mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
503 lines
19 KiB
503 lines
19 KiB
#ifndef Magnum_ResourceManager_h |
|
#define Magnum_ResourceManager_h |
|
/* |
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
This file is part of Magnum. |
|
|
|
Magnum is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU Lesser General Public License version 3 |
|
only, as published by the Free Software Foundation. |
|
|
|
Magnum is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU Lesser General Public License version 3 for more details. |
|
*/ |
|
|
|
/** @file /ResourceManager.h |
|
* @brief Class Magnum::ResourceManager, enum Magnum::ResourceDataState, Magnum::ResourcePolicy |
|
*/ |
|
|
|
#include <unordered_map> |
|
|
|
#include "Resource.h" |
|
|
|
namespace Magnum { |
|
|
|
/** @relates ResourceManager |
|
* @brief %Resource data state |
|
* |
|
* @see ResourceManager::set(), ResourceState |
|
*/ |
|
enum class ResourceDataState: std::uint8_t { |
|
/** |
|
* The resource is currently loading. Parameter @p data in ResourceManager::set() |
|
* should be set to `null`. |
|
*/ |
|
Loading = int(ResourceState::Loading), |
|
|
|
/** |
|
* The resource was not found. Parameter @p data in ResourceManager::set() |
|
* should be set to `null`. |
|
*/ |
|
NotFound = int(ResourceState::NotFound), |
|
|
|
/** |
|
* The resource can be changed by the manager in the future. This is |
|
* slower, as Resource needs to ask the manager for new version every time |
|
* the data are accessed, but allows changing the data for e.g. debugging |
|
* purposes. |
|
*/ |
|
Mutable = std::uint8_t(ResourceState::Mutable), |
|
|
|
/** |
|
* The resource cannot be changed by the manager in the future. This is |
|
* faster, as Resource instances will ask for the data only one time, thus |
|
* suitable for production code. |
|
*/ |
|
Final = std::uint8_t(ResourceState::Final) |
|
}; |
|
|
|
/** @relates ResourceManager |
|
@brief %Resource policy |
|
|
|
@see ResourceManager::set(), ResourceManager::free() |
|
*/ |
|
enum class ResourcePolicy: std::uint8_t { |
|
/** The resource will stay resident for whole lifetime of resource manager. */ |
|
Resident, |
|
|
|
/** |
|
* The resource will be unloaded when manually calling |
|
* ResourceManager::free() if nothing references it. |
|
*/ |
|
Manual, |
|
|
|
/** The resource will be unloaded when last reference to it is gone. */ |
|
ReferenceCounted |
|
}; |
|
|
|
template<class> class AbstractResourceLoader; |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
namespace Implementation { |
|
struct ResourceKeyHash { |
|
inline std::size_t operator()(ResourceKey key) const { |
|
return *reinterpret_cast<const std::size_t*>(key.byteArray()); |
|
} |
|
}; |
|
|
|
template<class T> class ResourceManagerData { |
|
template<class, class> friend class Magnum::Resource; |
|
friend class AbstractResourceLoader<T>; |
|
|
|
ResourceManagerData(const ResourceManagerData<T>&) = delete; |
|
ResourceManagerData(ResourceManagerData<T>&&) = delete; |
|
ResourceManagerData<T>& operator=(const ResourceManagerData<T>&) = delete; |
|
ResourceManagerData<T>& operator=(ResourceManagerData<T>&&) = delete; |
|
|
|
public: |
|
inline virtual ~ResourceManagerData() { |
|
delete _fallback; |
|
|
|
if(_loader) { |
|
_loader->manager = nullptr; |
|
delete _loader; |
|
} |
|
} |
|
|
|
inline std::size_t lastChange() const { return _lastChange; } |
|
|
|
inline std::size_t count() const { return _data.size(); } |
|
|
|
std::size_t referenceCount(ResourceKey key) const { |
|
auto it = _data.find(key); |
|
if(it == _data.end()) return 0; |
|
return it->second.referenceCount; |
|
} |
|
|
|
ResourceState state(ResourceKey key) const { |
|
auto it = _data.find(key); |
|
|
|
/* Resource not loaded */ |
|
if(it == _data.end() || !it->second.data) { |
|
/* Fallback found, add *Fallback to state */ |
|
if(_fallback) { |
|
if(it != _data.end() && it->second.state == ResourceDataState::Loading) |
|
return ResourceState::LoadingFallback; |
|
else if(it != _data.end() && it->second.state == ResourceDataState::NotFound) |
|
return ResourceState::NotFoundFallback; |
|
else return ResourceState::NotLoadedFallback; |
|
} |
|
|
|
/* Fallback not found, loading didn't start yet */ |
|
if(it == _data.end() || (it->second.state != ResourceDataState::Loading && it->second.state != ResourceDataState::NotFound)) |
|
return ResourceState::NotLoaded; |
|
} |
|
|
|
/* Loading / NotFound without fallback, Mutable / Final */ |
|
return static_cast<ResourceState>(it->second.state); |
|
} |
|
|
|
template<class U> inline Resource<T, U> get(ResourceKey key) { |
|
/* Ask loader for the data, if they aren't there yet */ |
|
if(_loader && _data.find(key) == _data.end()) |
|
_loader->load(key); |
|
|
|
return Resource<T, U>(this, key); |
|
} |
|
|
|
void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) { |
|
auto it = _data.find(key); |
|
|
|
/* NotFound / Loading state shouldn't have any data */ |
|
CORRADE_ASSERT((data == nullptr) == (state == ResourceDataState::NotFound || state == ResourceDataState::Loading), |
|
"ResourceManager::set(): data should be null if and only if state is NotFound or Loading", ); |
|
|
|
/* Cannot change resource with already final state */ |
|
CORRADE_ASSERT(it == _data.end() || it->second.state != ResourceDataState::Final, |
|
"ResourceManager::set(): cannot change already final resource" << key, ); |
|
|
|
/* If nothing is referencing reference-counted resource, we're done */ |
|
if(policy == ResourcePolicy::ReferenceCounted && (it == _data.end() || it->second.referenceCount == 0)) { |
|
Corrade::Utility::Warning() << "ResourceManager: Reference-counted resource with key" << key << "isn't referenced from anywhere, deleting it immediately"; |
|
delete data; |
|
|
|
/* Delete also already present resource (it could be here |
|
because previous policy could be other than |
|
ReferenceCounted) */ |
|
if(it != _data.end()) _data.erase(it); |
|
|
|
return; |
|
|
|
/* Insert it, if not already here */ |
|
} else if(it == _data.end()) |
|
it = _data.insert(std::make_pair(key, Data())).first; |
|
|
|
/* Replace previous data */ |
|
delete it->second.data; |
|
it->second.data = data; |
|
it->second.state = state; |
|
it->second.policy = policy; |
|
++_lastChange; |
|
} |
|
|
|
inline T* fallback() { return _fallback; } |
|
inline const T* fallback() const { return _fallback; } |
|
|
|
inline void setFallback(T* data) { |
|
delete _fallback; |
|
_fallback = data; |
|
} |
|
|
|
void free() { |
|
/* Delete all non-referenced non-resident resources */ |
|
for(auto it = _data.begin(); it != _data.end(); ) { |
|
if(it->second.policy != ResourcePolicy::Resident && !it->second.referenceCount) |
|
it = _data.erase(it); |
|
else ++it; |
|
} |
|
} |
|
|
|
inline AbstractResourceLoader<T>* loader() { return _loader; } |
|
inline const AbstractResourceLoader<T>* loader() const { return _loader; } |
|
|
|
inline void setLoader(AbstractResourceLoader<T>* loader) { |
|
/* Delete previous loader */ |
|
delete _loader; |
|
|
|
/* Add new loader */ |
|
_loader = loader; |
|
if(_loader) _loader->manager = this; |
|
} |
|
|
|
protected: |
|
inline ResourceManagerData(): _fallback(nullptr), _loader(nullptr), _lastChange(0) {} |
|
|
|
private: |
|
struct Data { |
|
Data(const Data&) = delete; |
|
Data& operator=(const Data&) = delete; |
|
Data& operator=(Data&&) = delete; |
|
|
|
inline Data(): data(nullptr), state(ResourceDataState::Mutable), policy(ResourcePolicy::Manual), referenceCount(0) {} |
|
|
|
inline Data(Data&& other): data(other.data), state(other.state), policy(other.policy), referenceCount(other.referenceCount) { |
|
other.data = nullptr; |
|
other.referenceCount = 0; |
|
} |
|
|
|
inline ~Data() { |
|
CORRADE_ASSERT(referenceCount == 0, "ResourceManager: cannot destruct it while data are still referenced", ); |
|
delete data; |
|
} |
|
|
|
T* data; |
|
ResourceDataState state; |
|
ResourcePolicy policy; |
|
std::size_t referenceCount; |
|
}; |
|
|
|
inline const Data& data(ResourceKey key) { |
|
return _data[key]; |
|
} |
|
|
|
inline void incrementReferenceCount(ResourceKey key) { |
|
++_data[key].referenceCount; |
|
} |
|
|
|
inline void decrementReferenceCount(ResourceKey key) { |
|
auto it = _data.find(key); |
|
|
|
/* Free the resource if it is reference counted */ |
|
if(--it->second.referenceCount == 0 && it->second.policy == ResourcePolicy::ReferenceCounted) |
|
_data.erase(it); |
|
} |
|
|
|
std::unordered_map<ResourceKey, Data, ResourceKeyHash> _data; |
|
T* _fallback; |
|
AbstractResourceLoader<T>* _loader; |
|
std::size_t _lastChange; |
|
}; |
|
} |
|
#endif |
|
|
|
/** |
|
@brief %Resource manager |
|
|
|
Provides storage for arbitrary set of types, accessible globally using |
|
instance(). |
|
|
|
@section ResourceManager-usage Usage |
|
|
|
Each resource is referenced from Resource class. For optimizing performance, |
|
each resource can be set as mutable or final. Mutable resources can be |
|
modified by the manager and thus each %Resource instance asks the manager for |
|
modifications on each access. On the other hand, final resources cannot be |
|
modified by the manager, so %Resource instances don't have to ask the manager |
|
every time, which is faster. |
|
|
|
It's possible to provide fallback for resources which are not available using |
|
setFallback(). Accessing data of such resources will access the fallback |
|
instead of failing on null pointer dereference. Availability and state of each |
|
resource can be queried through function state() on the manager or |
|
Resource::state() on each resource. |
|
|
|
The resources can be managed in three ways - resident resources, which stay in |
|
memory for whole lifetime of the manager, manually managed resources, which |
|
can be deleted by calling free() if nothing references them anymore, and |
|
reference counted resources, which are deleted as soon as the last reference |
|
to them is removed. |
|
|
|
%Resource state and policy is configured when setting the resource data in |
|
set() and can be changed each time the data are updated, although already |
|
final resources cannot obviously be set as mutable again. |
|
|
|
Basic usage is: |
|
- Typedef'ing manager of desired types, creating its instance. |
|
@code |
|
typedef ResourceManager<Mesh, Texture2D, AbstractShaderProgram> MyResourceManager; |
|
MyResourceManager manager; |
|
@endcode |
|
- Filling the manager with resource data and acquiring the resources. Note |
|
that a resource can be acquired with get() even before the manager contains |
|
the data for it, as long as the resource data are not accessed (or fallback |
|
is provided). |
|
@code |
|
MyResourceManager* manager = MyResourceManager::instance(); |
|
Resource<Texture2D> texture(manager->get<Texture2D>("texture")); |
|
Resource<AbstractShaderProgram, MyShader> shader(manager->get<AbstractShaderProgram, MyShader>("shader")); |
|
Resource<Mesh> cube(manager->get<Mesh>("cube")); |
|
|
|
// The manager doesn't have data for the cube yet, add them |
|
if(!cube) { |
|
Mesh* mesh = new Mesh; |
|
// ... |
|
manager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); |
|
} |
|
@endcode |
|
- Using the resource data. |
|
@code |
|
shader->use(); |
|
texture->bind(layer); |
|
cube->draw(); |
|
@endcode |
|
- Destroying resource references and deleting manager instance when nothing |
|
references the resources anymore. |
|
|
|
@see AbstractResourceLoader |
|
*/ |
|
/* Due to too much work involved with explicit template instantiation (all |
|
Resource combinations, all ResourceManagerData...), this class doesn't have |
|
template implementation file. */ |
|
template<class... Types> class ResourceManager: private Implementation::ResourceManagerData<Types>... { |
|
public: |
|
/** @brief Global instance */ |
|
inline static ResourceManager<Types...>* instance() { |
|
CORRADE_ASSERT(internalInstance(), "ResourceManager::instance(): no instance exists", nullptr); |
|
return internalInstance(); |
|
} |
|
|
|
/** |
|
* @brief Constructor |
|
* |
|
* Sets global instance pointer to itself. |
|
* @attention Only one instance of given ResourceManager type can be |
|
* created. |
|
* @see instance() |
|
*/ |
|
inline ResourceManager() { |
|
CORRADE_ASSERT(!internalInstance(), "ResourceManager::ResourceManager(): another instance is already created", ); |
|
internalInstance() = this; |
|
} |
|
|
|
/** |
|
* @brief Destructor |
|
* |
|
* Sets global instance pointer to `nullptr`. |
|
* @see instance() |
|
*/ |
|
inline ~ResourceManager() { |
|
CORRADE_INTERNAL_ASSERT(internalInstance() == this); |
|
internalInstance() = nullptr; |
|
} |
|
|
|
/** @brief Count of resources of given type */ |
|
template<class T> inline std::size_t count() { |
|
return this->Implementation::ResourceManagerData<T>::count(); |
|
} |
|
|
|
/** |
|
* @brief Get resource reference |
|
* |
|
* In some cases it's desirable to store various different types under |
|
* one base type for memory efficiency reasons. To avoid putting the |
|
* responsibility of proper casting on the user, the acquired resource |
|
* can be defined to cast the type automatically when accessing the |
|
* data. This is commonly used for shaders, e.g.: |
|
* @code |
|
* Resource<AbstractShaderProgram, MyShader> shader = manager->get<AbstractShaderProgram, MyShader>("shader"); |
|
* @endcode |
|
*/ |
|
template<class T, class U = T> inline Resource<T, U> get(ResourceKey key) { |
|
return this->Implementation::ResourceManagerData<T>::template get<U>(key); |
|
} |
|
|
|
/** |
|
* @brief Reference count of given resource |
|
* |
|
* @see set() |
|
*/ |
|
template<class T> inline std::size_t referenceCount(ResourceKey key) const { |
|
return this->Implementation::ResourceManagerData<T>::referenceCount(key); |
|
} |
|
|
|
/** |
|
* @brief %Resource state |
|
* |
|
* @see set(), Resource::state() |
|
*/ |
|
template<class T> inline ResourceState state(ResourceKey key) const { |
|
return this->Implementation::ResourceManagerData<T>::state(key); |
|
} |
|
|
|
/** |
|
* @brief Set resource data |
|
* |
|
* If @p policy is set to `ResourcePolicy::ReferenceCounted`, there |
|
* must be already at least one reference to given resource, otherwise |
|
* the data will be deleted immediately and no resource will be |
|
* added. To avoid spending unnecessary loading time, add |
|
* reference-counted resources only if they are already referenced: |
|
* @code |
|
* if(manager.referenceCount<T>("myresource")) { |
|
* // load data... |
|
* manager.set("myresource", data, state, ResourcePolicy::ReferenceCounted); |
|
* } |
|
* @endcode |
|
* @attention If resource state is already `ResourceState::Final`, |
|
* subsequent updates are not possible. |
|
* @see referenceCount(), state() |
|
*/ |
|
template<class T> inline void set(ResourceKey key, T* data, ResourceDataState state, ResourcePolicy policy) { |
|
this->Implementation::ResourceManagerData<T>::set(key, data, state, policy); |
|
} |
|
|
|
/** |
|
* @brief Set resource data |
|
* |
|
* Same as above function with state set to @ref ResourceDataState "ResourceDataState::Final" |
|
* and policy to @ref ResourcePolicy "ResourcePolicy::Resident". |
|
*/ |
|
template<class T> inline void set(ResourceKey key, T* data) { |
|
this->Implementation::ResourceManagerData<T>::set(key, data, ResourceDataState::Final, ResourcePolicy::Resident); |
|
} |
|
|
|
/** @brief Fallback for not found resources */ |
|
template<class T> inline T* fallback() { |
|
return this->Implementation::ResourceManagerData<T>::fallback(); |
|
} |
|
|
|
/** @overload */ |
|
template<class T> inline const T* fallback() const { |
|
return this->Implementation::ResourceManagerData<T>::fallback(); |
|
} |
|
|
|
/** @brief Set fallback for not found resources */ |
|
template<class T> inline void setFallback(T* data) { |
|
return this->Implementation::ResourceManagerData<T>::setFallback(data); |
|
} |
|
|
|
/** @brief Free all resources of given type which are not referenced */ |
|
template<class T> inline void free() { |
|
return this->Implementation::ResourceManagerData<T>::free(); |
|
} |
|
|
|
/** @brief Free all resources which are not referenced */ |
|
inline void free() { |
|
freeInternal(std::common_type<Types>()...); |
|
} |
|
|
|
/** @brief Loader for given type of resources */ |
|
template<class T> inline AbstractResourceLoader<T>* loader() { |
|
return this->Implementation::ResourceManagerData<T>::loader(); |
|
} |
|
|
|
/** @overload */ |
|
template<class T> inline const AbstractResourceLoader<T>* loader() const { |
|
return this->Implementation::ResourceManagerData<T>::loader(); |
|
} |
|
|
|
/** |
|
* @brief Set loader for given type of resources |
|
* |
|
* See AbstractResourceLoader documentation for more information. |
|
*/ |
|
template<class T> inline void setLoader(AbstractResourceLoader<T>* loader) { |
|
return this->Implementation::ResourceManagerData<T>::setLoader(loader); |
|
} |
|
|
|
private: |
|
template<class FirstType, class ...NextTypes> inline void freeInternal(std::common_type<FirstType>, std::common_type<NextTypes>... t) { |
|
free<FirstType>(); |
|
freeInternal(t...); |
|
} |
|
inline void freeInternal() const {} |
|
|
|
static ResourceManager<Types...>*& internalInstance(); |
|
}; |
|
|
|
#ifndef MAGNUM_RESOURCEMANAGER_DONT_DEFINE_INTERNALINSTANCE |
|
template<class ...Types> ResourceManager<Types...>*& ResourceManager<Types...>::internalInstance() { |
|
static ResourceManager<Types...>* _instance(nullptr); |
|
return _instance; |
|
} |
|
#endif |
|
|
|
} |
|
|
|
/* Make the definition complete */ |
|
#include "AbstractResourceLoader.h" |
|
|
|
#endif
|
|
|