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78 lines
2.7 KiB
78 lines
2.7 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "PlaneTest.h" |
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#include "Math/Constants.h" |
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#include "Physics/LineSegment.h" |
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#include "Physics/Point.h" |
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#include "Physics/Plane.h" |
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CORRADE_TEST_MAIN(Magnum::Physics::Test::PlaneTest) |
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namespace Magnum { namespace Physics { namespace Test { |
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PlaneTest::PlaneTest() { |
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addTests(&PlaneTest::applyTransformation, |
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&PlaneTest::collisionLine, |
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&PlaneTest::collisionLineSegment); |
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} |
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void PlaneTest::applyTransformation() { |
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Physics::Plane plane({1.0f, 2.0f, 3.0f}, {Constants::sqrt2(), -Constants::sqrt2(), 0}); |
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plane.applyTransformation(Matrix4::rotation(deg(90.0f), Vector3::xAxis())); |
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CORRADE_COMPARE(plane.transformedPosition(), Vector3(1.0f, -3.0f, 2.0f)); |
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CORRADE_COMPARE(plane.transformedNormal(), Vector3(Constants::sqrt2(), 0, -Constants::sqrt2())); |
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/* The normal should stay normalized */ |
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plane.applyTransformation(Matrix4::scaling({1.5f, 2.0f, 3.0f})); |
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CORRADE_COMPARE(plane.transformedPosition(), Vector3(1.5f, 4.0f, 9.0f)); |
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CORRADE_COMPARE(plane.transformedNormal(), Vector3(Constants::sqrt2(), -Constants::sqrt2(), 0)); |
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} |
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void PlaneTest::collisionLine() { |
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Physics::Plane plane(Vector3(), Vector3::yAxis()); |
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Physics::Line3D line({0.0f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}); |
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Physics::Line3D line2({0.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}); |
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Physics::Line3D line3({0.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}); |
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randomTransformation(plane); |
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randomTransformation(line); |
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randomTransformation(line2); |
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randomTransformation(line3); |
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VERIFY_COLLIDES(plane, line); |
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VERIFY_COLLIDES(plane, line2); |
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VERIFY_NOT_COLLIDES(plane, line3); |
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} |
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void PlaneTest::collisionLineSegment() { |
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Physics::Plane plane(Vector3(), Vector3::yAxis()); |
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Physics::LineSegment3D line({0.0f, -0.1f, 0.0f}, {0.0f, 7.0f, 0.0f}); |
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Physics::LineSegment3D line2({0.0f, 0.1f, 0.0f}, {0.0f, 7.0f, 0.0f}); |
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Physics::LineSegment3D line3({0.0f, -7.0f, 0.0f}, {0.0f, -0.1f, 0.0f}); |
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randomTransformation(plane); |
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randomTransformation(line); |
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randomTransformation(line2); |
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randomTransformation(line3); |
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VERIFY_COLLIDES(plane, line); |
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VERIFY_NOT_COLLIDES(plane, line2); |
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VERIFY_NOT_COLLIDES(plane, line3); |
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} |
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}}}
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