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Vladimír Vondruš 3c9f6681b9 Using TypeTraits in MeshBuilder. 15 years ago
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Math Doc++ 15 years ago
Test Useful functions for making angle entering less error-prone. 15 years ago
AbstractShaderProgram.cpp (Ahem...) Happy New Year! 15 years ago
AbstractShaderProgram.h Better documentation for AbstractShaderProgram. 15 years ago
Buffer.h (Ahem...) Happy New Year! 15 years ago
CMakeLists.txt Include Corrade headers. 15 years ago
Camera.cpp Getters for near and far camera clipping plane. 15 years ago
Camera.h Getters for near and far camera clipping plane. 15 years ago
IndexedMesh.cpp (Ahem...) Happy New Year! 15 years ago
IndexedMesh.h (Ahem...) Happy New Year! 15 years ago
Light.h (Ahem...) Happy New Year! 15 years ago
Magnum.h Useful functions for making angle entering less error-prone. 15 years ago
Mesh.cpp (Ahem...) Happy New Year! 15 years ago
Mesh.h Using TypeTraits in Mesh::bindAttribute(), largely reducing code size. 15 years ago
MeshBuilder.h Using TypeTraits in MeshBuilder. 15 years ago
Object.cpp (Ahem...) Happy New Year! 15 years ago
Object.h (Ahem...) Happy New Year! 15 years ago
Scene.cpp Bind default Vertex Array Object on initialization. 15 years ago
Scene.h Bind default Vertex Array Object on initialization. 15 years ago
Shader.cpp (Ahem...) Happy New Year! 15 years ago
Shader.h (Ahem...) Happy New Year! 15 years ago
Texture.h (Ahem...) Happy New Year! 15 years ago
TypeTraits.h Added TypeTraits class for plain OpenGL types. 15 years ago