..
Implementation
GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat.
3 years ago
Test
GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat.
3 years ago
Assert.h
It's 2023 already!
3 years ago
Buffer.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Buffer.h
It's 2023 already!
3 years ago
BufferCreateInfo.h
It's 2023 already!
3 years ago
CMakeLists.txt
It's 2023 already!
3 years ago
CommandBuffer.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
CommandBuffer.h
It's 2023 already!
3 years ago
CommandPool.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
CommandPool.h
It's 2023 already!
3 years ago
CommandPoolCreateInfo.h
It's 2023 already!
3 years ago
ComputePipelineCreateInfo.h
It's 2023 already!
3 years ago
DescriptorPool.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
DescriptorPool.h
It's 2023 already!
3 years ago
DescriptorPoolCreateInfo.h
It's 2023 already!
3 years ago
DescriptorSet.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
DescriptorSet.h
It's 2023 already!
3 years ago
DescriptorSetLayout.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
DescriptorSetLayout.h
It's 2023 already!
3 years ago
DescriptorSetLayoutCreateInfo.h
It's 2023 already!
3 years ago
DescriptorType.cpp
It's 2023 already!
3 years ago
DescriptorType.h
It's 2023 already!
3 years ago
Device.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Device.h
It's 2023 already!
3 years ago
DeviceCreateInfo.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
DeviceFeatures.cpp
It's 2023 already!
3 years ago
DeviceFeatures.h
It's 2023 already!
3 years ago
DeviceProperties.cpp
Consistently use "out of range" instead of "out of bounds".
3 years ago
DeviceProperties.h
It's 2023 already!
3 years ago
Enums.cpp
It's 2023 already!
3 years ago
Enums.h
It's 2023 already!
3 years ago
ExtensionProperties.cpp
It's 2023 already!
3 years ago
ExtensionProperties.h
It's 2023 already!
3 years ago
Extensions.cpp
It's 2023 already!
3 years ago
Extensions.h
It's 2023 already!
3 years ago
Fence.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Fence.h
It's 2023 already!
3 years ago
FenceCreateInfo.h
It's 2023 already!
3 years ago
Framebuffer.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Framebuffer.h
It's 2023 already!
3 years ago
FramebufferCreateInfo.h
It's 2023 already!
3 years ago
Handle.cpp
It's 2023 already!
3 years ago
Handle.h
It's 2023 already!
3 years ago
Image.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Image.h
It's 2023 already!
3 years ago
ImageCreateInfo.h
It's 2023 already!
3 years ago
ImageView.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
ImageView.h
It's 2023 already!
3 years ago
ImageViewCreateInfo.h
It's 2023 already!
3 years ago
Instance.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Instance.h
It's 2023 already!
3 years ago
InstanceCreateInfo.h
It's 2023 already!
3 years ago
Integration.h
It's 2023 already!
3 years ago
LayerProperties.cpp
It's 2023 already!
3 years ago
LayerProperties.h
It's 2023 already!
3 years ago
Memory.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Memory.h
It's 2023 already!
3 years ago
MemoryAllocateInfo.h
It's 2023 already!
3 years ago
Mesh.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Mesh.h
doc: properly link to std::move().
3 years ago
MeshLayout.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
MeshLayout.h
It's 2023 already!
3 years ago
Pipeline.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Pipeline.h
It's 2023 already!
3 years ago
PipelineLayout.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
PipelineLayout.h
It's 2023 already!
3 years ago
PipelineLayoutCreateInfo.h
It's 2023 already!
3 years ago
PixelFormat.cpp
GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat.
3 years ago
PixelFormat.h
GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat.
3 years ago
Queue.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Queue.h
It's 2023 already!
3 years ago
RasterizationPipelineCreateInfo.h
It's 2023 already!
3 years ago
RenderPass.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
RenderPass.h
It's 2023 already!
3 years ago
RenderPassCreateInfo.h
It's 2023 already!
3 years ago
Result.cpp
It's 2023 already!
3 years ago
Result.h
It's 2023 already!
3 years ago
Sampler.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Sampler.h
It's 2023 already!
3 years ago
SamplerCreateInfo.h
It's 2023 already!
3 years ago
Shader.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Shader.h
It's 2023 already!
3 years ago
ShaderCreateInfo.h
It's 2023 already!
3 years ago
ShaderSet.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
ShaderSet.h
It's 2023 already!
3 years ago
TypeTraits.h
Document what the remaining <Corrade/Utility/TypeTraits.h> are for.
3 years ago
Version.cpp
It's 2023 already!
3 years ago
Version.h
It's 2023 already!
3 years ago
VertexFormat.cpp
Vk: add a VertexFormat enum.
5 years ago
VertexFormat.h
Vk: implemented a Mesh wrapper.
5 years ago
Vk.h
It's 2023 already!
3 years ago
Vulkan.h
It's 2023 already!
3 years ago
VulkanTester.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
VulkanTester.h
It's 2023 already!
3 years ago
visibility.h
It's 2023 already!
3 years ago
vk-info.cpp
It's 2023 already!
3 years ago