignedInt vertexCount = glyphCount*4; |
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const UnsignedInt indexCount = glyphCount*6; |
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/* Allocate vertex buffer, reset vertex count */ |
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_vertexBuffer.setData(vertexCount*sizeof(Vertex), nullptr, vertexBufferUsage); |
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_mesh.setVertexCount(0); |
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/* Allocate index buffer, reset index count and reconfigure buffer binding */ |
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Mesh::IndexType indexType; |
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std::size_t indicesSize; |
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if(vertexCount < 255) { |
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indexType = Mesh::IndexType::UnsignedByte; |
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indicesSize = indexCount*sizeof(UnsignedByte); |
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} else if(vertexCount < 65535) { |
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indexType = Mesh::IndexType::UnsignedShort; |
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indicesSize = indexCount*sizeof(UnsignedShort); |
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} else { |
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indexType = Mesh::IndexType::UnsignedInt; |
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indicesSize = indexCount*sizeof(UnsignedInt); |
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} |
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_indexBuffer.setData(indicesSize, nullptr, indexBufferUsage); |
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_mesh.setIndexCount(0) |
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->setIndexBuffer(&_indexBuffer, 0, indexType, 0, vertexCount); |
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/* Prefill index buffer */ |
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void* indices = _indexBuffer.map(0, indicesSize, Buffer::MapFlag::InvalidateBuffer|Buffer::MapFlag::Write); |
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if(vertexCount < 255) |
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createIndices<UnsignedByte>(indices, glyphCount); |
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else if(vertexCount < 65535) |
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createIndices<UnsignedShort>(indices, glyphCount); |
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else |
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createIndices<UnsignedInt>(indices, glyphCount); |
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CORRADE_INTERNAL_ASSERT_OUTPUT(_indexBuffer.unmap()); |
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} |
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void AbstractTextRenderer::render(const std::string& text) { |
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AbstractLayouter* layouter = font->layout(cache, size, text); |
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CORRADE_ASSERT(layouter->glyphCount() <= _capacity, |
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"Text::TextRenderer::render(): capacity" << _capacity << "too small to render" << layouter->glyphCount() << "glyphs", ); |
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/* Reset rendered rectangle */ |
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_rectangle = {}; |
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/* Render all glyphs */ |
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Vertex* const vertices = static_cast<Vertex*>(_vertexBuffer.map(0, layouter->glyphCount()*4*sizeof(Vertex), |
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Buffer::MapFlag::InvalidateBuffer|Buffer::MapFlag::Write)); |
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Vector2 cursorPosition; |
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for(UnsignedInt i = 0; i != layouter->glyphCount(); ++i) { |
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/* Position of the texture in the resulting glyph, texture coordinates */ |
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Rectangle quadPosition, textureCoordinates; |
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Vector2 advance; |
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std::tie(quadPosition, textureCoordinates, advance) = layouter->renderGlyph(i); |
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/* Move the quad to cursor */ |
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quadPosition.bottomLeft() += cursorPosition; |
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quadPosition.topRight() += cursorPosition; |
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/* Extend rectangle with current quad bounds */ |
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_rectangle.bottomLeft() = Math::min(_rectangle.bottomLeft(), quadPosition.bottomLeft()); |
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_rectangle.topRight() = Math::max(_rectangle.topRight(), quadPosition.topRight()); |
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const std::size_t vertex = i*4; |
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vertices[vertex] = {quadPosition.topLeft(), textureCoordinates.topLeft()}; |
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vertices[vertex+1] = {quadPosition.bottomLeft(), textureCoordinates.bottomLeft()}; |
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vertices[vertex+2] = {quadPosition.topRight(), textureCoordinates.topRight()}; |
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vertices[vertex+3] = {quadPosition.bottomRight(), textureCoordinates.bottomRight()}; |
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/* Advance cursor position to next character */ |
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cursorPosition += advance; |
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} |
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CORRADE_INTERNAL_ASSERT_OUTPUT(_vertexBuffer.unmap()); |
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/* Update index count */ |
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_mesh.setIndexCount(layouter->glyphCount()*6); |
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delete layouter; |
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} |
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template class TextRenderer<2>; |
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template class TextRenderer<3>; |
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}}
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