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140 lines
6.5 KiB
140 lines
6.5 KiB
#ifndef Magnum_SceneGraph_Animable_hpp |
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#define Magnum_SceneGraph_Animable_hpp |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief @ref compilation-speedup-hpp "Template implementation" for Animable.h and AnimableGroup.h |
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*/ |
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#include "AnimableGroup.h" |
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#include "Animable.h" |
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#include "Timeline.h" |
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namespace Magnum { namespace SceneGraph { |
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template<UnsignedInt dimensions, class T> BasicAnimable<dimensions, T>::BasicAnimable(AbstractBasicObject<dimensions, T>* object, BasicAnimableGroup<dimensions, T>* group): AbstractBasicGroupedFeature<dimensions, BasicAnimable<dimensions, T>, T>(object, group), _duration(0.0f), startTime(std::numeric_limits<Float>::infinity()), pauseTime(-std::numeric_limits<Float>::infinity()), previousState(AnimationState::Stopped), currentState(AnimationState::Stopped), _repeated(false), _repeatCount(0), repeats(0) {} |
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template<UnsignedInt dimensions, class T> BasicAnimable<dimensions, T>::~BasicAnimable() {} |
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template<UnsignedInt dimensions, class T> BasicAnimable<dimensions, T>* BasicAnimable<dimensions, T>::setState(AnimationState state) { |
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if(currentState == state) return this; |
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/* Not allowed (for sanity) */ |
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if(previousState == AnimationState::Stopped && state == AnimationState::Paused) |
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return this; |
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/* Wake up the group in case no animations are running */ |
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group()->wakeUp = true; |
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currentState = state; |
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return this; |
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} |
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template<UnsignedInt dimensions, class T> BasicAnimableGroup<dimensions, T>* BasicAnimable<dimensions, T>::group() { |
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return static_cast<BasicAnimableGroup<dimensions, T>*>(AbstractBasicGroupedFeature<dimensions, BasicAnimable<dimensions, T>, T>::group()); |
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} |
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template<UnsignedInt dimensions, class T> const BasicAnimableGroup<dimensions, T>* BasicAnimable<dimensions, T>::group() const { |
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return static_cast<const BasicAnimableGroup<dimensions, T>*>(AbstractBasicGroupedFeature<dimensions, BasicAnimable<dimensions, T>, T>::group()); |
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} |
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template<UnsignedInt dimensions, class T> void BasicAnimableGroup<dimensions, T>::step(const Float time, const Float delta) { |
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if(!_runningCount && !wakeUp) return; |
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wakeUp = false; |
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for(std::size_t i = 0; i != this->size(); ++i) { |
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BasicAnimable<dimensions, T>* animable = (*this)[i]; |
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/* The animation was stopped recently, just decrease count of running |
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animations if the animation was running before */ |
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if(animable->previousState != AnimationState::Stopped && animable->currentState == AnimationState::Stopped) { |
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if(animable->previousState == AnimationState::Running) |
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--_runningCount; |
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animable->previousState = AnimationState::Stopped; |
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animable->animationStopped(); |
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continue; |
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/* The animation was paused recently, set pause time to previous frame time */ |
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} else if(animable->previousState == AnimationState::Running && animable->currentState == AnimationState::Paused) { |
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animable->previousState = AnimationState::Paused; |
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animable->pauseTime = time; |
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--_runningCount; |
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animable->animationPaused(); |
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continue; |
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/* Skip the rest for not running animations */ |
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} else if(animable->currentState != AnimationState::Running) { |
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CORRADE_INTERNAL_ASSERT(animable->previousState == animable->currentState); |
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continue; |
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/* The animation was started recently, set start time to previous frame |
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time, reset repeat count */ |
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} else if(animable->previousState == AnimationState::Stopped) { |
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animable->previousState = AnimationState::Running; |
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animable->startTime = time; |
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animable->repeats = 0; |
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++_runningCount; |
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animable->animationStarted(); |
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/* The animation was resumed recently, add pause duration to start time */ |
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} else if(animable->previousState == AnimationState::Paused) { |
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animable->previousState = AnimationState::Running; |
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animable->startTime += time - animable->pauseTime; |
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++_runningCount; |
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animable->animationResumed(); |
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} |
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CORRADE_INTERNAL_ASSERT(animable->previousState == AnimationState::Running); |
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/* Animation time exceeded duration */ |
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if(animable->_duration != 0.0f && time-animable->startTime > animable->_duration) { |
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/* Not repeated or repeat count exceeded, stop */ |
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if(!animable->_repeated || animable->repeats+1 == animable->_repeatCount) { |
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animable->previousState = AnimationState::Stopped; |
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animable->currentState = AnimationState::Stopped; |
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--_runningCount; |
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animable->animationStopped(); |
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continue; |
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} |
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/* Increase repeat count and add duration to startTime */ |
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++animable->repeats; |
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animable->startTime += animable->_duration; |
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} |
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/* Animation is still running, perform animation step */ |
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CORRADE_ASSERT(time-animable->startTime >= 0.0f, |
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"SceneGraph::BasicAnimableGroup::step(): animation was started in future - probably wrong time passed", ); |
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CORRADE_ASSERT(delta >= 0.0f, |
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"SceneGraph::BasicAnimableGroup::step(): negative delta passed", ); |
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animable->animationStep(time - animable->startTime, delta); |
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} |
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CORRADE_INTERNAL_ASSERT(_runningCount <= this->size()); |
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} |
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}} |
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#endif
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