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Vladimír Vondruš 7060a83ca9 GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
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Implementation GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Test GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Assert.h It's 2023 already! 3 years ago
Buffer.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Buffer.h It's 2023 already! 3 years ago
BufferCreateInfo.h It's 2023 already! 3 years ago
CMakeLists.txt It's 2023 already! 3 years ago
CommandBuffer.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
CommandBuffer.h It's 2023 already! 3 years ago
CommandPool.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
CommandPool.h It's 2023 already! 3 years ago
CommandPoolCreateInfo.h It's 2023 already! 3 years ago
ComputePipelineCreateInfo.h It's 2023 already! 3 years ago
DescriptorPool.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
DescriptorPool.h It's 2023 already! 3 years ago
DescriptorPoolCreateInfo.h It's 2023 already! 3 years ago
DescriptorSet.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
DescriptorSet.h It's 2023 already! 3 years ago
DescriptorSetLayout.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
DescriptorSetLayout.h It's 2023 already! 3 years ago
DescriptorSetLayoutCreateInfo.h It's 2023 already! 3 years ago
DescriptorType.cpp It's 2023 already! 3 years ago
DescriptorType.h It's 2023 already! 3 years ago
Device.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Device.h It's 2023 already! 3 years ago
DeviceCreateInfo.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
DeviceFeatures.cpp It's 2023 already! 3 years ago
DeviceFeatures.h It's 2023 already! 3 years ago
DeviceProperties.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
DeviceProperties.h It's 2023 already! 3 years ago
Enums.cpp It's 2023 already! 3 years ago
Enums.h It's 2023 already! 3 years ago
ExtensionProperties.cpp It's 2023 already! 3 years ago
ExtensionProperties.h It's 2023 already! 3 years ago
Extensions.cpp It's 2023 already! 3 years ago
Extensions.h It's 2023 already! 3 years ago
Fence.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Fence.h It's 2023 already! 3 years ago
FenceCreateInfo.h It's 2023 already! 3 years ago
Framebuffer.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Framebuffer.h It's 2023 already! 3 years ago
FramebufferCreateInfo.h It's 2023 already! 3 years ago
Handle.cpp It's 2023 already! 3 years ago
Handle.h It's 2023 already! 3 years ago
Image.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Image.h It's 2023 already! 3 years ago
ImageCreateInfo.h It's 2023 already! 3 years ago
ImageView.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
ImageView.h It's 2023 already! 3 years ago
ImageViewCreateInfo.h It's 2023 already! 3 years ago
Instance.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Instance.h It's 2023 already! 3 years ago
InstanceCreateInfo.h It's 2023 already! 3 years ago
Integration.h It's 2023 already! 3 years ago
LayerProperties.cpp It's 2023 already! 3 years ago
LayerProperties.h It's 2023 already! 3 years ago
Memory.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Memory.h It's 2023 already! 3 years ago
MemoryAllocateInfo.h It's 2023 already! 3 years ago
Mesh.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Mesh.h doc: properly link to std::move(). 3 years ago
MeshLayout.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
MeshLayout.h It's 2023 already! 3 years ago
Pipeline.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Pipeline.h It's 2023 already! 3 years ago
PipelineLayout.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
PipelineLayout.h It's 2023 already! 3 years ago
PipelineLayoutCreateInfo.h It's 2023 already! 3 years ago
PixelFormat.cpp GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
PixelFormat.h GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Queue.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Queue.h It's 2023 already! 3 years ago
RasterizationPipelineCreateInfo.h It's 2023 already! 3 years ago
RenderPass.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
RenderPass.h It's 2023 already! 3 years ago
RenderPassCreateInfo.h It's 2023 already! 3 years ago
Result.cpp It's 2023 already! 3 years ago
Result.h It's 2023 already! 3 years ago
Sampler.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Sampler.h It's 2023 already! 3 years ago
SamplerCreateInfo.h It's 2023 already! 3 years ago
Shader.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Shader.h It's 2023 already! 3 years ago
ShaderCreateInfo.h It's 2023 already! 3 years ago
ShaderSet.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
ShaderSet.h It's 2023 already! 3 years ago
TypeTraits.h Document what the remaining <Corrade/Utility/TypeTraits.h> are for. 3 years ago
Version.cpp It's 2023 already! 3 years ago
Version.h It's 2023 already! 3 years ago
VertexFormat.cpp Vk: add a VertexFormat enum. 5 years ago
VertexFormat.h Vk: implemented a Mesh wrapper. 5 years ago
Vk.h It's 2023 already! 3 years ago
Vulkan.h It's 2023 already! 3 years ago
VulkanTester.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
VulkanTester.h It's 2023 already! 3 years ago
visibility.h It's 2023 already! 3 years ago
vk-info.cpp It's 2023 already! 3 years ago