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171 lines
6.0 KiB
171 lines
6.0 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "MeshView.h" |
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#include <Corrade/Containers/Array.h> |
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#include <Corrade/Utility/Assert.h> |
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#include "Magnum/GL/AbstractShaderProgram.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/GL/Implementation/State.h" |
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#include "Magnum/GL/Implementation/MeshState.h" |
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namespace Magnum { namespace GL { |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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void MeshView::draw(AbstractShaderProgram& shader, Containers::ArrayView<const Containers::Reference<MeshView>> meshes) { |
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shader.draw(meshes); |
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} |
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void MeshView::draw(AbstractShaderProgram&& shader, Containers::ArrayView<const Containers::Reference<MeshView>> meshes) { |
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shader.draw(meshes); |
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} |
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void MeshView::draw(AbstractShaderProgram& shader, std::initializer_list<Containers::Reference<MeshView>> meshes) { |
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shader.draw(meshes); |
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} |
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void MeshView::draw(AbstractShaderProgram&& shader, std::initializer_list<Containers::Reference<MeshView>> meshes) { |
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shader.draw(meshes); |
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} |
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#endif |
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MeshView& MeshView::setIndexRange(Int first) { |
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CORRADE_ASSERT(_original.get()._indexBuffer.id(), "MeshView::setIndexRange(): mesh is not indexed", *this); |
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_indexOffset = _original.get()._indexOffset + first*_original.get().indexTypeSize(); |
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return *this; |
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} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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MeshView& MeshView::draw(AbstractShaderProgram& shader) { |
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shader.draw(*this); |
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return *this; |
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} |
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MeshView& MeshView::draw(AbstractShaderProgram&& shader) { |
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shader.draw(*this); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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MeshView& MeshView::draw(AbstractShaderProgram& shader, TransformFeedback& xfb, UnsignedInt stream) { |
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shader.drawTransformFeedback(*this, xfb, stream); |
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return *this; |
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} |
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MeshView& MeshView::draw(AbstractShaderProgram&& shader, TransformFeedback& xfb, UnsignedInt stream) { |
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shader.drawTransformFeedback(*this, xfb, stream); |
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return *this; |
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} |
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#endif |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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void MeshView::multiDrawImplementationDefault(Containers::ArrayView<const Containers::Reference<MeshView>> meshes) { |
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CORRADE_INTERNAL_ASSERT(meshes.size()); |
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const Implementation::MeshState& state = *Context::current().state().mesh; |
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Mesh& original = meshes.begin()->get()._original; |
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Containers::Array<GLsizei> count{meshes.size()}; |
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Containers::Array<GLvoid*> indices{meshes.size()}; |
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Containers::Array<GLint> baseVertex{meshes.size()}; |
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/* Gather the parameters */ |
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#ifndef MAGNUM_TARGET_GLES |
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bool hasBaseVertex = false; |
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#endif |
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std::size_t i = 0; |
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for(MeshView& mesh: meshes) { |
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CORRADE_ASSERT(mesh._instanceCount == 1, "GL::MeshView::draw(): cannot draw multiple instanced meshes", ); |
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count[i] = mesh._count; |
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indices[i] = reinterpret_cast<GLvoid*>(mesh._indexOffset); |
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baseVertex[i] = mesh._baseVertex; |
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if(mesh._baseVertex) { |
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#ifndef MAGNUM_TARGET_GLES |
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hasBaseVertex = true; |
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#else |
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CORRADE_ASSERT(!original._indexBuffer.id(), "GL::MeshView::draw(): desktop OpenGL is required for base vertex specification in indexed meshes", ); |
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#endif |
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} |
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++i; |
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} |
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(original.*state.bindImplementation)(); |
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/* Non-indexed meshes */ |
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if(!original._indexBuffer.id()) { |
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#ifndef MAGNUM_TARGET_GLES |
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glMultiDrawArrays(GLenum(original._primitive), baseVertex, count, meshes.size()); |
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#else |
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glMultiDrawArraysEXT(GLenum(original._primitive), baseVertex, count, meshes.size()); |
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#endif |
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/* Indexed meshes */ |
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} else { |
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/* Indexed meshes with base vertex */ |
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#ifndef MAGNUM_TARGET_GLES |
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if(hasBaseVertex) { |
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glMultiDrawElementsBaseVertex(GLenum(original._primitive), count, GLenum(original._indexType), indices, meshes.size(), baseVertex); |
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/* Indexed meshes */ |
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} else |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES |
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glMultiDrawElements(GLenum(original._primitive), count, GLenum(original._indexType), indices, meshes.size()); |
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#else |
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glMultiDrawElementsEXT(GLenum(original._primitive), count, GLenum(original._indexType), indices, meshes.size()); |
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#endif |
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} |
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} |
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(original.*state.unbindImplementation)(); |
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} |
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#endif |
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#ifdef MAGNUM_TARGET_GLES |
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void MeshView::multiDrawImplementationFallback(Containers::ArrayView<const Containers::Reference<MeshView>> meshes) { |
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for(MeshView& mesh: meshes) { |
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/* Nothing to draw in this mesh */ |
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if(!mesh._count) continue; |
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CORRADE_ASSERT(mesh._instanceCount == 1, "GL::MeshView::draw(): cannot draw multiple instanced meshes", ); |
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#ifndef MAGNUM_TARGET_GLES2 |
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mesh._original.get().drawInternal(mesh._count, mesh._baseVertex, 1, mesh._indexOffset, mesh._indexStart, mesh._indexEnd); |
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#else |
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mesh._original.get().drawInternal(mesh._count, mesh._baseVertex, 1, mesh._indexOffset); |
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#endif |
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} |
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} |
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#endif |
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}}
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