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376 lines
15 KiB
376 lines
15 KiB
#ifndef Magnum_Math_Matrix3_h |
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#define Magnum_Math_Matrix3_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Math::Matrix3 |
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*/ |
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#include "Magnum/Math/Matrix.h" |
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#include "Magnum/Math/Vector3.h" |
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namespace Magnum { namespace Math { |
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/** |
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@brief 2D transformation matrix |
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@tparam T Underlying data type |
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See @ref matrix-vector and @ref transformations for brief introduction. |
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@see @ref Magnum::Matrix3, @ref Magnum::Matrix3d, @ref Matrix3x3, |
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@ref DualComplex, @ref SceneGraph::MatrixTransformation2D |
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@configurationvalueref{Magnum::Math::Matrix3} |
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*/ |
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template<class T> class Matrix3: public Matrix3x3<T> { |
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public: |
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/** |
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* @brief 2D translation matrix |
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* @param vector Translation vector |
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* |
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* @see @ref translation() const, @ref DualComplex::translation(), |
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* @ref Matrix4::translation(const Vector3<T>&), |
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* @ref Vector2::xAxis(), @ref Vector2::yAxis() |
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*/ |
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constexpr static Matrix3<T> translation(const Vector2<T>& vector) { |
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return {{ T(1), T(0), T(0)}, |
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{ T(0), T(1), T(0)}, |
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{vector.x(), vector.y(), T(1)}}; |
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} |
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/** |
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* @brief 2D scaling matrix |
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* @param vector Scaling vector |
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* |
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* @see @ref rotationScaling(), |
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* @ref Matrix4::scaling(const Vector3<T>&), |
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* @ref Vector2::xScale(), @ref Vector2::yScale() |
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*/ |
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constexpr static Matrix3<T> scaling(const Vector2<T>& vector) { |
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return {{vector.x(), T(0), T(0)}, |
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{ T(0), vector.y(), T(0)}, |
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{ T(0), T(0), T(1)}}; |
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} |
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/** |
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* @brief 2D rotation matrix |
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* @param angle Rotation angle (counterclockwise) |
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* |
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* @see @ref rotation() const, @ref Complex::rotation(), |
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* @ref DualComplex::rotation(), |
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* @ref Matrix4::rotation(Rad, const Vector3<T>&) |
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*/ |
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static Matrix3<T> rotation(Rad<T> angle); |
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/** |
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* @brief 2D reflection matrix |
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* @param normal Normal of the line through which to reflect |
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* |
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* Expects that the normal is normalized. Reflection along axes can be |
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* done in a slightly simpler way also using @ref scaling(), e.g. |
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* `Matrix3::reflection(Vector2::yAxis())` is equivalent to |
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* `Matrix3::scaling(Vector2::yScale(-1.0f))`. |
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* @see @ref Matrix4::reflection(), @ref Vector::isNormalized() |
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*/ |
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static Matrix3<T> reflection(const Vector2<T>& normal) { |
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CORRADE_ASSERT(normal.isNormalized(), |
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"Math::Matrix3::reflection(): normal must be normalized", {}); |
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return from(Matrix2x2<T>() - T(2)*normal*RectangularMatrix<1, 2, T>(normal).transposed(), {}); |
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} |
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/** |
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* @brief 2D shearing matrix along X axis |
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* @param amount Shearing amount |
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* |
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* Y axis remains unchanged. |
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* @see @ref shearingY(), @ref Matrix4::shearingXY(), |
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* @ref Matrix4::shearingXZ(), @ref Matrix4::shearingYZ() |
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*/ |
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constexpr static Matrix3<T> shearingX(T amount) { |
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return {{ T(1), T(0), T(0)}, |
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{amount, T(1), T(0)}, |
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{ T(0), T(0), T(1)}}; |
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} |
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/** |
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* @brief 2D shearing matrix along Y axis |
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* @param amount Shearing amount |
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* |
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* X axis remains unchanged. |
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* @see @ref shearingX(), @ref Matrix4::shearingXY(), |
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* @ref Matrix4::shearingXZ(), @ref Matrix4::shearingYZ() |
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*/ |
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constexpr static Matrix3<T> shearingY(T amount) { |
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return {{T(1), amount, T(0)}, |
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{T(0), T(1), T(0)}, |
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{T(0), T(0), T(1)}}; |
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} |
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/** |
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* @brief 2D projection matrix |
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* @param size Size of the view |
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* |
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* @see @ref Matrix4::orthographicProjection(), |
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* @ref Matrix4::perspectiveProjection() |
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*/ |
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static Matrix3<T> projection(const Vector2<T>& size) { |
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return scaling(2.0f/size); |
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} |
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/** |
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* @brief Create matrix from rotation/scaling part and translation part |
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* @param rotationScaling Rotation/scaling part (upper-left 2x2 |
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* matrix) |
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* @param translation Translation part (first two elements of |
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* third column) |
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* |
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* @see @ref rotationScaling(), @ref translation() const |
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*/ |
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constexpr static Matrix3<T> from(const Matrix2x2<T>& rotationScaling, const Vector2<T>& translation) { |
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return {{rotationScaling[0], T(0)}, |
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{rotationScaling[1], T(0)}, |
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{ translation, T(1)}}; |
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} |
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/** |
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* @brief Default constructor |
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* |
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* Creates identity matrix. @p value allows you to specify value on |
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* diagonal. |
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*/ |
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constexpr /*implicit*/ Matrix3(IdentityInitT = IdentityInit, T value = T{1}): Matrix3x3<T>{IdentityInit, value} {} |
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/** @copydoc Matrix::Matrix(ZeroInitT) */ |
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constexpr explicit Matrix3(ZeroInitT): Matrix3x3<T>{ZeroInit} {} |
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/** @brief Matrix from column vectors */ |
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constexpr /*implicit*/ Matrix3(const Vector3<T>& first, const Vector3<T>& second, const Vector3<T>& third): Matrix3x3<T>(first, second, third) {} |
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/** @copydoc Matrix::Matrix(const RectangularMatrix<size, size, U>&) */ |
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template<class U> constexpr explicit Matrix3(const RectangularMatrix<3, 3, U>& other): Matrix3x3<T>(other) {} |
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/** @brief Construct matrix from external representation */ |
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template<class U, class V = decltype(Implementation::RectangularMatrixConverter<3, 3, T, U>::from(std::declval<U>()))> constexpr explicit Matrix3(const U& other): Matrix3x3<T>(Implementation::RectangularMatrixConverter<3, 3, T, U>::from(other)) {} |
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/** @brief Copy constructor */ |
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constexpr Matrix3(const RectangularMatrix<3, 3, T>& other): Matrix3x3<T>(other) {} |
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/** |
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* @brief Check whether the matrix represents rigid transformation |
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* |
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* Rigid transformation consists only of rotation and translation (i.e. |
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* no scaling or projection). |
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* @see @ref isOrthogonal() |
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*/ |
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bool isRigidTransformation() const { |
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return rotationScaling().isOrthogonal() && row(2) == Vector3<T>(T(0), T(0), T(1)); |
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} |
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/** |
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* @brief 2D rotation and scaling part of the matrix |
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* |
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* Upper-left 2x2 part of the matrix. |
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* @see @ref from(const Matrix2x2<T>&, const Vector2<T>&), |
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* @ref rotation() const, @ref rotationNormalized(), |
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* @ref uniformScaling(), @ref rotation(Rad<T>), |
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* @ref Matrix4::rotationScaling() |
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*/ |
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constexpr Matrix2x2<T> rotationScaling() const { |
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return {(*this)[0].xy(), |
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(*this)[1].xy()}; |
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} |
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/** |
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* @brief 2D rotation part of the matrix assuming there is no scaling |
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* |
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* Similar to @ref rotationScaling(), but additionally checks that the |
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* base vectors are normalized. |
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* @see @ref rotation() const, @ref uniformScaling(), |
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* @ref Matrix4::rotationNormalized() |
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* @todo assert also orthogonality or this is good enough? |
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*/ |
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Matrix2x2<T> rotationNormalized() const { |
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CORRADE_ASSERT((*this)[0].xy().isNormalized() && (*this)[1].xy().isNormalized(), |
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"Math::Matrix3::rotationNormalized(): the rotation part is not normalized", {}); |
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return {(*this)[0].xy(), |
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(*this)[1].xy()}; |
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} |
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/** |
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* @brief 2D rotation part of the matrix |
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* |
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* Normalized upper-left 2x2 part of the matrix. Expects uniform |
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* scaling. |
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* @see @ref rotationNormalized(), @ref rotationScaling(), |
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* @ref uniformScaling(), @ref rotation(Rad<T>), |
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* @ref Matrix4::rotation() const |
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*/ |
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Matrix2x2<T> rotation() const { |
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CORRADE_ASSERT(TypeTraits<T>::equals((*this)[0].xy().dot(), (*this)[1].xy().dot()), |
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"Math::Matrix3::rotation(): the matrix doesn't have uniform scaling", {}); |
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return {(*this)[0].xy().normalized(), |
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(*this)[1].xy().normalized()}; |
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} |
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/** |
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* @brief Uniform scaling part of the matrix, squared |
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* |
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* Squared length of vectors in upper-left 2x2 part of the matrix. |
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* Expects that the scaling is the same in all axes. Faster alternative |
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* to @ref uniformScaling(), because it doesn't compute the square |
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* root. |
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* @see @ref rotationScaling(), @ref rotation() const, |
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* @ref rotationNormalized(), @ref scaling(const Vector2<T>&), |
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* @ref Matrix4::uniformScaling() |
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*/ |
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T uniformScalingSquared() const { |
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const T scalingSquared = (*this)[0].xy().dot(); |
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CORRADE_ASSERT(TypeTraits<T>::equals((*this)[1].xy().dot(), scalingSquared), |
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"Math::Matrix3::uniformScaling(): the matrix doesn't have uniform scaling", {}); |
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return scalingSquared; |
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} |
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/** |
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* @brief Uniform scaling part of the matrix |
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* |
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* Length of vectors in upper-left 2x2 part of the matrix. Expects that |
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* the scaling is the same in all axes. Use faster alternative |
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* @ref uniformScalingSquared() where possible. |
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* @see @ref rotationScaling(), @ref rotation() const, |
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* @ref rotationNormalized(), @ref scaling(const Vector2<T>&), |
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* @ref Matrix4::uniformScaling() |
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*/ |
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T uniformScaling() const { return std::sqrt(uniformScalingSquared()); } |
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/** |
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* @brief Right-pointing 2D vector |
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* |
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* First two elements of first column. |
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* @see @ref up(), @ref Vector2::xAxis(), @ref Matrix4::right() |
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*/ |
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Vector2<T>& right() { return (*this)[0].xy(); } |
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constexpr Vector2<T> right() const { return (*this)[0].xy(); } /**< @overload */ |
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/** |
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* @brief Up-pointing 2D vector |
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* |
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* First two elements of second column. |
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* @see @ref right(), @ref Vector2::yAxis(), @ref Matrix4::up() |
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*/ |
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Vector2<T>& up() { return (*this)[1].xy(); } |
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constexpr Vector2<T> up() const { return (*this)[1].xy(); } /**< @overload */ |
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/** |
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* @brief 2D translation part of the matrix |
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* |
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* First two elements of third column. |
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* @see @ref from(const Matrix2x2<T>&, const Vector2<T>&), |
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* @ref translation(const Vector2<T>&), |
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* @ref Matrix4::translation() |
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*/ |
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Vector2<T>& translation() { return (*this)[2].xy(); } |
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constexpr Vector2<T> translation() const { return (*this)[2].xy(); } /**< @overload */ |
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/** |
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* @brief Inverted rigid transformation matrix |
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* |
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* Expects that the matrix represents rigid transformation. |
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* Significantly faster than the general algorithm in @ref inverted(). @f[ |
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* A^{-1} = \begin{pmatrix} (A^{2,2})^T & (A^{2,2})^T \begin{pmatrix} a_{2,0} \\ a_{2,1} \end{pmatrix} \\ \begin{array}{cc} 0 & 0 \end{array} & 1 \end{pmatrix} |
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* @f] |
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* @f$ A^{i, j} @f$ is matrix without i-th row and j-th column, see |
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* @ref ij() |
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* @see @ref isRigidTransformation(), @ref invertedOrthogonal(), |
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* @ref rotationScaling(), @ref translation() const, |
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* @ref Matrix4::invertedRigid() |
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*/ |
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Matrix3<T> invertedRigid() const; |
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/** |
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* @brief Transform 2D vector with the matrix |
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* |
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* Unlike in @ref transformPoint(), translation is not involved in the |
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* transformation. @f[ |
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* \boldsymbol v' = \boldsymbol M \begin{pmatrix} v_x \\ v_y \\ 0 \end{pmatrix} |
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* @f] |
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* @see @ref Complex::transformVector(), |
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* @ref Matrix4::transformVector() |
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* @todo extract 2x2 matrix and multiply directly? (benchmark that) |
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*/ |
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Vector2<T> transformVector(const Vector2<T>& vector) const { |
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return ((*this)*Vector3<T>(vector, T(0))).xy(); |
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} |
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/** |
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* @brief Transform 2D point with the matrix |
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* |
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* Unlike in @ref transformVector(), translation is also involved in |
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* the transformation. @f[ |
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* \boldsymbol v' = \boldsymbol M \begin{pmatrix} v_x \\ v_y \\ 1 \end{pmatrix} |
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* @f] |
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* @see @ref DualComplex::transformPoint(), |
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* @ref Matrix4::transformPoint() |
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*/ |
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Vector2<T> transformPoint(const Vector2<T>& vector) const { |
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return ((*this)*Vector3<T>(vector, T(1))).xy(); |
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} |
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MAGNUM_RECTANGULARMATRIX_SUBCLASS_IMPLEMENTATION(3, 3, Matrix3<T>) |
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MAGNUM_MATRIX_SUBCLASS_IMPLEMENTATION(3, Matrix3, Vector3) |
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}; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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MAGNUM_MATRIXn_OPERATOR_IMPLEMENTATION(3, Matrix3) |
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#endif |
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/** @debugoperator{Magnum::Math::Matrix3} */ |
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template<class T> inline Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Matrix3<T>& value) { |
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return debug << static_cast<const Matrix3x3<T>&>(value); |
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} |
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template<class T> Matrix3<T> Matrix3<T>::rotation(const Rad<T> angle) { |
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const T sine = std::sin(T(angle)); |
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const T cosine = std::cos(T(angle)); |
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return {{ cosine, sine, T(0)}, |
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{ -sine, cosine, T(0)}, |
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{ T(0), T(0), T(1)}}; |
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} |
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template<class T> inline Matrix3<T> Matrix3<T>::invertedRigid() const { |
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CORRADE_ASSERT(isRigidTransformation(), |
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"Math::Matrix3::invertedRigid(): the matrix doesn't represent rigid transformation", {}); |
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Matrix2x2<T> inverseRotation = rotationScaling().transposed(); |
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return from(inverseRotation, inverseRotation*-translation()); |
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} |
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}} |
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namespace Corrade { namespace Utility { |
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/** @configurationvalue{Magnum::Math::Matrix3} */ |
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template<class T> struct ConfigurationValue<Magnum::Math::Matrix3<T>>: public ConfigurationValue<Magnum::Math::Matrix3x3<T>> {}; |
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}} |
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#endif
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