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526 lines
18 KiB
526 lines
18 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025, 2026 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Renderer.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Range.h" |
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#include "Magnum/GL/Implementation/State.h" |
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#include "Magnum/GL/Implementation/RendererState.h" |
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/* The __EMSCRIPTEN_major__ etc macros used to be passed implicitly, version |
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3.1.4 moved them to a version header and version 3.1.23 dropped the |
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backwards compatibility. To work consistently on all versions, including the |
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header only if the version macros aren't present. |
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https://github.com/emscripten-core/emscripten/commit/f99af02045357d3d8b12e63793cef36dfde4530a |
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https://github.com/emscripten-core/emscripten/commit/f76ddc702e4956aeedb658c49790cc352f892e4c */ |
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#if defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(__EMSCRIPTEN_major__) |
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#include <emscripten/version.h> |
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#endif |
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namespace Magnum { namespace GL { |
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Range1D Renderer::lineWidthRange() { |
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Implementation::RendererState& state = Context::current().state().renderer; |
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Range1D& value = state.lineWidthRange; |
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/* Get the value, if not already cached */ |
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if(!value.max()) |
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value = state.lineWidthRangeImplementation(); |
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return value; |
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} |
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Range1D Renderer::lineWidthRangeImplementationDefault() { |
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Range1D value; |
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glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, value.data()); |
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return value; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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Range1D Renderer::lineWidthRangeImplementationMesaForwardCompatible() { |
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Range1D value = lineWidthRangeImplementationDefault(); |
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value.max() = Math::min(1.0f, value.max()); |
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return value; |
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} |
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#endif |
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void Renderer::enable(const Feature feature) { |
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glEnable(GLenum(feature)); |
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} |
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void Renderer::disable(const Feature feature) { |
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glDisable(GLenum(feature)); |
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} |
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void Renderer::setFeature(const Feature feature, const bool enabled) { |
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enabled ? enable(feature) : disable(feature); |
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} |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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void Renderer::enable(const Feature feature, const UnsignedInt drawBuffer) { |
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Context::current().state().renderer.enableiImplementation(GLenum(feature), drawBuffer); |
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} |
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void Renderer::disable(const Feature feature, const UnsignedInt drawBuffer) { |
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Context::current().state().renderer.disableiImplementation(GLenum(feature), drawBuffer); |
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} |
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void Renderer::setFeature(const Feature feature, const UnsignedInt drawBuffer, const bool enabled) { |
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enabled ? enable(feature, drawBuffer) : disable(feature, drawBuffer); |
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} |
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#endif |
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void Renderer::setHint(const Hint target, const HintMode mode) { |
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glHint(GLenum(target), GLenum(mode)); |
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} |
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void Renderer::setClearColor(const Color4& color) { |
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glClearColor(color.r(), color.g(), color.b(), color.a()); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setClearDepth(const Double depth) { |
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Context::current().state().renderer.clearDepthImplementation(depth); |
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} |
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#endif |
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void Renderer::setClearDepth(const Float depth) { |
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Context::current().state().renderer.clearDepthfImplementation(depth); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::clearDepthfImplementationNV(const GLfloat depth) { |
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glClearDepthdNV(GLdouble(depth)); |
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} |
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void Renderer::clearDepthfImplementationDefault(const GLfloat depth) { |
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glClearDepth(GLdouble(depth)); |
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} |
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#endif |
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void Renderer::setClearStencil(const Int stencil) { |
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glClearStencil(stencil); |
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} |
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void Renderer::setFrontFace(const FrontFace mode) { |
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glFrontFace(GLenum(mode)); |
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} |
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void Renderer::setFaceCullingMode(const PolygonFacing mode) { |
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glCullFace(GLenum(mode)); |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void Renderer::setProvokingVertex(const ProvokingVertex mode) { |
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#ifndef MAGNUM_TARGET_GLES |
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glProvokingVertex |
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#else |
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glProvokingVertexANGLE |
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#endif |
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(GLenum(mode)); |
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} |
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#endif |
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void Renderer::setPolygonMode(const PolygonMode mode) { |
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#ifndef MAGNUM_TARGET_GLES |
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glPolygonMode |
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#else |
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Context::current().state().renderer.polygonModeImplementation |
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#endif |
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(GL_FRONT_AND_BACK, GLenum(mode)); |
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} |
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void Renderer::setPolygonOffset(const Float factor, const Float units) { |
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glPolygonOffset(factor, units); |
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} |
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void Renderer::setLineWidth(const Float width) { |
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glLineWidth(width); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setPointSize(const Float size) { |
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glPointSize(size); |
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} |
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#endif |
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void Renderer::setSampleCoverage(const Float value, const bool invert) { |
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glSampleCoverage(value, invert); |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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void Renderer::setMinSampleShading(const Float value) { |
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Context::current().state().renderer.minSampleShadingImplementation(value); |
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} |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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UnsignedInt Renderer::maxPatchVertexCount() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().renderer.maxPatchVertexCount; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_PATCH_VERTICES, &value); |
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return value; |
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} |
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void Renderer::setPatchVertexCount(UnsignedInt count) { |
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Context::current().state().renderer.patchParameteriImplementation(GL_PATCH_VERTICES, count); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setPatchDefaultInnerLevel(const Vector2& levels) { |
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glPatchParameterfv(GL_PATCH_DEFAULT_INNER_LEVEL, levels.data()); |
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} |
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void Renderer::setPatchDefaultOuterLevel(const Vector4& levels) { |
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glPatchParameterfv(GL_PATCH_DEFAULT_OUTER_LEVEL, levels.data()); |
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} |
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#endif |
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
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UnsignedInt Renderer::maxClipDistances() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isVersionSupported(Version::GL300)) |
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return 0; |
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#elif defined(MAGNUM_TARGET_GLES2) |
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if(!Context::current().isExtensionSupported<Extensions::APPLE::clip_distance>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::clip_cull_distance>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().renderer.maxClipDistances; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv( |
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#ifndef MAGNUM_TARGET_GLES |
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GL_MAX_CLIP_DISTANCES |
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#elif defined(MAGNUM_TARGET_GLES2) |
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GL_MAX_CLIP_DISTANCES_APPLE |
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#else |
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GL_MAX_CLIP_DISTANCES_EXT |
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#endif |
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, &value); |
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return value; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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UnsignedInt Renderer::maxCullDistances() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::cull_distance>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::clip_cull_distance>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().renderer.maxCullDistances; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv( |
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#ifndef MAGNUM_TARGET_GLES |
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GL_MAX_CULL_DISTANCES |
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#else |
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GL_MAX_CULL_DISTANCES_EXT |
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#endif |
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, &value); |
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return value; |
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} |
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UnsignedInt Renderer::maxCombinedClipAndCullDistances() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::cull_distance>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::clip_cull_distance>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().renderer.maxCombinedClipAndCullDistances; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv( |
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#ifndef MAGNUM_TARGET_GLES |
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GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES |
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#else |
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GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT |
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#endif |
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, &value); |
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return value; |
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} |
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#endif |
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void Renderer::setScissor(const Range2Di& rectangle) { |
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glScissor(rectangle.left(), rectangle.bottom(), rectangle.sizeX(), rectangle.sizeY()); |
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} |
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void Renderer::setStencilFunction(const PolygonFacing facing, const StencilFunction function, const Int referenceValue, const UnsignedInt mask) { |
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glStencilFuncSeparate(GLenum(facing), GLenum(function), referenceValue, mask); |
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} |
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void Renderer::setStencilFunction(const StencilFunction function, const Int referenceValue, const UnsignedInt mask) { |
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glStencilFunc(GLenum(function), referenceValue, mask); |
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} |
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void Renderer::setStencilOperation(const PolygonFacing facing, const StencilOperation stencilFail, const StencilOperation depthFail, const StencilOperation depthPass) { |
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glStencilOpSeparate(GLenum(facing), GLenum(stencilFail), GLenum(depthFail), GLenum(depthPass)); |
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} |
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void Renderer::setStencilOperation(const StencilOperation stencilFail, const StencilOperation depthFail, const StencilOperation depthPass) { |
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glStencilOp(GLenum(stencilFail), GLenum(depthFail), GLenum(depthPass)); |
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} |
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void Renderer::setDepthFunction(const DepthFunction function) { |
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glDepthFunc(GLenum(function)); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setDepthRange(const Double near, const Double far) { |
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Context::current().state().renderer.depthRangeImplementation(near, far); |
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} |
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#endif |
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void Renderer::setDepthRange(const Float near, const Float far) { |
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Context::current().state().renderer.depthRangefImplementation(near, far); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::depthRangefImplementationNV(const Float near, const Float far) { |
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glDepthRangedNV(GLdouble(near), GLdouble(far)); |
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} |
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void Renderer::depthRangefImplementationDefault(const Float near, const Float far) { |
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glDepthRange(GLdouble(near), GLdouble(far)); |
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} |
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#endif |
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void Renderer::setClipControl(const ClipOrigin origin, const ClipDepth depth) { |
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#ifndef MAGNUM_TARGET_GLES |
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glClipControl(GLenum(origin), GLenum(depth)); |
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#elif !defined(MAGNUM_TARGET_WEBGL) || __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ >= 30166 |
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glClipControlEXT(GLenum(origin), GLenum(depth)); |
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#else |
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static_cast<void>(origin); |
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static_cast<void>(depth); |
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CORRADE_INTERNAL_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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void Renderer::setColorMask(const GLboolean allowRed, const GLboolean allowGreen, const GLboolean allowBlue, const GLboolean allowAlpha) { |
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glColorMask(allowRed, allowGreen, allowBlue, allowAlpha); |
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} |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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void Renderer::setColorMask(const UnsignedInt drawBuffer, const GLboolean allowRed, const GLboolean allowGreen, const GLboolean allowBlue, const GLboolean allowAlpha) { |
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Context::current().state().renderer.colorMaskiImplementation(drawBuffer, allowRed, allowGreen, allowBlue, allowAlpha); |
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} |
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#endif |
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void Renderer::setDepthMask(const GLboolean allow) { |
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glDepthMask(allow); |
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} |
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void Renderer::setStencilMask(const PolygonFacing facing, const UnsignedInt allowBits) { |
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glStencilMaskSeparate(GLenum(facing), allowBits); |
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} |
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void Renderer::setStencilMask(const UnsignedInt allowBits) { |
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glStencilMask(allowBits); |
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} |
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void Renderer::setBlendEquation(const BlendEquation equation) { |
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glBlendEquation(GLenum(equation)); |
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} |
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void Renderer::setBlendEquation(const BlendEquation rgb, const BlendEquation alpha) { |
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glBlendEquationSeparate(GLenum(rgb), GLenum(alpha)); |
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} |
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void Renderer::setBlendFunction(const BlendFunction source, const BlendFunction destination) { |
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glBlendFunc(GLenum(source), GLenum(destination)); |
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} |
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void Renderer::setBlendFunction(const BlendFunction sourceRgb, const BlendFunction destinationRgb, const BlendFunction sourceAlpha, const BlendFunction destinationAlpha) { |
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glBlendFuncSeparate(GLenum(sourceRgb), GLenum(destinationRgb), GLenum(sourceAlpha), GLenum(destinationAlpha)); |
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} |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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void Renderer::setBlendEquation(const UnsignedInt drawBuffer, const BlendEquation equation) { |
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Context::current().state().renderer.blendEquationiImplementation(drawBuffer, GLenum(equation)); |
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} |
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void Renderer::setBlendEquation(const UnsignedInt drawBuffer, const BlendEquation rgb, const BlendEquation alpha) { |
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Context::current().state().renderer.blendEquationSeparateiImplementation(drawBuffer, GLenum(rgb), GLenum(alpha)); |
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} |
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void Renderer::setBlendFunction(const UnsignedInt drawBuffer, const BlendFunction source, const BlendFunction destination) { |
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Context::current().state().renderer.blendFunciImplementation(drawBuffer, GLenum(source), GLenum(destination)); |
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} |
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void Renderer::setBlendFunction(const UnsignedInt drawBuffer, const BlendFunction sourceRgb, const BlendFunction destinationRgb, const BlendFunction sourceAlpha, const BlendFunction destinationAlpha) { |
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Context::current().state().renderer.blendFuncSeparateiImplementation(drawBuffer, GLenum(sourceRgb), GLenum(destinationRgb), GLenum(sourceAlpha), GLenum(destinationAlpha)); |
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} |
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#endif |
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void Renderer::setBlendColor(const Color4& color) { |
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glBlendColor(color.r(), color.g(), color.b(), color.a()); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setLogicOperation(const LogicOperation operation) { |
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glLogicOp(GLenum(operation)); |
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} |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/* https://docs.microsoft.com/en-us/windows/win32/api/winnt/nf-winnt-memorybarrier |
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Sigh. Our glMemoryBarrier is actually flextGL.MemoryBarrier and then |
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windows.h comes around and sets things on fire. Unless I'm doing something |
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very wrong, windows.h should not be dragged into this file, so no #undef |
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should be necessary. */ |
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void Renderer::setMemoryBarrier(MemoryBarriers barriers) { |
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glMemoryBarrier(GLbitfield(barriers)); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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Renderer::ResetNotificationStrategy Renderer::resetNotificationStrategy() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::robustness>()) |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::robustness>()) |
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#endif |
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return ResetNotificationStrategy::NoResetNotification; |
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ResetNotificationStrategy& strategy = Context::current().state().renderer.resetNotificationStrategy; |
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if(strategy == ResetNotificationStrategy()) { |
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#ifndef MAGNUM_TARGET_GLES |
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, reinterpret_cast<GLint*>(&strategy)); |
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#else |
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_EXT, reinterpret_cast<GLint*>(&strategy)); |
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#endif |
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} |
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return strategy; |
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} |
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Renderer::GraphicsResetStatus Renderer::graphicsResetStatus() { |
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return Renderer::GraphicsResetStatus(Context::current().state().renderer.graphicsResetStatusImplementation()); |
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} |
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GLenum Renderer::graphicsResetStatusImplementationDefault() { |
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return GL_NO_ERROR; |
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} |
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#endif |
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void Renderer::initializeContextBasedFunctionality() { |
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/* Set some "corporate identity" */ |
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using namespace Math::Literals; |
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setClearColor(0x1f1f1f_rgbf); |
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} |
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Debug& operator<<(Debug& debug, const Renderer::Error value) { |
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debug << "GL::Renderer::Error" << Debug::nospace; |
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switch(value) { |
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/* LCOV_EXCL_START */ |
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#define _c(value) case Renderer::Error::value: return debug << "::" #value; |
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_c(NoError) |
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_c(InvalidEnum) |
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_c(InvalidValue) |
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_c(InvalidOperation) |
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_c(InvalidFramebufferOperation) |
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_c(OutOfMemory) |
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#ifndef MAGNUM_TARGET_WEBGL |
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_c(StackUnderflow) |
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_c(StackOverflow) |
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#endif |
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#undef _c |
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/* LCOV_EXCL_STOP */ |
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} |
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return debug << "(" << Debug::nospace << Debug::hex << GLenum(value) << Debug::nospace << ")"; |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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Debug& operator<<(Debug& debug, const Renderer::ResetNotificationStrategy value) { |
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debug << "GL::Renderer::ResetNotificationStrategy" << Debug::nospace; |
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switch(value) { |
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/* LCOV_EXCL_START */ |
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#define _c(value) case Renderer::ResetNotificationStrategy::value: return debug << "::" #value; |
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_c(NoResetNotification) |
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_c(LoseContextOnReset) |
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#undef _c |
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/* LCOV_EXCL_STOP */ |
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} |
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return debug << "(" << Debug::nospace << Debug::hex << GLenum(value) << Debug::nospace << ")"; |
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} |
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Debug& operator<<(Debug& debug, const Renderer::GraphicsResetStatus value) { |
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debug << "GL::Renderer::GraphicsResetStatus" << Debug::nospace; |
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switch(value) { |
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/* LCOV_EXCL_START */ |
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#define _c(value) case Renderer::GraphicsResetStatus::value: return debug << "::" #value; |
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_c(NoError) |
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_c(GuiltyContextReset) |
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_c(InnocentContextReset) |
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_c(UnknownContextReset) |
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#undef _c |
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/* LCOV_EXCL_STOP */ |
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} |
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return debug << "(" << Debug::nospace << Debug::hex << GLenum(value) << Debug::nospace << ")"; |
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} |
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#endif |
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}}
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