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432 lines
24 KiB
432 lines
24 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Hierarchy.h" |
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#include <Corrade/Containers/Array.h> |
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#include <Corrade/Containers/ArrayTuple.h> |
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#include <Corrade/Containers/GrowableArray.h> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/Pair.h> |
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#include <Corrade/Containers/Triple.h> |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/Trade/SceneData.h" |
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namespace Magnum { namespace SceneTools { |
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Containers::Array<Containers::Pair<UnsignedInt, Int>> parentsBreadthFirst(const Trade::SceneData& scene) { |
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const Containers::Optional<UnsignedInt> parentFieldId = scene.findFieldId(Trade::SceneField::Parent); |
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CORRADE_ASSERT(parentFieldId, |
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"SceneTools::parentsBreadthFirst(): the scene has no hierarchy", {}); |
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Containers::Array<Containers::Pair<UnsignedInt, Int>> out{NoInit, scene.fieldSize(*parentFieldId)}; |
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parentsBreadthFirstInto(scene, |
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stridedArrayView(out).slice(&decltype(out)::Type::first), |
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stridedArrayView(out).slice(&decltype(out)::Type::second)); |
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return out; |
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} |
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void parentsBreadthFirstInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<UnsignedInt>& mappingDestination, const Containers::StridedArrayView1D<Int>& parentDestination) { |
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const Containers::Optional<UnsignedInt> parentFieldId = scene.findFieldId(Trade::SceneField::Parent); |
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CORRADE_ASSERT(parentFieldId, |
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"SceneTools::parentsBreadthFirstInto(): the scene has no hierarchy", ); |
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const std::size_t parentFieldSize = scene.fieldSize(*parentFieldId); |
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CORRADE_ASSERT(mappingDestination.size() == parentFieldSize, |
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"SceneTools::parentsBreadthFirstInto(): expected mapping destination view with" << parentFieldSize << "elements but got" << mappingDestination.size(), ); |
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CORRADE_ASSERT(parentDestination.size() == parentFieldSize, |
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"SceneTools::parentsBreadthFirstInto(): expected parent destination view with" << parentFieldSize << "elements but got" << parentDestination.size(), ); |
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/* Allocate a single storage for all temporary data */ |
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Containers::ArrayView<Containers::Pair<UnsignedInt, Int>> parents; |
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Containers::ArrayView<UnsignedInt> childrenOffsets; |
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Containers::ArrayView<UnsignedInt> children; |
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Containers::ArrayView<Int> parentsToProcess; |
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Containers::ArrayTuple storage{ |
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/* Output of scene.parentsInto() */ |
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{NoInit, parentFieldSize, parents}, |
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/* Running children offset (+1) for each node including root (+1), plus |
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one more element when we shift the array by one below */ |
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{ValueInit, std::size_t(scene.mappingBound() + 3), childrenOffsets}, |
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{NoInit, parentFieldSize, children}, |
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/* Queue of parents to process. Can't reuse mappingDestination because |
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this includes one more element for root objects. */ |
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{NoInit, parentFieldSize + 1, parentsToProcess} |
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}; |
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/* Convert the parent list to a child list to sort them toplogically */ |
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scene.parentsInto( |
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stridedArrayView(parents).slice(&decltype(parents)::Type::first), |
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stridedArrayView(parents).slice(&decltype(parents)::Type::second) |
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); |
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/* Children offset for each node including root. First calculate the count |
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of children for each, skipping the first element (parent.second() can be |
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-1, accounting for that as well)... */ |
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for(const Containers::Pair<UnsignedInt, Int>& parent: parents) { |
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CORRADE_INTERNAL_ASSERT(parent.first() < scene.mappingBound() && (parent.second() == -1 || UnsignedInt(parent.second()) < scene.mappingBound())); |
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++childrenOffsets[parent.second() + 2]; |
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} |
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/* ... then convert the counts to a running offset. Now |
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`[childrenOffsets[i + 2], childrenOffsets[i + 3])` contains a range in |
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which the `children` array below contains a list of children for `i`. */ |
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UnsignedInt offset = 0; |
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for(UnsignedInt& i: childrenOffsets) { |
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UnsignedInt nextOffset = offset + i; |
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i = offset; |
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offset = nextOffset; |
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} |
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CORRADE_INTERNAL_ASSERT(offset == parents.size()); |
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/* Go through the parent list again, convert that to child ranges. The |
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childrenOffsets array gets shifted by one element by the process, thus |
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now `[childrenOffsets[i + 1], childrenOffsets[i + 2])` contains a range |
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in which the `children` array below contains a list of children for |
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`i`. */ |
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for(const Containers::Pair<UnsignedInt, Int>& parent: parents) |
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children[childrenOffsets[parent.second() + 2]++] = parent.first(); |
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/* Go breadth-first (so we have nodes sharing the same parent next to each |
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other) and build a list of (id, parent id) where a parent is always |
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before its children */ |
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std::size_t outputOffset = 0; |
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parentsToProcess[0] = -1; |
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for(std::size_t i = 0; i != outputOffset + 1; ++i) { |
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const Int objectId = parentsToProcess[i]; |
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for(std::size_t j = childrenOffsets[objectId + 1], jMax = childrenOffsets[objectId + 2]; j != jMax; ++j) { |
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/** @todo better diagnostic with BitArray to detect which nodes are |
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parented more than once (OTOH maybe that's unnecessary extra |
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work which isn't desired to be done here but should be instead |
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in a dedicated cycle/sparse checker utility?) */ |
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CORRADE_ASSERT(outputOffset < parents.size(), |
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"SceneTools::parentsBreadthFirst(): hierarchy is cyclic", ); |
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parentsToProcess[outputOffset + 1] = children[j]; |
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mappingDestination[outputOffset] = children[j]; |
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parentDestination[outputOffset] = objectId; |
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++outputOffset; |
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} |
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} |
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/** @todo better diagnostic with BitArray to detect which nodes are |
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unreachable from root (OTOH again maybe that's undesirable extra work |
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that doesn't belong here?) */ |
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CORRADE_ASSERT(outputOffset == parents.size(), |
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"SceneTools::parentsBreadthFirst(): hierarchy is sparse", ); |
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} |
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Containers::Array<Containers::Pair<UnsignedInt, UnsignedInt>> childrenDepthFirst(const Trade::SceneData& scene) { |
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const Containers::Optional<UnsignedInt> parentFieldId = scene.findFieldId(Trade::SceneField::Parent); |
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CORRADE_ASSERT(parentFieldId, |
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"SceneTools::childrenDepthFirst(): the scene has no hierarchy", {}); |
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Containers::Array<Containers::Pair<UnsignedInt, UnsignedInt>> out{NoInit, scene.fieldSize(*parentFieldId)}; |
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childrenDepthFirstInto(scene, |
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stridedArrayView(out).slice(&decltype(out)::Type::first), |
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stridedArrayView(out).slice(&decltype(out)::Type::second)); |
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return out; |
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} |
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void childrenDepthFirstInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<UnsignedInt>& mappingDestination, const Containers::StridedArrayView1D<UnsignedInt>& childCountDestination) { |
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const Containers::Optional<UnsignedInt> parentFieldId = scene.findFieldId(Trade::SceneField::Parent); |
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CORRADE_ASSERT(parentFieldId, |
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"SceneTools::childrenDepthFirstInto(): the scene has no hierarchy", ); |
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const std::size_t parentFieldSize = scene.fieldSize(*parentFieldId); |
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CORRADE_ASSERT(mappingDestination.size() == parentFieldSize, |
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"SceneTools::childrenDepthFirstInto(): expected mapping destination view with" << parentFieldSize << "elements but got" << mappingDestination.size(), ); |
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CORRADE_ASSERT(childCountDestination.size() == parentFieldSize, |
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"SceneTools::childrenDepthFirstInto(): expected child count destination view with" << parentFieldSize << "elements but got" << childCountDestination.size(), ); |
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/* Allocate a single storage for all temporary data */ |
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Containers::ArrayView<Containers::Pair<UnsignedInt, Int>> parents; |
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Containers::ArrayView<UnsignedInt> childrenOffsets; |
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Containers::ArrayView<UnsignedInt> children; |
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/* Parent ID, offset of the first child in `childCountDestination`, offset |
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of next child in `children` to process */ |
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Containers::ArrayView<Containers::Triple<Int, UnsignedInt, UnsignedInt>> parentsToProcess; |
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Containers::ArrayTuple storage{ |
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/* Output of scene.parentsInto() */ |
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{NoInit, parentFieldSize, parents}, |
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/* Running children offset (+1) for each node including root (+1), plus |
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one more element when we shift the array by one below */ |
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{ValueInit, std::size_t(scene.mappingBound() + 3), childrenOffsets}, |
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{NoInit, parentFieldSize, children}, |
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/* A stack of parents to process. It only reaches `parentFieldSize + 1` |
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if the hierarchy is a single branch, usually it's shorter. */ |
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{NoInit, parentFieldSize + 1, parentsToProcess} |
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}; |
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/* Convert the parent list to a child list to sort them toplogically */ |
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scene.parentsInto( |
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stridedArrayView(parents).slice(&decltype(parents)::Type::first), |
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stridedArrayView(parents).slice(&decltype(parents)::Type::second) |
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); |
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/* Children offset for each node including root. First calculate the count |
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of children for each, skipping the first element (parent.second() can be |
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-1, accounting for that as well)... */ |
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for(const Containers::Pair<UnsignedInt, Int>& parent: parents) { |
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CORRADE_INTERNAL_ASSERT(parent.first() < scene.mappingBound() && (parent.second() == -1 || UnsignedInt(parent.second()) < scene.mappingBound())); |
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++childrenOffsets[parent.second() + 2]; |
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} |
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/* ... then convert the counts to a running offset. Now |
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`[childrenOffsets[i + 2], childrenOffsets[i + 3])` contains a range in |
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which the `children` array below contains a list of children for `i`. */ |
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UnsignedInt offset = 0; |
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for(UnsignedInt& i: childrenOffsets) { |
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UnsignedInt nextOffset = offset + i; |
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i = offset; |
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offset = nextOffset; |
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} |
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CORRADE_INTERNAL_ASSERT(offset == parents.size()); |
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/* Go through the parent list again, convert that to child ranges. The |
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childrenOffsets array gets shifted by one element by the process, thus |
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now `[childrenOffsets[i + 1], childrenOffsets[i + 2])` contains a range |
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in which the `children` array below contains a list of children for |
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`i`. */ |
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for(const Containers::Pair<UnsignedInt, Int>& parent: parents) |
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children[childrenOffsets[parent.second() + 2]++] = parent.first(); |
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UnsignedInt outputOffset = 0; |
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std::size_t parentsToProcessOffset = 0; |
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parentsToProcess[parentsToProcessOffset++] = {-1, outputOffset, childrenOffsets[-1 + 1]}; |
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while(parentsToProcessOffset) { |
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const Int objectId = parentsToProcess[parentsToProcessOffset - 1].first(); |
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UnsignedInt& childrenOffset = parentsToProcess[parentsToProcessOffset - 1].third(); |
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/* If all children were processed, we're done with this object */ |
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if(childrenOffset == childrenOffsets[objectId + 2]) { |
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/* Save the total size. Only if it's not the root objects, for them |
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the total size is implicitly the whole output size. */ |
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if(objectId != -1) { |
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const UnsignedInt firstChildOutputOffset = parentsToProcess[parentsToProcessOffset - 1].second(); |
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childCountDestination[firstChildOutputOffset - 1] = outputOffset - firstChildOutputOffset; |
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} |
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/* Remove from the processing stack and continue with next */ |
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--parentsToProcessOffset; |
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continue; |
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} |
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CORRADE_INTERNAL_DEBUG_ASSERT(childrenOffset < childrenOffsets[objectId + 2]); |
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CORRADE_INTERNAL_DEBUG_ASSERT(parentsToProcessOffset < parentFieldSize + 1); |
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/** @todo better diagnostic with BitArray to detect which nodes are |
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parented more than once (OTOH maybe that's undesirable extra work |
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that would be duplicated here and in parentsBreadthFirst()?) */ |
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CORRADE_ASSERT(outputOffset < parents.size(), |
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"SceneTools::childrenDepthFirst(): hierarchy is cyclic", ); |
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/* Add the current child to the mapping output and to the list of |
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parents to process next. Increment all offsets for the next |
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round. */ |
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const UnsignedInt childObjectId = children[childrenOffset++]; |
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mappingDestination[outputOffset] = childObjectId; |
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parentsToProcess[parentsToProcessOffset++] = {Int(childObjectId), ++outputOffset, childrenOffsets[childObjectId + 1]}; |
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} |
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CORRADE_INTERNAL_ASSERT(parentsToProcessOffset == 0); |
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/** @todo better diagnostic with BitArray to detect which nodes are |
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unreachable from root (OTOH again maybe that's undesirable extra work |
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that would be duplicated here and in parentsBreadthFirst()?) */ |
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CORRADE_ASSERT(outputOffset == parents.size(), |
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"SceneTools::childrenDepthFirst(): hierarchy is sparse", ); |
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} |
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namespace { |
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template<UnsignedInt> struct SceneDataDimensionTraits; |
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template<> struct SceneDataDimensionTraits<2> { |
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static bool isDimensions(const Trade::SceneData& scene) { |
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return scene.is2D(); |
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} |
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static void transformationsInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<UnsignedInt>& mappingDestination, const Containers::StridedArrayView1D<Matrix3>& transformationDestination) { |
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return scene.transformations2DInto(mappingDestination, transformationDestination); |
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} |
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}; |
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template<> struct SceneDataDimensionTraits<3> { |
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static bool isDimensions(const Trade::SceneData& scene) { |
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return scene.is3D(); |
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} |
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static void transformationsInto(const Trade::SceneData& scene, const Containers::StridedArrayView1D<UnsignedInt>& mappingDestination, const Containers::StridedArrayView1D<Matrix4>& transformationDestination) { |
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return scene.transformations3DInto(mappingDestination, transformationDestination); |
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} |
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}; |
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template<UnsignedInt dimensions> void absoluteFieldTransformationsIntoImplementation(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D<MatrixTypeFor<dimensions, Float>>& outputTransformations, const MatrixTypeFor<dimensions, Float>& globalTransformation) { |
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CORRADE_ASSERT(SceneDataDimensionTraits<dimensions>::isDimensions(scene), |
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"SceneTools::absoluteFieldTransformations(): the scene is not" << dimensions << Debug::nospace << "D", ); |
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CORRADE_ASSERT(fieldId < scene.fieldCount(), |
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"SceneTools::absoluteFieldTransformations(): index" << fieldId << "out of range for" << scene.fieldCount() << "fields", ); |
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const Containers::Optional<UnsignedInt> parentFieldId = scene.findFieldId(Trade::SceneField::Parent); |
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CORRADE_ASSERT(parentFieldId, |
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"SceneTools::absoluteFieldTransformations(): the scene has no hierarchy", ); |
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CORRADE_ASSERT(outputTransformations.size() == scene.fieldSize(fieldId), |
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"SceneTools::absoluteFieldTransformationsInto(): bad output size, expected" << scene.fieldSize(fieldId) << "but got" << outputTransformations.size(), ); |
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/* Allocate a single storage for all temporary data */ |
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Containers::ArrayView<Containers::Pair<UnsignedInt, Int>> orderedClusteredParents; |
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Containers::ArrayView<Containers::Pair<UnsignedInt, MatrixTypeFor<dimensions, Float>>> transformations; |
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Containers::ArrayView<MatrixTypeFor<dimensions, Float>> absoluteTransformations; |
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Containers::ArrayTuple storage{ |
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/* Output of parentsBreadthFirstInto() */ |
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{NoInit, scene.fieldSize(*parentFieldId), orderedClusteredParents}, |
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/* Output of scene.transformationsXDInto() */ |
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{NoInit, scene.transformationFieldSize(), transformations}, |
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/* Above transformations but indexed by object ID */ |
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{ValueInit, std::size_t(scene.mappingBound() + 1), absoluteTransformations} |
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}; |
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parentsBreadthFirstInto(scene, |
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stridedArrayView(orderedClusteredParents).slice(&decltype(orderedClusteredParents)::Type::first), |
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stridedArrayView(orderedClusteredParents).slice(&decltype(orderedClusteredParents)::Type::second)); |
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SceneDataDimensionTraits<dimensions>::transformationsInto(scene, |
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stridedArrayView(transformations).slice(&decltype(transformations)::Type::first), |
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stridedArrayView(transformations).slice(&decltype(transformations)::Type::second)); |
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/* Retrieve transformations of all objects, indexed by object ID. Since not |
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all nodes in the hierarchy may have a transformation assigned, the whole |
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array got initialized to identity first. */ |
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/** @todo switch to a hashmap eventually? */ |
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absoluteTransformations[0] = globalTransformation; |
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for(const Containers::Pair<UnsignedInt, MatrixTypeFor<dimensions, Float>>& transformation: transformations) { |
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CORRADE_INTERNAL_ASSERT(transformation.first() < scene.mappingBound()); |
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absoluteTransformations[transformation.first() + 1] = transformation.second(); |
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} |
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/* Turn the transformations into absolute */ |
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for(const Containers::Pair<UnsignedInt, Int>& parentOffset: orderedClusteredParents) { |
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absoluteTransformations[parentOffset.first() + 1] = |
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absoluteTransformations[parentOffset.second() + 1]* |
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absoluteTransformations[parentOffset.first() + 1]; |
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} |
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/* Allocate the output array, retrieve mesh & material IDs and assign |
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absolute transformations to each. The matrix location is abused for |
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object mapping, which is subsequently replaced by the absolute object |
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transformation for given mesh. */ |
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const auto mapping = Containers::arrayCast<UnsignedInt>(outputTransformations); |
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scene.mappingInto(fieldId, mapping); |
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for(std::size_t i = 0; i != mapping.size(); ++i) { |
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CORRADE_INTERNAL_ASSERT(mapping[i] < scene.mappingBound()); |
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outputTransformations[i] = absoluteTransformations[mapping[i] + 1]; |
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} |
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} |
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template<UnsignedInt dimensions> void absoluteFieldTransformationsIntoImplementation(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D<MatrixTypeFor<dimensions, Float>>& outputTransformations, const MatrixTypeFor<dimensions, Float>& globalTransformation) { |
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const Containers::Optional<UnsignedInt> fieldId = scene.findFieldId(field); |
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CORRADE_ASSERT(fieldId, |
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"SceneTools::absoluteFieldTransformationsInto(): field" << field << "not found", ); |
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absoluteFieldTransformationsIntoImplementation<dimensions>(scene, *fieldId, outputTransformations, globalTransformation); |
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} |
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template<UnsignedInt dimensions> Containers::Array<MatrixTypeFor<dimensions, Float>> absoluteFieldTransformationsImplementation(const Trade::SceneData& scene, const UnsignedInt fieldId, const MatrixTypeFor<dimensions, Float>& globalTransformation) { |
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CORRADE_ASSERT(fieldId < scene.fieldCount(), |
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"SceneTools::absoluteFieldTransformations(): index" << fieldId << "out of range for" << scene.fieldCount() << "fields", {}); |
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Containers::Array<MatrixTypeFor<dimensions, Float>> out{NoInit, scene.fieldSize(fieldId)}; |
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absoluteFieldTransformationsIntoImplementation<dimensions>(scene, fieldId, out, globalTransformation); |
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return out; |
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} |
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template<UnsignedInt dimensions> Containers::Array<MatrixTypeFor<dimensions, Float>> absoluteFieldTransformationsImplementation(const Trade::SceneData& scene, const Trade::SceneField field, const MatrixTypeFor<dimensions, Float>& globalTransformation) { |
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const Containers::Optional<UnsignedInt> fieldId = scene.findFieldId(field); |
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CORRADE_ASSERT(fieldId, |
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"SceneTools::absoluteFieldTransformations(): field" << field << "not found", {}); |
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Containers::Array<MatrixTypeFor<dimensions, Float>> out{NoInit, scene.fieldSize(*fieldId)}; |
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absoluteFieldTransformationsIntoImplementation<dimensions>(scene, *fieldId, out, globalTransformation); |
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return out; |
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} |
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} |
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Containers::Array<Matrix3> absoluteFieldTransformations2D(const Trade::SceneData& scene, const Trade::SceneField field, const Matrix3& globalTransformation) { |
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return absoluteFieldTransformationsImplementation<2>(scene, field, globalTransformation); |
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} |
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Containers::Array<Matrix3> absoluteFieldTransformations2D(const Trade::SceneData& scene, const Trade::SceneField field) { |
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return absoluteFieldTransformationsImplementation<2>(scene, field, {}); |
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} |
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Containers::Array<Matrix3> absoluteFieldTransformations2D(const Trade::SceneData& scene, const UnsignedInt fieldId, const Matrix3& globalTransformation) { |
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return absoluteFieldTransformationsImplementation<2>(scene, fieldId, globalTransformation); |
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} |
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Containers::Array<Matrix3> absoluteFieldTransformations2D(const Trade::SceneData& scene, const UnsignedInt fieldId) { |
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return absoluteFieldTransformationsImplementation<2>(scene, fieldId, {}); |
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} |
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void absoluteFieldTransformations2DInto(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D<Matrix3>& transformations, const Matrix3& globalTransformation) { |
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return absoluteFieldTransformationsIntoImplementation<2>(scene, field, transformations, globalTransformation); |
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} |
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void absoluteFieldTransformations2DInto(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D<Matrix3>& transformations) { |
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return absoluteFieldTransformationsIntoImplementation<2>(scene, field, transformations, {}); |
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} |
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void absoluteFieldTransformations2DInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D<Matrix3>& transformations, const Matrix3& globalTransformation) { |
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return absoluteFieldTransformationsIntoImplementation<2>(scene, fieldId, transformations, globalTransformation); |
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} |
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void absoluteFieldTransformations2DInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D<Matrix3>& transformations) { |
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return absoluteFieldTransformationsIntoImplementation<2>(scene, fieldId, transformations, {}); |
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} |
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Containers::Array<Matrix4> absoluteFieldTransformations3D(const Trade::SceneData& scene, const Trade::SceneField field, const Matrix4& globalTransformation) { |
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return absoluteFieldTransformationsImplementation<3>(scene, field, globalTransformation); |
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} |
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Containers::Array<Matrix4> absoluteFieldTransformations3D(const Trade::SceneData& scene, const Trade::SceneField field) { |
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return absoluteFieldTransformationsImplementation<3>(scene, field, {}); |
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} |
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Containers::Array<Matrix4> absoluteFieldTransformations3D(const Trade::SceneData& scene, const UnsignedInt fieldId, const Matrix4& globalTransformation) { |
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return absoluteFieldTransformationsImplementation<3>(scene, fieldId, globalTransformation); |
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} |
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Containers::Array<Matrix4> absoluteFieldTransformations3D(const Trade::SceneData& scene, const UnsignedInt fieldId) { |
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return absoluteFieldTransformationsImplementation<3>(scene, fieldId, {}); |
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} |
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void absoluteFieldTransformations3DInto(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D<Matrix4>& transformations, const Matrix4& globalTransformation) { |
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return absoluteFieldTransformationsIntoImplementation<3>(scene, field, transformations, globalTransformation); |
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} |
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void absoluteFieldTransformations3DInto(const Trade::SceneData& scene, const Trade::SceneField field, const Containers::StridedArrayView1D<Matrix4>& transformations) { |
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return absoluteFieldTransformationsIntoImplementation<3>(scene, field, transformations, {}); |
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} |
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void absoluteFieldTransformations3DInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D<Matrix4>& transformations, const Matrix4& globalTransformation) { |
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return absoluteFieldTransformationsIntoImplementation<3>(scene, fieldId, transformations, globalTransformation); |
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} |
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void absoluteFieldTransformations3DInto(const Trade::SceneData& scene, const UnsignedInt fieldId, const Containers::StridedArrayView1D<Matrix4>& transformations) { |
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return absoluteFieldTransformationsIntoImplementation<3>(scene, fieldId, transformations, {}); |
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} |
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}}
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