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OpenGL header and extension loader is generated using flextGL, get it at .

See for requested version and a list of non-core extensions. Call flextGLgen.py in this directory with the following arguments:

.../flextGLgen.py -D . -t . extensions.txt

It will generate flextGL.h, flextGL.cpp, flextGLPlatform.cpp and flextGLPlatformIOS.cpp files.

Emscripten doesn't have the ability to manually load extension pointers, thus it has only header files:

.../flextGLgen.py -D . -t Emscripten/ Emscripten/extensions.txt

This will generate stripped-down flextGLEmscripten.h file.

As usual, be sure to check the diff for suspicious changes and whitespace-at-EOL (although there shouldn't be any).