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1289 lines
53 KiB
1289 lines
53 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "AbstractTexture.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include "Magnum/BufferImage.h" |
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#endif |
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#include "Magnum/Array.h" |
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#include "Magnum/Color.h" |
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#include "Magnum/ColorFormat.h" |
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#include "Magnum/Context.h" |
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#include "Magnum/Extensions.h" |
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#include "Magnum/Image.h" |
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#include "Magnum/TextureFormat.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include "Magnum/Shader.h" |
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#endif |
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#include "Implementation/DebugState.h" |
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#include "Implementation/State.h" |
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#include "Implementation/TextureState.h" |
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namespace Magnum { |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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Int AbstractTexture::maxLayers() { return Shader::maxCombinedTextureImageUnits(); } |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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Float AbstractTexture::maxLodBias() { |
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GLfloat& value = Context::current()->state().texture->maxLodBias; |
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/* Get the value, if not already cached */ |
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if(value == 0.0f) |
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glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &value); |
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return value; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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Int AbstractTexture::maxColorSamples() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) |
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return 0; |
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GLint& value = Context::current()->state().texture->maxColorSamples; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &value); |
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return value; |
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} |
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Int AbstractTexture::maxDepthSamples() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) |
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return 0; |
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GLint& value = Context::current()->state().texture->maxDepthSamples; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &value); |
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return value; |
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} |
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Int AbstractTexture::maxIntegerSamples() { |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_multisample>()) |
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return 0; |
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GLint& value = Context::current()->state().texture->maxIntegerSamples; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &value); |
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return value; |
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} |
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#endif |
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void AbstractTexture::unbind(const Int textureUnit) { |
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Implementation::TextureState* const textureState = Context::current()->state().texture; |
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/* If given texture unit is already unbound, nothing to do */ |
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if(textureState->bindings[textureUnit].second == 0) return; |
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/* Unbind the texture, reset state tracker */ |
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Context::current()->state().texture->unbindImplementation(textureUnit); |
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textureState->bindings[textureUnit] = {}; |
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} |
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void AbstractTexture::unbindImplementationDefault(const GLint textureUnit) { |
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Implementation::TextureState* const textureState = Context::current()->state().texture; |
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/* Activate given texture unit if not already active, update state tracker */ |
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if(textureState->currentTextureUnit != textureUnit) |
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glActiveTexture(GL_TEXTURE0 + (textureState->currentTextureUnit = textureUnit)); |
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CORRADE_INTERNAL_ASSERT(textureState->bindings[textureUnit].first != 0); |
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glBindTexture(textureState->bindings[textureUnit].first, 0); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::unbindImplementationMulti(const GLint textureUnit) { |
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constexpr static GLuint zero = 0; |
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glBindTextures(textureUnit, 1, &zero); |
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} |
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void AbstractTexture::unbindImplementationDSA(const GLint textureUnit) { |
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Implementation::TextureState* const textureState = Context::current()->state().texture; |
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CORRADE_INTERNAL_ASSERT(textureState->bindings[textureUnit].first != 0); |
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glBindMultiTextureEXT(GL_TEXTURE0 + textureUnit, textureState->bindings[textureUnit].first, 0); |
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} |
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#endif |
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void AbstractTexture::bind(const Int firstTextureUnit, std::initializer_list<AbstractTexture*> textures) { |
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/* State tracker is updated in the implementations */ |
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Context::current()->state().texture->bindMultiImplementation(firstTextureUnit, textures); |
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} |
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void AbstractTexture::bindImplementationFallback(const GLint firstTextureUnit, std::initializer_list<AbstractTexture*> textures) { |
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Int unit = firstTextureUnit; |
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for(AbstractTexture* const texture: textures) { |
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if(texture) texture->bind(unit); |
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else unbind(unit); |
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++unit; |
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} |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::bindImplementationMulti(const GLint firstTextureUnit, std::initializer_list<AbstractTexture*> textures) { |
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Implementation::TextureState* const textureState = Context::current()->state().texture; |
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/* Create array of IDs and also update bindings in state tracker */ |
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Containers::Array<GLuint> ids{textures.size()}; |
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Int i{}; |
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for(const AbstractTexture* const texture: textures) { |
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textureState->bindings[firstTextureUnit + i].second = ids[i] = texture ? texture->id() : 0; |
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++i; |
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} |
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glBindTextures(firstTextureUnit, ids.size(), ids); |
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} |
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#endif |
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AbstractTexture::AbstractTexture(GLenum target): _target(target) { |
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glGenTextures(1, &_id); |
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} |
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AbstractTexture::~AbstractTexture() { |
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/* Moved out, nothing to do */ |
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if(!_id) return; |
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/* Remove all bindings */ |
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for(auto& binding: Context::current()->state().texture->bindings) |
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if(binding.second == _id) binding = {}; |
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glDeleteTextures(1, &_id); |
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} |
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std::string AbstractTexture::label() const { |
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return Context::current()->state().debug->getLabelImplementation(GL_TEXTURE, _id); |
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} |
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AbstractTexture& AbstractTexture::setLabel(const std::string& label) { |
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Context::current()->state().debug->labelImplementation(GL_TEXTURE, _id, label); |
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return *this; |
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} |
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void AbstractTexture::bind(Int textureUnit) { |
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Implementation::TextureState* const textureState = Context::current()->state().texture; |
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/* If already bound in given texture unit, nothing to do */ |
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if(textureState->bindings[textureUnit].second == _id) return; |
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/* Update state tracker, bind the texture to the unit */ |
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textureState->bindings[textureUnit] = {_target, _id}; |
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(this->*Context::current()->state().texture->bindImplementation)(textureUnit); |
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} |
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void AbstractTexture::bindImplementationDefault(GLint textureUnit) { |
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Implementation::TextureState* const textureState = Context::current()->state().texture; |
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/* Activate given texture unit if not already active, update state tracker */ |
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if(textureState->currentTextureUnit != textureUnit) |
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glActiveTexture(GL_TEXTURE0 + (textureState->currentTextureUnit = textureUnit)); |
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glBindTexture(_target, _id); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::bindImplementationMulti(GLint textureUnit) { |
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glBindTextures(textureUnit, 1, &_id); |
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} |
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void AbstractTexture::bindImplementationDSA(GLint textureUnit) { |
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glBindMultiTextureEXT(GL_TEXTURE0 + textureUnit, _target, _id); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractTexture::setBaseLevel(Int level) { |
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(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_BASE_LEVEL, level); |
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} |
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#endif |
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void AbstractTexture::setMaxLevel(Int level) { |
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(this->*Context::current()->state().texture->parameteriImplementation)( |
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#ifndef MAGNUM_TARGET_GLES2 |
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GL_TEXTURE_MAX_LEVEL |
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#else |
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GL_TEXTURE_MAX_LEVEL_APPLE |
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#endif |
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, level); |
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} |
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void AbstractTexture::setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap) { |
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(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_MIN_FILTER, GLint(filter)|GLint(mipmap)); |
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} |
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void AbstractTexture::setMagnificationFilter(const Sampler::Filter filter) { |
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(this->*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_MAG_FILTER, GLint(filter)); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractTexture::setMinLod(const Float lod) { |
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(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MIN_LOD, lod); |
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} |
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void AbstractTexture::setMaxLod(const Float lod) { |
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(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MAX_LOD, lod); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::setLodBias(const Float bias) { |
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(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_LOD_BIAS, bias); |
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} |
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#endif |
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void AbstractTexture::setBorderColor(const Color4& color) { |
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#ifndef MAGNUM_TARGET_GLES |
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(this->*Context::current()->state().texture->parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR, color.data()); |
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#else |
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(this->*Context::current()->state().texture->parameterfvImplementation)(GL_TEXTURE_BORDER_COLOR_NV, color.data()); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::setBorderColor(const Vector4ui& color) { |
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(this->*Context::current()->state().texture->parameterIuivImplementation)(GL_TEXTURE_BORDER_COLOR, color.data()); |
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} |
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void AbstractTexture::setBorderColor(const Vector4i& color) { |
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(this->*Context::current()->state().texture->parameterIivImplementation)(GL_TEXTURE_BORDER_COLOR, color.data()); |
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} |
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#endif |
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void AbstractTexture::setMaxAnisotropy(const Float anisotropy) { |
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(this->*Context::current()->state().texture->setMaxAnisotropyImplementation)(anisotropy); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::setDepthStencilMode(const Sampler::DepthStencilMode mode) { |
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(this->*Context::current()->state().texture->parameteriImplementation)(GL_DEPTH_STENCIL_TEXTURE_MODE, GLenum(mode)); |
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} |
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#endif |
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void AbstractTexture::invalidateImage(const Int level) { |
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(this->*Context::current()->state().texture->invalidateImageImplementation)(level); |
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} |
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void AbstractTexture::generateMipmap() { |
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(this->*Context::current()->state().texture->mipmapImplementation)(); |
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} |
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void AbstractTexture::mipmapImplementationDefault() { |
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bindInternal(); |
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glGenerateMipmap(_target); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::mipmapImplementationDSA() { |
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glGenerateTextureMipmapEXT(_id, _target); |
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} |
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#endif |
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void AbstractTexture::bindInternal() { |
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/* Using glBindTextures() here is meaningless, because the non-DSA |
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functions need to have the texture bound in *currently active* unit, |
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so we would need to call glActiveTexture() afterwards anyway. */ |
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Implementation::TextureState* const textureState = Context::current()->state().texture; |
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/* If the texture is already bound in current unit, nothing to do */ |
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if(textureState->bindings[textureState->currentTextureUnit].second == _id) |
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return; |
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/* Set internal unit as active if not already, update state tracker */ |
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CORRADE_INTERNAL_ASSERT(textureState->maxTextureUnits > 1); |
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const GLint internalTextureUnit = textureState->maxTextureUnits-1; |
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if(textureState->currentTextureUnit != internalTextureUnit) |
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glActiveTexture(GL_TEXTURE0 + (textureState->currentTextureUnit = internalTextureUnit)); |
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/* Bind the texture to internal unit if not already, update state tracker */ |
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if(textureState->bindings[internalTextureUnit].second == _id) return; |
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textureState->bindings[internalTextureUnit] = {_target, _id}; |
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glBindTexture(_target, _id); |
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} |
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ColorFormat AbstractTexture::imageFormatForInternalFormat(const TextureFormat internalFormat) { |
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switch(internalFormat) { |
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case TextureFormat::Red: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::R8: |
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case TextureFormat::R8Snorm: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::R16: |
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case TextureFormat::R16Snorm: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::R16F: |
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case TextureFormat::R32F: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::CompressedRed: |
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case TextureFormat::CompressedRedRtgc1: |
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case TextureFormat::CompressedSignedRedRgtc1: |
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#endif |
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return ColorFormat::Red; |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::R8UI: |
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case TextureFormat::R8I: |
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case TextureFormat::R16UI: |
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case TextureFormat::R16I: |
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case TextureFormat::R32UI: |
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case TextureFormat::R32I: |
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return ColorFormat::RedInteger; |
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#endif |
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case TextureFormat::RG: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RG8: |
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case TextureFormat::RG8Snorm: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::RG16: |
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case TextureFormat::RG16Snorm: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RG16F: |
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case TextureFormat::RG32F: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::CompressedRG: |
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case TextureFormat::CompressedRGRgtc2: |
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case TextureFormat::CompressedSignedRGRgtc2: |
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#endif |
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return ColorFormat::RG; |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RG8UI: |
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case TextureFormat::RG8I: |
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case TextureFormat::RG16UI: |
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case TextureFormat::RG16I: |
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case TextureFormat::RG32UI: |
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case TextureFormat::RG32I: |
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return ColorFormat::RGInteger; |
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#endif |
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case TextureFormat::RGB: |
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case TextureFormat::RGB8: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RGB8Snorm: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::RGB16: |
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case TextureFormat::RGB16Snorm: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RGB16F: |
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case TextureFormat::RGB32F: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::R3B3G2: |
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case TextureFormat::RGB4: |
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case TextureFormat::RGB5: |
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#endif |
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case TextureFormat::RGB565: |
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case TextureFormat::RGB10: |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::RGB12: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::R11FG11FB10F: |
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case TextureFormat::RGB9E5: |
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#endif |
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case TextureFormat::SRGB: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::SRGB8: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::CompressedRGB: |
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case TextureFormat::CompressedRGBBptcUnsignedFloat: |
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case TextureFormat::CompressedRGBBptcSignedFloat: |
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#endif |
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return ColorFormat::RGB; |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RGB8UI: |
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case TextureFormat::RGB8I: |
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case TextureFormat::RGB16UI: |
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case TextureFormat::RGB16I: |
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case TextureFormat::RGB32UI: |
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case TextureFormat::RGB32I: |
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return ColorFormat::RGBInteger; |
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#endif |
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case TextureFormat::RGBA: |
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case TextureFormat::RGBA8: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RGBA8Snorm: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::RGBA16: |
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case TextureFormat::RGBA16Snorm: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RGBA16F: |
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case TextureFormat::RGBA32F: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::RGBA2: |
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#endif |
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case TextureFormat::RGBA4: |
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case TextureFormat::RGB5A1: |
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case TextureFormat::RGB10A2: |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::RGBA12: |
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#endif |
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case TextureFormat::SRGBAlpha: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::SRGB8Alpha8: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::CompressedRGBA: |
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case TextureFormat::CompressedRGBABptcUnorm: |
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case TextureFormat::CompressedSRGBAlphaBptcUnorm: |
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#endif |
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return ColorFormat::RGBA; |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::RGBA8UI: |
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case TextureFormat::RGBA8I: |
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case TextureFormat::RGBA16UI: |
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case TextureFormat::RGBA16I: |
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case TextureFormat::RGBA32UI: |
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case TextureFormat::RGBA32I: |
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case TextureFormat::RGB10A2UI: |
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return ColorFormat::RGBAInteger; |
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#endif |
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#ifdef MAGNUM_TARGET_GLES2 |
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case TextureFormat::Luminance: |
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return ColorFormat::Luminance; |
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case TextureFormat::LuminanceAlpha: |
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return ColorFormat::LuminanceAlpha; |
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#endif |
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case TextureFormat::DepthComponent: |
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case TextureFormat::DepthComponent16: |
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case TextureFormat::DepthComponent24: |
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case TextureFormat::DepthComponent32: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::DepthComponent32F: |
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#endif |
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return ColorFormat::DepthComponent; |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::StencilIndex8: |
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return ColorFormat::StencilIndex; |
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#endif |
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case TextureFormat::DepthStencil: |
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case TextureFormat::Depth24Stencil8: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::Depth32FStencil8: |
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#endif |
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return ColorFormat::DepthStencil; |
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} |
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CORRADE_ASSERT_UNREACHABLE(); |
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} |
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ColorType AbstractTexture::imageTypeForInternalFormat(const TextureFormat internalFormat) { |
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switch(internalFormat) { |
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case TextureFormat::Red: |
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case TextureFormat::RG: |
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case TextureFormat::RGB: |
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case TextureFormat::RGBA: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::R8: |
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case TextureFormat::RG8: |
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#endif |
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case TextureFormat::RGB8: |
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case TextureFormat::RGBA8: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::R8UI: |
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case TextureFormat::RG8UI: |
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case TextureFormat::RGB8UI: |
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case TextureFormat::RGBA8UI: |
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#endif |
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#ifdef MAGNUM_TARGET_GLES2 |
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case TextureFormat::Luminance: |
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case TextureFormat::LuminanceAlpha: |
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#endif |
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case TextureFormat::SRGB: |
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case TextureFormat::SRGBAlpha: |
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#ifndef MAGNUM_TARGET_GLES2 |
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case TextureFormat::SRGB8: |
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case TextureFormat::SRGB8Alpha8: |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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case TextureFormat::RGBA2: /**< @todo really? */ |
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case TextureFormat::CompressedRed: |
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case TextureFormat::CompressedRG: |
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case TextureFormat::CompressedRGB: |
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case TextureFormat::CompressedRGBA: |
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case TextureFormat::CompressedRedRtgc1: |
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case TextureFormat::CompressedRGRgtc2: |
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case TextureFormat::CompressedRGBABptcUnorm: |
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case TextureFormat::CompressedSRGBAlphaBptcUnorm: |
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#endif |
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return ColorType::UnsignedByte; |
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|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R8Snorm: |
|
case TextureFormat::RG8Snorm: |
|
case TextureFormat::RGB8Snorm: |
|
case TextureFormat::RGBA8Snorm: |
|
case TextureFormat::R8I: |
|
case TextureFormat::RG8I: |
|
case TextureFormat::RGB8I: |
|
case TextureFormat::RGBA8I: |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::CompressedSignedRedRgtc1: |
|
case TextureFormat::CompressedSignedRGRgtc2: |
|
#endif |
|
return ColorType::Byte; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::R16: |
|
case TextureFormat::RG16: |
|
case TextureFormat::RGB16: |
|
case TextureFormat::RGBA16: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R16UI: |
|
case TextureFormat::RG16UI: |
|
case TextureFormat::RGB16UI: |
|
case TextureFormat::RGBA16UI: |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGB12: /**< @todo really? */ |
|
#endif |
|
case TextureFormat::RGBA4: /**< @todo really? */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGBA12: /**< @todo really? */ |
|
#endif |
|
return ColorType::UnsignedShort; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::R16Snorm: |
|
case TextureFormat::RG16Snorm: |
|
case TextureFormat::RGB16Snorm: |
|
case TextureFormat::RGBA16Snorm: |
|
#endif |
|
case TextureFormat::R16I: |
|
case TextureFormat::RG16I: |
|
case TextureFormat::RGB16I: |
|
case TextureFormat::RGBA16I: |
|
return ColorType::Short; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R16F: |
|
case TextureFormat::RG16F: |
|
case TextureFormat::RGB16F: |
|
case TextureFormat::RGBA16F: |
|
return ColorType::HalfFloat; |
|
|
|
case TextureFormat::R32UI: |
|
case TextureFormat::RG32UI: |
|
case TextureFormat::RGB32UI: |
|
case TextureFormat::RGBA32UI: |
|
return ColorType::UnsignedInt; |
|
|
|
case TextureFormat::R32I: |
|
case TextureFormat::RG32I: |
|
case TextureFormat::RGB32I: |
|
case TextureFormat::RGBA32I: |
|
return ColorType::Int; |
|
|
|
case TextureFormat::R32F: |
|
case TextureFormat::RG32F: |
|
case TextureFormat::RGB32F: |
|
case TextureFormat::RGBA32F: |
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::CompressedRGBBptcUnsignedFloat: |
|
case TextureFormat::CompressedRGBBptcSignedFloat: |
|
#endif |
|
return ColorType::Float; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::R3B3G2: |
|
return ColorType::UnsignedByte332; |
|
case TextureFormat::RGB4: |
|
return ColorType::UnsignedShort4444; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::RGB5: |
|
#endif |
|
case TextureFormat::RGB5A1: |
|
return ColorType::UnsignedShort5551; |
|
|
|
case TextureFormat::RGB565: |
|
return ColorType::UnsignedShort565; |
|
|
|
case TextureFormat::RGB10: |
|
case TextureFormat::RGB10A2: |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::RGB10A2UI: |
|
#endif |
|
return ColorType::UnsignedInt2101010Rev; /**< @todo Rev for all? */ |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::R11FG11FB10F: |
|
return ColorType::UnsignedInt10F11F11FRev; |
|
case TextureFormat::RGB9E5: |
|
return ColorType::UnsignedInt5999Rev; |
|
#endif |
|
|
|
case TextureFormat::DepthComponent16: |
|
return ColorType::UnsignedShort; |
|
|
|
case TextureFormat::DepthComponent: |
|
case TextureFormat::DepthComponent24: |
|
case TextureFormat::DepthComponent32: |
|
return ColorType::UnsignedInt; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::DepthComponent32F: |
|
return ColorType::Float; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
case TextureFormat::StencilIndex8: |
|
return ColorType::UnsignedByte; |
|
#endif |
|
|
|
case TextureFormat::DepthStencil: |
|
case TextureFormat::Depth24Stencil8: |
|
return ColorType::UnsignedInt248; |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
case TextureFormat::Depth32FStencil8: |
|
return ColorType::Float32UnsignedInt248Rev; |
|
#endif |
|
} |
|
|
|
CORRADE_ASSERT_UNREACHABLE(); |
|
} |
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLint value) { |
|
bindInternal(); |
|
glTexParameteri(_target, parameter, value); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterImplementationDSA(GLenum parameter, GLint value) { |
|
glTextureParameteriEXT(_id, _target, parameter, value); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLfloat value) { |
|
bindInternal(); |
|
glTexParameterf(_target, parameter, value); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterImplementationDSA(GLenum parameter, GLfloat value) { |
|
glTextureParameterfEXT(_id, _target, parameter, value); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, const GLfloat* values) { |
|
bindInternal(); |
|
glTexParameterfv(_target, parameter, values); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterImplementationDSA(GLenum parameter, const GLfloat* values) { |
|
glTextureParameterfvEXT(_id, _target, parameter, values); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, const GLuint* values) { |
|
bindInternal(); |
|
glTexParameterIuiv(_target, parameter, values); |
|
} |
|
|
|
void AbstractTexture::parameterImplementationDSA(GLenum parameter, const GLuint* values) { |
|
glTextureParameterIuivEXT(_id, _target, parameter, values); |
|
} |
|
|
|
void AbstractTexture::parameterImplementationDefault(GLenum parameter, const GLint* values) { |
|
bindInternal(); |
|
glTexParameterIiv(_target, parameter, values); |
|
} |
|
|
|
void AbstractTexture::parameterImplementationDSA(GLenum parameter, const GLint* values) { |
|
glTextureParameterIivEXT(_id, _target, parameter, values); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::setMaxAnisotropyImplementationNoOp(GLfloat) {} |
|
|
|
void AbstractTexture::setMaxAnisotropyImplementationExt(GLfloat anisotropy) { |
|
(this->*Context::current()->state().texture->parameterfImplementation)(GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::getLevelParameterImplementationDefault(GLenum target, GLint level, GLenum parameter, GLint* values) { |
|
bindInternal(); |
|
glGetTexLevelParameteriv(target, level, parameter, values); |
|
} |
|
|
|
void AbstractTexture::getLevelParameterImplementationDSA(GLenum target, GLint level, GLenum parameter, GLint* values) { |
|
glGetTextureLevelParameterivEXT(_id, target, level, parameter, values); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageImplementationFallback(const GLenum target, const GLsizei levels, const TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
|
CORRADE_INTERNAL_ASSERT(target == GL_TEXTURE_1D); |
|
|
|
const ColorFormat format = imageFormatForInternalFormat(internalFormat); |
|
const ColorType type = imageTypeForInternalFormat(internalFormat); |
|
|
|
for(GLsizei level = 0; level != levels; ++level) { |
|
(this->*Context::current()->state().texture->image1DImplementation)(target, level, internalFormat, Math::max(Math::Vector<1, GLsizei>(1), size >> level), format, type, nullptr); |
|
} |
|
} |
|
|
|
void AbstractTexture::storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
|
bindInternal(); |
|
/** @todo Re-enable when extension loader is available for ES */ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glTexStorage1D(target, levels, GLenum(internalFormat), size[0]); |
|
#else |
|
static_cast<void>(target); |
|
static_cast<void>(levels); |
|
static_cast<void>(internalFormat); |
|
static_cast<void>(size); |
|
CORRADE_INTERNAL_ASSERT(false); |
|
//glTexStorage2DEXT(target, levels, GLenum(internalFormat), size.x(), size.y()); |
|
#endif |
|
} |
|
|
|
void AbstractTexture::storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size) { |
|
glTextureStorage1DEXT(_id, target, levels, GLenum(internalFormat), size[0]); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::storageImplementationFallback(const GLenum target, const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) { |
|
const ColorFormat format = imageFormatForInternalFormat(internalFormat); |
|
const ColorType type = imageTypeForInternalFormat(internalFormat); |
|
|
|
/* Common code for classic types */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE) |
|
#else |
|
if(target == GL_TEXTURE_2D) |
|
#endif |
|
{ |
|
for(GLsizei level = 0; level != levels; ++level) { |
|
(this->*Context::current()->state().texture->image2DImplementation)(target, level, internalFormat, Math::max(Vector2i(1), size >> level), format, type, nullptr); |
|
} |
|
|
|
/* Cube map additionally needs to specify all faces */ |
|
} else if(target == GL_TEXTURE_CUBE_MAP) { |
|
for(GLsizei level = 0; level != levels; ++level) { |
|
for(GLenum face: {GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}) |
|
(this->*Context::current()->state().texture->image2DImplementation)(face, level, internalFormat, Math::max(Vector2i(1), size >> level), format, type, nullptr); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Array texture is not scaled in "layer" dimension */ |
|
} else if(target == GL_TEXTURE_1D_ARRAY) { |
|
for(GLsizei level = 0; level != levels; ++level) { |
|
(this->*Context::current()->state().texture->image2DImplementation)(target, level, internalFormat, Math::max(Vector2i(1), size >> level), format, type, nullptr); |
|
} |
|
#endif |
|
|
|
/* No other targets are available */ |
|
} else CORRADE_ASSERT_UNREACHABLE(); |
|
} |
|
|
|
void AbstractTexture::storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size) { |
|
bindInternal(); |
|
/** @todo Re-enable when extension loader is available for ES */ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glTexStorage2D(target, levels, GLenum(internalFormat), size.x(), size.y()); |
|
#else |
|
static_cast<void>(target); |
|
static_cast<void>(levels); |
|
static_cast<void>(internalFormat); |
|
static_cast<void>(size); |
|
CORRADE_INTERNAL_ASSERT(false); |
|
//glTexStorage2DEXT(target, levels, GLenum(internalFormat), size.x(), size.y()); |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector2i& size) { |
|
glTextureStorage2DEXT(_id, target, levels, GLenum(internalFormat), size.x(), size.y()); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::storageImplementationFallback(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size) { |
|
const ColorFormat format = imageFormatForInternalFormat(internalFormat); |
|
const ColorType type = imageTypeForInternalFormat(internalFormat); |
|
|
|
/* Common code for classic type */ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
if(target == GL_TEXTURE_3D) |
|
#else |
|
if(target == GL_TEXTURE_3D_OES) |
|
#endif |
|
{ |
|
for(GLsizei level = 0; level != levels; ++level) { |
|
(this->*Context::current()->state().texture->image3DImplementation)(target, level, internalFormat, Math::max(Vector3i(1), size >> level), format, type, nullptr); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Array texture is not scaled in "layer" dimension */ |
|
} |
|
#ifndef MAGNUM_TARGET_GLES |
|
else if(target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_CUBE_MAP_ARRAY) |
|
#else |
|
else if(target == GL_TEXTURE_2D_ARRAY) |
|
#endif |
|
{ |
|
for(GLsizei level = 0; level != levels; ++level) { |
|
(this->*Context::current()->state().texture->image3DImplementation)(target, level, internalFormat, Math::max(Vector3i(1), size >> level), format, type, nullptr); |
|
} |
|
#endif |
|
|
|
/* No other targets are available */ |
|
} else CORRADE_ASSERT_UNREACHABLE(); |
|
} |
|
|
|
void AbstractTexture::storageImplementationDefault(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size) { |
|
bindInternal(); |
|
/** @todo Re-enable when extension loader is available for ES */ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glTexStorage3D(target, levels, GLenum(internalFormat), size.x(), size.y(), size.z()); |
|
#else |
|
static_cast<void>(target); |
|
static_cast<void>(levels); |
|
static_cast<void>(internalFormat); |
|
static_cast<void>(size); |
|
CORRADE_INTERNAL_ASSERT(false); |
|
//glTexStorage3DEXT(target, levels, GLenum(internalFormat), size.x(), size.y(), size.z()); |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageImplementationDSA(GLenum target, GLsizei levels, TextureFormat internalFormat, const Vector3i& size) { |
|
glTextureStorage3DEXT(_id, target, levels, GLenum(internalFormat), size.x(), size.y(), size.z()); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::storageMultisampleImplementationFallback(const GLenum target, const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
|
bindInternal(); |
|
glTexImage2DMultisample(target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::storageMultisampleImplementationDefault(const GLenum target, const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
|
bindInternal(); |
|
glTexStorage2DMultisample(target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::storageMultisampleImplementationDSA(const GLenum target, const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
|
glTextureStorage2DMultisampleEXT(_id, target, samples, GLenum(internalFormat), size.x(), size.y(), fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::storageMultisampleImplementationFallback(const GLenum target, const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
|
bindInternal(); |
|
glTexImage3DMultisample(target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::storageMultisampleImplementationDefault(const GLenum target, const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
|
bindInternal(); |
|
glTexStorage3DMultisample(target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations); |
|
} |
|
|
|
void AbstractTexture::storageMultisampleImplementationDSA(const GLenum target, const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
|
glTextureStorage3DMultisampleEXT(_id, target, samples, GLenum(internalFormat), size.x(), size.y(), size.z(), fixedSampleLocations); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::getImageImplementationDefault(const GLenum target, const GLint level, const ColorFormat format, const ColorType type, const std::size_t, GLvoid* const data) { |
|
bindInternal(); |
|
glGetTexImage(target, level, GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::getImageImplementationDSA(const GLenum target, const GLint level, const ColorFormat format, const ColorType type, const std::size_t, GLvoid* const data) { |
|
glGetTextureImageEXT(_id, target, level, GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::getImageImplementationRobustness(const GLenum target, const GLint level, const ColorFormat format, const ColorType type, const std::size_t dataSize, GLvoid* const data) { |
|
/** @todo Re-enable when extension loader is available for ES */ |
|
#ifndef MAGNUM_TARGET_GLES |
|
bindInternal(); |
|
glGetnTexImageARB(target, level, GLenum(format), GLenum(type), dataSize, data); |
|
#else |
|
static_cast<void>(target); |
|
static_cast<void>(level); |
|
static_cast<void>(format); |
|
static_cast<void>(type); |
|
static_cast<void>(dataSize); |
|
static_cast<void>(data); |
|
CORRADE_INTERNAL_ASSERT(false); |
|
#endif |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
bindInternal(); |
|
glTexImage1D(target, level, GLint(internalFormat), size[0], 0, GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
glTextureImage1DEXT(_id, target, level, GLint(internalFormat), size[0], 0, GLenum(format), GLenum(type), data); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
bindInternal(); |
|
glTexImage2D(target, level, GLint(internalFormat), size.x(), size.y(), 0, GLenum(format), GLenum(type), data); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
glTextureImage2DEXT(_id, target, level, GLint(internalFormat), size.x(), size.y(), 0, GLenum(format), GLenum(type), data); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::imageImplementationDefault(GLenum target, GLint level, TextureFormat internalFormat, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
bindInternal(); |
|
/** @todo Re-enable when extension loader is available for ES */ |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
glTexImage3D(target, level, GLint(internalFormat), size.x(), size.y(), size.z(), 0, GLenum(format), GLenum(type), data); |
|
#else |
|
static_cast<void>(target); |
|
static_cast<void>(level); |
|
static_cast<void>(internalFormat); |
|
static_cast<void>(size); |
|
static_cast<void>(format); |
|
static_cast<void>(type); |
|
static_cast<void>(data); |
|
CORRADE_INTERNAL_ASSERT(false); |
|
//glTexImage3DOES(target, level, GLint(internalFormat), size.x(), size.y(), size.z(), 0, GLenum(format), GLenum(type), data); |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::imageImplementationDSA(GLenum target, GLint level, TextureFormat internalFormat, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
glTextureImage3DEXT(_id, target, level, GLint(internalFormat), size.x(), size.y(), size.z(), 0, GLenum(format), GLenum(type), data); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::subImageImplementationDefault(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
bindInternal(); |
|
glTexSubImage1D(target, level, offset[0], size[0], GLenum(format), GLenum(type), data); |
|
} |
|
|
|
void AbstractTexture::subImageImplementationDSA(GLenum target, GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
glTextureSubImage1DEXT(_id, target, level, offset[0], size[0], GLenum(format), GLenum(type), data); |
|
} |
|
#endif |
|
|
|
void AbstractTexture::subImageImplementationDefault(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
bindInternal(); |
|
glTexSubImage2D(target, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data); |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void AbstractTexture::subImageImplementationDSA(GLenum target, GLint level, const Vector2i& offset, const Vector2i& size, ColorFormat format, ColorType type, const GLvoid* data) { |
|
glTextureSubImage2DEXT(_id, target, level, offset.x(), offset.y(), size.x(), size.y(), GLenum(format), GLenum(type), data); |
|
} |
|
#endif |
|
|
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void AbstractTexture::subImageImplementationDefault(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data) { |
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bindInternal(); |
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/** @todo Re-enable when extension loader is available for ES */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glTexSubImage3D(target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data); |
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#else |
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static_cast<void>(target); |
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static_cast<void>(level); |
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static_cast<void>(offset); |
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static_cast<void>(size); |
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static_cast<void>(format); |
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static_cast<void>(type); |
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static_cast<void>(data); |
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CORRADE_INTERNAL_ASSERT(false); |
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//glTexSubImage3DOES(target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::subImageImplementationDSA(GLenum target, GLint level, const Vector3i& offset, const Vector3i& size, ColorFormat format, ColorType type, const GLvoid* data) { |
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glTextureSubImage3DEXT(_id, target, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), GLenum(format), GLenum(type), data); |
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} |
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#endif |
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void AbstractTexture::invalidateImageImplementationNoOp(GLint) {} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::invalidateImageImplementationARB(GLint level) { |
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glInvalidateTexImage(_id, level); |
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} |
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#endif |
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void AbstractTexture::invalidateSubImageImplementationNoOp(GLint, const Vector3i&, const Vector3i&) {} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::invalidateSubImageImplementationARB(GLint level, const Vector3i& offset, const Vector3i& size) { |
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glInvalidateTexSubImage(_id, level, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z()); |
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} |
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#endif |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_TARGET_GLES |
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template<UnsignedInt dimensions> void AbstractTexture::image(GLenum target, GLint level, Image<dimensions>& image) { |
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const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(*this, target, level); |
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const std::size_t dataSize = image.dataSize(size); |
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char* data = new char[dataSize]; |
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(this->*Context::current()->state().texture->getImageImplementation)(target, level, image.format(), image.type(), dataSize, data); |
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image.setData(image.format(), image.type(), size, data); |
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} |
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template void MAGNUM_EXPORT AbstractTexture::image<1>(GLenum, GLint, Image<1>&); |
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template void MAGNUM_EXPORT AbstractTexture::image<2>(GLenum, GLint, Image<2>&); |
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template void MAGNUM_EXPORT AbstractTexture::image<3>(GLenum, GLint, Image<3>&); |
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template<UnsignedInt dimensions> void AbstractTexture::image(GLenum target, GLint level, BufferImage<dimensions>& image, BufferUsage usage) { |
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const Math::Vector<dimensions, Int> size = DataHelper<dimensions>::imageSize(*this, target, level); |
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const std::size_t dataSize = image.dataSize(size); |
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if(image.size() != size) |
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image.setData(image.format(), image.type(), size, nullptr, usage); |
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image.buffer().bind(Buffer::Target::PixelPack); |
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(this->*Context::current()->state().texture->getImageImplementation)(target, level, image.format(), image.type(), dataSize, nullptr); |
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} |
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template void MAGNUM_EXPORT AbstractTexture::image<1>(GLenum, GLint, BufferImage<1>&, BufferUsage); |
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template void MAGNUM_EXPORT AbstractTexture::image<2>(GLenum, GLint, BufferImage<2>&, BufferUsage); |
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template void MAGNUM_EXPORT AbstractTexture::image<3>(GLenum, GLint, BufferImage<3>&, BufferUsage); |
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#endif |
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#endif |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_TARGET_GLES |
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Math::Vector<1, GLint> AbstractTexture::DataHelper<1>::imageSize(AbstractTexture& texture, const GLenum target, const GLint level) { |
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Math::Vector<1, GLint> value; |
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(texture.*Context::current()->state().texture->getLevelParameterivImplementation)(target, level, GL_TEXTURE_WIDTH, &value[0]); |
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return value; |
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} |
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Vector2i AbstractTexture::DataHelper<2>::imageSize(AbstractTexture& texture, const GLenum target, const GLint level) { |
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const Implementation::TextureState& state = *Context::current()->state().texture; |
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Vector2i value; |
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(texture.*state.getLevelParameterivImplementation)(target, level, GL_TEXTURE_WIDTH, &value[0]); |
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(texture.*state.getLevelParameterivImplementation)(target, level, GL_TEXTURE_HEIGHT, &value[1]); |
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return value; |
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} |
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Vector3i AbstractTexture::DataHelper<3>::imageSize(AbstractTexture& texture, const GLenum target, const GLint level) { |
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const Implementation::TextureState& state = *Context::current()->state().texture; |
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Vector3i value; |
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(texture.*state.getLevelParameterivImplementation)(target, level, GL_TEXTURE_WIDTH, &value[0]); |
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(texture.*state.getLevelParameterivImplementation)(target, level, GL_TEXTURE_HEIGHT, &value[1]); |
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(texture.*state.getLevelParameterivImplementation)(target, level, GL_TEXTURE_DEPTH, &value[2]); |
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return value; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::DataHelper<1>::setStorage(AbstractTexture& texture, const GLenum target, const GLsizei levels, const TextureFormat internalFormat, const Math::Vector< 1, GLsizei >& size) { |
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(texture.*Context::current()->state().texture->storage1DImplementation)(target, levels, internalFormat, size); |
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} |
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#endif |
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void AbstractTexture::DataHelper<2>::setStorage(AbstractTexture& texture, const GLenum target, const GLsizei levels, const TextureFormat internalFormat, const Vector2i& size) { |
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(texture.*Context::current()->state().texture->storage2DImplementation)(target, levels, internalFormat, size); |
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} |
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void AbstractTexture::DataHelper<3>::setStorage(AbstractTexture& texture, const GLenum target, const GLsizei levels, const TextureFormat internalFormat, const Vector3i& size) { |
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(texture.*Context::current()->state().texture->storage3DImplementation)(target, levels, internalFormat, size); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::DataHelper<2>::setStorageMultisample(AbstractTexture& texture, const GLenum target, const GLsizei samples, const TextureFormat internalFormat, const Vector2i& size, const GLboolean fixedSampleLocations) { |
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(texture.*Context::current()->state().texture->storage2DMultisampleImplementation)(target, samples, internalFormat, size, fixedSampleLocations); |
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} |
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void AbstractTexture::DataHelper<3>::setStorageMultisample(AbstractTexture& texture, const GLenum target, const GLsizei samples, const TextureFormat internalFormat, const Vector3i& size, const GLboolean fixedSampleLocations) { |
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(texture.*Context::current()->state().texture->storage3DMultisampleImplementation)(target, samples, internalFormat, size, fixedSampleLocations); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::DataHelper<1>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, const ImageReference1D& image) { |
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Buffer::unbind(Buffer::Target::PixelUnpack); |
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(texture.*Context::current()->state().texture->image1DImplementation)(target, level, internalFormat, image.size(), image.format(), image.type(), image.data()); |
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} |
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void AbstractTexture::DataHelper<1>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, BufferImage1D& image) { |
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image.buffer().bind(Buffer::Target::PixelUnpack); |
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(texture.*Context::current()->state().texture->image1DImplementation)(target, level, internalFormat, image.size(), image.format(), image.type(), nullptr); |
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} |
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void AbstractTexture::DataHelper<1>::setSubImage(AbstractTexture& texture, const GLenum target, const GLint level, const Math::Vector<1, GLint>& offset, const ImageReference1D& image) { |
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Buffer::unbind(Buffer::Target::PixelUnpack); |
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(texture.*Context::current()->state().texture->subImage1DImplementation)(target, level, offset, image.size(), image.format(), image.type(), image.data()); |
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} |
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void AbstractTexture::DataHelper<1>::setSubImage(AbstractTexture& texture, const GLenum target, const GLint level, const Math::Vector<1, GLint>& offset, BufferImage1D& image) { |
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image.buffer().bind(Buffer::Target::PixelUnpack); |
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(texture.*Context::current()->state().texture->subImage1DImplementation)(target, level, offset, image.size(), image.format(), image.type(), nullptr); |
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} |
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#endif |
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void AbstractTexture::DataHelper<2>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, const ImageReference2D& image) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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Buffer::unbind(Buffer::Target::PixelUnpack); |
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#endif |
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(texture.*Context::current()->state().texture->image2DImplementation)(target, level, internalFormat, image.size(), image.format(), image.type(), image.data()); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractTexture::DataHelper<2>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, BufferImage2D& image) { |
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image.buffer().bind(Buffer::Target::PixelUnpack); |
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(texture.*Context::current()->state().texture->image2DImplementation)(target, level, internalFormat, image.size(), image.format(), image.type(), nullptr); |
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} |
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#endif |
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void AbstractTexture::DataHelper<2>::setSubImage(AbstractTexture& texture, const GLenum target, const GLint level, const Vector2i& offset, const ImageReference2D& image) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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Buffer::unbind(Buffer::Target::PixelUnpack); |
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#endif |
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(texture.*Context::current()->state().texture->subImage2DImplementation)(target, level, offset, image.size(), image.format(), image.type(), image.data()); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractTexture::DataHelper<2>::setSubImage(AbstractTexture& texture, const GLenum target, const GLint level, const Vector2i& offset, BufferImage2D& image) { |
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image.buffer().bind(Buffer::Target::PixelUnpack); |
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(texture.*Context::current()->state().texture->subImage2DImplementation)(target, level, offset, image.size(), image.format(), image.type(), nullptr); |
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} |
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#endif |
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void AbstractTexture::DataHelper<3>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, const ImageReference3D& image) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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Buffer::unbind(Buffer::Target::PixelUnpack); |
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#endif |
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(texture.*Context::current()->state().texture->image3DImplementation)(target, level, internalFormat, image.size(), image.format(), image.type(), image.data()); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractTexture::DataHelper<3>::setImage(AbstractTexture& texture, const GLenum target, const GLint level, const TextureFormat internalFormat, BufferImage3D& image) { |
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image.buffer().bind(Buffer::Target::PixelUnpack); |
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(texture.*Context::current()->state().texture->image3DImplementation)(target, level, internalFormat, image.size(), image.format(), image.type(), nullptr); |
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} |
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#endif |
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void AbstractTexture::DataHelper<3>::setSubImage(AbstractTexture& texture, const GLenum target, const GLint level, const Vector3i& offset, const ImageReference3D& image) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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Buffer::unbind(Buffer::Target::PixelUnpack); |
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#endif |
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(texture.*Context::current()->state().texture->subImage3DImplementation)(target, level, offset, image.size(), image.format(), image.type(), image.data()); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractTexture::DataHelper<3>::setSubImage(AbstractTexture& texture, const GLenum target, const GLint level, const Vector3i& offset, BufferImage3D& image) { |
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image.buffer().bind(Buffer::Target::PixelUnpack); |
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(texture.*Context::current()->state().texture->subImage3DImplementation)(target, level, offset, image.size(), image.format(), image.type(), nullptr); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::DataHelper<1>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLint>& size) { |
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(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, {offset[0], 0, 0}, {size[0], 1, 1}); |
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} |
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#endif |
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void AbstractTexture::DataHelper<2>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Vector2i& offset, const Vector2i& size) { |
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(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, {offset, 0}, {size, 1}); |
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} |
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void AbstractTexture::DataHelper<3>::invalidateSubImage(AbstractTexture& texture, const GLint level, const Vector3i& offset, const Vector3i& size) { |
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(texture.*Context::current()->state().texture->invalidateSubImageImplementation)(level, offset, size); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractTexture::DataHelper<1>::setWrapping(AbstractTexture& texture, const Array1D<Sampler::Wrapping>& wrapping) { |
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(texture.*Context::current()->state().texture->parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x())); |
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} |
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#endif |
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void AbstractTexture::DataHelper<2>::setWrapping(AbstractTexture& texture, const Array2D<Sampler::Wrapping>& wrapping) { |
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#ifndef MAGNUM_TARGET_GLES |
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CORRADE_ASSERT(texture._target != GL_TEXTURE_RECTANGLE || ((wrapping.x() == Sampler::Wrapping::ClampToEdge || wrapping.x() == Sampler::Wrapping::ClampToBorder) && (wrapping.y() == Sampler::Wrapping::ClampToEdge || wrapping.y() == Sampler::Wrapping::ClampToBorder)), "Texture2D::setWrapping(): rectangle texture must be clamped to border or to edge", ); |
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#endif |
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|
|
const Implementation::TextureState& state = *Context::current()->state().texture; |
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|
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(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x())); |
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(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_T, GLint(wrapping.y())); |
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} |
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void AbstractTexture::DataHelper<3>::setWrapping(AbstractTexture& texture, const Array3D<Sampler::Wrapping>& wrapping) { |
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const Implementation::TextureState& state = *Context::current()->state().texture; |
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(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_S, GLint(wrapping.x())); |
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(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_T, GLint(wrapping.y())); |
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#ifndef MAGNUM_TARGET_GLES |
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(texture.*state.parameteriImplementation)(GL_TEXTURE_WRAP_R, GLint(wrapping.z())); |
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#endif |
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} |
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#endif |
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}
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