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355 lines
14 KiB
355 lines
14 KiB
# |
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# This file is part of Magnum. |
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# |
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a |
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# copy of this software and associated documentation files (the "Software"), |
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# to deal in the Software without restriction, including without limitation |
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# the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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# and/or sell copies of the Software, and to permit persons to whom the |
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# Software is furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included |
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# in all copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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# DEALINGS IN THE SOFTWARE. |
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# |
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# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER |
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# property that would have to be set on each target separately. |
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set(CMAKE_FOLDER "Magnum/GL") |
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set(MagnumGL_SRCS |
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AbstractObject.cpp |
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AbstractQuery.cpp |
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Buffer.cpp |
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Context.cpp |
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DefaultFramebuffer.cpp |
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Framebuffer.cpp |
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OpenGL.cpp |
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Renderbuffer.cpp |
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Renderer.cpp |
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Texture.cpp |
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TextureFormat.cpp |
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TimeQuery.cpp |
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Version.cpp |
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Implementation/BufferState.cpp |
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Implementation/ContextState.cpp |
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Implementation/FramebufferState.cpp |
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Implementation/MeshState.cpp |
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Implementation/QueryState.cpp |
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Implementation/RendererState.cpp |
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Implementation/ShaderProgramState.cpp |
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Implementation/ShaderState.cpp |
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Implementation/State.cpp |
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Implementation/TextureState.cpp |
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Implementation/driverSpecific.cpp |
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Implementation/maxTextureSize.cpp) |
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set(MagnumGL_GracefulAssert_SRCS |
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AbstractFramebuffer.cpp |
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AbstractShaderProgram.cpp |
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AbstractTexture.cpp |
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Attribute.cpp |
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CubeMapTexture.cpp |
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Mesh.cpp |
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MeshView.cpp |
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PixelFormat.cpp |
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Sampler.cpp |
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Shader.cpp) |
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set(MagnumGL_HEADERS |
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AbstractFramebuffer.h |
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AbstractObject.h |
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AbstractQuery.h |
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AbstractShaderProgram.h |
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AbstractTexture.h |
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Attribute.h |
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Buffer.h |
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Context.h |
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CubeMapTexture.h |
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DefaultFramebuffer.h |
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Extensions.h |
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Framebuffer.h |
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GL.h |
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Mesh.h |
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MeshView.h |
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OpenGL.h |
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PixelFormat.h |
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Renderbuffer.h |
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RenderbufferFormat.h |
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Renderer.h |
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Sampler.h |
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Shader.h |
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Texture.h |
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TextureFormat.h |
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TimeQuery.h |
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Version.h |
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visibility.h) |
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# Header files to display in project view of IDEs only |
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set(MagnumGL_PRIVATE_HEADERS |
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Implementation/BufferState.h |
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Implementation/ContextState.h |
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Implementation/compressedPixelFormatMapping.hpp |
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Implementation/FramebufferState.h |
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Implementation/maxTextureSize.h |
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Implementation/MeshState.h |
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Implementation/QueryState.h |
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Implementation/pixelFormatMapping.hpp |
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Implementation/RendererState.h |
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Implementation/ShaderProgramState.h |
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Implementation/ShaderState.h |
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Implementation/State.h |
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Implementation/TextureState.h) |
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# Desktop-only stuff |
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if(NOT MAGNUM_TARGET_GLES) |
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list(APPEND MagnumGL_SRCS |
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PipelineStatisticsQuery.cpp |
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RectangleTexture.cpp) |
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list(APPEND MagnumGL_HEADERS |
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PipelineStatisticsQuery.h |
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RectangleTexture.h) |
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endif() |
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# OpenGL ES 3.0 and WebGL 2.0 stuff |
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if(NOT MAGNUM_TARGET_GLES2) |
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list(APPEND MagnumGL_SRCS |
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PrimitiveQuery.cpp |
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TextureArray.cpp |
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TransformFeedback.cpp |
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Implementation/TransformFeedbackState.cpp) |
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list(APPEND MagnumGL_GracefulAssert_SRCS |
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BufferImage.cpp) |
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list(APPEND MagnumGL_HEADERS |
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BufferImage.h |
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PrimitiveQuery.h |
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TextureArray.h |
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TransformFeedback.h) |
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list(APPEND MagnumGL_PRIVATE_HEADES |
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Implementation/TransformFeedbackState.h) |
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endif() |
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# Desktop and OpenGL ES stuff that is not available in WebGL |
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if(NOT MAGNUM_TARGET_WEBGL) |
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list(APPEND MagnumGL_SRCS |
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DebugOutput.cpp |
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Implementation/DebugState.cpp |
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Implementation/defaultDebugCallback.h) |
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list(APPEND MagnumGL_HEADERS |
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DebugOutput.h) |
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list(APPEND MagnumGL_PRIVATE_HEADERS |
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Implementation/DebugState.h) |
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# Desktop and OpenGL ES 3.0 stuff that is not available in ES2 and WebGL |
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if(NOT MAGNUM_TARGET_GLES2) |
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list(APPEND MagnumGL_SRCS |
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BufferTexture.cpp |
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CubeMapTextureArray.cpp |
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MultisampleTexture.cpp) |
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list(APPEND MagnumGL_HEADERS |
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BufferTexture.h |
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BufferTextureFormat.h |
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CubeMapTextureArray.h |
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ImageFormat.h |
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MultisampleTexture.h) |
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endif() |
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endif() |
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# Desktop, OpenGL ES and WebGL 2.0 stuff that is not available in WebGL 1.0 |
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if(NOT (MAGNUM_TARGET_WEBGL AND MAGNUM_TARGET_GLES2)) |
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list(APPEND MagnumGL_SRCS |
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SampleQuery.cpp) |
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list(APPEND MagnumGL_HEADERS |
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SampleQuery.h) |
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endif() |
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# Objects shared between main and test library |
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add_library(MagnumGLObjects OBJECT |
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${MagnumGL_SRCS} |
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${MagnumGL_HEADERS} |
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${MagnumGL_PRIVATE_HEADERS}) |
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# We can use both implicit include path (GLES2/gl2.h) where our headers can |
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# be overridden with system ones or explicit (MagnumExternal/OpenGL/GLES2/gl2ext.h) |
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# where only our headers will be used |
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target_include_directories(MagnumGLObjects PUBLIC |
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$<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES>) |
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if(NOT MAGNUM_BUILD_STATIC) |
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target_compile_definitions(MagnumGLObjects PRIVATE "MagnumGLObjects_EXPORTS" "FlextGL_EXPORTS") |
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endif() |
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if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC) |
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set_target_properties(MagnumGLObjects PROPERTIES POSITION_INDEPENDENT_CODE ON) |
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endif() |
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# Link in GL function pointer variables on platforms that support it |
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if(NOT CORRADE_TARGET_EMSCRIPTEN) |
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set(MagnumGL_FlextGL_SRCS $<TARGET_OBJECTS:MagnumFlextGLObjects>) |
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endif() |
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# GL library |
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add_library(MagnumGL ${SHARED_OR_STATIC} |
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$<TARGET_OBJECTS:MagnumGLObjects> |
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${MagnumGL_FlextGL_SRCS} |
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${MagnumGL_GracefulAssert_SRCS}) |
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set_target_properties(MagnumGL PROPERTIES DEBUG_POSTFIX "-d") |
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if(NOT MAGNUM_BUILD_STATIC) |
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target_compile_definitions(MagnumGL PRIVATE "FlextGL_EXPORTS") |
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set_target_properties(MagnumGL PROPERTIES VERSION ${MAGNUM_LIBRARY_VERSION} SOVERSION ${MAGNUM_LIBRARY_SOVERSION}) |
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elseif(MAGNUM_BUILD_STATIC_PIC) |
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set_target_properties(MagnumGL PROPERTIES POSITION_INDEPENDENT_CODE ON) |
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endif() |
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target_link_libraries(MagnumGL PUBLIC Magnum) |
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if(NOT MAGNUM_TARGET_GLES OR (MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_EGL AND NOT CORRADE_TARGET_IOS)) |
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# If the GLVND library (CMake 3.11+) was found, link to the imported |
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# target. Otherwise (and also on all systems except Linux) link to the |
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# classic libGL. Can't use OpenGL_OpenGL_FOUND, because that one is set |
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# also if GLVND is *not* found. WTF. Also can't just check for |
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# OPENGL_opengl_LIBRARY because that's set even if OpenGL_GL_PREFERENCE is |
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# explicitly set to LEGACY. |
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if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) |
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target_link_libraries(MagnumGL PUBLIC OpenGL::OpenGL) |
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else() |
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target_link_libraries(MagnumGL PUBLIC ${OPENGL_gl_LIBRARY}) |
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endif() |
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elseif(MAGNUM_TARGET_GLES2) |
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target_link_libraries(MagnumGL PUBLIC OpenGLES2::OpenGLES2) |
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else() |
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target_link_libraries(MagnumGL PUBLIC OpenGLES3::OpenGLES3) |
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endif() |
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install(TARGETS MagnumGL |
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RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} |
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LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} |
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ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) |
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install(FILES ${MagnumGL_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/GL) |
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# OpenGLTester class |
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if(MAGNUM_WITH_OPENGLTESTER) |
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if(NOT MAGNUM_TARGET_GL) |
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message(SEND_ERROR "OpenGLTester is available only if MAGNUM_TARGET_GL is enabled") |
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endif() |
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find_package(Corrade REQUIRED TestSuite) |
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set(MagnumOpenGLTester_SRCS OpenGLTester.cpp) |
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set(MagnumOpenGLTester_HEADERS OpenGLTester.h) |
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# We need a separate library for tests that links exclusively to |
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# MagnumGLTestLib instead of MagnumGL otherwise there are problems on |
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# Windows with global state like GL::Context::current(). So build an object |
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# library and then include it in MagnumOpenGLTester and |
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# MagnumOpenGLTesterTestLib. See the MagnumOpenGLTesterTestLib target for |
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# further info. |
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add_library(MagnumOpenGLTesterObjects OBJECT |
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${MagnumOpenGLTester_SRCS} |
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${MagnumOpenGLTester_HEADERS}) |
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# Assuming that PIC is not needed because the Tester lib is always linked |
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# to the executable and not to any intermediate shared lib |
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target_include_directories(MagnumOpenGLTesterObjects PUBLIC |
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$<TARGET_PROPERTY:Corrade::TestSuite,INTERFACE_INCLUDE_DIRECTORIES> |
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$<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES> |
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$<TARGET_PROPERTY:${OPENGLTESTER_APPLICATION},INTERFACE_INCLUDE_DIRECTORIES>) |
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add_library(MagnumOpenGLTester STATIC |
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$<TARGET_OBJECTS:MagnumOpenGLTesterObjects> |
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${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details |
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set_target_properties(MagnumOpenGLTester PROPERTIES DEBUG_POSTFIX "-d") |
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# OPENGLTESTER_APPLICATION defined in the root CMakeLists, because it also |
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# enables the application library dependencies |
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target_link_libraries(MagnumOpenGLTester PUBLIC Magnum Corrade::TestSuite ${OPENGLTESTER_APPLICATION}) |
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install(FILES ${MagnumOpenGLTester_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/GL) |
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install(TARGETS MagnumOpenGLTester |
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RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR} |
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LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR} |
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ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}) |
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# Magnum OpenGLTester target alias for superprojects |
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add_library(Magnum::OpenGLTester ALIAS MagnumOpenGLTester) |
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endif() |
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if(MAGNUM_BUILD_TESTS) |
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# Library with graceful assert for testing |
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add_library(MagnumGLTestLib ${SHARED_OR_STATIC} ${EXCLUDE_FROM_ALL_IF_TEST_TARGET} |
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$<TARGET_OBJECTS:MagnumGLObjects> |
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${MagnumGL_FlextGL_SRCS} |
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${MagnumGL_GracefulAssert_SRCS}) |
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set_target_properties(MagnumGLTestLib PROPERTIES DEBUG_POSTFIX "-d") |
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target_compile_definitions(MagnumGLTestLib PRIVATE |
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"CORRADE_GRACEFUL_ASSERT" "MagnumGL_EXPORTS" "FlextGL_EXPORTS") |
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if(MAGNUM_BUILD_STATIC_PIC) |
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set_target_properties(MagnumGLTestLib PROPERTIES POSITION_INDEPENDENT_CODE ON) |
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endif() |
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target_link_libraries(MagnumGLTestLib PUBLIC |
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Magnum) |
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if(NOT MAGNUM_TARGET_GLES OR (MAGNUM_TARGET_GLES AND NOT MAGNUM_TARGET_EGL AND NOT CORRADE_TARGET_IOS)) |
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# If the GLVND library (CMake 3.11+) was found, link to the imported |
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# target. Otherwise (and also on all systems except Linux) link to the |
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# classic libGL. Can't use OpenGL_OpenGL_FOUND, because that one is set |
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# also if GLVND is *not* found. WTF. Also can't just check for |
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# OPENGL_opengl_LIBRARY because that's set even if OpenGL_GL_PREFERENCE |
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# is explicitly set to LEGACY. |
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if(OPENGL_opengl_LIBRARY AND OpenGL_GL_PREFERENCE STREQUAL GLVND) |
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target_link_libraries(MagnumGLTestLib PUBLIC OpenGL::OpenGL) |
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else() |
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target_link_libraries(MagnumGLTestLib PUBLIC ${OPENGL_gl_LIBRARY}) |
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endif() |
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elseif(MAGNUM_TARGET_GLES2) |
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target_link_libraries(MagnumGLTestLib PUBLIC OpenGLES2::OpenGLES2) |
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else() |
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target_link_libraries(MagnumGLTestLib PUBLIC OpenGLES3::OpenGLES3) |
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endif() |
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if(MAGNUM_BUILD_GL_TESTS) |
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add_library(MagnumOpenGLTesterTestLib STATIC ${EXCLUDE_FROM_ALL_IF_TEST_TARGET} |
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$<TARGET_OBJECTS:MagnumOpenGLTesterObjects> |
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${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details |
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set_target_properties(MagnumOpenGLTesterTestLib PROPERTIES DEBUG_POSTFIX "-d") |
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target_link_libraries(MagnumOpenGLTesterTestLib PUBLIC Magnum Corrade::TestSuite) |
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# On Windows the ${OPENGLTESTER_APPLICATION} links to MagnumGL, which |
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# is causing asserts in GL::Context::current() due to two different |
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# instances of the global variable getting used. We circumvent that by |
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# using just the library file from ${OPENGLTESTER_APPLICATION} and |
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# linking to MagnumGLTestLib explicitly. It's not a problem on other |
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# platforms and I don't want to go through the trouble of correctly |
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# passing through all dependencies like X11, CGL etc., so I do it for |
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# Windows only and elsewhere I just link the same way as with |
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# MagnumOpenGLTester. |
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if(CORRADE_TARGET_WINDOWS) |
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if(MAGNUM_TARGET_EGL) |
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# Otherwise it complains that EGL::EGL does not exist here |
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find_package(EGL) |
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endif() |
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target_link_libraries(MagnumOpenGLTesterTestLib PUBLIC |
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$<TARGET_FILE:${OPENGLTESTER_APPLICATION}> |
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MagnumGLTestLib) # this is different |
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target_include_directories(MagnumOpenGLTesterTestLib PUBLIC |
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$<TARGET_PROPERTY:${OPENGLTESTER_APPLICATION},INTERFACE_INCLUDE_DIRECTORIES>) |
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else() |
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target_link_libraries(MagnumOpenGLTesterTestLib PUBLIC Magnum Corrade::TestSuite MagnumGLTestLib ${OPENGLTESTER_APPLICATION}) |
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endif() |
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endif() |
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add_subdirectory(Test ${EXCLUDE_FROM_ALL_IF_TEST_TARGET}) |
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endif() |
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# Magnum GL library target alias for superprojects |
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add_library(Magnum::GL ALIAS MagnumGL)
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